Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Weekly Digest (12 April, 2020 - 19 April, 2020) #39724

Closed
weekly-digest bot opened this issue Apr 19, 2020 · 0 comments
Closed

Weekly Digest (12 April, 2020 - 19 April, 2020) #39724

weekly-digest bot opened this issue Apr 19, 2020 · 0 comments

Comments

@weekly-digest
Copy link

weekly-digest bot commented Apr 19, 2020

Here's the Weekly Digest for CleverRaven/Cataclysm-DDA:


ISSUES

Last week 217 issues were created.
Of these, 153 issues have been closed and 64 issues are still open.

OPEN ISSUES

💚 #39704 Crash upon completion of Mining Task, by p-dimi
💚 #39703 Add new starting scenario The Last Delivery , by Fris0uman
💚 #39696 [WIP] Add roof monster groups, by LyleSY
💚 #39694 melee: make polearms do less damage against adjacent targets, by mlangsdorf
💚 #39693 map::find_clear_path returns invalid trajectory for some 3D cases, by olanti-p
💚 #39690 NPCs have difficulty pathing through subway turnstiles/metal gates, by 182crazyking
💚 #39688 Adds new arsonist quest and unlocks her as a merchant after completion., by Brian-Otten
💚 #39686 Achievements: add support for time constraints, by jbytheway
💚 #39685 vehicle list in V menu, by alex19EP
💚 #39676 Magiclysm: Added recipes for mana potions. Added lesser mana infusion. Tweaked the recipe for manatouched serum., by HarrisonGreenlee
💚 #39674 Player scent is resetting underground at specific points., by Dacendeth
💚 #39673 locale on musl libc library is not working, by nniixxoossccnn
💚 #39666 Correctly namespace more math functions., by kevingranade
💚 #39663 Game crashes when trying to modify sidebar, by ClOxIon
💚 #39657 Mission "Recruit Tracker" impossible to complete, by GGgatherer
💚 #39655 Woodbow from Magiclysm gives an error when it expires, by olanti-p
💚 #39654 Polearm weapon balance (Part 6 of melee weapon balance project), by Brian-Otten
💚 #39652 Spear and staff weapon balance (Part 7 of melee weapon balance project), by Brian-Otten
💚 #39651 Sword weapon balance (Part 5 of melee weapon balance project), by Brian-Otten
💚 #39650 Axe weapon balance (Part 4 of melee weapon balance project), by Brian-Otten
💚 #39649 Club weapon balance (Part 3 of melee weapon balance project), by Brian-Otten
💚 #39645 Flail weapon balance (Part 2 of melee weapon balance project), by Brian-Otten
💚 #39644 Unarmed weapon balance (Part 1 of melee weapon balance project), by Brian-Otten
💚 #39639 Cannot automatically farm plots when it's very dark, by Someoneman
💚 #39638 ui: cursor treatment, by alex19EP
💚 #39632 Make vehicle bed use mattress instead of seat, by ampersand55
💚 #39631 [WIP] bow itemization & progression improvements, by nphyx
💚 #39628 [Magiclysm] Mana potion recipes, by KorGgenT
💚 #39627 [Aftershock] two instances High thirst in character creation, by Relyksboa
💚 #39622 WIP: Change generic "shot" to 12 Gauge, by carmakazi
💚 #39617 Various regarding item: "rigid_plastic_sheet", by SgtMustang
💚 #39611 Code support for ammo effects on explosions., by Brian-Otten
💚 #39608 Some foods are not classified, by 939839415
💚 #39606 add music fluff items, by KorGgenT
💚 #39599 Error while doing missions for Hub 01, by Buteogallus
💚 #39593 Fatal tempretures do not interrupt sleep., by Tamiore
💚 #39591 Error: Item battery_ups was loaded with charges, but can not have any!, by githubuser343
💚 #39586 Dehydrated mutant meat loses toxin on further cooking, by Miner239
💚 #39582 Fan belt ballista, by OddSkollar
💚 #39579 Pressing "Esc" when prompted to place batch crafted items causes them to cease to exist., by mentos046
💚 #39573 Fix for AFS Mastadon: Mutations, by LaVeyanFiend
💚 #39572 Zoom level being reset each load, by crazykid080
💚 #39570 Read times set via relative are ignored, by Jerimee
💚 #39567 Mess kits with loaded batteries lose boiling quality., by Dacendeth
💚 #39561 Masochist mutation tree rework, by CodeBandit
💚 #39560 Electric chainsaw, too high energy drain and behaves unrealistically., by ampersand55
💚 #39558 Artificial night generator CBM makes creatures invisible to the player, by axujen
💚 #39557 Vehicle-mounted turrets always shoot from driver's seat instead of their own place, by GGgatherer
💚 #39556 Remove RM99 caseless revolver, by tenmillimaster
💚 #39547 Added bell pepper, by TheSalamanderDJ
💚 #39546 new refrigerated tank doesn't show up as a tank or vehicle electronic, by joe9000
💚 #39545 update_zombie_pos: wanted to move the blob to 86,89,0, but new location already has the small blob, by TempestMaiden
💚 #39543 Zombie Children should drop clothing that can only properly fit small, tiny, and unassuming characters., by Vostokapollo
💚 #39542 Broken Vehicle Unloading 2 - Mechanic Boogalo, by MXSteel
💚 #39533 max stamina modifiers from mutations now affect stamina regen, by CodeBandit
💚 #39529 Alphabetic ordering of weapons in martial arts description, by GGgatherer
💚 #39526 notes, books and filters, by Sijko
💚 #39519 Too easy to destroy military turrets by smashing them with a car, by l29ah
💚 #39504 2StoryModern01 - rare house, by LilShiningMan
💚 #39503 container recharge problem, by Sijko
💚 #39502 basic lab analysis kit recipe needs fix, by Sijko
💚 #39495 Blanket is not used to keep warm while sleeping, by l29ah
💚 #39492 Adds new barrel bombs. obsoletes old explosive charges., by Brian-Otten
💚 #39489 Reloading containers in car trunks removes charges, but doesn't clear source container contents, by caitisgreat

CLOSED ISSUES

❤️ #39706 Use more accurate help text for z-level option, by wapcaplet
❤️ #39705 Only slip while climbing if terrain is unstable, by wapcaplet
❤️ #39702 Clang-tidy readability-redundant-declarations, by jbytheway
❤️ #39701 You now slip while walking up stairs, by Talvan
❤️ #39700 This will add actual oats to farms, by SmogReborn
❤️ #39699 Abort active_item_cache_test after first failure, by wapcaplet
❤️ #39698 fix necropolis spawn, by curstwist
❤️ #39697 Convert moreAPIs to use points 20200418, by jbytheway
❤️ #39695 basement variety 5, by curstwist
❤️ #39692 Extend search range for travelling NPCs, by davidpwbrown
❤️ #39691 Reduce level of vehicle heater/cooler as its now too much after 1-second turns, by davidpwbrown
❤️ #39689 Need help with astyle in vs2019, by Pupsi-Mupsi
❤️ #39687 Use correct grammar for healing messages, by wapcaplet
❤️ #39684 Blazemod Mini-PR: Revise blob "frostie" vehicle parts and items, by Soup-de-Loop
❤️ #39683 Migrate zone manager and look-around mode to ui_adaptor, by Qrox
❤️ #39682 Blazemod Mini-PR: Remove glowie dependent generator and battery, by Soup-de-Loop
❤️ #39681 Blazemod Mini-PR: Modernise glowie and blob lights, by Soup-de-Loop
❤️ #39680 Remove underscore for electric shears names., by CountAlex
❤️ #39679 Blazemod Mini-PR: Modernises blob treads, by Soup-de-Loop
❤️ #39678 Update Android precompiled dependencies (2020-04-18), by ZhilkinSerg
❤️ #39677 Update bone seer's equipment, by Fris0uman
❤️ #39675 Grammar of Healing Notifications, by CDDABen
❤️ #39672 Blazemod Mini-PR: Streamlines blob turrets with modern json techniques, by Soup-de-Loop
❤️ #39671 Reduce frequency of helicopter crashes, by ymber
❤️ #39670 Blazemod Mini-PR: Modernises blob_turret_mount and adds blob_turret abstract, by Soup-de-Loop
❤️ #39669 Blazemod Mini-PR: minor change to blob construction ID's, by Soup-de-Loop
❤️ #39668 Routine i18n updates on 18 Apr 2020, by BrettDong
❤️ #39667 Blazemod Mini-PR: move bfeed to blob-specific file, by Soup-de-Loop
❤️ #39665 Blazemod Mini-PR: Removes turretframe, by Soup-de-Loop
❤️ #39664 Blazemod Mini-PR: Change copy-from for turrets, by Soup-de-Loop
❤️ #39662 Balance dilute fruit juice crafting time, by Drewscriver
❤️ #39661 Military Bunker Turrets Still Hostile After Swiping Military ID, by GordanGeeko
❤️ #39660 [DinoMod] Add Dimorphodons to parks, by LyleSY
❤️ #39659 Blazemod Mini-PR: Remove redundant blazemod turrets, by Soup-de-Loop
❤️ #39658 Allow projectiles to pass through chainlink fences and other obstacles, by anothersimulacrum
❤️ #39656 [DinoMod] Add new dinos to hatchling group, by LyleSY
❤️ #39653 Item-Info: Colorize martial arts style list, by Pupsi-Mupsi
❤️ #39648 Reset locale to "C" after charset test, by wapcaplet
❤️ #39647 Replace enum body_part with bodypart_id in apply_damage, by Fris0uman
❤️ #39646 Add a start function to activity_actor and migrate ACT_HACKING, by ifreund
❤️ #39643 Acorn's Vitamins, by Arcangelus
❤️ #39642 Create post apoc price guide, by Brian-Otten
❤️ #39641 basement variety 4, by curstwist
❤️ #39640 [DinoMod] Dimorphodon egg laying and hatchlings, by LyleSY
❤️ #39637 Limit SEER_Brigitte_LaCroix spawns, by curstwist
❤️ #39636 Update docs for the new activty actor system, by ifreund
❤️ #39635 Fix almost instantaneous and always successful climbing the downspouts, by Night-Pryanik
❤️ #39634 CDDA won't load a world with Secronom installed, by Crhodes92
❤️ #39633 Fix display of item info in crafting UI, by Qrox
❤️ #39630 Build and use json_formatter in Visual Studio, by ralreegorganon
❤️ #39629 Adds prices to unsorted json. (part 15 of reworking all prices), by Brian-Otten
❤️ #39626 Add prices to vehicle parts. (part 14 of reworking all prices), by Brian-Otten
❤️ #39625 Adds post apoc prices to tools. (part 13 of reworking all prices), by Brian-Otten
❤️ #39624 Remove WAIST tag from utility vest, by Drewscriver
❤️ #39623 Migrate code from player to character, by Ramza13
❤️ #39621 Blazemod re-work preparatory restructure, by Soup-de-Loop
❤️ #39620 Fix items spawning with fewer charges than defined in their item group entry, by ralreegorganon
❤️ #39619 Use correct sh syntax for string comparison, by wapcaplet
❤️ #39618 Crash as I try to craft a toolbox , by Zukulini
❤️ #39616 Error: Unable to get the group 'GROUP_ROTTING_PLANT', by matt32106
❤️ #39615 Update armor.json, by Arcangelus
❤️ #39614 Adds post apoc prices to resources. (part 12 of reworking all prices), by Brian-Otten
❤️ #39613 Adds post apoc prices to magazines. (part 11 of reworking all prices), by Brian-Otten
❤️ #39612 Adds post apoc prices to corpses, generic, and gunmods. (part 10 of reworking all prices), by Brian-Otten
❤️ #39610 Cave jsonify, by Night-Pryanik
❤️ #39609 Add documentation on interface accessibility, by Qrox
❤️ #39607 Wearing activated light amp goggles should enable crafting in darkness., by Swend5
❤️ #39605 Interface: Match quality color, by Pupsi-Mupsi
❤️ #39604 Adds Crowd Control Specialist profession. (DRAFT), by Brian-Otten
❤️ #39603 Sandbox を色々いじくりまわしたのをもとに戻す, by roloa
❤️ #39602 Adds Demolition Expert profession, by Brian-Otten
❤️ #39601 Spawn regular ants under regular anthills, by wapcaplet
❤️ #39600 Remove prop_damage from islot_ammo, by anothersimulacrum
❤️ #39598 Remove table buff/debuff for medicine, by wapcaplet
❤️ #39597 Improve json linter log readability, by nphyx
❤️ #39596 Surgical scalpels CBM changes, by Pupsi-Mupsi
❤️ #39595 basement variety 3, by curstwist
❤️ #39594 Elite Zombie Bio-operator name format fixed, by Hymore246
❤️ #39592 Add grenade belts to loot pool, by Brian-Otten
❤️ #39590 Enum classes, by ZhilkinSerg
❤️ #39589 Surgical scalpels CBMs cutting quality cant be used to cut up items., by Dacendeth
❤️ #39588 Place cursor at highlighted item name in construction and crafting menus as expected by screen readers, by Qrox
❤️ #39587 Remove unused header from HeaderGuardCheck.cpp, by Qrox
❤️ #39585 Some curses UI fixes, by Qrox
❤️ #39584 Remove leadworks references, by ymber
❤️ #39583 bearings recipe metal requirements, by Hirmuolio
❤️ #39581 Adds new demolition charges. obsoletes fertilizer bomb., by Brian-Otten
❤️ #39580 Eating/taking non-foods should not trigger Rigid Table Manners debuff, by cupnooodle
❤️ #39578 Can install multiple alternators on a single engine, by OddSkollar
❤️ #39577 Appease clang-tidy, by anothersimulacrum
❤️ #39576 Add clang-tidy check to catch incorrect use of RNGs, by jbytheway
❤️ #39575 Dark Skies: New Order Remaster, by ephemeralstoryteller
❤️ #39574 Hello, I am first time working at github, and having a problem right now, by martinrhan
❤️ #39571 Fix for AFS Mastodon: Items, by LaVeyanFiend
❤️ #39569 Update handling of gettext via Homebrew on macOS, by ralreegorganon
❤️ #39568 Lint tile_config for BLB, by Fris0uman
❤️ #39566 Fix a crash in item::use_amount, by Qrox
❤️ #39565 Ranged weapons can't crit, by ampersand55
❤️ #39564 melee: Make sure that melee weapon accuracy improves hit rates, by mlangsdorf
❤️ #39563 Add enchantments to bionics, by Fris0uman
❤️ #39562 Clang-tidy fixes, by kevingranade
❤️ #39559 Make moss plowable, by Miner239
❤️ #39555 Lasers don't light up their path, by Fris0uman
❤️ #39554 Adds unique ammo effects to launcher ammo, by Brian-Otten
❤️ #39553 Use namespaced math functions, by kevingranade
❤️ #39552 Fix unmountable turret bug, by OddSkollar
❤️ #39551 Matchbox fix, by kevingranade
❤️ #39550 Adding compound crossbow to itemgrups, by Arcangelus
❤️ #39549 Don't force link gettext on macOS for travis-ci, by ralreegorganon
❤️ #39548 Slight Thick Skin/Thin Skin buff, by CodeBandit
❤️ #39544 Convert trailheads to overmap specials, by ralreegorganon
❤️ #39541 Adds post apoc prices to second half of comestibles. (part 9 of reworking all prices), by Brian-Otten
❤️ #39540 Add achievements tab to score window, by jbytheway
❤️ #39539 Removed all instances of GROUP_ROTTING_PLANT, by Night-Pryanik
❤️ #39538 Add use_action picklock (pick_quality 1) to all hairpins, by Pupsi-Mupsi
❤️ #39537 Remove Travis clang-tidy job, by jbytheway
❤️ #39536 Add makeshift_machete to ninjutsu, by Pupsi-Mupsi
❤️ #39535 Assorted test fixes 2 and mutation code cleanup, by jbytheway
❤️ #39534 Obsolete sewer brew and tainted tornado, by LaVeyanFiend
❤️ #39532 Shooting through bars, fences, etc impossible, by Aluminumfoil
❤️ #39531 Replace my_mutations with get_mutations where possible, by Fris0uman
❤️ #39530 Military Recruit spawns with half ammo in all magazines., by Talvan
❤️ #39528 add more basement variety, by curstwist
❤️ #39527 Additional changes to windows terrain, by TheGoatGod
❤️ #39525 ERROR Unable to get the group 'GROUP_ROTTING_PLANT', by matt32106
❤️ #39524 Acorns have no vitamins for nutrition inheritance, by 182crazyking
❤️ #39523 Transforming a mutation into another on activation, by Fris0uman
❤️ #39522 Game crashes when installing battery onto solar-rig, by AHolmen
❤️ #39521 Cant shoot through chain fences, by buildfailedforallplatforms
❤️ #39520 Fix astyle regressions, by anothersimulacrum
❤️ #39518 Adds post apoc prices to first half of comestibles. (part 8 of reworking all prices), by Brian-Otten
❤️ #39517 Update PLAYER_ACTIVITY.md , by SkuliAdams
❤️ #39516 Fix elite bio-operator compilation error, by wapcaplet
❤️ #39515 [Aftershock] Prepnet uses Monfaction hate now, by Maleclypse
❤️ #39514 Adjust height/bodyweight tests for varying height, by wapcaplet
❤️ #39513 Assorted test fixes, by jbytheway
❤️ #39512 Fixes Frost Armor spell from Magiclysm mod, by VitorHP
❤️ #39511 Use weighted list for nested mapgen with same id, by ralreegorganon
❤️ #39510 Enum classes, by ZhilkinSerg
❤️ #39509 Segfault crash while crafting, by Berkyjay
❤️ #39508 Deft increases base dodge by 10%, by CodeBandit
❤️ #39507 Crash when turning in 2nd quest for Hub, by raiden0488
❤️ #39506 Flammable liquid infrastructure., by Brian-Otten
❤️ #39505 Minefields spawn fix, by Night-Pryanik
❤️ #39501 Add a butchering kit made of butcher knife, carving knife and meat cleaver, by ampersand55
❤️ #39500 batch time savings for wild veggies, by Aluminumfoil
❤️ #39499 ui_adaptor: accessibility regression, by alex19EP
❤️ #39498 Water in vehicle tanks can't be used for cooking, by landslide591
❤️ #39497 Fix invalid item placement error, by jbytheway
❤️ #39494 Don't perform translations at initialization, by jbytheway
❤️ #39493 Obsolete trigger happy trait, by ymber
❤️ #39491 Add unit tests for get_hit, get_dodge and related functions, by wapcaplet
❤️ #39490 split advanced_inventory::display() into smaller functions, by KorGgenT

LIKED ISSUE

👍 #39564 melee: Make sure that melee weapon accuracy improves hit rates, by mlangsdorf
It received 👍 x13, 😄 x0, 🎉 x0 and ❤️ x5.

NOISY ISSUE

🔈 #39588 Place cursor at highlighted item name in construction and crafting menus as expected by screen readers, by Qrox
It received 13 comments.


PULL REQUESTS

Last week, 166 pull requests were created, updated or merged.

UPDATED PULL REQUEST

Last week, 39 pull requests were updated.
💛 #39694 melee: make polearms do less damage against adjacent targets, by mlangsdorf
💛 #39676 Magiclysm: Added recipes for mana potions. Added lesser mana infusion. Tweaked the recipe for manatouched serum., by HarrisonGreenlee
💛 #39654 Polearm weapon balance (Part 6 of melee weapon balance project), by Brian-Otten
💛 #39650 Axe weapon balance (Part 4 of melee weapon balance project), by Brian-Otten
💛 #39649 Club weapon balance (Part 3 of melee weapon balance project), by Brian-Otten
💛 #39631 [WIP] bow itemization & progression improvements, by nphyx
💛 #39622 WIP: Change generic "shot" to 12 Gauge, by carmakazi
💛 #39582 Fan belt ballista, by OddSkollar
💛 #39573 Fix for AFS Mastadon: Mutations, by LaVeyanFiend
💛 #39561 Masochist mutation tree rework, by CodeBandit
💛 #39556 Remove RM99 caseless revolver, by tenmillimaster
💛 #39504 2StoryModern01 - rare house, by LilShiningMan
💛 #39492 Adds new barrel bombs. obsoletes old explosive charges., by Brian-Otten
💛 #39487 Converting Materials From Strings To Arrays, by klorpa
💛 #39485 Spaces Removal, by klorpa
💛 #39463 Add option for aim window position, by Kilvoctu
💛 #39454 Hacking stuff prerequisite - install software, by nphyx
💛 #39447 NPC traders, by Brytenwalda
💛 #39417 New pipe bombs, by Brian-Otten
💛 #39387 Prevent gaining non-intelligence stats from reading with Stats Through Skills, by anothersimulacrum
💛 #39370 Adds new grenades and recipes, by Brian-Otten
💛 #39300 Remove dangling references to leadworks, by anothersimulacrum
💛 #39297 Migrate ACT_PICKUP to the activity actor system, by ifreund
💛 #39239 [WIP] Naive first draft beginning bowyery overhaul, by OddSkollar
💛 #39210 Clothing mod expansion, by nphyx
💛 #38912 [CR] Add bullet damage type, by anothersimulacrum
💛 #38654 Airgun nerf & air cylinders, by misterprimus
💛 #38513 Premium survival kit, by Maleclypse
💛 #38449 Add butter to pie recipes., by sharkfinsouperman
💛 #37944 chemistry: extracts and concentrates pt2, by NastyNate2612
💛 #37908 WIP [Aftershock] Frankenstein NPCs, by Maleclypse
💛 #37497 Initial Blazemod re-work, by Soup-de-Loop
💛 #37399 Allow ammunition to burn and make small explosions with loud sounds, by SeventhSandwich
💛 #37377 [WIP] Lots more books, by Jerimee
💛 #36645 Tweaked zombie soldier, cop and survivor drop lists, by Night-Pryanik
💛 #36324 refresh look_around appearance, by captnblood
💛 #34667 Documentation for relic_data, by KorGgenT
💛 #32017 [WIP][CR] Provide point types with coordinate system type-safety, by jbytheway
💛 #32012 [WIP] Fix 3d shadowcasting, by ifreund

MERGED PULL REQUEST

Last week, 127 pull requests were merged.
💜 #39684 Blazemod Mini-PR: Revise blob "frostie" vehicle parts and items, by Soup-de-Loop
💜 #39682 Blazemod Mini-PR: Remove glowie dependent generator and battery, by Soup-de-Loop
💜 #39681 Blazemod Mini-PR: Modernise glowie and blob lights, by Soup-de-Loop
💜 #39680 Remove underscore for electric shears names., by CountAlex
💜 #39679 Blazemod Mini-PR: Modernises blob treads, by Soup-de-Loop
💜 #39678 Update Android precompiled dependencies (2020-04-18), by ZhilkinSerg
💜 #39671 Reduce frequency of helicopter crashes, by ymber
💜 #39670 Blazemod Mini-PR: Modernises blob_turret_mount and adds blob_turret abstract, by Soup-de-Loop
💜 #39669 Blazemod Mini-PR: minor change to blob construction ID's, by Soup-de-Loop
💜 #39668 Routine i18n updates on 18 Apr 2020, by BrettDong
💜 #39667 Blazemod Mini-PR: move bfeed to blob-specific file, by Soup-de-Loop
💜 #39665 Blazemod Mini-PR: Removes turretframe, by Soup-de-Loop
💜 #39662 Balance dilute fruit juice crafting time, by Drewscriver
💜 #39660 [DinoMod] Add Dimorphodons to parks, by LyleSY
💜 #39659 Blazemod Mini-PR: Remove redundant blazemod turrets, by Soup-de-Loop
💜 #39658 Allow projectiles to pass through chainlink fences and other obstacles, by anothersimulacrum
💜 #39656 [DinoMod] Add new dinos to hatchling group, by LyleSY
💜 #39653 Item-Info: Colorize martial arts style list, by Pupsi-Mupsi
💜 #39648 Reset locale to "C" after charset test, by wapcaplet
💜 #39646 Add a start function to activity_actor and migrate ACT_HACKING, by ifreund
💜 #39643 Acorn's Vitamins, by Arcangelus
💜 #39642 Create post apoc price guide, by Brian-Otten
💜 #39641 basement variety 4, by curstwist
💜 #39640 [DinoMod] Dimorphodon egg laying and hatchlings, by LyleSY
💜 #39637 Limit SEER_Brigitte_LaCroix spawns, by curstwist
💜 #39636 Update docs for the new activty actor system, by ifreund
💜 #39635 Fix almost instantaneous and always successful climbing the downspouts, by Night-Pryanik
💜 #39633 Fix display of item info in crafting UI, by Qrox
💜 #39630 Build and use json_formatter in Visual Studio, by ralreegorganon
💜 #39629 Adds prices to unsorted json. (part 15 of reworking all prices), by Brian-Otten
💜 #39626 Add prices to vehicle parts. (part 14 of reworking all prices), by Brian-Otten
💜 #39625 Adds post apoc prices to tools. (part 13 of reworking all prices), by Brian-Otten
💜 #39624 Remove WAIST tag from utility vest, by Drewscriver
💜 #39623 Migrate code from player to character, by Ramza13
💜 #39621 Blazemod re-work preparatory restructure, by Soup-de-Loop
💜 #39620 Fix items spawning with fewer charges than defined in their item group entry, by ralreegorganon
💜 #39619 Use correct sh syntax for string comparison, by wapcaplet
💜 #39615 Update armor.json, by Arcangelus
💜 #39614 Adds post apoc prices to resources. (part 12 of reworking all prices), by Brian-Otten
💜 #39613 Adds post apoc prices to magazines. (part 11 of reworking all prices), by Brian-Otten
💜 #39612 Adds post apoc prices to corpses, generic, and gunmods. (part 10 of reworking all prices), by Brian-Otten
💜 #39610 Cave jsonify, by Night-Pryanik
💜 #39609 Add documentation on interface accessibility, by Qrox
💜 #39605 Interface: Match quality color, by Pupsi-Mupsi
💜 #39601 Spawn regular ants under regular anthills, by wapcaplet
💜 #39600 Remove prop_damage from islot_ammo, by anothersimulacrum
💜 #39598 Remove table buff/debuff for medicine, by wapcaplet
💜 #39597 Improve json linter log readability, by nphyx
💜 #39596 Surgical scalpels CBM changes, by Pupsi-Mupsi
💜 #39595 basement variety 3, by curstwist
💜 #39594 Elite Zombie Bio-operator name format fixed, by Hymore246
💜 #39592 Add grenade belts to loot pool, by Brian-Otten
💜 #39590 Enum classes, by ZhilkinSerg
💜 #39588 Place cursor at highlighted item name in construction and crafting menus as expected by screen readers, by Qrox
💜 #39587 Remove unused header from HeaderGuardCheck.cpp, by Qrox
💜 #39585 Some curses UI fixes, by Qrox
💜 #39583 bearings recipe metal requirements, by Hirmuolio
💜 #39576 Add clang-tidy check to catch incorrect use of RNGs, by jbytheway
💜 #39575 Dark Skies: New Order Remaster, by ephemeralstoryteller
💜 #39571 Fix for AFS Mastodon: Items, by LaVeyanFiend
💜 #39569 Update handling of gettext via Homebrew on macOS, by ralreegorganon
💜 #39568 Lint tile_config for BLB, by Fris0uman
💜 #39566 Fix a crash in item::use_amount, by Qrox
💜 #39563 Add enchantments to bionics, by Fris0uman
💜 #39562 Clang-tidy fixes, by kevingranade
💜 #39559 Make moss plowable, by Miner239
💜 #39555 Lasers don't light up their path, by Fris0uman
💜 #39554 Adds unique ammo effects to launcher ammo, by Brian-Otten
💜 #39553 Use namespaced math functions, by kevingranade
💜 #39552 Fix unmountable turret bug, by OddSkollar
💜 #39551 Matchbox fix, by kevingranade
💜 #39550 Adding compound crossbow to itemgrups, by Arcangelus
💜 #39548 Slight Thick Skin/Thin Skin buff, by CodeBandit
💜 #39544 Convert trailheads to overmap specials, by ralreegorganon
💜 #39541 Adds post apoc prices to second half of comestibles. (part 9 of reworking all prices), by Brian-Otten
💜 #39540 Add achievements tab to score window, by jbytheway
💜 #39539 Removed all instances of GROUP_ROTTING_PLANT, by Night-Pryanik
💜 #39537 Remove Travis clang-tidy job, by jbytheway
💜 #39536 Add makeshift_machete to ninjutsu, by Pupsi-Mupsi
💜 #39535 Assorted test fixes 2 and mutation code cleanup, by jbytheway
💜 #39534 Obsolete sewer brew and tainted tornado, by LaVeyanFiend
💜 #39531 Replace my_mutations with get_mutations where possible, by Fris0uman
💜 #39528 add more basement variety, by curstwist
💜 #39527 Additional changes to windows terrain, by TheGoatGod
💜 #39523 Transforming a mutation into another on activation, by Fris0uman
💜 #39520 Fix astyle regressions, by anothersimulacrum
💜 #39518 Adds post apoc prices to first half of comestibles. (part 8 of reworking all prices), by Brian-Otten
💜 #39516 Fix elite bio-operator compilation error, by wapcaplet
💜 #39515 [Aftershock] Prepnet uses Monfaction hate now, by Maleclypse
💜 #39513 Assorted test fixes, by jbytheway
💜 #39512 Fixes Frost Armor spell from Magiclysm mod, by VitorHP
💜 #39511 Use weighted list for nested mapgen with same id, by ralreegorganon
💜 #39510 Enum classes, by ZhilkinSerg
💜 #39505 Minefields spawn fix, by Night-Pryanik
💜 #39500 batch time savings for wild veggies, by Aluminumfoil
💜 #39497 Fix invalid item placement error, by jbytheway
💜 #39494 Don't perform translations at initialization, by jbytheway
💜 #39493 Obsolete trigger happy trait, by ymber
💜 #39490 split advanced_inventory::display() into smaller functions, by KorGgenT
💜 #39488 Fix rotor install/removal requirements, by anothersimulacrum
💜 #39486 [DinoMod]Add monster Pachycephalosaurus, by LyleSY
💜 #39483 add nested basement maps, by curstwist
💜 #39480 add wooden dog whistle & recipe, by Aluminumfoil
💜 #39478 Create a GitHub workflow for running clang-tidy, by jbytheway
💜 #39477 Utilize translation class instead of using raw strings, by ZhilkinSerg
💜 #39469 Migrate extended description, faction manager, and faction camp job/worker assignment UI to ui_adaptor, by Qrox
💜 #39467 new char popup edit boxes, by KorGgenT
💜 #39466 Changes prices on all books (part 7 of reworking all prices), by Brian-Otten
💜 #39460 Added more plastic items to the plastic chunk recipe and consolidate recipes, by thickmilk
💜 #39452 Add clang-tidy header guard check, by jbytheway
💜 #39438 Obsolete scrap weapons, by kevingranade
💜 #39433 Shorter keybindings info + move age and height, by Pupsi-Mupsi
💜 #39432 Update Migo mutation line, by Maleclypse
💜 #39427 Separate shelter types, by capSAR273
💜 #39409 Lock picking overhaul, by Night-Pryanik
💜 #39404 Move melee related functions from player to Character, by Fris0uman
💜 #39398 0.e merge, by kevingranade
💜 #39376 Add growable popcorn and horseradish, by Rail-Runner
💜 #39292 New Military Pilot Profession, by Competently-Incompetent
💜 #39203 Drop archery damage by 5x and increase archery crit damage by 5x, by kevingranade
💜 #39156 Add extra .223 magazines, by Rail-Runner
💜 #39041 Add AK-47 semi-auto rifle, Mini Draco pistol, AK magazines, by carmakazi
💜 #38650 Item location container, by KorGgenT
💜 #38219 Craftable hotdogs, by Maleclypse
💜 #37660 [Aftershock] Mastodon Mutation Line and Uplifted SWAT Profession, by Maleclypse
💜 #36920 Remove modularvest items, by ymber
💜 #36233 Add fitness band and heartrate function for character, by CountAlex


COMMITS

Last week there were 302 commits.
🛠️ [Separate shelter types (#39427) * Initial test for new shelter type

restores the old and redundant frostie_wheel_sea to provide context for the replacement in the following commit

  • repurpose frostie wall and sea wheel

changes the ID and revises the frostie_wall vehicle part into a functional windshield and converts the ancient "boat wheel" into a usable boat hull, modernising some elements in the process

  • remove redundant item

no reason at current for the frostie_hull item to appear, particularly when there's been no way to obtain for some time now](2f131c4) by Soup-de-Loop
🛠️ [Blazemod Mini-PR: Modernise glowie and blob lights (#39681) * regenerate glowie

Rather than just add the new one, I've placed the old glowie here for future context as I missed it during the refactor.

  • update glowie

New version of glowie which is no longer a battery, as this translates poorly into other car parts such as lights with vehicle code in its current iteration. Plans to make different battery item/part for blob later.

  • modernised and rename gel_lamp

Gives blob vehicles access to blob versions of each different kind of vehicle light, while also using modern json conventions to reduce the amount of bloat and make additions and reading easier.](7c4f966) by Soup-de-Loop
🛠️ Merge pull request #39679 from Soup-de-Loop/soupdeloop-blazemod-PR8 Blazemod Mini-PR: Modernises blob treads by ZhilkinSerg
🛠️ Merge pull request #39669 from Soup-de-Loop/soupdeloop-blazemod-PR5 Blazemod Mini-PR: minor change to blob construction ID's by ZhilkinSerg
🛠️ Merge pull request #39659 from Soup-de-Loop/soupdeloop-blazemod-PR1 Blazemod Mini-PR: Remove redundant blazemod turrets by ZhilkinSerg
🛠️ [Fix almost instantaneous and always successful climbing the downspouts (#39635) * Increased time cost to climb the unstable terrain (like downspouts)

Also added a chance to slip while climbing this terrain

This reverts commit 7ce05e0.

  • Jsonize bionic invisibility effect with an enchantment

  • Doc

  • fix

Co-authored-by: KorGgenT [email protected]](f94cfe1) by Fris0uman
🛠️ remove glowie dependent generator and battery Non-functional even with the glowie battery in its previous state, plans to re-implement in the future hopefully, perhaps differently. by Soup-de-Loop
🛠️ Remove underscore for electric shears names. by CountAlex
🛠️ modernises blob treads and makes them consistent within the mod's own content specifically expanding the requirements so that installation and removal isn't instantaneous, increasing the folding volume from a mere 250mL (to be reviewed) and making the durability depend on the tier of tread by Soup-de-Loop
🛠️ Add docs for activity_actor::start by ifreund
🛠️ Migrate ACT_HACKING to the activity actor system by ifreund
🛠️ Merge pull request #39660 from LyleSY/patch-7 [DinoMod] Add Dimorphodons to parks by ZhilkinSerg
🛠️ [[DinoMod] Add new dinos to hatchling group (#39656) * [DinoMod] Add Dimorphodon to hatchling group

Adds dimorphodon as a possible option if a random dino hatchling is spawned. Linted.

  • [DinoMod] Pachycephalosaurus hatchling bookkeeping

Adding pachycephalosaurus hatchling to dino egg group, part of allowing eggs to hatch I think. Freq matches regular monster frequency.](b0265f8) by LyleSY
🛠️ Merge pull request #39640 from LyleSY/patch-4 [DinoMod] Dimorphodon egg laying and hatchlings by ZhilkinSerg
🛠️ Merge pull request #39641 from curstwist/basement-variety-4 basement variety 4 by ZhilkinSerg
🛠️ Item-Info: Colorize martial arts style list (#39653) by Pupsi-Mupsi
🛠️ Balance crafting time for dilute fruit juice recipe (#39662) The two recipes for fruit juice took the same amount of time to craft, even though one was 100% juice, and the other 50% juice and 50% water. This change cuts the 50% water recipe crafting time from 5 minutes to 3 minutes to reflect the reduced amount of effort. by Drewscriver
🛠️ Merge pull request #39658 from anothersimulacrum/chainlink-fix Allow projectiles to pass through chainlink fences and other obstacles by kevingranade
🛠️ Reset locale to "C" after charset test These tests include a call to setlocale( LC_ALL, "" ), which uses the locale from the current environment (which may or may not be English). Suspect this as a possible cause of #39423, where other test cases are failing due to the use of locale-specific numerical formatting (like "." vs "," for the decimal separator). Explicitly setting locale back to "C" after these tests should avoid the problem, because this "is a rather neutral locale with minimal locale information that allows the result of programs to be predictable." (http://www.cplusplus.com/reference/clocale/setlocale/) by wapcaplet
🛠️ Create post apoc price guide (#39642) by Brian-Otten
🛠️ Migrate code from player to character (#39623) by Ramza13
🛠️ Reduce frequency of helicopter crashes by ymber
🛠️ limit brigitte by curstwist
🛠️ Slight Thick Skin/Thin Skin buff (#39548) by CodeBandit
🛠️ Add extra .223 magazines (#39156) by Rail-Runner
🛠️ create new item_location::item_in_container by KorGgenT
🛠️ modernises blob_turret_mount and adds blob_turret abstract groundwork for blob_turret modernisation by Soup-de-Loop
🛠️ minor change to blob construction ID's by Soup-de-Loop
🛠️ Fix and simplify surgery activity by Fris0uman
🛠️ move bfeed to blob-specific file removes bfeed from blaze_ammo_types.json into a new blob_ammo_types.json to finish separating blob from base blaze stuff, was missed by initial refactor by Soup-de-Loop
🛠️ Routine i18n updates on 18 Apr 2020 by BrettDong
🛠️ removes automatic/manual dichotomy of turrets by merging them all into one file by Soup-de-Loop
🛠️ removes turretframe by Soup-de-Loop
🛠️ Merge pull request #39643 from Arcangelus/patch-2 Acorn's Vitamins by Rivet-the-Zombie
🛠️ Add projectiles through obstacle test The bug where projectiles cannot go through obstacles has come up at least 2 times. Let's get a test for this so we can know before it happens. by anothersimulacrum
🛠️ [DinoMod] Add Dimorphodons to parks Adds Dimorphodon monster to GROUP_PARK_ANIMAL, as common as crows there by LyleSY
🛠️ Remove unecessary check for projectile damage type This check gates whether or not a projectile could go through furniture or terrain. It's gating by speed, obviously, but also by damage type. But, why? This commit fixes a problem where you could not shoot through fences. This problem has also appeared in the past, and in both instances, it was because of this damage type check. So, clearly this damage type check does something, but does it do what it's supposed to? Going back to the commit that introduced it, a03797784ee6778a620e629c42a285f8157923c1, it shows that it was introduced because the author or that commit though it was the only way to tell if a projectile was a bullet or not. In the commit after next, the author also adds the projectile speed check. Going to the PR that commit is included in, #17759, it reveals that this was likely introduced to prevent corrosive zombies from using their acid spit over things like dressers and through things like chain link fences. And indeed, removing this allows them to spit through these furnitures, but more importantly, through reinforced vehicle glass. So, let's use an ammo effect instead to determine if it should penetrate obstacles or not. by anothersimulacrum
🛠️ Adjust height/bodyweight tests for varying height by wapcaplet
🛠️ Update Android precompiled dependencies (2020-04-18) by ZhilkinSerg
🛠️ Clean up some activity actor definitions by ifreund
🛠️ Add a start function to activity_actor by ifreund
🛠️ Replace enum body_part with bodypart_id in apply_damage by Fris0uman
🛠️ Acorn Vitamins Added vitamins to the acorn item equal to the closest integer number.
Adjusted values of "cooked acorn meal" to be consistent with the other 2.
by Arcangelus
🛠️ basement variety 4 by curstwist
🛠️ [DinoMod] Dimorphodon egg laying and hatchlings Enables egg laying for dimorphodon and adds dimorphodon hatchlings to make those new eggs functional. New, more flexible description. Linted. by LyleSY
🛠️ Merge pull request #36920 from ymber/mbr Remove modularvest items by ZhilkinSerg
🛠️ Merge pull request #39636 from ifreund/activity-docs Update docs for the new activty actor system by ZhilkinSerg
🛠️ Merge pull request #39633 from Qrox/fix-crafting-ui Fix display of item info in crafting UI by ZhilkinSerg
🛠️ Update docs for the new activty actor system by ifreund
🛠️ Fix item info part of crafting ui in wide mode by Qrox
🛠️ Merge pull request #39629 from Brian-Otten/post-apoc-price-controls-15 Adds prices to unsorted json. (part 15 of reworking all prices) by ZhilkinSerg
🛠️ Merge pull request #39626 from Brian-Otten/post-apoc-price-controls-14 Add prices to vehicle parts. (part 14 of reworking all prices) by ZhilkinSerg
🛠️ Merge pull request #39625 from Brian-Otten/post-apoc-price-controls-13 Adds post apoc prices to tools. (part 13 of reworking all prices) by ZhilkinSerg
🛠️ Merge pull request #39614 from Brian-Otten/post-apoc-price-controls-12 Adds post apoc prices to resources. (part 12 of reworking all prices) by ZhilkinSerg
🛠️ Merge pull request #39613 from Brian-Otten/post-apoc-price-controls-11 Adds post apoc prices to magazines. (part 11 of reworking all prices) by ZhilkinSerg
🛠️ Merge pull request #39612 from Brian-Otten/post-apoc-price-controls-10 Adds post apoc prices to corpses, generic, and gunmods. (part 10 of reworking all prices) by ZhilkinSerg
🛠️ Merge pull request #39630 from ralreegorganon/vs-json-formatter Build and use json_formatter in Visual Studio by ZhilkinSerg
🛠️ Build and use json_formatter in Visual Studio by ralreegorganon
🛠️ Adds prices to unsorted json by Brian-Otten
🛠️ Transforming a mutation into another on activation (#39523) by Fris0uman
🛠️ Merge pull request #39592 from Brian-Otten/Grenade-belt-to-loot-pool Add grenade belts to loot pool by ZhilkinSerg
🛠️ Merge pull request #39292 from Competently-Incompetent/master New Military Pilot Profession by ZhilkinSerg
🛠️ Merge pull request #39598 from wapcaplet/dining-on-drugs Remove table buff/debuff for medicine by ZhilkinSerg
🛠️ [Interface: Match quality color (#39605) * Colorize butchering tool info

merges neworder_misc and neworder_highorder. no reason for these to be seperate.

  • obsoletes weapons and armor

this reflects making the Order more alien. there will still be chances to make armor from alien metal.

  • adds a few new Order monsters

and removes the old ones. initial order monsters revolve around augmenting the existing struggle with Strays and bandits.

survelliance drones make a lot of light and make night raids a bit harder. one day they might be able to summon enemies, like eyebots.

seekers make bad situations worse, attempting to 'incapacitate' you with shocks and tools while you're wounded.

  • gives seekers more interesting attacks

allows it to blind as well as slash to not only break less of a one trick pony

  • tweaks emissary spawns

makes more dangerous ones spawn a bit later in towns

  • lints neworder_loworder

  • moves plague emissaries to forest spawns

they are intended to be hunting the player and other NPCs rather than being science units like base emsisaries, or exterminators like flame emissaries.

  • fixes emissary guns

Gas guns don't do direct damage. The emissary of flame doesn't wildly overshoot every time.

  • makes emissaries neutral towards strays

they don't care that they're infesting the towns - perhaps even the opposite. eventually emissaries of flame will cook wandering strays but not crystal masses.

  • Update mongun.json

upon testing: if damage is 0 it won't fire a projectile to drop the payload on someone. alternatives are using spells (good but doesn't have a warmup period) or making the damage type 'biological' to reflect a gas attack (biological damage is not resisted by anything so that feels crappy)

  • makes science emissaries more neutral

"basic" emissaries are more science-focused. they will attack if they think they can capture the player easily (player is weak) or if the player is hanging around them too much, but will otherwise have a higher tolerance for them being around.

  • fixes damage_type

I've been playing too much mount and blade apparently](b793146) by ephemeralstoryteller
🛠️ [Fix for AFS Mastodon: Items (#39571) * Move Uplifted SWAT gear to correct file & correct names

New content, adds egg laying and rideable Pachycephalosaurus, tougher and less common than gallimimus

  • Linted

  • Added pachycephalosaurus egg

Required for the new pachycephalosaurus monster to not break Dino Mod. Linted.

  • Added dimorphodon eggs

Needed another edit to reset the tests now that they're working. Added dimorphodon eggs to set up egg laying for that monster. Linted.

  • corrected name of dimorphodon egg to match

corrected copy-paste error](acedd25) by LyleSY
🛠️ Use namespaced math functions (#39553) by kevingranade
🛠️ Merge pull request #39566 from Qrox/fix-use-amount-crash Fix a crash in item::use_amount by ZhilkinSerg
🛠️ [Clang-tidy fixes (#39562) * Use point_zero

Want the player to be able to see the achievements they are working
towards.

Sometimes items from smashed car pieces are placed outside of the map
bounds during mapgen. There doesn't seem to be a reasonable way to
prevent this, so just suppress the error message in the cases it is
expected to occur (the item position was already being clamped to the
valid bounds).

This should fix one of the more common current CI test failures.](28a8b92) by jbytheway
🛠️ Fix elite bio-operator (#39516) by wapcaplet
🛠️ Merge remote-tracking branch 'upstream/master' by Competently-Incompetent
🛠️ Re-order the example DPS monsters Now this array order dictates GUI order, it should be in a more logical order. by jbytheway
🛠️ aggro down, hate fungus by Maleclypse
🛠️ Adds Elite Zombie Bio-Operator monster by Hymore246
🛠️ Extra captures to help debug starve_test_hunger3 by jbytheway
🛠️ Move calorie consumption to proper place Inside Character::update_stomach the code to actually have the Character burn calories was in the wrong place, such that it only ran when the Character had not eaten in the last 10 minutes. Looks like a simple insertion error; it should have been in the previous if block. This led to some stomach test failures. by jbytheway
🛠️ Dump more useful info in starve_test To help debug test failures of this test in the future. by jbytheway
🛠️ Reset age and height in clear_character Variation in age and height was leading to a test failure in starve_test. by jbytheway
🛠️ Avoid printfs in starve_test We can do the same job more neatly with Catch2 features. by jbytheway
🛠️ Fix corner case in rot test The test would fail if run when calendar::turn was start_of_cataclysm. Fix that by avoiding that special case. by jbytheway
🛠️ Tidy up rot check assertions We were rolling our own functionality rather than taking advantage of Catch2 features. Do the latter to simplify the code. by jbytheway
🛠️ Rename _ variable Dangerous to use the name _ because it might be expanded into a gettext macro. by jbytheway
🛠️ Clear cash in clear_avatar Need to ensure consistent cash level for some tests to pass reliably (specifically npc_talk_test_and). by jbytheway
🛠️ Remove unused vector ostream overload debug.h contained an operator overload to support streaming a std::vector to a std::ostream. It's not appropriate to overload std library types this way, and it was causing problems by confusing Catch2's automated stringification code. Furthermore, it wasn't even being used. Remove it. by jbytheway
🛠️ Capture responses to help debug npc_talk_test by jbytheway
🛠️ Support passing extra options through reduce_tests For when we want to e.g. use --order rand. by jbytheway
🛠️ StringMaker specialization for talk_response by jbytheway
🛠️ Update map_extra_test.cpp by Night-Pryanik
🛠️ Add requirement to torch. change molotov to accelerant. by Brian-Otten
🛠️ Flammable liquid infrastructure. by Brian-Otten
🛠️ Reworked "minefield" map extra to spawn it on the bridge entry by Night-Pryanik
🛠️ Added "bridge" set of extras Filled it with the sole "minefield" map extra with 20% chance to spawn on every bridge entry by Night-Pryanik
🛠️ Merge branch 'master' of https://github.com/Competently-Incompetent/Cataclysm-DDA by Competently-Incompetent
🛠️ Don't perform translations at initialization Fix clang-tidy warnings about translations being performed in static initialization of objects, by converting the relevant strings into translation objects. by jbytheway
🛠️ Merge remote-tracking branch 'upstream/master' by Competently-Incompetent
🛠️ Create a GitHub workflow for running clang-tidy by jbytheway
🛠️ Hack the clang-tidy include path to work on GitHub A difference in the clang include paths between Travis and GitHub workflows means that the custom clang-tidy we're using doesn't quite work correctly on GitHub. Work around this by adding a new include directory explicitly. by jbytheway
🛠️ Reduce filename spam in the clang-tidy CI by jbytheway
🛠️ build.sh: show header search paths I was having trouble debugging include issues in the GitHub workflow for clang-tidy. Therefore, dump the compiler and clang-tidy header search paths to help debug such issues now and in the future. by jbytheway
🛠️ Allow specifying CMake compiler in build.sh by jbytheway
🛠️ Avoid limits.h in clang-tidy-plugin tests by jbytheway
🛠️ Put ~/.local/bin on PATH by jbytheway
🛠️ Ensure wheel is up to date before using pip The GitHub workflow VM doesn't have wheel configured correctly for newer package installs. Try to upgrade it first. by jbytheway
🛠️ Allow requirements.sh to run without travis_retry by jbytheway
🛠️ Merge pull request #39480 from Aluminumfoil/myWhistleBranch add wooden dog whistle & recipe by Rivet-the-Zombie
🛠️ use correct xml escaping by kevingranade
🛠️ Add fitness band and heartrate function for character (#36233) by CountAlex
🛠️ Fix rotor install/removal requirements Rotors used 'difficulty' to set a skill requirement for interacting with them. Unfortunately, difficulty has no function outside of faction camps, and shouldn't be used for anything else. This is an issue, but I feel out of scope of this bugfix. by anothersimulacrum
🛠️ add forward declaration by KorGgenT
🛠️ split advanced_inventory::display() into smaller functions by KorGgenT


CONTRIBUTORS

Last week there were 40 contributors.
👤 kevingranade
👤 Night-Pryanik
👤 curstwist
👤 jbytheway
👤 mlangsdorf
👤 wapcaplet
👤 Rail-Runner
👤 ZhilkinSerg
👤 Soup-de-Loop
👤 Qrox
👤 Fris0uman
👤 CountAlex
👤 ifreund
👤 LyleSY
👤 Pupsi-Mupsi
👤 Drewscriver
👤 Brian-Otten
👤 Ramza13
👤 ymber
👤 CodeBandit
👤 KorGgenT
👤 BrettDong
👤 Rivet-the-Zombie
👤 anothersimulacrum
👤 Arcangelus
👤 ralreegorganon
👤 TheGoatGod
👤 nphyx
👤 Hymore246
👤 Hirmuolio
👤 ephemeralstoryteller
👤 LaVeyanFiend
👤 thickmilk
👤 carmakazi
👤 Maleclypse
👤 Miner239
👤 OddSkollar
👤 Competently-Incompetent
👤 VitorHP
👤 Aluminumfoil


STARGAZERS

Last week there were 13 stagazers.
marcelmaatkamp
LyleSY
JonathanCLo
nniixxoossccnn
aplegatt
Ofthefog
rgoliveira
Fanxiaotong9607
foverzar
huangjunxin
nekoppoituki
yimogod
NeedFI
You all are the stars! 🌟


RELEASES

Last week there were 27 releases.
🚀 cdda-jenkins-b10543 Cataclysm-DDA experimental build #10543
🚀 cdda-jenkins-b10542 Cataclysm-DDA experimental build #10542
🚀 cdda-jenkins-b10541 Cataclysm-DDA experimental build #10541
🚀 cdda-jenkins-b10540 Cataclysm-DDA experimental build #10540
🚀 cdda-jenkins-b10539 Cataclysm-DDA experimental build #10539
🚀 cdda-jenkins-b10538 Cataclysm-DDA experimental build #10538
🚀 cdda-jenkins-b10537 Cataclysm-DDA experimental build #10537
🚀 cdda-jenkins-b10536 Cataclysm-DDA experimental build #10536
🚀 cdda-jenkins-b10535 Cataclysm-DDA experimental build #10535
🚀 cdda-jenkins-b10534 Cataclysm-DDA experimental build #10534
🚀 cdda-jenkins-b10533 Cataclysm-DDA experimental build #10533
🚀 cdda-jenkins-b10532 Cataclysm-DDA experimental build #10532
🚀 cdda-jenkins-b10531 Cataclysm-DDA experimental build #10531
🚀 cdda-jenkins-b10530 Cataclysm-DDA experimental build #10530
🚀 cdda-jenkins-b10529 Cataclysm-DDA experimental build #10529
🚀 cdda-jenkins-b10528 Cataclysm-DDA experimental build #10528
🚀 cdda-jenkins-b10527 Cataclysm-DDA experimental build #10527
🚀 cdda-jenkins-b10526 Cataclysm-DDA experimental build #10526
🚀 cdda-jenkins-b10525 Cataclysm-DDA experimental build #10525
🚀 cdda-jenkins-b10524 Cataclysm-DDA experimental build #10524
🚀 cdda-jenkins-b10523 Cataclysm-DDA experimental build #10523
🚀 cdda-jenkins-b10522 Cataclysm-DDA experimental build #10522
🚀 cdda-jenkins-b10521 Cataclysm-DDA experimental build #10521
🚀 cdda-jenkins-b10520 Cataclysm-DDA experimental build #10520
🚀 cdda-jenkins-b10519 Cataclysm-DDA experimental build #10519
🚀 cdda-jenkins-b10518 Cataclysm-DDA experimental build #10518
🚀 cdda-jenkins-b10517 Cataclysm-DDA experimental build #10517


That's all for last week, please 👀 Watch and Star the repository CleverRaven/Cataclysm-DDA to receive next weekly updates. 😃

You can also view all Weekly Digests by clicking here.

Your Weekly Digest bot. 📆

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant