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[Aftershock] Mastodon Mutation Line and Uplifted SWAT Profession #37660
[Aftershock] Mastodon Mutation Line and Uplifted SWAT Profession #37660
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{ "level": 1, "name": "melee" }, | ||
{ "level": 1, "name": "bashing" } | ||
], | ||
"traits": [ "PROF_SWAT", "THRESH_MASTODON" ], |
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You are still missing the other mutations here, I think?
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Waiting on Mutant NPCs to merge so I can try and make the profession load with random mutations.
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Ah got it.
Seems good baring the thematic clash in the mutation descriptions. |
Note to self: Uplifted Mutagens will require the new advanced crafting materials. edit: completed |
Update my fork
Post 0.E merge fest
Needs some jsonizing of two mutations. Needs items as well.
Co-Authored-By: anothersimulacrum <[email protected]>
Co-Authored-By: LaVeyanFiend <[email protected]>
Co-Authored-By: anothersimulacrum <[email protected]>
Co-Authored-By: John Candlebury <[email protected]>
Co-Authored-By: John Candlebury <[email protected]>
Co-Authored-By: John Candlebury <[email protected]>
Co-Authored-By: John Candlebury <[email protected]>
@KorGgenT no stress on when you can look at this but I cannot get this to recognize extends in mutations following the format in the documentation. A few CI tests back is the way we talked about on Discord. |
You need to use copy-from in order to use extend. like so:
and make sure you're only putting down the fields that actually change in the mutation, this was deleting lots of the things you had there that should be unecessary. |
I'm pretty sure the answer to this is no, but is there currently any way to give a trait group of mutations to a profession that get randomly selected? I thought I had mirrored what I needed to similar to the demographic traits but I'm pulling an error from the trait group not existing for that profession? |
Summary
SUMMARY: Mods "Mutation Line and profession"
Purpose of change
Adding uplifted animal species to Aftershock. May add Mastadon mutagen later.
Describe the solution
Adds a mutation line with placeholders for two mutations that need to be jsonized and notes items that need to wait on Mutant NPCs merging.
Describe alternatives you've considered
None. In fact this will mean needing to add additional zombie types for some uplifted species.
Testing
TBD
Additional context