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Surgical scalpels CBM changes #39596
Conversation
Where's the pierce damage on them 🤔 |
@laveyanfiend |
data/json/items/fake.json
Outdated
@@ -58,7 +58,11 @@ | |||
"copy-from": "fake_item", | |||
"type": "TOOL", | |||
"name": { "str": "autonomous surgical scalpels", "str_pl": "autonomous surgical scalpels" }, | |||
"flags": [ "TRADER_AVOID" ], | |||
"description": "A system of surgical grade scalpels. They allow you to make precise cuts and can also be used as a high-quality butchering tool.", | |||
"to_hit": -3, |
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I'm not sure about this. These scalpels are effectively work as continuation of one's arms, so they could be considered as "fists" in terms of to-hit calculation. If so, according to our game-balance.md
, they get +2 for their "grip".
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No, +2 isn't appropriate either.
All weapons start with -2 to hit. These scalpels get +2 for having a fist-like "grip", 0 for length, -1 for being "line of damage" weapons, and 0 for neutral balance. Total of -1.
Summary
SUMMARY: None
Purpose of change
This fixes #39589.
While active:
Update - add to_hit, piercing and techniques: