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restores the old and redundant frostie_wheel_sea to provide context for the replacement in the following commit
repurpose frostie wall and sea wheel
changes the ID and revises the frostie_wall vehicle part into a functional windshield and converts the ancient "boat wheel" into a usable boat hull, modernising some elements in the process
remove redundant item
no reason at current for the frostie_hull item to appear, particularly when there's been no way to obtain for some time now](2f131c4) by Soup-de-Loop
🛠️ [Blazemod Mini-PR: Modernise glowie and blob lights (#39681) * regenerate glowie
Rather than just add the new one, I've placed the old glowie here for future context as I missed it during the refactor.
update glowie
New version of glowie which is no longer a battery, as this translates poorly into other car parts such as lights with vehicle code in its current iteration. Plans to make different battery item/part for blob later.
Match quality color](7d57d08) by Pupsi-Mupsi
🛠️ [Cave jsonify (Cave jsonify #39610) * Created json-variants of above-ground and underground sections of cave location and made it spawn
merges neworder_misc and neworder_highorder. no reason for these to be seperate.
obsoletes weapons and armor
this reflects making the Order more alien. there will still be chances to make armor from alien metal.
adds a few new Order monsters
and removes the old ones. initial order monsters revolve around augmenting the existing struggle with Strays and bandits.
survelliance drones make a lot of light and make night raids a bit harder. one day they might be able to summon enemies, like eyebots.
seekers make bad situations worse, attempting to 'incapacitate' you with shocks and tools while you're wounded.
gives seekers more interesting attacks
allows it to blind as well as slash to not only break less of a one trick pony
tweaks emissary spawns
makes more dangerous ones spawn a bit later in towns
lints neworder_loworder
moves plague emissaries to forest spawns
they are intended to be hunting the player and other NPCs rather than being science units like base emsisaries, or exterminators like flame emissaries.
fixes emissary guns
Gas guns don't do direct damage. The emissary of flame doesn't wildly overshoot every time.
makes emissaries neutral towards strays
they don't care that they're infesting the towns - perhaps even the opposite. eventually emissaries of flame will cook wandering strays but not crystal masses.
Update mongun.json
upon testing: if damage is 0 it won't fire a projectile to drop the payload on someone. alternatives are using spells (good but doesn't have a warmup period) or making the damage type 'biological' to reflect a gas attack (biological damage is not resisted by anything so that feels crappy)
makes science emissaries more neutral
"basic" emissaries are more science-focused. they will attack if they think they can capture the player easily (player is weak) or if the player is hanging around them too much, but will otherwise have a higher tolerance for them being around.
fixes damage_type
I've been playing too much mount and blade apparently](b793146) by ephemeralstoryteller
🛠️ [Fix for AFS Mastodon: Items (#39571) * Move Uplifted SWAT gear to correct file & correct names
Sometimes items from smashed car pieces are placed outside of the map
bounds during mapgen. There doesn't seem to be a reasonable way to
prevent this, so just suppress the error message in the cases it is
expected to occur (the item position was already being clamped to the
valid bounds).
Here's the Weekly Digest for CleverRaven/Cataclysm-DDA:
ISSUES
Last week 217 issues were created.
Of these, 153 issues have been closed and 64 issues are still open.
OPEN ISSUES
💚 #39704 Crash upon completion of Mining Task, by p-dimi
💚 #39703 Add new starting scenario The Last Delivery , by Fris0uman
💚 #39696 [WIP] Add roof monster groups, by LyleSY
💚 #39694 melee: make polearms do less damage against adjacent targets, by mlangsdorf
💚 #39693 map::find_clear_path returns invalid trajectory for some 3D cases, by olanti-p
💚 #39690 NPCs have difficulty pathing through subway turnstiles/metal gates, by 182crazyking
💚 #39688 Adds new arsonist quest and unlocks her as a merchant after completion., by Brian-Otten
💚 #39686 Achievements: add support for time constraints, by jbytheway
💚 #39685 vehicle list in V menu, by alex19EP
💚 #39676 Magiclysm: Added recipes for mana potions. Added lesser mana infusion. Tweaked the recipe for manatouched serum., by HarrisonGreenlee
💚 #39674 Player scent is resetting underground at specific points., by Dacendeth
💚 #39673 locale on musl libc library is not working, by nniixxoossccnn
💚 #39666 Correctly namespace more math functions., by kevingranade
💚 #39663 Game crashes when trying to modify sidebar, by ClOxIon
💚 #39657 Mission "Recruit Tracker" impossible to complete, by GGgatherer
💚 #39655 Woodbow from Magiclysm gives an error when it expires, by olanti-p
💚 #39654 Polearm weapon balance (Part 6 of melee weapon balance project), by Brian-Otten
💚 #39652 Spear and staff weapon balance (Part 7 of melee weapon balance project), by Brian-Otten
💚 #39651 Sword weapon balance (Part 5 of melee weapon balance project), by Brian-Otten
💚 #39650 Axe weapon balance (Part 4 of melee weapon balance project), by Brian-Otten
💚 #39649 Club weapon balance (Part 3 of melee weapon balance project), by Brian-Otten
💚 #39645 Flail weapon balance (Part 2 of melee weapon balance project), by Brian-Otten
💚 #39644 Unarmed weapon balance (Part 1 of melee weapon balance project), by Brian-Otten
💚 #39639 Cannot automatically farm plots when it's very dark, by Someoneman
💚 #39638 ui: cursor treatment, by alex19EP
💚 #39632 Make vehicle bed use mattress instead of seat, by ampersand55
💚 #39631 [WIP] bow itemization & progression improvements, by nphyx
💚 #39628 [Magiclysm] Mana potion recipes, by KorGgenT
💚 #39627 [Aftershock] two instances High thirst in character creation, by Relyksboa
💚 #39622 WIP: Change generic "shot" to 12 Gauge, by carmakazi
💚 #39617 Various regarding item: "rigid_plastic_sheet", by SgtMustang
💚 #39611 Code support for ammo effects on explosions., by Brian-Otten
💚 #39608 Some foods are not classified, by 939839415
💚 #39606 add music fluff items, by KorGgenT
💚 #39599 Error while doing missions for Hub 01, by Buteogallus
💚 #39593 Fatal tempretures do not interrupt sleep., by Tamiore
💚 #39591 Error: Item battery_ups was loaded with charges, but can not have any!, by githubuser343
💚 #39586 Dehydrated mutant meat loses toxin on further cooking, by Miner239
💚 #39582 Fan belt ballista, by OddSkollar
💚 #39579 Pressing "Esc" when prompted to place batch crafted items causes them to cease to exist., by mentos046
💚 #39573 Fix for AFS Mastadon: Mutations, by LaVeyanFiend
💚 #39572 Zoom level being reset each load, by crazykid080
💚 #39570 Read times set via relative are ignored, by Jerimee
💚 #39567 Mess kits with loaded batteries lose boiling quality., by Dacendeth
💚 #39561 Masochist mutation tree rework, by CodeBandit
💚 #39560 Electric chainsaw, too high energy drain and behaves unrealistically., by ampersand55
💚 #39558 Artificial night generator CBM makes creatures invisible to the player, by axujen
💚 #39557 Vehicle-mounted turrets always shoot from driver's seat instead of their own place, by GGgatherer
💚 #39556 Remove RM99 caseless revolver, by tenmillimaster
💚 #39547 Added bell pepper, by TheSalamanderDJ
💚 #39546 new refrigerated tank doesn't show up as a tank or vehicle electronic, by joe9000
💚 #39545 update_zombie_pos: wanted to move the blob to 86,89,0, but new location already has the small blob, by TempestMaiden
💚 #39543 Zombie Children should drop clothing that can only properly fit small, tiny, and unassuming characters., by Vostokapollo
💚 #39542 Broken Vehicle Unloading 2 - Mechanic Boogalo, by MXSteel
💚 #39533 max stamina modifiers from mutations now affect stamina regen, by CodeBandit
💚 #39529 Alphabetic ordering of weapons in martial arts description, by GGgatherer
💚 #39526 notes, books and filters, by Sijko
💚 #39519 Too easy to destroy military turrets by smashing them with a car, by l29ah
💚 #39504 2StoryModern01 - rare house, by LilShiningMan
💚 #39503 container recharge problem, by Sijko
💚 #39502 basic lab analysis kit recipe needs fix, by Sijko
💚 #39495 Blanket is not used to keep warm while sleeping, by l29ah
💚 #39492 Adds new barrel bombs. obsoletes old explosive charges., by Brian-Otten
💚 #39489 Reloading containers in car trunks removes charges, but doesn't clear source container contents, by caitisgreat
CLOSED ISSUES
❤️ #39706 Use more accurate help text for z-level option, by wapcaplet
❤️ #39705 Only slip while climbing if terrain is unstable, by wapcaplet
❤️ #39702 Clang-tidy readability-redundant-declarations, by jbytheway
❤️ #39701 You now slip while walking up stairs, by Talvan
❤️ #39700 This will add actual oats to farms, by SmogReborn
❤️ #39699 Abort active_item_cache_test after first failure, by wapcaplet
❤️ #39698 fix necropolis spawn, by curstwist
❤️ #39697 Convert moreAPIs to use points 20200418, by jbytheway
❤️ #39695 basement variety 5, by curstwist
❤️ #39692 Extend search range for travelling NPCs, by davidpwbrown
❤️ #39691 Reduce level of vehicle heater/cooler as its now too much after 1-second turns, by davidpwbrown
❤️ #39689 Need help with astyle in vs2019, by Pupsi-Mupsi
❤️ #39687 Use correct grammar for healing messages, by wapcaplet
❤️ #39684 Blazemod Mini-PR: Revise blob "frostie" vehicle parts and items, by Soup-de-Loop
❤️ #39683 Migrate zone manager and look-around mode to ui_adaptor, by Qrox
❤️ #39682 Blazemod Mini-PR: Remove glowie dependent generator and battery, by Soup-de-Loop
❤️ #39681 Blazemod Mini-PR: Modernise glowie and blob lights, by Soup-de-Loop
❤️ #39680 Remove underscore for electric shears names., by CountAlex
❤️ #39679 Blazemod Mini-PR: Modernises blob treads, by Soup-de-Loop
❤️ #39678 Update Android precompiled dependencies (2020-04-18), by ZhilkinSerg
❤️ #39677 Update bone seer's equipment, by Fris0uman
❤️ #39675 Grammar of Healing Notifications, by CDDABen
❤️ #39672 Blazemod Mini-PR: Streamlines blob turrets with modern json techniques, by Soup-de-Loop
❤️ #39671 Reduce frequency of helicopter crashes, by ymber
❤️ #39670 Blazemod Mini-PR: Modernises blob_turret_mount and adds blob_turret abstract, by Soup-de-Loop
❤️ #39669 Blazemod Mini-PR: minor change to blob construction ID's, by Soup-de-Loop
❤️ #39668 Routine i18n updates on 18 Apr 2020, by BrettDong
❤️ #39667 Blazemod Mini-PR: move
bfeed
to blob-specific file, by Soup-de-Loop❤️ #39665 Blazemod Mini-PR: Removes turretframe, by Soup-de-Loop
❤️ #39664 Blazemod Mini-PR: Change copy-from for turrets, by Soup-de-Loop
❤️ #39662 Balance dilute fruit juice crafting time, by Drewscriver
❤️ #39661 Military Bunker Turrets Still Hostile After Swiping Military ID, by GordanGeeko
❤️ #39660 [DinoMod] Add Dimorphodons to parks, by LyleSY
❤️ #39659 Blazemod Mini-PR: Remove redundant blazemod turrets, by Soup-de-Loop
❤️ #39658 Allow projectiles to pass through chainlink fences and other obstacles, by anothersimulacrum
❤️ #39656 [DinoMod] Add new dinos to hatchling group, by LyleSY
❤️ #39653 Item-Info: Colorize martial arts style list, by Pupsi-Mupsi
❤️ #39648 Reset locale to "C" after charset test, by wapcaplet
❤️ #39647 Replace enum body_part with bodypart_id in apply_damage, by Fris0uman
❤️ #39646 Add a start function to
activity_actor
and migrateACT_HACKING
, by ifreund❤️ #39643 Acorn's Vitamins, by Arcangelus
❤️ #39642 Create post apoc price guide, by Brian-Otten
❤️ #39641 basement variety 4, by curstwist
❤️ #39640 [DinoMod] Dimorphodon egg laying and hatchlings, by LyleSY
❤️ #39637 Limit SEER_Brigitte_LaCroix spawns, by curstwist
❤️ #39636 Update docs for the new activty actor system, by ifreund
❤️ #39635 Fix almost instantaneous and always successful climbing the downspouts, by Night-Pryanik
❤️ #39634 CDDA won't load a world with Secronom installed, by Crhodes92
❤️ #39633 Fix display of item info in crafting UI, by Qrox
❤️ #39630 Build and use json_formatter in Visual Studio, by ralreegorganon
❤️ #39629 Adds prices to unsorted json. (part 15 of reworking all prices), by Brian-Otten
❤️ #39626 Add prices to vehicle parts. (part 14 of reworking all prices), by Brian-Otten
❤️ #39625 Adds post apoc prices to tools. (part 13 of reworking all prices), by Brian-Otten
❤️ #39624 Remove WAIST tag from utility vest, by Drewscriver
❤️ #39623 Migrate code from player to character, by Ramza13
❤️ #39621 Blazemod re-work preparatory restructure, by Soup-de-Loop
❤️ #39620 Fix items spawning with fewer charges than defined in their item group entry, by ralreegorganon
❤️ #39619 Use correct sh syntax for string comparison, by wapcaplet
❤️ #39618 Crash as I try to craft a toolbox , by Zukulini
❤️ #39616 Error: Unable to get the group 'GROUP_ROTTING_PLANT', by matt32106
❤️ #39615 Update armor.json, by Arcangelus
❤️ #39614 Adds post apoc prices to resources. (part 12 of reworking all prices), by Brian-Otten
❤️ #39613 Adds post apoc prices to magazines. (part 11 of reworking all prices), by Brian-Otten
❤️ #39612 Adds post apoc prices to corpses, generic, and gunmods. (part 10 of reworking all prices), by Brian-Otten
❤️ #39610 Cave jsonify, by Night-Pryanik
❤️ #39609 Add documentation on interface accessibility, by Qrox
❤️ #39607 Wearing activated light amp goggles should enable crafting in darkness., by Swend5
❤️ #39605 Interface: Match quality color, by Pupsi-Mupsi
❤️ #39604 Adds Crowd Control Specialist profession. (DRAFT), by Brian-Otten
❤️ #39603 Sandbox を色々いじくりまわしたのをもとに戻す, by roloa
❤️ #39602 Adds Demolition Expert profession, by Brian-Otten
❤️ #39601 Spawn regular ants under regular anthills, by wapcaplet
❤️ #39600 Remove prop_damage from islot_ammo, by anothersimulacrum
❤️ #39598 Remove table buff/debuff for medicine, by wapcaplet
❤️ #39597 Improve json linter log readability, by nphyx
❤️ #39596 Surgical scalpels CBM changes, by Pupsi-Mupsi
❤️ #39595 basement variety 3, by curstwist
❤️ #39594 Elite Zombie Bio-operator name format fixed, by Hymore246
❤️ #39592 Add grenade belts to loot pool, by Brian-Otten
❤️ #39590 Enum classes, by ZhilkinSerg
❤️ #39589 Surgical scalpels CBMs cutting quality cant be used to cut up items., by Dacendeth
❤️ #39588 Place cursor at highlighted item name in construction and crafting menus as expected by screen readers, by Qrox
❤️ #39587 Remove unused header from HeaderGuardCheck.cpp, by Qrox
❤️ #39585 Some curses UI fixes, by Qrox
❤️ #39584 Remove leadworks references, by ymber
❤️ #39583 bearings recipe metal requirements, by Hirmuolio
❤️ #39581 Adds new demolition charges. obsoletes fertilizer bomb., by Brian-Otten
❤️ #39580 Eating/taking non-foods should not trigger Rigid Table Manners debuff, by cupnooodle
❤️ #39578 Can install multiple alternators on a single engine, by OddSkollar
❤️ #39577 Appease clang-tidy, by anothersimulacrum
❤️ #39576 Add clang-tidy check to catch incorrect use of RNGs, by jbytheway
❤️ #39575 Dark Skies: New Order Remaster, by ephemeralstoryteller
❤️ #39574 Hello, I am first time working at github, and having a problem right now, by martinrhan
❤️ #39571 Fix for AFS Mastodon: Items, by LaVeyanFiend
❤️ #39569 Update handling of gettext via Homebrew on macOS, by ralreegorganon
❤️ #39568 Lint tile_config for BLB, by Fris0uman
❤️ #39566 Fix a crash in item::use_amount, by Qrox
❤️ #39565 Ranged weapons can't crit, by ampersand55
❤️ #39564 melee: Make sure that melee weapon accuracy improves hit rates, by mlangsdorf
❤️ #39563 Add enchantments to bionics, by Fris0uman
❤️ #39562 Clang-tidy fixes, by kevingranade
❤️ #39559 Make moss plowable, by Miner239
❤️ #39555 Lasers don't light up their path, by Fris0uman
❤️ #39554 Adds unique ammo effects to launcher ammo, by Brian-Otten
❤️ #39553 Use namespaced math functions, by kevingranade
❤️ #39552 Fix unmountable turret bug, by OddSkollar
❤️ #39551 Matchbox fix, by kevingranade
❤️ #39550 Adding compound crossbow to itemgrups, by Arcangelus
❤️ #39549 Don't force link gettext on macOS for travis-ci, by ralreegorganon
❤️ #39548 Slight Thick Skin/Thin Skin buff, by CodeBandit
❤️ #39544 Convert trailheads to overmap specials, by ralreegorganon
❤️ #39541 Adds post apoc prices to second half of comestibles. (part 9 of reworking all prices), by Brian-Otten
❤️ #39540 Add achievements tab to score window, by jbytheway
❤️ #39539 Removed all instances of GROUP_ROTTING_PLANT, by Night-Pryanik
❤️ #39538 Add use_action picklock (pick_quality 1) to all hairpins, by Pupsi-Mupsi
❤️ #39537 Remove Travis clang-tidy job, by jbytheway
❤️ #39536 Add makeshift_machete to ninjutsu, by Pupsi-Mupsi
❤️ #39535 Assorted test fixes 2 and mutation code cleanup, by jbytheway
❤️ #39534 Obsolete sewer brew and tainted tornado, by LaVeyanFiend
❤️ #39532 Shooting through bars, fences, etc impossible, by Aluminumfoil
❤️ #39531 Replace my_mutations with get_mutations where possible, by Fris0uman
❤️ #39530 Military Recruit spawns with half ammo in all magazines., by Talvan
❤️ #39528 add more basement variety, by curstwist
❤️ #39527 Additional changes to windows terrain, by TheGoatGod
❤️ #39525 ERROR Unable to get the group 'GROUP_ROTTING_PLANT', by matt32106
❤️ #39524 Acorns have no vitamins for nutrition inheritance, by 182crazyking
❤️ #39523 Transforming a mutation into another on activation, by Fris0uman
❤️ #39522 Game crashes when installing battery onto solar-rig, by AHolmen
❤️ #39521 Cant shoot through chain fences, by buildfailedforallplatforms
❤️ #39520 Fix astyle regressions, by anothersimulacrum
❤️ #39518 Adds post apoc prices to first half of comestibles. (part 8 of reworking all prices), by Brian-Otten
❤️ #39517 Update PLAYER_ACTIVITY.md , by SkuliAdams
❤️ #39516 Fix elite bio-operator compilation error, by wapcaplet
❤️ #39515 [Aftershock] Prepnet uses Monfaction hate now, by Maleclypse
❤️ #39514 Adjust height/bodyweight tests for varying height, by wapcaplet
❤️ #39513 Assorted test fixes, by jbytheway
❤️ #39512 Fixes Frost Armor spell from Magiclysm mod, by VitorHP
❤️ #39511 Use weighted list for nested mapgen with same id, by ralreegorganon
❤️ #39510 Enum classes, by ZhilkinSerg
❤️ #39509 Segfault crash while crafting, by Berkyjay
❤️ #39508 Deft increases base dodge by 10%, by CodeBandit
❤️ #39507 Crash when turning in 2nd quest for Hub, by raiden0488
❤️ #39506 Flammable liquid infrastructure., by Brian-Otten
❤️ #39505 Minefields spawn fix, by Night-Pryanik
❤️ #39501 Add a butchering kit made of butcher knife, carving knife and meat cleaver, by ampersand55
❤️ #39500 batch time savings for wild veggies, by Aluminumfoil
❤️ #39499 ui_adaptor: accessibility regression, by alex19EP
❤️ #39498 Water in vehicle tanks can't be used for cooking, by landslide591
❤️ #39497 Fix invalid item placement error, by jbytheway
❤️ #39494 Don't perform translations at initialization, by jbytheway
❤️ #39493 Obsolete trigger happy trait, by ymber
❤️ #39491 Add unit tests for get_hit, get_dodge and related functions, by wapcaplet
❤️ #39490 split advanced_inventory::display() into smaller functions, by KorGgenT
LIKED ISSUE
👍 #39564 melee: Make sure that melee weapon accuracy improves hit rates, by mlangsdorf
It received 👍 x13, 😄 x0, 🎉 x0 and ❤️ x5.
NOISY ISSUE
🔈 #39588 Place cursor at highlighted item name in construction and crafting menus as expected by screen readers, by Qrox
It received 13 comments.
PULL REQUESTS
Last week, 166 pull requests were created, updated or merged.
UPDATED PULL REQUEST
Last week, 39 pull requests were updated.
💛 #39694 melee: make polearms do less damage against adjacent targets, by mlangsdorf
💛 #39676 Magiclysm: Added recipes for mana potions. Added lesser mana infusion. Tweaked the recipe for manatouched serum., by HarrisonGreenlee
💛 #39654 Polearm weapon balance (Part 6 of melee weapon balance project), by Brian-Otten
💛 #39650 Axe weapon balance (Part 4 of melee weapon balance project), by Brian-Otten
💛 #39649 Club weapon balance (Part 3 of melee weapon balance project), by Brian-Otten
💛 #39631 [WIP] bow itemization & progression improvements, by nphyx
💛 #39622 WIP: Change generic "shot" to 12 Gauge, by carmakazi
💛 #39582 Fan belt ballista, by OddSkollar
💛 #39573 Fix for AFS Mastadon: Mutations, by LaVeyanFiend
💛 #39561 Masochist mutation tree rework, by CodeBandit
💛 #39556 Remove RM99 caseless revolver, by tenmillimaster
💛 #39504 2StoryModern01 - rare house, by LilShiningMan
💛 #39492 Adds new barrel bombs. obsoletes old explosive charges., by Brian-Otten
💛 #39487 Converting Materials From Strings To Arrays, by klorpa
💛 #39485 Spaces Removal, by klorpa
💛 #39463 Add option for aim window position, by Kilvoctu
💛 #39454 Hacking stuff prerequisite - install software, by nphyx
💛 #39447 NPC traders, by Brytenwalda
💛 #39417 New pipe bombs, by Brian-Otten
💛 #39387 Prevent gaining non-intelligence stats from reading with Stats Through Skills, by anothersimulacrum
💛 #39370 Adds new grenades and recipes, by Brian-Otten
💛 #39300 Remove dangling references to leadworks, by anothersimulacrum
💛 #39297 Migrate ACT_PICKUP to the activity actor system, by ifreund
💛 #39239 [WIP] Naive first draft beginning bowyery overhaul, by OddSkollar
💛 #39210 Clothing mod expansion, by nphyx
💛 #38912 [CR] Add bullet damage type, by anothersimulacrum
💛 #38654 Airgun nerf & air cylinders, by misterprimus
💛 #38513 Premium survival kit, by Maleclypse
💛 #38449 Add butter to pie recipes., by sharkfinsouperman
💛 #37944 chemistry: extracts and concentrates pt2, by NastyNate2612
💛 #37908 WIP [Aftershock] Frankenstein NPCs, by Maleclypse
💛 #37497 Initial Blazemod re-work, by Soup-de-Loop
💛 #37399 Allow ammunition to burn and make small explosions with loud sounds, by SeventhSandwich
💛 #37377 [WIP] Lots more books, by Jerimee
💛 #36645 Tweaked zombie soldier, cop and survivor drop lists, by Night-Pryanik
💛 #36324 refresh look_around appearance, by captnblood
💛 #34667 Documentation for relic_data, by KorGgenT
💛 #32017 [WIP][CR] Provide point types with coordinate system type-safety, by jbytheway
💛 #32012 [WIP] Fix 3d shadowcasting, by ifreund
MERGED PULL REQUEST
Last week, 127 pull requests were merged.
💜 #39684 Blazemod Mini-PR: Revise blob "frostie" vehicle parts and items, by Soup-de-Loop
💜 #39682 Blazemod Mini-PR: Remove glowie dependent generator and battery, by Soup-de-Loop
💜 #39681 Blazemod Mini-PR: Modernise glowie and blob lights, by Soup-de-Loop
💜 #39680 Remove underscore for electric shears names., by CountAlex
💜 #39679 Blazemod Mini-PR: Modernises blob treads, by Soup-de-Loop
💜 #39678 Update Android precompiled dependencies (2020-04-18), by ZhilkinSerg
💜 #39671 Reduce frequency of helicopter crashes, by ymber
💜 #39670 Blazemod Mini-PR: Modernises blob_turret_mount and adds blob_turret abstract, by Soup-de-Loop
💜 #39669 Blazemod Mini-PR: minor change to blob construction ID's, by Soup-de-Loop
💜 #39668 Routine i18n updates on 18 Apr 2020, by BrettDong
💜 #39667 Blazemod Mini-PR: move
bfeed
to blob-specific file, by Soup-de-Loop💜 #39665 Blazemod Mini-PR: Removes turretframe, by Soup-de-Loop
💜 #39662 Balance dilute fruit juice crafting time, by Drewscriver
💜 #39660 [DinoMod] Add Dimorphodons to parks, by LyleSY
💜 #39659 Blazemod Mini-PR: Remove redundant blazemod turrets, by Soup-de-Loop
💜 #39658 Allow projectiles to pass through chainlink fences and other obstacles, by anothersimulacrum
💜 #39656 [DinoMod] Add new dinos to hatchling group, by LyleSY
💜 #39653 Item-Info: Colorize martial arts style list, by Pupsi-Mupsi
💜 #39648 Reset locale to "C" after charset test, by wapcaplet
💜 #39646 Add a start function to
activity_actor
and migrateACT_HACKING
, by ifreund💜 #39643 Acorn's Vitamins, by Arcangelus
💜 #39642 Create post apoc price guide, by Brian-Otten
💜 #39641 basement variety 4, by curstwist
💜 #39640 [DinoMod] Dimorphodon egg laying and hatchlings, by LyleSY
💜 #39637 Limit SEER_Brigitte_LaCroix spawns, by curstwist
💜 #39636 Update docs for the new activty actor system, by ifreund
💜 #39635 Fix almost instantaneous and always successful climbing the downspouts, by Night-Pryanik
💜 #39633 Fix display of item info in crafting UI, by Qrox
💜 #39630 Build and use json_formatter in Visual Studio, by ralreegorganon
💜 #39629 Adds prices to unsorted json. (part 15 of reworking all prices), by Brian-Otten
💜 #39626 Add prices to vehicle parts. (part 14 of reworking all prices), by Brian-Otten
💜 #39625 Adds post apoc prices to tools. (part 13 of reworking all prices), by Brian-Otten
💜 #39624 Remove WAIST tag from utility vest, by Drewscriver
💜 #39623 Migrate code from player to character, by Ramza13
💜 #39621 Blazemod re-work preparatory restructure, by Soup-de-Loop
💜 #39620 Fix items spawning with fewer charges than defined in their item group entry, by ralreegorganon
💜 #39619 Use correct sh syntax for string comparison, by wapcaplet
💜 #39615 Update armor.json, by Arcangelus
💜 #39614 Adds post apoc prices to resources. (part 12 of reworking all prices), by Brian-Otten
💜 #39613 Adds post apoc prices to magazines. (part 11 of reworking all prices), by Brian-Otten
💜 #39612 Adds post apoc prices to corpses, generic, and gunmods. (part 10 of reworking all prices), by Brian-Otten
💜 #39610 Cave jsonify, by Night-Pryanik
💜 #39609 Add documentation on interface accessibility, by Qrox
💜 #39605 Interface: Match quality color, by Pupsi-Mupsi
💜 #39601 Spawn regular ants under regular anthills, by wapcaplet
💜 #39600 Remove prop_damage from islot_ammo, by anothersimulacrum
💜 #39598 Remove table buff/debuff for medicine, by wapcaplet
💜 #39597 Improve json linter log readability, by nphyx
💜 #39596 Surgical scalpels CBM changes, by Pupsi-Mupsi
💜 #39595 basement variety 3, by curstwist
💜 #39594 Elite Zombie Bio-operator name format fixed, by Hymore246
💜 #39592 Add grenade belts to loot pool, by Brian-Otten
💜 #39590 Enum classes, by ZhilkinSerg
💜 #39588 Place cursor at highlighted item name in construction and crafting menus as expected by screen readers, by Qrox
💜 #39587 Remove unused header from HeaderGuardCheck.cpp, by Qrox
💜 #39585 Some curses UI fixes, by Qrox
💜 #39583 bearings recipe metal requirements, by Hirmuolio
💜 #39576 Add clang-tidy check to catch incorrect use of RNGs, by jbytheway
💜 #39575 Dark Skies: New Order Remaster, by ephemeralstoryteller
💜 #39571 Fix for AFS Mastodon: Items, by LaVeyanFiend
💜 #39569 Update handling of gettext via Homebrew on macOS, by ralreegorganon
💜 #39568 Lint tile_config for BLB, by Fris0uman
💜 #39566 Fix a crash in item::use_amount, by Qrox
💜 #39563 Add enchantments to bionics, by Fris0uman
💜 #39562 Clang-tidy fixes, by kevingranade
💜 #39559 Make moss plowable, by Miner239
💜 #39555 Lasers don't light up their path, by Fris0uman
💜 #39554 Adds unique ammo effects to launcher ammo, by Brian-Otten
💜 #39553 Use namespaced math functions, by kevingranade
💜 #39552 Fix unmountable turret bug, by OddSkollar
💜 #39551 Matchbox fix, by kevingranade
💜 #39550 Adding compound crossbow to itemgrups, by Arcangelus
💜 #39548 Slight Thick Skin/Thin Skin buff, by CodeBandit
💜 #39544 Convert trailheads to overmap specials, by ralreegorganon
💜 #39541 Adds post apoc prices to second half of comestibles. (part 9 of reworking all prices), by Brian-Otten
💜 #39540 Add achievements tab to score window, by jbytheway
💜 #39539 Removed all instances of GROUP_ROTTING_PLANT, by Night-Pryanik
💜 #39537 Remove Travis clang-tidy job, by jbytheway
💜 #39536 Add makeshift_machete to ninjutsu, by Pupsi-Mupsi
💜 #39535 Assorted test fixes 2 and mutation code cleanup, by jbytheway
💜 #39534 Obsolete sewer brew and tainted tornado, by LaVeyanFiend
💜 #39531 Replace my_mutations with get_mutations where possible, by Fris0uman
💜 #39528 add more basement variety, by curstwist
💜 #39527 Additional changes to windows terrain, by TheGoatGod
💜 #39523 Transforming a mutation into another on activation, by Fris0uman
💜 #39520 Fix astyle regressions, by anothersimulacrum
💜 #39518 Adds post apoc prices to first half of comestibles. (part 8 of reworking all prices), by Brian-Otten
💜 #39516 Fix elite bio-operator compilation error, by wapcaplet
💜 #39515 [Aftershock] Prepnet uses Monfaction hate now, by Maleclypse
💜 #39513 Assorted test fixes, by jbytheway
💜 #39512 Fixes Frost Armor spell from Magiclysm mod, by VitorHP
💜 #39511 Use weighted list for nested mapgen with same id, by ralreegorganon
💜 #39510 Enum classes, by ZhilkinSerg
💜 #39505 Minefields spawn fix, by Night-Pryanik
💜 #39500 batch time savings for wild veggies, by Aluminumfoil
💜 #39497 Fix invalid item placement error, by jbytheway
💜 #39494 Don't perform translations at initialization, by jbytheway
💜 #39493 Obsolete trigger happy trait, by ymber
💜 #39490 split advanced_inventory::display() into smaller functions, by KorGgenT
💜 #39488 Fix rotor install/removal requirements, by anothersimulacrum
💜 #39486 [DinoMod]Add monster Pachycephalosaurus, by LyleSY
💜 #39483 add nested basement maps, by curstwist
💜 #39480 add wooden dog whistle & recipe, by Aluminumfoil
💜 #39478 Create a GitHub workflow for running clang-tidy, by jbytheway
💜 #39477 Utilize translation class instead of using raw strings, by ZhilkinSerg
💜 #39469 Migrate extended description, faction manager, and faction camp job/worker assignment UI to ui_adaptor, by Qrox
💜 #39467 new char popup edit boxes, by KorGgenT
💜 #39466 Changes prices on all books (part 7 of reworking all prices), by Brian-Otten
💜 #39460 Added more plastic items to the plastic chunk recipe and consolidate recipes, by thickmilk
💜 #39452 Add clang-tidy header guard check, by jbytheway
💜 #39438 Obsolete scrap weapons, by kevingranade
💜 #39433 Shorter keybindings info + move age and height, by Pupsi-Mupsi
💜 #39432 Update Migo mutation line, by Maleclypse
💜 #39427 Separate shelter types, by capSAR273
💜 #39409 Lock picking overhaul, by Night-Pryanik
💜 #39404 Move melee related functions from player to Character, by Fris0uman
💜 #39398 0.e merge, by kevingranade
💜 #39376 Add growable popcorn and horseradish, by Rail-Runner
💜 #39292 New Military Pilot Profession, by Competently-Incompetent
💜 #39203 Drop archery damage by 5x and increase archery crit damage by 5x, by kevingranade
💜 #39156 Add extra .223 magazines, by Rail-Runner
💜 #39041 Add AK-47 semi-auto rifle, Mini Draco pistol, AK magazines, by carmakazi
💜 #38650 Item location container, by KorGgenT
💜 #38219 Craftable hotdogs, by Maleclypse
💜 #37660 [Aftershock] Mastodon Mutation Line and Uplifted SWAT Profession, by Maleclypse
💜 #36920 Remove modularvest items, by ymber
💜 #36233 Add fitness band and heartrate function for character, by CountAlex
COMMITS
Last week there were 302 commits.
🛠️ [Separate shelter types (#39427) * Initial test for new shelter type
Some more updates, unable to generate starting location still
Forgot to change the other weights
Working mapgen, removed extra roof overmap terrains
Linted json and removed extra shelter definitions.
Removed extra name definition](5738946) by kevingranade
🛠️ [Lock picking overhaul (Lock picking overhaul #39409) * Added lock picking skill
Use lock picking skill in calculation of success when picking the lock of doors and gun safes
Gave several professions lockpicking as a starting skill
Added a booklet about lockpicking
Added lockpicking booklet to several books item groups
Added doxygen documentation for the new skill
Added lockpicking quality to several items
Updated hardcoded lockpicking qualities for gun safe lockpicking
Made lockpicking long activity
Added gun safe to the list of furniture in mapdata
Made lockpicking activity recognize furniture (gun safe in particular)
Removed mentions of now-unused
gunsafe_ml
examine function](1870fbb) by Night-Pryanik🛠️ fix necropolis spawn by curstwist
🛠️ Merge pull request #39646 from ifreund/activity-actor-start Add a start function to
activity_actor
and migrateACT_HACKING
by kevingranade🛠️ Remove some unused coordinate_conversion functions Remove all the ones taking separate int arguments and returning a new point. Callers of these have all been converted to use the point versions, so these can now be removed. Except that the point versions were still written in terms of them, so those needed tweaking. by jbytheway
🛠️ Port function implementations by jbytheway
🛠️ Port call sites by jbytheway
🛠️ basement variety 5 5 houses, 10x10 set of gun basement nests. by curstwist
🛠️ Add more overloads taking point arguments by jbytheway
🛠️ Port implementations of changed functions by jbytheway
🛠️ melee: update the docs for the changes Include the Melee Evaluation spreadsheet and a description of it, and update GAME_BALANCE.md with the new formulas. by mlangsdorf
🛠️ NPCs: use effective dps for melee_value() use average of effective dps against evaluation monsters in melee_value(), with an additional bonus for reach weapons and for weapons that work with a martial art the NPC knows. by mlangsdorf
🛠️ item: improve the effective dps display Don't calculate dps for monsters that aren't going to be displayed. Adjust the unit tests based on relative values (epsilon) instead of fixed values (margin). by mlangsdorf
🛠️ melee: make sure that accuracy increases hit rates Move the accuracy bonus out of the avatar's hit bonuses where they may or may not be set correctly via reset() and into get_hit_weapon() where they are definitely set and applied correctly. Add some statistics counters to the melee code to make writing test cases easier. Add unit tests to verify that increase a weapon's accuracy increases to hit rates and DPS. by mlangsdorf
🛠️ melee: clean up the code slightly Fix some long lines and use std:: functions in place of math.h functions in a few places. by mlangsdorf
🛠️ melee: actually call get_melee_hit_base() commit 8ef3706eaa9 moved a bunch of melee related functions out of player:: and into Character::, but failed to call the new renamed version of get_hit() correctly. by mlangsdorf
🛠️ Improve DPS trials with better re-initialization Results are closer to expectations now, though not quite there yet. ex. trench knife vs. debug monster: Actual 13.0157, Expected 20.160 by wapcaplet
🛠️ Add tests for damage per second by wapcaplet
🛠️ Port callers by jbytheway
🛠️ Add unit tests for melee dodge and hit functions Includes new unit tests for Character, player, and monster functions get_hit_base, get_dodge_base, and get_dodge. by wapcaplet
🛠️ Fix and improve player helpers Use dummy.setpos instead of g->u in the place_player helper function. Global
g->u
avatar instance is implicit inplace_player
; we want to set the position of thedummy
instance, not necessarilyg->u
. Also reset speed and bonuses in clear_character. by wapcaplet🛠️ [Add growable popcorn and horseradish (Add growable popcorn and horseradish #39376) * Add growable popcorn and horseradish
Adjust horseradish fun value
Fix JSON style
Try to fix comestible tests
Fix calories and vitamins for greens](074dd18) by Rail-Runner
🛠️ Merge pull request #39665 from Soup-de-Loop/soupdeloop-blazemod-PR3 Blazemod Mini-PR: Removes turretframe by ZhilkinSerg
🛠️ Merge pull request #39682 from Soup-de-Loop/soupdeloop-blazemod-PR10 Blazemod Mini-PR: Remove glowie dependent generator and battery by ZhilkinSerg
🛠️ Merge pull request #39670 from Soup-de-Loop/soupdeloop-blazemod-PR6 Blazemod Mini-PR: Modernises blob_turret_mount and adds blob_turret abstract by ZhilkinSerg
🛠️ [Blazemod Mini-PR: Revise blob "frostie" vehicle parts and items (Blazemod Mini-PR: Revise blob "frostie" vehicle parts and items #39684) * re-add old frostie "sea wheel" for context
restores the old and redundant
frostie_wheel_sea
to provide context for the replacement in the following commitchanges the ID and revises the
frostie_wall
vehicle part into a functional windshield and converts the ancient "boat wheel" into a usable boat hull, modernising some elements in the processno reason at current for the frostie_hull item to appear, particularly when there's been no way to obtain for some time now](2f131c4) by Soup-de-Loop
🛠️ [Blazemod Mini-PR: Modernise glowie and blob lights (#39681) * regenerate glowie
Rather than just add the new one, I've placed the old glowie here for future context as I missed it during the refactor.
New version of glowie which is no longer a battery, as this translates poorly into other car parts such as lights with vehicle code in its current iteration. Plans to make different battery item/part for blob later.
gel_lamp
Gives blob vehicles access to blob versions of each different kind of vehicle light, while also using modern json conventions to reduce the amount of bloat and make additions and reading easier.](7c4f966) by Soup-de-Loop
🛠️ Merge pull request #39679 from Soup-de-Loop/soupdeloop-blazemod-PR8 Blazemod Mini-PR: Modernises blob treads by ZhilkinSerg
🛠️ Merge pull request #39669 from Soup-de-Loop/soupdeloop-blazemod-PR5 Blazemod Mini-PR: minor change to blob construction ID's by ZhilkinSerg
🛠️ Merge pull request #39659 from Soup-de-Loop/soupdeloop-blazemod-PR1 Blazemod Mini-PR: Remove redundant blazemod turrets by ZhilkinSerg
🛠️ [Fix almost instantaneous and always successful climbing the downspouts (#39635) * Increased time cost to climb the unstable terrain (like downspouts)
Also added a chance to slip while climbing this terrain
Extracted slip_down function](cc1c14d) by Night-Pryanik
🛠️ Merge pull request #39667 from Soup-de-Loop/soupdeloop-blazemod-PR4 Blazemod Mini-PR: move
bfeed
to blob-specific file by ZhilkinSerg🛠️ Merge pull request #39678 from ZhilkinSerg/android-2020-04-18 Update Android precompiled dependencies (2020-04-18) by ZhilkinSerg
🛠️ Merge pull request #39668 from BrettDong/i18n Routine i18n updates on 18 Apr 2020 by ZhilkinSerg
🛠️ Merge pull request #39680 from CountAlex/electric_shears Remove underscore for electric shears names. by ZhilkinSerg
🛠️ Add some point overloads by jbytheway
🛠️ Migrate game::look_around to ui_adaptor by Qrox
🛠️ Migrate zone manager to ui_adaptor by Qrox
🛠️ Fix refreshing when opening menus during activities by Qrox
🛠️ [Add enchantments to bionics (Add enchantments to bionics #39563) * Add enchantments to bionics
test json
update cache
move recalculate_enchantment_cache()
update force_add to consider emitter and ench_effects
Revert "test json"
This reverts commit 7ce05e0.
Jsonize bionic invisibility effect with an enchantment
Doc
fix
Co-authored-by: KorGgenT [email protected]](f94cfe1) by Fris0uman
🛠️ remove glowie dependent generator and battery Non-functional even with the glowie battery in its previous state, plans to re-implement in the future hopefully, perhaps differently. by Soup-de-Loop
🛠️ Remove underscore for electric shears names. by CountAlex
🛠️ modernises blob treads and makes them consistent within the mod's own content specifically expanding the requirements so that installation and removal isn't instantaneous, increasing the folding volume from a mere 250mL (to be reviewed) and making the durability depend on the tier of tread by Soup-de-Loop
🛠️ Add docs for activity_actor::start by ifreund
🛠️ Migrate ACT_HACKING to the activity actor system by ifreund
🛠️ Merge pull request #39660 from LyleSY/patch-7 [DinoMod] Add Dimorphodons to parks by ZhilkinSerg
🛠️ [[DinoMod] Add new dinos to hatchling group (#39656) * [DinoMod] Add Dimorphodon to hatchling group
Adds dimorphodon as a possible option if a random dino hatchling is spawned. Linted.
Adding pachycephalosaurus hatchling to dino egg group, part of allowing eggs to hatch I think. Freq matches regular monster frequency.](b0265f8) by LyleSY
🛠️ Merge pull request #39640 from LyleSY/patch-4 [DinoMod] Dimorphodon egg laying and hatchlings by ZhilkinSerg
🛠️ Merge pull request #39641 from curstwist/basement-variety-4 basement variety 4 by ZhilkinSerg
🛠️ Item-Info: Colorize martial arts style list (#39653) by Pupsi-Mupsi
🛠️ Balance crafting time for dilute fruit juice recipe (#39662) The two recipes for fruit juice took the same amount of time to craft, even though one was 100% juice, and the other 50% juice and 50% water. This change cuts the 50% water recipe crafting time from 5 minutes to 3 minutes to reflect the reduced amount of effort. by Drewscriver
🛠️ Merge pull request #39658 from anothersimulacrum/chainlink-fix Allow projectiles to pass through chainlink fences and other obstacles by kevingranade
🛠️ Reset locale to "C" after charset test These tests include a call to
setlocale( LC_ALL, "" )
, which uses the locale from the current environment (which may or may not be English). Suspect this as a possible cause of #39423, where other test cases are failing due to the use of locale-specific numerical formatting (like "." vs "," for the decimal separator). Explicitly setting locale back to "C" after these tests should avoid the problem, because this "is a rather neutral locale with minimal locale information that allows the result of programs to be predictable." (http://www.cplusplus.com/reference/clocale/setlocale/) by wapcaplet🛠️ Create post apoc price guide (#39642) by Brian-Otten
🛠️ Migrate code from player to character (#39623) by Ramza13
🛠️ Reduce frequency of helicopter crashes by ymber
🛠️ limit brigitte by curstwist
🛠️ Slight Thick Skin/Thin Skin buff (#39548) by CodeBandit
🛠️ Add extra .223 magazines (#39156) by Rail-Runner
🛠️ create new item_location::item_in_container by KorGgenT
🛠️ modernises blob_turret_mount and adds blob_turret abstract groundwork for blob_turret modernisation by Soup-de-Loop
🛠️ minor change to blob construction ID's by Soup-de-Loop
🛠️ Fix and simplify surgery activity by Fris0uman
🛠️ move
bfeed
to blob-specific file removesbfeed
from blaze_ammo_types.json into a new blob_ammo_types.json to finish separating blob from base blaze stuff, was missed by initial refactor by Soup-de-Loop🛠️ Routine i18n updates on 18 Apr 2020 by BrettDong
🛠️ removes automatic/manual dichotomy of turrets by merging them all into one file by Soup-de-Loop
🛠️ removes turretframe by Soup-de-Loop
🛠️ Merge pull request #39643 from Arcangelus/patch-2 Acorn's Vitamins by Rivet-the-Zombie
🛠️ Add projectiles through obstacle test The bug where projectiles cannot go through obstacles has come up at least 2 times. Let's get a test for this so we can know before it happens. by anothersimulacrum
🛠️ [DinoMod] Add Dimorphodons to parks Adds Dimorphodon monster to GROUP_PARK_ANIMAL, as common as crows there by LyleSY
🛠️ Remove unecessary check for projectile damage type This check gates whether or not a projectile could go through furniture or terrain. It's gating by speed, obviously, but also by damage type. But, why? This commit fixes a problem where you could not shoot through fences. This problem has also appeared in the past, and in both instances, it was because of this damage type check. So, clearly this damage type check does something, but does it do what it's supposed to? Going back to the commit that introduced it, a03797784ee6778a620e629c42a285f8157923c1, it shows that it was introduced because the author or that commit though it was the only way to tell if a projectile was a bullet or not. In the commit after next, the author also adds the projectile speed check. Going to the PR that commit is included in, #17759, it reveals that this was likely introduced to prevent corrosive zombies from using their acid spit over things like dressers and through things like chain link fences. And indeed, removing this allows them to spit through these furnitures, but more importantly, through reinforced vehicle glass. So, let's use an ammo effect instead to determine if it should penetrate obstacles or not. by anothersimulacrum
🛠️ Adjust height/bodyweight tests for varying height by wapcaplet
🛠️ Update Android precompiled dependencies (2020-04-18) by ZhilkinSerg
🛠️ Clean up some activity actor definitions by ifreund
🛠️ Add a start function to activity_actor by ifreund
🛠️ Replace enum body_part with bodypart_id in apply_damage by Fris0uman
🛠️ Acorn Vitamins Added vitamins to the acorn item equal to the closest integer number.
Adjusted values of "cooked acorn meal" to be consistent with the other 2. by Arcangelus
🛠️ basement variety 4 by curstwist
🛠️ [DinoMod] Dimorphodon egg laying and hatchlings Enables egg laying for dimorphodon and adds dimorphodon hatchlings to make those new eggs functional. New, more flexible description. Linted. by LyleSY
🛠️ Merge pull request #36920 from ymber/mbr Remove modularvest items by ZhilkinSerg
🛠️ Merge pull request #39636 from ifreund/activity-docs Update docs for the new activty actor system by ZhilkinSerg
🛠️ Merge pull request #39633 from Qrox/fix-crafting-ui Fix display of item info in crafting UI by ZhilkinSerg
🛠️ Update docs for the new activty actor system by ifreund
🛠️ Fix item info part of crafting ui in wide mode by Qrox
🛠️ Merge pull request #39629 from Brian-Otten/post-apoc-price-controls-15 Adds prices to unsorted json. (part 15 of reworking all prices) by ZhilkinSerg
🛠️ Merge pull request #39626 from Brian-Otten/post-apoc-price-controls-14 Add prices to vehicle parts. (part 14 of reworking all prices) by ZhilkinSerg
🛠️ Merge pull request #39625 from Brian-Otten/post-apoc-price-controls-13 Adds post apoc prices to tools. (part 13 of reworking all prices) by ZhilkinSerg
🛠️ Merge pull request #39614 from Brian-Otten/post-apoc-price-controls-12 Adds post apoc prices to resources. (part 12 of reworking all prices) by ZhilkinSerg
🛠️ Merge pull request #39613 from Brian-Otten/post-apoc-price-controls-11 Adds post apoc prices to magazines. (part 11 of reworking all prices) by ZhilkinSerg
🛠️ Merge pull request #39612 from Brian-Otten/post-apoc-price-controls-10 Adds post apoc prices to corpses, generic, and gunmods. (part 10 of reworking all prices) by ZhilkinSerg
🛠️ Merge pull request #39630 from ralreegorganon/vs-json-formatter Build and use json_formatter in Visual Studio by ZhilkinSerg
🛠️ Build and use json_formatter in Visual Studio by ralreegorganon
🛠️ Adds prices to unsorted json by Brian-Otten
🛠️ Transforming a mutation into another on activation (#39523) by Fris0uman
🛠️ Merge pull request #39592 from Brian-Otten/Grenade-belt-to-loot-pool Add grenade belts to loot pool by ZhilkinSerg
🛠️ Merge pull request #39292 from Competently-Incompetent/master New Military Pilot Profession by ZhilkinSerg
🛠️ Merge pull request #39598 from wapcaplet/dining-on-drugs Remove table buff/debuff for medicine by ZhilkinSerg
🛠️ [Interface: Match quality color (#39605) * Colorize butchering tool info
Match quality color](7d57d08) by Pupsi-Mupsi
🛠️ [Cave jsonify (Cave jsonify #39610) * Created json-variants of above-ground and underground sections of cave location and made it spawn
Removed hardcoded cave mapgen](086d751) by Night-Pryanik
🛠️ Merge pull request #39620 from ralreegorganon/fix-item-group-charges Fix items spawning with fewer charges than defined in their item group entry by ZhilkinSerg
🛠️ Merge pull request #39619 from wapcaplet/fix-lang-compiler Use correct sh syntax for string comparison by ZhilkinSerg
🛠️ Merge pull request #39609 from Qrox/doc-accessibility Add documentation on interface accessibility by ZhilkinSerg
🛠️ Merge pull request #39615 from Arcangelus/patch-1 Update armor.json by ZhilkinSerg
🛠️ Blazemod re-work preparatory restructure (#39621) by Soup-de-Loop
🛠️ Merge pull request #39624 from Drewscriver/master Remove WAIST tag from utility vest by Rivet-the-Zombie
🛠️ Add prices to vehicle parts by Brian-Otten
🛠️ Prices for tools by Brian-Otten
🛠️ Fix item_modifier charges when min and max are same by ralreegorganon
🛠️ Remove WAIST tag from utility vest Based on the item description, this would not be worn on the waist. by Drewscriver
🛠️ Use correct sh syntax for string comparison by wapcaplet
🛠️ Adds post apoc prices to resources by Brian-Otten
🛠️ Update armor.json Fixed typo by Arcangelus
🛠️ Adds postapoc prices to magazines by Brian-Otten
🛠️ more prices by Brian-Otten
🛠️ Add documentation on interface accessibility by Qrox
🛠️ Additional changes to windows terrain (#39527) by TheGoatGod
🛠️ Obsolete scrap weapons (#39438) by kevingranade
🛠️ basement variety 3 (#39595) by curstwist
🛠️ Merge pull request #39594 from Hymore246/EZBO-name-fix Elite Zombie Bio-operator name format fixed by ZhilkinSerg
🛠️ Merge pull request #39585 from Qrox/curses-ui-fixes Some curses UI fixes by ZhilkinSerg
🛠️ Merge pull request #39601 from wapcaplet/ants-alike Spawn regular ants under regular anthills by ZhilkinSerg
🛠️ Merge pull request #39596 from Pupsi-Mupsi/PB-BSC Surgical scalpels CBM changes by Rivet-the-Zombie
🛠️ [Improve json linter log readability (Improve json linter log readability #39597) * feat: make json linter log easier to understand
fix: fix astyle formatting in json formatter >.<](d67db55) by nphyx
🛠️ Merge pull request #39590 from ZhilkinSerg/enum-classes-2020-04-14 Enum classes by kevingranade
🛠️ Remove prop_damage from islot_ammo (#39600) by anothersimulacrum
🛠️ [Move melee related functions from player to Character (Move melee related functions from player to Character #39404) * Move block_hit(), and associated functions, from player to Character
Move apply_damage, deal_damage and related functions
fix
astyle
remove excedent slime](8ef3706) by Fris0uman
🛠️ remove + by Pupsi-Mupsi
🛠️ Modify to_hit by Pupsi-Mupsi
🛠️ Use correct z-level for ant check The existing
i.pos
in this loop has no z-level, so the check for whethertripoint_above
was an anthill was looking at z+1, and there are no anthills in the sky, therefore all underground ants were spawning as acid ants. This commit uses the correct z-level, allowing normal ants to spawn in normal anthills. This commit also stores the calculated tripoint with correct z-level in a variablep_loc
, then re-uses that in the three places that need it. by wapcaplet🛠️ Add SPEAR flag to match regular scalpel by Pupsi-Mupsi
🛠️ Add to_hit, cutting and techniques by Pupsi-Mupsi
🛠️ Remove table buff/debuff for medicine by wapcaplet
🛠️ Minor fix by Pupsi-Mupsi
🛠️ Add description to bio_scalpel by Pupsi-Mupsi
🛠️ Add BIO-TOGGLED and BIO-WEAPON to bio_surgical_razor by Pupsi-Mupsi
🛠️ Elite Zombie Bio-operator name fix Updated EZBO name with proper formatting. by Hymore246
🛠️ Remove modularvest items by ymber
🛠️ Add grenade belts to loot pool by Brian-Otten
🛠️ Merge pull request #39588 from Qrox/ui-place-cursor Place cursor at highlighted item name in construction and crafting menus as expected by screen readers by ZhilkinSerg
🛠️ bearings recipe metal requirements (#39583) by Hirmuolio
🛠️ Merge pull request #39587 from Qrox/remove-unused-header Remove unused header from HeaderGuardCheck.cpp by ZhilkinSerg
🛠️ Make hint_rating a class enum by ZhilkinSerg
🛠️ Make text_alignment a class enum by ZhilkinSerg
🛠️ Make do_activity_reason a class enum by ZhilkinSerg
🛠️ Move function declarations out of function block by Qrox
🛠️ Place cursor at item names in construction and crafting menu as expected by screen readers by Qrox
🛠️ Remove unused header from HeaderGuardCheck.cpp by Qrox
🛠️ Avoid re-entry into
game::init_ui
from encoding checking by Qrox🛠️ Avoid re-entry into
game::init_ui
fromintro
by Qrox🛠️ Do not return from input_manager::get_input_event when resizing by Qrox
🛠️ Only show locale warning once by Qrox
🛠️ [Dark Skies: New Order Remaster (Dark Skies: New Order Remaster #39575) * merge files
merges neworder_misc and neworder_highorder. no reason for these to be seperate.
this reflects making the Order more alien. there will still be chances to make armor from alien metal.
and removes the old ones. initial order monsters revolve around augmenting the existing struggle with Strays and bandits.
survelliance drones make a lot of light and make night raids a bit harder. one day they might be able to summon enemies, like eyebots.
seekers make bad situations worse, attempting to 'incapacitate' you with shocks and tools while you're wounded.
allows it to blind as well as slash to not only break less of a one trick pony
makes more dangerous ones spawn a bit later in towns
lints neworder_loworder
moves plague emissaries to forest spawns
they are intended to be hunting the player and other NPCs rather than being science units like base emsisaries, or exterminators like flame emissaries.
Gas guns don't do direct damage. The emissary of flame doesn't wildly overshoot every time.
they don't care that they're infesting the towns - perhaps even the opposite. eventually emissaries of flame will cook wandering strays but not crystal masses.
upon testing: if damage is 0 it won't fire a projectile to drop the payload on someone. alternatives are using spells (good but doesn't have a warmup period) or making the damage type 'biological' to reflect a gas attack (biological damage is not resisted by anything so that feels crappy)
"basic" emissaries are more science-focused. they will attack if they think they can capture the player easily (player is weak) or if the player is hanging around them too much, but will otherwise have a higher tolerance for them being around.
I've been playing too much mount and blade apparently](b793146) by ephemeralstoryteller
🛠️ [Fix for AFS Mastodon: Items (#39571) * Move Uplifted SWAT gear to correct file & correct names
🛠️ Merge pull request #39554 from Brian-Otten/40mm-ammo-effects Adds unique ammo effects to launcher ammo by Rivet-the-Zombie
🛠️ Obsolete sewer brew and tainted tornado (#39534) by LaVeyanFiend
🛠️ Merge pull request #39576 from jbytheway/detect_bad_rng_seeding Add clang-tidy check to catch incorrect use of RNGs by kevingranade
🛠️ Fix test for function namespacing by kevingranade
🛠️ Merge pull request #39510 from ZhilkinSerg/enum-classes-2020-04-11 Enum classes by kevingranade
🛠️ Add a clang-tidy check for misuse of random We need to ensure that all use of random number generators uses the common tools in rng.h in order to get reproducible test results. Add a clang-tidy check for misuses. by jbytheway
🛠️ Suppress some acceptable random engine uses by jbytheway
🛠️ Port some code using other RNGs to standard ones Various places in the codebase were not using the standard randomness as intended, which might lead to non-reproducible test failures. Rewrite them to do so. Throw in a litle refactoring at the same time. by jbytheway
🛠️ Rewrite condition to satisfy static analysis cur_npc is null exactly when stationed_npcs is empty. Writing it this way makes clang-tidy happier. by jbytheway
🛠️ Appease CI by Brian-Otten
🛠️ Merge branch 'master' into enum-classes-2020-04-11 by kevingranade
🛠️ Merge pull request #39559 from Miner239/patch-1 Make moss plowable by ZhilkinSerg
🛠️ Merge pull request #39569 from ralreegorganon/macos-brew-gettext Update handling of gettext via Homebrew on macOS by ZhilkinSerg
🛠️ Merge pull request #39469 from Qrox/migrate-ui-6 Migrate extended description, faction manager, and faction camp job/worker assignment UI to ui_adaptor by ZhilkinSerg
🛠️ Added more plastic items to the plastic chunk recipe and consolidate recipes (#39460) by thickmilk
🛠️ Add AK-47 semi-auto rifle, Mini Draco pistol, AK magazines (#39041) by carmakazi
🛠️ [Aftershock] Mastodon Mutation Line and Uplifted SWAT Profession (#37660) by Maleclypse
🛠️ [[DinoMod]Add monster Pachycephalosaurus ([DinoMod]Add monster Pachycephalosaurus #39486) * [DinoMod]Add monster Pachycephalosaurus
New content, adds egg laying and rideable Pachycephalosaurus, tougher and less common than gallimimus
Linted
Added pachycephalosaurus egg
Required for the new pachycephalosaurus monster to not break Dino Mod. Linted.
Needed another edit to reset the tests now that they're working. Added dimorphodon eggs to set up egg laying for that monster. Linted.
corrected copy-paste error](acedd25) by LyleSY
🛠️ Use namespaced math functions (#39553) by kevingranade
🛠️ Merge pull request #39566 from Qrox/fix-use-amount-crash Fix a crash in item::use_amount by ZhilkinSerg
🛠️ [Clang-tidy fixes (#39562) * Use point_zero
Un const parameters in function declarations](bd43707) by kevingranade
🛠️ Merge pull request #39568 from Fris0uman/blb_lint Lint tile_config for BLB by ZhilkinSerg
🛠️ Update handling of gettext via Homebrew on macOS by ralreegorganon
🛠️ Replace my_mutations with get_mutations where possible (#39531) * Replace
my_mutations
withget_mutations
where possible and kill some auto by Fris0uman🛠️ Lint tile_config for BLB by Fris0uman
🛠️ Suffix to prefix by Brian-Otten
🛠️ Fix a crash in item::use_amount by Qrox
🛠️ Merge pull request #39452 from jbytheway/cata_header_guard_check Add clang-tidy header guard check by kevingranade
🛠️ Make moss plowable by Miner239
🛠️ Merge pull request #39555 from Fris0uman/laser_ligth Lasers don't light up their path by ZhilkinSerg
🛠️ Lasers don't light up their path by Fris0uman
🛠️ new char popup edit boxes (#39467) by KorGgenT
🛠️ Fix unmountable turret bug (#39552) by OddSkollar
🛠️ [Add achievements tab to score window (Add achievements tab to score window #39540) * Support PREV_TAB, NEXT_TAB in scores window
Add achievements tab to scores window
Want the player to be able to see the achievements they are working
towards.
Add achievements text unit test](06514d0) by jbytheway
🛠️ Obsolete trigger happy trait (#39493) by ymber
🛠️ add more basement variety (#39528) by curstwist
🛠️ [Matchbox fix (Matchbox fix #39551) * Add extremely minimal item group test
Make ammo_set() accept both forms of null
More item group tests](a95b583) by kevingranade
🛠️ Fixes, range increases by Brian-Otten
🛠️ fixes by Brian-Otten
🛠️ Merge pull request #39490 from KorGgenT/split-adv-inv-display split advanced_inventory::display() into smaller functions by kevingranade
🛠️ Unique ammo effects by Brian-Otten
🛠️ Adding compound crossbow to itemgrups (#39550) Added compcrossbow to archery, with weight of 10. Reduced weight of crossbow by same amount (now 70) so that the distribution of items remains undistubed.
Added compound crossbow to home_display_case with weight 20. by Arcangelus
🛠️ remove unused variable by KorGgenT
🛠️ Merge pull request #39536 from Pupsi-Mupsi/PM-mmn Add makeshift_machete to ninjutsu by Rivet-the-Zombie
🛠️ Convert trailheads to overmap specials by ralreegorganon
🛠️ Merge pull request #39535 from jbytheway/test_fixes_2 Assorted test fixes 2 and mutation code cleanup by kevingranade
🛠️ Removed all instances of GROUP_ROTTING_PLANT by Night-Pryanik
🛠️ Adds prices to other half of comestibles. by Brian-Otten
🛠️ Don't call clear_mutations from player constructor Calling it leads to a lgtm warning, because it indirectly calls a virtual function. And it shouldn't do anything anyway; there's no way mutations could exist at this point in the constructor. by jbytheway
🛠️ mutation_(loss_)effects inside (un)set_mutation Each called of set_mutation or unset_mutation had to remember to call mutation_effects or mutation_loss_effects. Many of them weren't. It seems more logical to move that requirement inside (un)set_mutation. This probably fixes some bugs, although it doesn't seem to affect the tests. by jbytheway
🛠️ Rename empty_traits to clear_mutations In common C++ libraries, empty is an adjective, not a verb. by jbytheway
🛠️ Rewrite Character::empty_traits This wasn't calling all the code that is needed when toggling traits. Remove traits via the toggle_trait function instead to ensure it behaves like normal trait removal. by jbytheway
🛠️ Refactor Character::unset_mutation Rearrange the code for two reasons: - Avoid the weird else { return; } block. - Avoid a potential dangling reference if the argument is a reference into the my_mutations container. by jbytheway
🛠️ Rewrite Character::toggle_trait It could use a dangling reference when its argument was a reference into a container it erased from, leading to strange behaviour. Fix that by making a copy. Also, verify that the traits and mutations containers remain in sync as they are toggled. by jbytheway
🛠️ Report size category in starve_test To aid debugging. by jbytheway
🛠️ Simplify Character::height This function was overly complicated and had corner-cases which did the wrong thing. Make it much simpler. by jbytheway
🛠️ Also clear items in clear_map Failing to do so could break the crafting tests because extra items might be available for crafting nearby, thus causing the crafting code to need to ask the player which one to use (which triggers UI code which aborts in test mode, since there's no UI). by jbytheway
🛠️ Dedupe clear_vehicles code in map_helpers There were two implementations of vehicle clearing in map_helpers.cpp. Refactor them into a single implementation. by jbytheway
🛠️ Reset activity level in clear_character Not doing so affects the starvation tests. by jbytheway
🛠️ Normalize stomach contents in clear_character by jbytheway
🛠️ Report turns taken in "tools use charge to craft" by jbytheway
🛠️ Merge remote-tracking branch 'upstream/master' by Competently-Incompetent
🛠️ Merge pull request #39537 from jbytheway/remove_travis_clang_tidy Remove Travis clang-tidy job by kevingranade
🛠️ Merge remote-tracking branch 'upstream/master' by Competently-Incompetent
🛠️ Adds post apoc prices to first half of comestibles. (part 8 of reworking all prices) (#39518) by Brian-Otten
🛠️ Make direction a class enum by ZhilkinSerg
🛠️ Remove clang-tidy time limit GitHub has a much more generous time limit, so we should no longer need this 15 minute limit on clang-tidy jobs. by jbytheway
🛠️ Remove clang-tidy job from Travis We have one on GitHub now, which should be better due to a longer timeout. by jbytheway
🛠️ Update data/json/mutations/mutations.json Co-Authored-By: Anton Burmistrov [email protected] by Competently-Incompetent
🛠️ Merge remote-tracking branch 'upstream/master' by Competently-Incompetent
🛠️ Add makeshift_machete to ninjutsu by Pupsi-Mupsi
🛠️ Fixes Frost Armor spell from Magiclysm mod by VitorHP
🛠️ Report clang-tidy issues on tools headers by jbytheway
🛠️ Fix header guards in tools dir by jbytheway
🛠️ Suppress header guard in version.h by jbytheway
🛠️ Suppress guard change for catch.hpp We don't want to change the header guard for catch.hpp. by jbytheway
🛠️ Apply header guard fixes by jbytheway
🛠️ Custom header guard check Write a check to verify that our header guards follow a consistent style. by jbytheway
🛠️ Merge remote-tracking branch 'upstream/master' by Competently-Incompetent
🛠️ Merge pull request #39466 from Brian-Otten/post-apoc-price-controls-7 Changes prices on all books (part 7 of reworking all prices) by Rivet-the-Zombie
🛠️ Merge pull request #39505 from Night-Pryanik/minefields-spawn-fix Minefields spawn fix by kevingranade
🛠️ Make combat_engagement, aim_rule, cbm_recharge_rule and cbm_reserve_rule a class enums by ZhilkinSerg
🛠️ Make affected_stat a class enum by ZhilkinSerg
🛠️ Make radio_type a class enum by ZhilkinSerg
🛠️ Make add_type a class enum by ZhilkinSerg
🛠️ Make available_status and component_type a class enums by ZhilkinSerg
🛠️ Make character_type a class enum by ZhilkinSerg
🛠️ Merge remote-tracking branch 'upstream/master' by Competently-Incompetent
🛠️ Removed unused using by ZhilkinSerg
🛠️ Updated check to pass test by Night-Pryanik
🛠️ Shorter keybindings info + move age and height (#39433) by Pupsi-Mupsi
🛠️ Craftable hotdogs (#38219) by Maleclypse
🛠️ Merge pull request #39515 from Maleclypse/Prepnet-Aggro-corrections [Aftershock] Prepnet uses Monfaction hate now by ZhilkinSerg
🛠️ Update Migo mutation line (#39432) by Maleclypse
🛠️ Merge pull request #39483 from curstwist/basement-variety-1 add nested basement maps by ZhilkinSerg
🛠️ Merge pull request #39203 from kevingranade/returne-archery-balance Drop archery damage by 5x and increase archery crit damage by 5x by ZhilkinSerg
🛠️ Merge pull request #39511 from ralreegorganon/weighted-nested-mapgen Use weighted list for nested mapgen with same id by ZhilkinSerg
🛠️ Merge pull request #39520 from anothersimulacrum/astyle Fix astyle regressions by ZhilkinSerg
🛠️ Fix astyle regressions by anothersimulacrum
🛠️ Use weighted list for nested mapgen with same id by ralreegorganon
🛠️ batch time savings for wild veggies (#39500) by Aluminumfoil
🛠️ Astyle by Night-Pryanik
🛠️ Merge pull request #39477 from ZhilkinSerg/translations-2020-04-11 Utilize translation class instead of using raw strings by kevingranade
🛠️ Returned back "mx_minefield theoretical spawn" test case with updated conditions by Night-Pryanik
🛠️ Merge pull request #39478 from jbytheway/clang_tidy_github_workflow Create a GitHub workflow for running clang-tidy by kevingranade
🛠️ Merge pull request #39494 from jbytheway/fix_static_translations Don't perform translations at initialization by kevingranade
🛠️ Merge pull request #39513 from jbytheway/assorted_test_fixes Assorted test fixes by kevingranade
🛠️ [Fix invalid item placement error (Fix invalid item placement error #39497) * Simplify debugmsg with tripoint::to_string
Suppress some out-of-bounds placement warnings
Sometimes items from smashed car pieces are placed outside of the map
bounds during mapgen. There doesn't seem to be a reasonable way to
prevent this, so just suppress the error message in the cases it is
expected to occur (the item position was already being clamped to the
valid bounds).
This should fix one of the more common current CI test failures.](28a8b92) by jbytheway
🛠️ Fix elite bio-operator (#39516) by wapcaplet
🛠️ Merge remote-tracking branch 'upstream/master' by Competently-Incompetent
🛠️ Re-order the example DPS monsters Now this array order dictates GUI order, it should be in a more logical order. by jbytheway
🛠️ aggro down, hate fungus by Maleclypse
🛠️ Adds Elite Zombie Bio-Operator monster by Hymore246
🛠️ Extra captures to help debug starve_test_hunger3 by jbytheway
🛠️ Move calorie consumption to proper place Inside Character::update_stomach the code to actually have the Character burn calories was in the wrong place, such that it only ran when the Character had not eaten in the last 10 minutes. Looks like a simple insertion error; it should have been in the previous if block. This led to some stomach test failures. by jbytheway
🛠️ Dump more useful info in starve_test To help debug test failures of this test in the future. by jbytheway
🛠️ Reset age and height in clear_character Variation in age and height was leading to a test failure in starve_test. by jbytheway
🛠️ Avoid printfs in starve_test We can do the same job more neatly with Catch2 features. by jbytheway
🛠️ Fix corner case in rot test The test would fail if run when calendar::turn was start_of_cataclysm. Fix that by avoiding that special case. by jbytheway
🛠️ Tidy up rot check assertions We were rolling our own functionality rather than taking advantage of Catch2 features. Do the latter to simplify the code. by jbytheway
🛠️ Rename _ variable Dangerous to use the name _ because it might be expanded into a gettext macro. by jbytheway
🛠️ Clear cash in clear_avatar Need to ensure consistent cash level for some tests to pass reliably (specifically npc_talk_test_and). by jbytheway
🛠️ Remove unused vector ostream overload debug.h contained an operator overload to support streaming a std::vector to a std::ostream. It's not appropriate to overload std library types this way, and it was causing problems by confusing Catch2's automated stringification code. Furthermore, it wasn't even being used. Remove it. by jbytheway
🛠️ Capture responses to help debug npc_talk_test by jbytheway
🛠️ Support passing extra options through reduce_tests For when we want to e.g. use --order rand. by jbytheway
🛠️ StringMaker specialization for talk_response by jbytheway
🛠️ Update map_extra_test.cpp by Night-Pryanik
🛠️ Add requirement to torch. change molotov to accelerant. by Brian-Otten
🛠️ Flammable liquid infrastructure. by Brian-Otten
🛠️ Reworked "minefield" map extra to spawn it on the bridge entry by Night-Pryanik
🛠️ Added "bridge" set of extras Filled it with the sole "minefield" map extra with 20% chance to spawn on every bridge entry by Night-Pryanik
🛠️ Merge branch 'master' of https://github.com/Competently-Incompetent/Cataclysm-DDA by Competently-Incompetent
🛠️ Don't perform translations at initialization Fix clang-tidy warnings about translations being performed in static initialization of objects, by converting the relevant strings into translation objects. by jbytheway
🛠️ Merge remote-tracking branch 'upstream/master' by Competently-Incompetent
🛠️ Create a GitHub workflow for running clang-tidy by jbytheway
🛠️ Hack the clang-tidy include path to work on GitHub A difference in the clang include paths between Travis and GitHub workflows means that the custom clang-tidy we're using doesn't quite work correctly on GitHub. Work around this by adding a new include directory explicitly. by jbytheway
🛠️ Reduce filename spam in the clang-tidy CI by jbytheway
🛠️ build.sh: show header search paths I was having trouble debugging include issues in the GitHub workflow for clang-tidy. Therefore, dump the compiler and clang-tidy header search paths to help debug such issues now and in the future. by jbytheway
🛠️ Allow specifying CMake compiler in build.sh by jbytheway
🛠️ Avoid limits.h in clang-tidy-plugin tests by jbytheway
🛠️ Put ~/.local/bin on PATH by jbytheway
🛠️ Ensure wheel is up to date before using pip The GitHub workflow VM doesn't have wheel configured correctly for newer package installs. Try to upgrade it first. by jbytheway
🛠️ Allow requirements.sh to run without travis_retry by jbytheway
🛠️ Merge pull request #39480 from Aluminumfoil/myWhistleBranch add wooden dog whistle & recipe by Rivet-the-Zombie
🛠️ use correct xml escaping by kevingranade
🛠️ Add fitness band and heartrate function for character (#36233) by CountAlex
🛠️ Fix rotor install/removal requirements Rotors used 'difficulty' to set a skill requirement for interacting with them. Unfortunately, difficulty has no function outside of faction camps, and shouldn't be used for anything else. This is an issue, but I feel out of scope of this bugfix. by anothersimulacrum
🛠️ add forward declaration by KorGgenT
🛠️ split advanced_inventory::display() into smaller functions by KorGgenT
CONTRIBUTORS
Last week there were 40 contributors.
👤 kevingranade
👤 Night-Pryanik
👤 curstwist
👤 jbytheway
👤 mlangsdorf
👤 wapcaplet
👤 Rail-Runner
👤 ZhilkinSerg
👤 Soup-de-Loop
👤 Qrox
👤 Fris0uman
👤 CountAlex
👤 ifreund
👤 LyleSY
👤 Pupsi-Mupsi
👤 Drewscriver
👤 Brian-Otten
👤 Ramza13
👤 ymber
👤 CodeBandit
👤 KorGgenT
👤 BrettDong
👤 Rivet-the-Zombie
👤 anothersimulacrum
👤 Arcangelus
👤 ralreegorganon
👤 TheGoatGod
👤 nphyx
👤 Hymore246
👤 Hirmuolio
👤 ephemeralstoryteller
👤 LaVeyanFiend
👤 thickmilk
👤 carmakazi
👤 Maleclypse
👤 Miner239
👤 OddSkollar
👤 Competently-Incompetent
👤 VitorHP
👤 Aluminumfoil
STARGAZERS
Last week there were 13 stagazers.
⭐ marcelmaatkamp
⭐ LyleSY
⭐ JonathanCLo
⭐ nniixxoossccnn
⭐ aplegatt
⭐ Ofthefog
⭐ rgoliveira
⭐ Fanxiaotong9607
⭐ foverzar
⭐ huangjunxin
⭐ nekoppoituki
⭐ yimogod
⭐ NeedFI
You all are the stars! 🌟
RELEASES
Last week there were 27 releases.
🚀 cdda-jenkins-b10543 Cataclysm-DDA experimental build #10543
🚀 cdda-jenkins-b10542 Cataclysm-DDA experimental build #10542
🚀 cdda-jenkins-b10541 Cataclysm-DDA experimental build #10541
🚀 cdda-jenkins-b10540 Cataclysm-DDA experimental build #10540
🚀 cdda-jenkins-b10539 Cataclysm-DDA experimental build #10539
🚀 cdda-jenkins-b10538 Cataclysm-DDA experimental build #10538
🚀 cdda-jenkins-b10537 Cataclysm-DDA experimental build #10537
🚀 cdda-jenkins-b10536 Cataclysm-DDA experimental build #10536
🚀 cdda-jenkins-b10535 Cataclysm-DDA experimental build #10535
🚀 cdda-jenkins-b10534 Cataclysm-DDA experimental build #10534
🚀 cdda-jenkins-b10533 Cataclysm-DDA experimental build #10533
🚀 cdda-jenkins-b10532 Cataclysm-DDA experimental build #10532
🚀 cdda-jenkins-b10531 Cataclysm-DDA experimental build #10531
🚀 cdda-jenkins-b10530 Cataclysm-DDA experimental build #10530
🚀 cdda-jenkins-b10529 Cataclysm-DDA experimental build #10529
🚀 cdda-jenkins-b10528 Cataclysm-DDA experimental build #10528
🚀 cdda-jenkins-b10527 Cataclysm-DDA experimental build #10527
🚀 cdda-jenkins-b10526 Cataclysm-DDA experimental build #10526
🚀 cdda-jenkins-b10525 Cataclysm-DDA experimental build #10525
🚀 cdda-jenkins-b10524 Cataclysm-DDA experimental build #10524
🚀 cdda-jenkins-b10523 Cataclysm-DDA experimental build #10523
🚀 cdda-jenkins-b10522 Cataclysm-DDA experimental build #10522
🚀 cdda-jenkins-b10521 Cataclysm-DDA experimental build #10521
🚀 cdda-jenkins-b10520 Cataclysm-DDA experimental build #10520
🚀 cdda-jenkins-b10519 Cataclysm-DDA experimental build #10519
🚀 cdda-jenkins-b10518 Cataclysm-DDA experimental build #10518
🚀 cdda-jenkins-b10517 Cataclysm-DDA experimental build #10517
That's all for last week, please 👀 Watch and ⭐ Star the repository CleverRaven/Cataclysm-DDA to receive next weekly updates. 😃
You can also view all Weekly Digests by clicking here.
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