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0.e merge #39398
0.e merge #39398
Conversation
* Only build experimental flavor on Travis * Guard unused function in Android builds * Ignore pragmas unknown to Android compiler
Could I suggest adding #39152 to this list? |
Suggestions for backports are welcome, I did a scan over the commits but I could easily miss ones that don't have commit messages that look like bugfixes. |
#39238 also fixes a crash on 0.E. |
I've added some parameters to job https://ci.narc.ro/job/Cataclysm-Android/, so we can manually build any branch with necessary parameters and it will do everything we do in automatic scripts (upload artifacts to Github Releases page and Playstore). Do you want me to update job https://ci.narc.ro/job/Cataclysm-Matrix/ as well, so we could build updated 0.E artifacts (and other branches in the future) on-demand? |
Weren't those issues caused by #38026, which was merged after 0.E? |
Yep you're right, I saw the commit time was 2 months ago so I thought it was merged before 0.E while it wasn't. |
@ZhilkinSerg yes please, I'm going to want to do at least one 0.E point release, and that will be much easier than trying to use a different build system. |
I've did it, so we can try building |
Summary
SUMMARY: None
Purpose of change
Backport a selection of bugfixes to the 0.E branch for a point release.
Additional context
Probably best to rebase.