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Weekly Digest (9 February, 2020 - 16 February, 2020) #38058

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weekly-digest bot opened this issue Feb 16, 2020 · 0 comments
Closed

Weekly Digest (9 February, 2020 - 16 February, 2020) #38058

weekly-digest bot opened this issue Feb 16, 2020 · 0 comments

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weekly-digest bot commented Feb 16, 2020

Here's the Weekly Digest for CleverRaven/Cataclysm-DDA:


ISSUES

Last week 204 issues were created.
Of these, 112 issues have been closed and 92 issues are still open.

OPEN ISSUES

💚 #38052 Clean up splints usage, by Ramza13
💚 #38051 Option override support for tests, by jbytheway
💚 #38049 Crash on start when SCALING_FACTOR option is 2 or 4, by drfloob
💚 #38048 Trench Knife is now an unarmed weapon, by Hymore246
💚 #38047 change uncraft recipe for sandbag, and fix component quantity, by NastyNate2612
💚 #38046 [WIP] Tweak mapgen for animal pound, by arijust
💚 #38044 Add -Wmissing-noreturn, and add attributes, by jbytheway
💚 #38043 Overrun tweaks, by RarkGrames
💚 #38042 Add spoilage to reconstituted protein shakes, by pjf
💚 #38041 The "common cold" is very unreasonable implemented, by AncientSion
💚 #38038 Cougars leap into deep water and drown, by Funguss
💚 #38036 River meets lake bad mapgen, by Funguss
💚 #38034 Failed attempts to descend from a single story rooftop deal the same damage as stepping or leaping from a single story rooftop., by SpadeDraco
💚 #38033 Update Spike and Makeshift Knife recipe to be more reasonable., by Xenomorph-III
💚 #38030 [CR] [WIP] Clean up and organize item info panel, by wapcaplet
💚 #38028 Crafted item components dont seem stacked in disassemble window, by Shibimon
💚 #38027 Auto-drive fails for boats, by Funguss
💚 #38026 encapsulate item::contents, by KorGgenT
💚 #38025 Magiclysm Old Magus quest crash, by Funguss
💚 #38024 Autosave makes different program the focus, by TheGamingFox1911
💚 #38023 Filter mask cartridge exploit, by Shibimon
💚 #38022 move has_rotten_away from map to item, by KorGgenT
💚 #38020 Clean some exothermic CBM code, by Fris0uman
💚 #38018 Lighting a smoking rack with a camp fire drill consumes no time, by l29ah
💚 #38015 Deadened mutation: inconsistent prevention of showing limb health values, by GGgatherer
💚 #38014 'E'at menu doesn't stay open on last item, by Break-Off
💚 #38013 Secondary experience, by roaringjohn
💚 #38008 Error while butchering while too far from corpse, by bug-sniper
💚 #38007 The json linter has broken wrapping behaviour, by imayhaveborkedit
💚 #38006 Grammar/Spelling, by klorpa
💚 #38005 Chemical Revolution: Chemistry Skill and Lithium, by roaringjohn
💚 #38000 Animal Pound building has bad placement feature., by AncientSion
💚 #37997 Control laptop's IFF protocol override is too tedious to use, by l29ah
💚 #37995 Uncanny Dodge spends too much energy on dodge, by GGgatherer
💚 #37994 PASGT and better helmets, by TheGamingFox1911
💚 #37992 Refactor pathfinding_settings constructor arguments, by jkraybill
💚 #37991 [WIP]Magiclysm: summon vehicle spell : floating disk, by davidpwbrown
💚 #37985 Labs contain fungal furniture and terrain in worlds with No_Fungi mod active, by randomTechneck
💚 #37984 Collapsible requirements breakdown toggle in recipe menu, by Soup-de-Loop
💚 #37982 NPC training display bug, by Funguss
💚 #37980 Option to remove auto-generated number shortcuts from various item menus, by WeaverThree
💚 #37979 Migrate/obsolete incongruent Leadworks, EBR, and Rivtech guns, by tenmillimaster
💚 #37978 Specify avoid_sharp for appropriate monsters, by jkraybill
💚 #37977 Uninterrupted Sleep on Death, by Willenbrink
💚 #37974 Fix remote vehicles teleporting when folding, by saurocyte
💚 #37971 Vehicle construction and destruction time, by Funguss
💚 #37970 Vehicle construction does not accept wire, by Funguss
💚 #37969 'Red stone' can contain items, by Funguss
💚 #37968 Auto-travel doesn't update the map memory, by l29ah
💚 #37965 Fix cow milking from cows from old saves with old milk not raw milk., by davidpwbrown
💚 #37961 Survivor armor rework, by RarkGrames
💚 #37959 Extracts and Concentrates pt 6 (recipes), by NastyNate2612
💚 #37956 Extracts and Concentrates pt 5, by NastyNate2612
💚 #37955 Hold your breath, by Funguss
💚 #37953 Safe speed colouring for target speed, by Funguss
💚 #37952 Smoking rack caused meat to rot, by Funguss
💚 #37951 Additional map features doesn't respect visibility, by Funguss
💚 #37949 Actors rarely cross Z levels, by Funguss
💚 #37947 Mutinous fish et al, by Funguss
💚 #37946 extracts and concentrates pt4, by NastyNate2612
💚 #37945 Preoccupied enemies, by Funguss
💚 #37944 extracts and concentrates pt2, by NastyNate2612
💚 #37943 Fuel remaining wildly inaccurate, by Funguss
💚 #37942 Extracts and Concentrates pt 3, by NastyNate2612
💚 #37937 Game uses bugged font on first start, by Hirmuolio
💚 #37936 Extracts and Concentrates pt 1, by NastyNate2612
💚 #37935 [WIP]Hot air balloons, by davidpwbrown
💚 #37930 Indian cookbook, by ashGlaw
💚 #37929 Zombie ball and Corpse beetle., by arijust
💚 #37927 Handle FILTHY tag when unloading/reloading items, by ZhilkinSerg
💚 #37925 Splint usability, by jkraybill
💚 #37920 Examining a bathtub or other receptacle should not immediately ask what to fill it with, by jkraybill
💚 #37919 Fix font loading, by ZhilkinSerg
💚 #37917 Add kefir or fermented milk into the game, by Kenan2000
💚 #37916 Game fails to display non-latin alphabet characters possibly due to PR #37668, by VoidForge
💚 #37912 Recover hunter and trapper jobs display twice in camp job list, by DavisBroda
💚 #37911 changre npc::mug_player to not use item index, by KorGgenT
💚 #37910 migrate player_activity using item index to item_location, by KorGgenT
💚 #37908 WIP [Aftershock] Frankenstein NPCs, by Maleclypse
💚 #37906 Survivor (and all other) gas masks needs encumbrance rebalance, by Pspiotrek
💚 #37905 Update documentation of seed_data and also document disinfectant_power, by snipercup
💚 #37899 Cows from older saves come with milk, not milk_raw, leading to errors, by jeremyshannon
💚 #37895 Can specify delay in emit_fields for monsters, by Fris0uman
💚 #37894 Window manager for properly refreshing and resizing multiple layers of windows, by Qrox
💚 #37874 Reloading Glass Jars of Sugar, by Karthas077
💚 #37869 Rework Character Generation, by ifreund
💚 #37865 Add map_bash_info to fields , by Fris0uman
💚 #37860 Impossible to remove freshly installed foot pedals: Remove attached part first., by l29ah
💚 #37856 Mapgen sometimes generates completely empty towns, by l29ah
💚 #37852 Add script for simple local testing of website with docker, by ifreund
💚 #37850 WIP Quantum solar panel to [Aftershock], by Maleclypse
💚 #37847 Wasted components in recipes with alternatives, by Karthas077

CLOSED ISSUES

❤️ #38050 Remove bubble car spawns, by anothersimulacrum
❤️ #38045 Add commit activity badge, by ifreund
❤️ #38040 Armor name to object, fix looks_like, volume to string, by snipercup
❤️ #38039 Comestible name to object, by snipercup
❤️ #38037 Armor Name to object, volume to string, by snipercup
❤️ #38035 Routine i18n updates on 15 Feb 2020, by BrettDong
❤️ #38032 Adjusting the volume and weight of a few small knives, by TimPollard
❤️ #38031 fix duplicate entry debug message while eating, by KorGgenT
❤️ #38029 Fix plural of granola, by Cyrano7
❤️ #38021 [ My Sweet Cataclysm ] Gummed effect duration capped at 30 s, by Fris0uman
❤️ #38019 Comestible Name to object, by snipercup
❤️ #38017 Armor Name to object, fix looks_like, by snipercup
❤️ #38016 Generic modern json, by snipercup
❤️ #38012 Generic modern json, by snipercup
❤️ #38011 Armor name to object, by snipercup
❤️ #38010 Generic modern json, by snipercup
❤️ #38009 13 Feb 2020 Ultimate Cataclysm Demo Update, by I-am-Erk
❤️ #38004 Generic modern json, by snipercup
❤️ #38003 Clearer message when safecracking with music playing, by wapcaplet
❤️ #38002 Ammo name to object, by snipercup
❤️ #38001 Comestible Name to object, by snipercup
❤️ #37999 Generic modern json, by snipercup
❤️ #37998 Merge pull request #2 from CleverRaven/master, by Diabolus-Engi
❤️ #37996 "You can't crack a safe with earbuds on!", by GGgatherer
❤️ #37993 Lower time needed for hard_tack recipe., by arijust
❤️ #37990 Updating magazine_well for the regular UPS, by ektoplazm
❤️ #37989 Update COMPILING-VS-VCPKG.md, by ZhilkinSerg
❤️ #37988 Fix clang-tidy error with panels.cpp, by Kilvoctu
❤️ #37987 JSONize mending modifier from mutations, by anothersimulacrum
❤️ #37986 Hard tack takes too long to bake., by DocGhast
❤️ #37983 Fix auto attack to handle lighting and glass better, by Ramza13
❤️ #37981 Fix ui hotkey help not updating, by Kilvoctu
❤️ #37976 Abandon camp fix, by davidpwbrown
❤️ #37975 Generic, bionic_item modern json, by snipercup
❤️ #37973 Fix duplicate sound display for labels sidebar, by Kilvoctu
❤️ #37972 Tool_armor, gun and monster name to object, by snipercup
❤️ #37967 fix Repairs like balclava, by snipercup
❤️ #37966 Gun-name-to-object-leave-the-s, by snipercup
❤️ #37964 Support pathfinding avoiding sharp objects (barbed wire etc), by jkraybill
❤️ #37963 Format bug report template comments as such, by l29ah
❤️ #37962 Vehicle tank shortcuts don't work, by l29ah
❤️ #37960 (WIP) Fuel accuracy fix for #37943, by jkraybill
❤️ #37958 Allow meat scraps as ingredient in meat sandwiches, by bug-sniper
❤️ #37957 Expand looks_like for terrain, by I-am-Erk
❤️ #37954 Improve discoverability of cddatags, by jbytheway
❤️ #37950 [Aftershock] Prepnet dialogue and itemgroup fixes, by Maleclypse
❤️ #37948 add last basements, by curstwist
❤️ #37941 Gun name to object, by snipercup
❤️ #37940 add more basic basements, by curstwist
❤️ #37939 houses for legacy basements, by curstwist
❤️ #37938 Tweaked description window x start point, by Night-Pryanik
❤️ #37934 [WIP] Adds copy-from to a bunch of books, by Geevies
❤️ #37933 return LUA, by 12347654
❤️ #37932 Fix typo on pages.h, by SeventhSandwich
❤️ #37931 add more basements, by curstwist
❤️ #37928 Auto-planting gratuitously paths into dangerous terrain, by jkraybill
❤️ #37926 Freeform mode makes the character creation stats menu glitch out, by Thonikum
❤️ #37924 Change hay into bale of hay, by arijust
❤️ #37923 Ammo Name to object leave the s, double have decimal, by snipercup
❤️ #37922 'Remove attached part first.' message displays the part name, by AMurkin
❤️ #37921 Examining hay should say "That is hay", not "That is a hay", by jkraybill
❤️ #37918 "Remove attached part first" message should display attached part, by jkraybill
❤️ #37915 Clear the screen after exiting from character creation UI, by Night-Pryanik
❤️ #37914 Clear loaded scenario blacklist when leaving world, by anothersimulacrum
❤️ #37913 Added recipe for ghee, by ashGlaw
❤️ #37909 Ammo modern json, by snipercup
❤️ #37907 Comestible name to object, by snipercup
❤️ #37904 Autoattack wont attack things nearby in the lab start., by Dacendeth
❤️ #37903 Gun name to object, by snipercup
❤️ #37902 Add houses for existing basements, by curstwist
❤️ #37901 Regular UPS increases in volume when loaded, by ektoplazm
❤️ #37900 add more basements, by curstwist
❤️ #37898 Remove non-existing ammo effect from code, by ZhilkinSerg
❤️ #37897 Character creation screen displays on main menu, by Thonikum
❤️ #37896 npc: only report attitude changes that the avatar can see, by mlangsdorf
❤️ #37893 Improve submap encapsulation, by ifreund
❤️ #37892 SCENARIO_BLACKLISTS prevents loading a world twice, by ephemeralstoryteller
❤️ #37891 Food item group fix, by RarkGrames
❤️ #37890 Vet Survivor Z drop tweaks, by RarkGrames
❤️ #37889 Make sees player mod compatible with retrodays+, by ZhilkinSerg
❤️ #37888 Generic Guns- Add additional missed migrations and blacklists, by tenmillimaster
❤️ #37887 Gun barrel length to string, by snipercup
❤️ #37886 Prevent potential DBZ in vehicle smash code, by ZhilkinSerg
❤️ #37885 Comestible name to object, by snipercup
❤️ #37884 Fix copper scrap:copper ratios for crafting recipes (#37817), by jkraybill
❤️ #37883 update mutations.json, by wingbrother
❤️ #37882 Map memory - homemade cart staying when I've moved it away, by k4gi
❤️ #37881 Changelog jan 2020, by kevingranade
❤️ #37880 Remove binoculars from Bionic Sniper profession, by Cyrano7
❤️ #37879 Adding Extracts and Concentrates Mod, by NastyNate2612
❤️ #37878 Craft soapy water out of soap flakes, by Cyrano7
❤️ #37877 Add script to generate tags for CDDA json data, by jbytheway
❤️ #37876 Fix shooter's earmuffs not deafening when off, by LaVeyanFiend
❤️ #37875 Shooter's Earmuff Deafness, by Karthas077
❤️ #37873 Add basements 3, by curstwist
❤️ #37872 Fix astyle regression, by ifreund
❤️ #37871 Fix dangerous pickups and auto forage not working together, by Ramza13
❤️ #37870 comestible, tool_armor Name to object, leave the s, by snipercup
❤️ #37868 Generic name to object, by snipercup
❤️ #37867 Killer Drive trait balance, by Karthas077
❤️ #37866 Prone stance with bipod utilization, by Rainfey
❤️ #37864 add basements to house_garage series, by curstwist
❤️ #37863 Add basements 1, by curstwist
❤️ #37862 Generic Name to object, by snipercup
❤️ #37861 Fix pickup items while mounted using examine, by 8street
❤️ #37859 Python script shebang cleanup, by jbytheway
❤️ #37858 Display fragment mass with 2 decimal places, by jkraybill
❤️ #37857 Fix Nopalitos recipe, by jkraybill
❤️ #37855 Create packaging status page on website, by ifreund
❤️ #37854 Fix visibility of blue and brown colors, by 8street
❤️ #37853 Fix typo in tainted blood description, by Drack820
❤️ #37849 Fix telescope eyes not preventing eye mutations, by Ramza13

LIKED ISSUE

👍 #37935 [WIP]Hot air balloons, by davidpwbrown
It received 👍 x8, 😄 x0, 🎉 x3 and ❤️ x3.

NOISY ISSUE

🔈 #37869 Rework Character Generation, by ifreund
It received 69 comments.


PULL REQUESTS

Last week, 179 pull requests were created, updated or merged.

OPEN PULL REQUEST

Last week, 3 pull requests were opened.
💚 #38048 Trench Knife is now an unarmed weapon, by Hymore246
💚 #38046 [WIP] Tweak mapgen for animal pound, by arijust
💚 #37852 Add script for simple local testing of website with docker, by ifreund

UPDATED PULL REQUEST

Last week, 64 pull requests were updated.
💛 #38047 change uncraft recipe for sandbag, and fix component quantity, by NastyNate2612
💛 #38044 Add -Wmissing-noreturn, and add attributes, by jbytheway
💛 #38043 Overrun tweaks, by RarkGrames
💛 #38042 Add spoilage to reconstituted protein shakes, by pjf
💛 #38033 Update Spike and Makeshift Knife recipe to be more reasonable., by Xenomorph-III
💛 #38022 move has_rotten_away from map to item, by KorGgenT
💛 #38020 Clean some exothermic CBM code, by Fris0uman
💛 #38006 Grammar/Spelling, by klorpa
💛 #38005 Chemical Revolution: Chemistry Skill and Lithium, by roaringjohn
💛 #37994 PASGT and better helmets, by TheGamingFox1911
💛 #37991 [WIP]Magiclysm: summon vehicle spell : floating disk, by davidpwbrown
💛 #37979 Migrate/obsolete incongruent Leadworks, EBR, and Rivtech guns, by tenmillimaster
💛 #37974 Fix remote vehicles teleporting when folding, by saurocyte
💛 #37965 Fix cow milking from cows from old saves with old milk not raw milk., by davidpwbrown
💛 #37959 Extracts and Concentrates pt 6 (recipes), by NastyNate2612
💛 #37956 Extracts and Concentrates pt 5, by NastyNate2612
💛 #37946 extracts and concentrates pt4, by NastyNate2612
💛 #37944 extracts and concentrates pt2, by NastyNate2612
💛 #37942 Extracts and Concentrates pt 3, by NastyNate2612
💛 #37936 Extracts and Concentrates pt 1, by NastyNate2612
💛 #37935 [WIP]Hot air balloons, by davidpwbrown
💛 #37930 Indian cookbook, by ashGlaw
💛 #37929 Zombie ball and Corpse beetle., by arijust
💛 #37927 Handle FILTHY tag when unloading/reloading items, by ZhilkinSerg
💛 #37919 Fix font loading, by ZhilkinSerg
💛 #37911 changre npc::mug_player to not use item index, by KorGgenT
💛 #37910 migrate player_activity using item index to item_location, by KorGgenT
💛 #37908 WIP [Aftershock] Frankenstein NPCs, by Maleclypse
💛 #37895 Can specify delay in emit_fields for monsters, by Fris0uman
💛 #37894 Window manager for properly refreshing and resizing multiple layers of windows, by Qrox
💛 #37865 Add map_bash_info to fields , by Fris0uman
💛 #37850 WIP Quantum solar panel to [Aftershock], by Maleclypse
💛 #37839 Fix missing mapgen keys, by jbytheway
💛 #37827 Working laptops, by RarkGrames
💛 #37816 change item_location return from an int to item_location, by KorGgenT
💛 #37806 Add The Satanic Bible, by Karthas077
💛 #37804 Allow delete and extend qualities in item definitions, by ZhilkinSerg
💛 #37798 Remove quantum solar panels, by ymber
💛 #37782 Crazy Cataclysm - Adds a Zombie Hulk wearing a funny hat, by genessee596
💛 #37715 Dynamic compact aim window pt.1, by Kilvoctu
💛 #37710 Update explosives to use corrrect explosive power, casing mass, and fragment mass., by Brian-Otten
💛 #37660 WIP [Aftershock] Mastodon Mutation Line and Uplifted SWAT Profession, by Maleclypse
💛 #37599 Tool belt rework, by RarkGrames
💛 #37582 [WIP][CR] Adding vitamins and toxin levels monitor functions to Blood Analyser CBM, by eilaattwood
💛 #37578 Refluff power armour and adjust stats slightly, by I-am-Erk
💛 #37577 Throwing knife bandolier, by ashGlaw
💛 #37552 Use text snippets for tutorial messages, by ZhilkinSerg
💛 #37497 WIP: Initial Blazemod re-work, by Soup-de-Loop
💛 #37453 Jsonize vehicle parts requiring other vehicle parts to be installed, by Hirmuolio
💛 #37314 Allow professions to start with a nearby vehicle - trucker profession, by davidpwbrown
💛 #37300 [WIP]NPC work log - for debugging and feedback, by davidpwbrown
💛 #37263 WIP Autolearn recipes rework cooking part 1, by Maleclypse
💛 #37241 Rebalance archery take... 5?, by kevingranade
💛 #37052 Explosives disassembly, by Brian-Otten
💛 #36959 added batch time saving for all sugar recipes, by 8ctopus
💛 #36862 increase kcal spent walking with carry weight, by KorGgenT
💛 #36853 Military armor balance, by Brian-Otten
💛 #36543 Auto eat and drink from auto-zones during long activities/waiting, by davidpwbrown
💛 #36074 Add "forbidden traits" to professions , by np-vortex
💛 #35540 [WIP]Framework for out-of-reality-bubble NPC activities 1:foraging, by davidpwbrown
💛 #34690 [WIP]Towing vehicles, by davidpwbrown
💛 #33829 Flyable Helicopters, by davidpwbrown
💛 #33556 CRIT Expansion Update [WIP], by Soupster89
💛 #32012 [WIP] Fix 3d shadowcasting, by ifreund

MERGED PULL REQUEST

Last week, 112 pull requests were merged.
💜 #38050 Remove bubble car spawns, by anothersimulacrum
💜 #38045 Add commit activity badge, by ifreund
💜 #38040 Armor name to object, fix looks_like, volume to string, by snipercup
💜 #38039 Comestible name to object, by snipercup
💜 #38037 Armor Name to object, volume to string, by snipercup
💜 #38035 Routine i18n updates on 15 Feb 2020, by BrettDong
💜 #38032 Adjusting the volume and weight of a few small knives, by TimPollard
💜 #38031 fix duplicate entry debug message while eating, by KorGgenT
💜 #38029 Fix plural of granola, by Cyrano7
💜 #38021 [ My Sweet Cataclysm ] Gummed effect duration capped at 30 s, by Fris0uman
💜 #38019 Comestible Name to object, by snipercup
💜 #38017 Armor Name to object, fix looks_like, by snipercup
💜 #38016 Generic modern json, by snipercup
💜 #38012 Generic modern json, by snipercup
💜 #38011 Armor name to object, by snipercup
💜 #38010 Generic modern json, by snipercup
💜 #38009 13 Feb 2020 Ultimate Cataclysm Demo Update, by I-am-Erk
💜 #38004 Generic modern json, by snipercup
💜 #38003 Clearer message when safecracking with music playing, by wapcaplet
💜 #38002 Ammo name to object, by snipercup
💜 #38001 Comestible Name to object, by snipercup
💜 #37999 Generic modern json, by snipercup
💜 #37993 Lower time needed for hard_tack recipe., by arijust
💜 #37990 Updating magazine_well for the regular UPS, by ektoplazm
💜 #37989 Update COMPILING-VS-VCPKG.md, by ZhilkinSerg
💜 #37988 Fix clang-tidy error with panels.cpp, by Kilvoctu
💜 #37987 JSONize mending modifier from mutations, by anothersimulacrum
💜 #37983 Fix auto attack to handle lighting and glass better, by Ramza13
💜 #37981 Fix ui hotkey help not updating, by Kilvoctu
💜 #37976 Abandon camp fix, by davidpwbrown
💜 #37975 Generic, bionic_item modern json, by snipercup
💜 #37973 Fix duplicate sound display for labels sidebar, by Kilvoctu
💜 #37972 Tool_armor, gun and monster name to object, by snipercup
💜 #37967 fix Repairs like balclava, by snipercup
💜 #37966 Gun-name-to-object-leave-the-s, by snipercup
💜 #37964 Support pathfinding avoiding sharp objects (barbed wire etc), by jkraybill
💜 #37963 Format bug report template comments as such, by l29ah
💜 #37958 Allow meat scraps as ingredient in meat sandwiches, by bug-sniper
💜 #37957 Expand looks_like for terrain, by I-am-Erk
💜 #37954 Improve discoverability of cddatags, by jbytheway
💜 #37950 [Aftershock] Prepnet dialogue and itemgroup fixes, by Maleclypse
💜 #37948 add last basements, by curstwist
💜 #37941 Gun name to object, by snipercup
💜 #37940 add more basic basements, by curstwist
💜 #37939 houses for legacy basements, by curstwist
💜 #37938 Tweaked description window x start point, by Night-Pryanik
💜 #37932 Fix typo on pages.h, by SeventhSandwich
💜 #37931 add more basements, by curstwist
💜 #37924 Change hay into bale of hay, by arijust
💜 #37923 Ammo Name to object leave the s, double have decimal, by snipercup
💜 #37922 'Remove attached part first.' message displays the part name, by AMurkin
💜 #37915 Clear the screen after exiting from character creation UI, by Night-Pryanik
💜 #37914 Clear loaded scenario blacklist when leaving world, by anothersimulacrum
💜 #37913 Added recipe for ghee, by ashGlaw
💜 #37909 Ammo modern json, by snipercup
💜 #37907 Comestible name to object, by snipercup
💜 #37903 Gun name to object, by snipercup
💜 #37902 Add houses for existing basements, by curstwist
💜 #37900 add more basements, by curstwist
💜 #37898 Remove non-existing ammo effect from code, by ZhilkinSerg
💜 #37896 npc: only report attitude changes that the avatar can see, by mlangsdorf
💜 #37893 Improve submap encapsulation, by ifreund
💜 #37891 Food item group fix, by RarkGrames
💜 #37890 Vet Survivor Z drop tweaks, by RarkGrames
💜 #37889 Make sees player mod compatible with retrodays+, by ZhilkinSerg
💜 #37888 Generic Guns- Add additional missed migrations and blacklists, by tenmillimaster
💜 #37887 Gun barrel length to string, by snipercup
💜 #37886 Prevent potential DBZ in vehicle smash code, by ZhilkinSerg
💜 #37885 Comestible name to object, by snipercup
💜 #37884 Fix copper scrap:copper ratios for crafting recipes (#37817), by jkraybill
💜 #37883 update mutations.json, by wingbrother
💜 #37881 Changelog jan 2020, by kevingranade
💜 #37880 Remove binoculars from Bionic Sniper profession, by Cyrano7
💜 #37878 Craft soapy water out of soap flakes, by Cyrano7
💜 #37877 Add script to generate tags for CDDA json data, by jbytheway
💜 #37876 Fix shooter's earmuffs not deafening when off, by LaVeyanFiend
💜 #37873 Add basements 3, by curstwist
💜 #37872 Fix astyle regression, by ifreund
💜 #37871 Fix dangerous pickups and auto forage not working together, by Ramza13
💜 #37870 comestible, tool_armor Name to object, leave the s, by snipercup
💜 #37868 Generic name to object, by snipercup
💜 #37864 add basements to house_garage series, by curstwist
💜 #37863 Add basements 1, by curstwist
💜 #37862 Generic Name to object, by snipercup
💜 #37861 Fix pickup items while mounted using examine, by 8street
💜 #37859 Python script shebang cleanup, by jbytheway
💜 #37858 Display fragment mass with 2 decimal places, by jkraybill
💜 #37857 Fix Nopalitos recipe, by jkraybill
💜 #37855 Create packaging status page on website, by ifreund
💜 #37854 Fix visibility of blue and brown colors, by 8street
💜 #37853 Fix typo in tainted blood description, by Drack820
💜 #37849 Fix telescope eyes not preventing eye mutations, by Ramza13
💜 #37846 UltiCa updates to mainline, by I-am-Erk
💜 #37845 Fix missing mapgen keys for non-blacklisted mods, by jbytheway
💜 #37844 Fix type cast warnings, by olanti-p
💜 #37843 Fix 'lumination' mutation value not using float, by olanti-p
💜 #37834 Add Debian/Ubuntu install instructions to releases page, by reinerh
💜 #37826 Set a very low freezing_point for spice, by AMurkin
💜 #37823 Expand and improve iteminfo_tests, by wapcaplet
💜 #37748 Add looks_like for magazines, by LaVeyanFiend
💜 #37726 Add looks_like support for fields, by ZhilkinSerg
💜 #37713 Refactor eating morale modifiers and messages, by wapcaplet
💜 #37668 Added support for user font directory, by ZhilkinSerg
💜 #37662 Create CODEOWNERS file to alert mod maintainers to changes in their mods., by I-am-Erk
💜 #37661 Make item crafting options include recipes from nearby books, by wapcaplet
💜 #37659 Migrate M47 from Magiclysm with Generic Guns active, by LaVeyanFiend
💜 #37604 Change food recipes in minor ways to improve utelization of ingredients, by ashGlaw
💜 #37598 Add the option to display ascii art in item description, by Fris0uman
💜 #37585 Adjust grenade values, by Brian-Otten
💜 #37548 Don't add duplicate options to the page, by ZhilkinSerg
💜 #37460 Fix map memory edge case, by Trioct
💜 #37454 Transfer inhaler to NPC inventory on mission end, by wapcaplet


COMMITS

Last week there were 171 commits.
🛠️ Remove bubble car spawns (#38050) Minireactor powered vehicles haven't fit in canon fore a while, so they
shouldn't be spawning.
Have them spawn in Aftershock instead.
by anothersimulacrum
🛠️ Add commit activity badge by ifreund
🛠️ [Lower time needed for hard_tack recipe. (#37993) * Lower time needed for hard_tack recipe.

This is fixing a hypothetical bug which I think cddatags would have
suffered from on Windows (but untested there).

  • Use cddatags in Makefile

There were already two rules for creating tags; update them both.

  • Move some cddatags docs to DEVELOPER_TOOLING

The second paragraph was not useful to non-code-writing contributors, so
move it and rewrite it.

  • cddatags: Force UTF-8 encoding for json files

  • Expand on the cddatags docs

Thanks to snipercup for researching useful tips for Windows.](f78ff95) by jbytheway
🛠️ Merge pull request #38035 from BrettDong/i18n Routine i18n updates on 15 Feb 2020 by ZhilkinSerg
🛠️ fix duplicate entry debug message while eating (#38031) by KorGgenT
🛠️ Routine i18n updates on 15 Feb 2020 by BrettDong
🛠️ Merge pull request #38032 from TimPollard/knife_audit_1 Adjusting the volume and weight of a few small knives by Rivet-the-Zombie
🛠️ Adjusting the sizes of some folding knives by TimPollard
🛠️ Fixing volume and weight of the paring knife by TimPollard
🛠️ FIx plural of granola (#38029) FIx plural of granola by Cyrano7
🛠️ Merge pull request #38021 from Fris0uman/gummed [ My Sweet Cataclysm ] Gummed effect duration capped at 30 s by ZhilkinSerg
🛠️ Gummed effect duration capped at 30 s by Fris0uman
🛠️ Merge pull request #37990 from ektoplazm/ektoplazm-UPS-fix Updating magazine_well for the regular UPS by Rivet-the-Zombie
🛠️ Merge pull request #38019 from snipercup/Comestible-name-to-object Comestible Name to object by ZhilkinSerg
🛠️ Merge pull request #38017 from snipercup/Armor-name-to-object Armor Name to object, fix looks_like by ZhilkinSerg
🛠️ Name to object leave the s, volume to string, flags to array (#38016) by snipercup
🛠️ Name to object by snipercup
🛠️ Name to object, fix looks_like by snipercup
🛠️ Merge pull request #38011 from snipercup/Armor-name-to-object Armor name to object by ZhilkinSerg
🛠️ Merge pull request #38012 from snipercup/Generic-modern-json Generic modern json by ZhilkinSerg
🛠️ Name to object leave the s, flags to array, volume to string by snipercup
🛠️ Merge pull request #38010 from snipercup/Generic-modern-json2 Generic modern json by ZhilkinSerg
🛠️ Armor name to object by snipercup
🛠️ Name to object leave the s, volume to string, flags to array by snipercup
🛠️ [Clearer message when safecracking with music playing (#38003) * Avoid double activation penalty for mp3 player

This makes mp3 players take the same amount of time to activate or
deactivate as music-playing smartphones.

PR #37584 added 200 (de-)activation time to the smartphones, but
since the mp3 player already had its own 200 move cost, this made the
mp3 player take twice as long as the other devices.

  • Mention music instead of earbuds in message

Previous message was vague

Fixes #37996](04d9e0f) by wapcaplet
🛠️ Merge pull request #38009 from I-am-Erk/ultica-13-02-2020 13 Feb 2020 Ultimate Cataclysm Demo Update by ZhilkinSerg
🛠️ Fix astyle regression by ZhilkinSerg
🛠️ 13 feb 2020 ultimate cataclysm demo update by I-am-Erk
🛠️ [Generic modern json (#38004) * Name to object, volume to string

Tests item info for description, category, volume, weight, qualities and
conductivity.

  • Enhance and clean up iteminfo tests

Include price and material in basic info test; refactor armor_info tests
into one test case with two sections. All passing.

  • Add weapon, repairability, and flags

Includes tests for:

  • Weapon attack rating and mvoes
  • Techniques when wielded
  • Repairability and with what tools
  • Item description flags
  • Add missing brace and fix brace style

  • Expand ranged weapon and food spoilage tests

Using compound bow to test:

  • reload time
  • firing mode
  • weapon mods

Using pine nuts to test:

  • freshness/spoiled indicator
  • Remove longshirt repair test

This test fails with the magiclysm mod loaded, since it inserts
"enchanted tailor's kit" into the repair options. Since it's not
essential, I simply took it out for now.

  • Remove trailing space

Co-Authored-By: Isaac Freund [email protected]

  • Disable lint for reload time test

Co-Authored-By: Isaac Freund [email protected]

  • Ensure consistent spoilage estimate in test

item.cpp#L934 get_freshness_description gives more detailed rot
estimation messages to more skilled characters. Travis-CI revealed this
test failing sometimes; this commit should ensure a consistent (0) skill
level when testing these messages.

Co-authored-by: Isaac Freund [email protected]](2c81f50) by wapcaplet
🛠️ [Aftershock] Prepnet dialogue and itemgroup fixes (#37950) by Maleclypse
🛠️ Support pathfinding avoiding sharp objects (barbed wire etc) (#37964) by jkraybill
🛠️ JSONize mending modifier from mutations (#37987) The effect mutations have on limb mending was hardcoded in a if/else
ladder. Yuck! Also, some of the slow healer mutations were not having
an impact on mending speed, so add that.
by anothersimulacrum
🛠️ Fix auto attack to handle lighting and glass better (#37983) by Ramza13
🛠️ Merge pull request #37989 from CleverRaven/doc-vcpkg-2020-02-13 Update COMPILING-VS-VCPKG.md by ZhilkinSerg
🛠️ Update mutations.json (#37883) Change good and bad memory traits have changed to match the new skill rust system by wingbrother
🛠️ Merge pull request #37981 from Kilvoctu/ui-hotkeys-fix Fix ui hotkey help not updating by ZhilkinSerg
🛠️ Generic modern json (#37999) by snipercup
🛠️ Ammo name to object (#38002) by snipercup
🛠️ Merge pull request #38001 from snipercup/Comestible-name-to-object Comestible Name to object by ZhilkinSerg
🛠️ Name to object by snipercup
🛠️ Updating magazine_well for the regular UPS Increasing from 1L to 1.5L in order to account for increased volume of all heavy batteries by ektoplazm
🛠️ Update COMPILING-VS-VCPKG.md by ZhilkinSerg
🛠️ Merge pull request #37893 from ifreund/submap-encapsulation Improve submap encapsulation by Rivet-the-Zombie
🛠️ Merge pull request #37988 from Kilvoctu/panel-test-fix Fix clang-tidy error with panels.cpp by ZhilkinSerg
🛠️ Add line to fix test by Kilvoctu
🛠️ Fix hotkey help not updating by Kilvoctu
🛠️ [Abandon camp fix (#37976) * use different pos as random NPC can be invalidated

Fiddleheads should be more well integrated into the game. I've added them to any_veggy and removed the ability to boil fiddleheads in broth to avoid recursion errors

  • Update cooking_components.json

Added a requirement list including cooking oils and butter, because many recipes should work fine with any of them

  • Added new list to pancakes recipe for testing

So I can test the "any_butter_or_oil" requirement I swapped out the cooking oils for it

  • cooking_oil1 isn't a thing >__<

  • lint

  • Tests Past. Cake recipe time

I ran a simple test, seeing if I could craft pancakes with butter. Worked fine.

I'm gonna edit recipe_food.json next. Tests to follow

  • Added new cooking component: fry_oil

For when you want the food to absorb some of the fat it's being deep fried in. Potato chips and French fries both use fry_oil, which contains cooking_oil, cooking_oil2, and ghee. All tested. Works properly for me

  • Update recipe_food.json

Changed a bunch of recipes to use any_butter_or_oil. Tested each one. Seems to work fine

  • Fixed syntax error

  • Many minor changes to recipes

I made fried liver and fried tripe use fry_oil
Canged some pan frying oils to any_butter_or_oil
Added boiled and sauteed fiddleheads to salad recipe
Added salsify_baked to any_veggie

  • Took dandelion_cooked out of recipe because it's already in veggy_any

  • Update tile_config.json

  • Trying to pass tests

  • Update veggy_dishes.json

Co-authored-by: I-am-Erk [email protected]](36d1aa4) by ashGlaw
🛠️ Fix documentation typo by kevingranade
🛠️ [Changelog jan 2020 (#37881) * Ignore missing author login instead of crashing.

I noticed we didn't have a ghee recipe, so I added one. It seemed similar to cooking_oil2 so I used that as a base. Should I add a rag to the components to represent straining through cheesecloth? Should it require a strainer?

  • Now you need a strainer of some sort. added a variety

  • Make craft time realistic

Co-Authored-By: I-am-Erk [email protected]

  • Added an indian cookbook, moved curry and ghee recipes to that

Tested and things seem to be working

  • Itemgroups added

The book should spawn in a number of different places now, with a fairly low distribution. Not married to those numbers, though

  • Set ghee recipe to be in cookbook

  • Removed Indian Cookbook from books, itemgroups, and recipes

Co-authored-by: I-am-Erk [email protected]](011455f) by ashGlaw
🛠️ Tweaked description window x start point by Night-Pryanik
🛠️ [add more basements (#37931) * add more basements

Add soap flakes as a componet for crafting soapy water.

  • Update recipe_medsandchemicals.json

Co-authored-by: I-am-Erk [email protected]](07d5448) by Cyrano7
🛠️ Update colors.json (#37854) by 8street
🛠️ Change hay into bale of hay (#37924) by arijust
🛠️ Name to object leave the s, double have decimal by snipercup
🛠️ Merge pull request #37898 from CleverRaven/fix-non-existent-ae Remove non-existing ammo effect from code by Rivet-the-Zombie
🛠️ [Add houses for existing basements (#37902) * add houses for existing basements

Also fixed small grahical glitch in skills tab in character creation menu

I recruited an asthmatic NPC after completing their inhaler mission and
was startled to see they had already lost it. This allows them to keep
the inhaler you find for them.

Attempted fix for #31773. I have detailed some problems with this commit
in comments on that issue.

  • Not take away all the player's inhalers

This may be a case of the workaround being worse than what's being
worked around. Will find a better solution.

  • Don't sell inhaler by individual charges

When using this function to sell an inhaler to an NPC, u.has_charges
is (apparently) returning true (since player has inhaler charges),
although the inhaler itself is not counted by charges according to
@BevapDin.

This change makes set_u_sell_item follow more closely the pattern of
set_u_buy_item, by merging the two separate if/else blocks into one,
handling both the charge adjustment and p.i_add to transfer them item.

Most importantly, the first condition for doing charge-based adjustment
is whether count_by_charges() is true. I've preserved the check for
u.has_charges, because we need to ensure the requested number of
charges are available.](5a90688) by wapcaplet
🛠️ Allow user font dir by ZhilkinSerg
🛠️ Create CODEOWNERS file to alert mod maintainers to changes in their mods. (#37662) by I-am-Erk
🛠️ add more basements (#37900) by curstwist
🛠️ missedmigrations, riot bot, blacklist more, missed casings, (#37888) by tenmillimaster
🛠️ Merge pull request #37889 from CleverRaven/mod-sees-player-retrodays-plus Make sees player mod compatible with retrodays+ by Rivet-the-Zombie
🛠️ Remove non-existing ammo effect from code by ZhilkinSerg
🛠️ npc: only report attitude changes that the avatar can see Simple fix to stop the player from seeing attitude changes for NPCs that the avatar cannot see. by mlangsdorf
🛠️ Use static constexpr in class by ifreund
🛠️ Make submap privately inherit from maptile_soa There are still two loose ends on proper encapsulation here. Namely, the non-const get_field() and get_items(). These need to be replaced with either the necessary setters or by moving necessary code to submap. by ifreund
🛠️ Encapsulate trp by ifreund
🛠️ Partially encapsulate fld by ifreund
🛠️ Partially encapsulate itm by ifreund
🛠️ Encapsulate lum by ifreund
🛠️ Encapsulate frn by ifreund
🛠️ Encapsulate ter by ifreund
🛠️ Merge pull request #37891 from RarkGrames/Pasta-item-group-fix Food item group fix by ZhilkinSerg
🛠️ Merge pull request #37890 from RarkGrames/Vet-Survivor-Z-tweaks Vet Survivor Z drop tweaks by ZhilkinSerg
🛠️ Update food.json by RarkGrames
🛠️ Make sees player mod compatible with retrodays+ by ZhilkinSerg
🛠️ Merge pull request #37871 from Ramza13/auto_forage Fix dangerous pickups and auto forage not working together by ZhilkinSerg
🛠️ Merge pull request #37887 from snipercup/Gun-barrel-length-to-string Gun barrel length to string by ZhilkinSerg
🛠️ Gun barrel length to string by snipercup
🛠️ #37817 fix (#37884) by ZhilkinSerg
🛠️ Comestible name to object (#37885) by snipercup
🛠️ Fix possible DBZ in vehicle code by ZhilkinSerg
🛠️ Added tweaks by RarkGrames
🛠️ #37817 fix by jkraybill
🛠️ Fix shooter earmuff not deafening when off (#37876) by LaVeyanFiend
🛠️ [Add script to generate tags for CDDA json data (#37877) * Fix typo in keys.py

  • Add cddatags.py

This is a tool to augment a tags file with CDDA json tags, to allow for
easier navigation of the CDDA game data via standard text-editor
support.

For more on the tags file format:

http://ctags.sourceforge.net/FORMAT](https://github.com/CleverRaven/Cataclysm-DDA/commit/901eb71df1021b52ca87adfdcb9e1fa7ff31fec8) by jbytheway
🛠️ Name to object, leave the s (#37870) by snipercup
🛠️ [Add basements 3 (#37873) * crack house basements

  • basements for preppers, fortified

  • stair removals

one is a duplex and one has abandoned variant, needs further planning on basements for these types.

These tools used '#!/usr/bin/env python' but required Python 2. This no
longer works on systems where Python 3 is the default.

Tweak their #! lines to specify python2.

  • Remove space from #! line

  • Make gfx_tools find python by path

The scripts in tools/gfx_tools were running /bin/python directly. The
convention is to use /usr/bin/env python, so switch to that.

Also, they were not executable. Make them so.

  • Make Python scripts executable

Some Python scripts had #! lines but were not executable. Make them so.](f2881ee) by jbytheway
🛠️ Name to object by snipercup
🛠️ fix #37614 by jkraybill
🛠️ Mapgen fixes for non-blacklisted mods by jbytheway
🛠️ Merge remote-tracking branches 'origin/pr/37713' and 'origin/pr/37661' by codemime
🛠️ Add looks_like support for fields (#37726) by ZhilkinSerg
🛠️ Merge pull request #37748 from LaVeyanFiend/Looks_Like_Mags Add looks_like for magazines by Rivet-the-Zombie
🛠️ [Migrate M47 from Magiclysm with Generic Guns active (#37659) * Fix Magiclysm guns showing with Generic Guns active


CONTRIBUTORS

Last week there were 38 contributors.
👤 anothersimulacrum
👤 ifreund
👤 arijust
👤 ZhilkinSerg
👤 snipercup
👤 jbytheway
👤 KorGgenT
👤 BrettDong
👤 Rivet-the-Zombie
👤 TimPollard
👤 Cyrano7
👤 Fris0uman
👤 wapcaplet
👤 I-am-Erk
👤 Maleclypse
👤 jkraybill
👤 Ramza13
👤 wingbrother
👤 ektoplazm
👤 Kilvoctu
👤 davidpwbrown
👤 l29ah
👤 bug-sniper
👤 curstwist
👤 ashGlaw
👤 kevingranade
👤 AMurkin
👤 Night-Pryanik
👤 SeventhSandwich
👤 8street
👤 Brian-Otten
👤 Trioct
👤 tenmillimaster
👤 mlangsdorf
👤 RarkGrames
👤 LaVeyanFiend
👤 codemime
👤 Drack820


STARGAZERS

Last week there were 31 stagazers.
Willenbrink
Rainfey
zmeriksen
Gibbo3771
mokun
ektoplazm
dhullazaran
IDEXV
641i130
xumoo
Mortalhys
DAmNslashA
Maximetinu
whoizit
dwarfmaster
evanhutomo
HarrisonHall
lgou2w
TheGeopard
pawpads
deciduously
MrTheMuffinMan
xdrie
RobotsFTW
Wexx
skshel123
CBeige
sachdevs
Limero
Wilou1428
sjoanez
You all are the stars! 🌟


RELEASES

Last week there were 29 releases.
🚀 cdda-jenkins-b10334 Cataclysm-DDA experimental build #10334
🚀 cdda-jenkins-b10333 Cataclysm-DDA experimental build #10333
🚀 cdda-jenkins-b10332 Cataclysm-DDA experimental build #10332
🚀 cdda-jenkins-b10331 Cataclysm-DDA experimental build #10331
🚀 cdda-jenkins-b10330 Cataclysm-DDA experimental build #10330
🚀 cdda-jenkins-b10329 Cataclysm-DDA experimental build #10329
🚀 cdda-jenkins-b10328 Cataclysm-DDA experimental build #10328
🚀 cdda-jenkins-b10327 Cataclysm-DDA experimental build #10327
🚀 cdda-jenkins-b10326 Cataclysm-DDA experimental build #10326
🚀 cdda-jenkins-b10325 Cataclysm-DDA experimental build #10325
🚀 cdda-jenkins-b10324 Cataclysm-DDA experimental build #10324
🚀 cdda-jenkins-b10323 Cataclysm-DDA experimental build #10323
🚀 cdda-jenkins-b10322 Cataclysm-DDA experimental build #10322
🚀 cdda-jenkins-b10321 Cataclysm-DDA experimental build #10321
🚀 cdda-jenkins-b10320 Cataclysm-DDA experimental build #10320
🚀 cdda-jenkins-b10319 Cataclysm-DDA experimental build #10319
🚀 cdda-jenkins-b10318 Cataclysm-DDA experimental build #10318
🚀 cdda-jenkins-b10317 Cataclysm-DDA experimental build #10317
🚀 cdda-jenkins-b10316 Cataclysm-DDA experimental build #10316
🚀 cdda-jenkins-b10315 Cataclysm-DDA experimental build #10315
🚀 cdda-jenkins-b10314 Cataclysm-DDA experimental build #10314
🚀 cdda-jenkins-b10313 Cataclysm-DDA experimental build #10313
🚀 cdda-jenkins-b10312 Cataclysm-DDA experimental build #10312
🚀 cdda-jenkins-b10311 Cataclysm-DDA experimental build #10311
🚀 cdda-jenkins-b10310 Cataclysm-DDA experimental build #10310
🚀 cdda-jenkins-b10309 Cataclysm-DDA experimental build #10309
🚀 cdda-jenkins-b10308 Cataclysm-DDA experimental build #10308
🚀 cdda-jenkins-b10307 Cataclysm-DDA experimental build #10307
🚀 cdda-jenkins-b10306 Cataclysm-DDA experimental build #10306


That's all for last week, please 👀 Watch and Star the repository CleverRaven/Cataclysm-DDA to receive next weekly updates. 😃

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