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[Aftershock] Frankenstein NPCs #37908
Conversation
Needs Cyrus Whately NPC, needs Millyficent to create mission to meet him that adds mapgen. Cyrus Questlines.
Update my fork
Post 0.E merge fest
Update repo
Update to pockets
This reverts commit 73a51fb.
@ZhilkinSerg hate to bother you but I'm trying to make use of the iuse function you added in #36358 and when I test it, it doesn't work and sometimes it says no room to place NPC, but sometimes it silently fails. Is it something wrong with how I'm using it or any ideas? Thanks whenever you get a chance to look at this I appreciate it. |
Something is wrong with random placement. Non-random seems to be working. |
Thanks I'll just set that to false then. :) |
Travis CI error seems unrelated to my changes. It loads fine on my test bed and I can play through the missions. |
Summary
SUMMARY: Mods "Frakenstein NPCs"
Purpose of change
Adds uses for mi-go bioparts that are salvageable.
Describe the solution
Create's book, items, NPC class. Cyrus Whately NPC, Millyficent to create mission to meet him that adds mapgen. Cyrus Questlines. Background traits and storys for the revivees. Created additinonal terrain for overhead lights. NPCs in Whately LMOE.
Things to do beyond the scope of this PR: Need to give Cyrus Whately more dialogue. Need to create more static NPCs to place at Millyficent's. Move new overhead light terrains to mainline. Give Cousins more dialogue. Is it possible to give Cousins different NPC needs? Can the faction trust feature be used to eventually allow the PC to recruit Whately Cousins found in the wild?
Describe alternatives you've considered
none
Testing
Extensive testing at various stages.
Additional context
TBD