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Surgical scalpels CBM changes #39596

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merged 7 commits into from
Apr 16, 2020
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Pupsi-Mupsi
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@Pupsi-Mupsi Pupsi-Mupsi commented Apr 15, 2020

Summary

SUMMARY: None

Purpose of change

This fixes #39589.

  • Activate scalpels to cut up things or to use as a weapon if you really need to.
  • You need to have your hands free.
  • As @Night-Pryanik pointed out to-hit is now +2 instead of -3.

grafik

While active:

grafik

grafik

grafik

Update - add to_hit, piercing and techniques:

grafik

@Pupsi-Mupsi Pupsi-Mupsi changed the title Pb bsc Surgical scalpels CBMs changes Apr 15, 2020
@Pupsi-Mupsi Pupsi-Mupsi changed the title Surgical scalpels CBMs changes Surgical scalpels CBM changes Apr 15, 2020
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ghost commented Apr 15, 2020

Where's the pierce damage on them 🤔

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hmmm

Go ahead. I'm open for any suggestions.

grafik

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@laveyanfiend
Better?

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ghost commented Apr 16, 2020

image
(Yes)

@@ -58,7 +58,11 @@
"copy-from": "fake_item",
"type": "TOOL",
"name": { "str": "autonomous surgical scalpels", "str_pl": "autonomous surgical scalpels" },
"flags": [ "TRADER_AVOID" ],
"description": "A system of surgical grade scalpels. They allow you to make precise cuts and can also be used as a high-quality butchering tool.",
"to_hit": -3,
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@Night-Pryanik Night-Pryanik Apr 16, 2020

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I'm not sure about this. These scalpels are effectively work as continuation of one's arms, so they could be considered as "fists" in terms of to-hit calculation. If so, according to our game-balance.md, they get +2 for their "grip".

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No, +2 isn't appropriate either.
All weapons start with -2 to hit. These scalpels get +2 for having a fist-like "grip", 0 for length, -1 for being "line of damage" weapons, and 0 for neutral balance. Total of -1.

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Surgical scalpels CBMs cutting quality cant be used to cut up items.
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