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[Aftershock] forgotten experiment #44709
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new unique NPC Sadie
Co-authored-by: Maleclypse <[email protected]>
weary_test.cpp failure doesn't appear to be related |
I'll ask @Maleclypse to review this one becuase the more horror inspired segments of Aftershock are more his part. |
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I really like this. Thank you so much for the work on this!
Travis error doesn't look related |
I'm unable to make her give me another injection. |
Just encountered this character. and was really interested by her story line, but she sent me to a monster that only produced putrid hearts, and which she wont accept. |
That's not an issue. I just finished reading Bio of a Mountain Man after a bad lab run, and I scummed this spot to try to figure it out., I got the putrid hearts from "Billy" like she wanted, she just wont accept them. I've tried obtaining the hearts through Field Dressing, Full Butchery, and Dissection, and this even clears that stage of the quest marker, but I do not get quest to return to her, and she wont recognize that they are in my inventory. I've also tried doing this with and without the assistance of an NPC. Win 10 |
Ya, she sent me after a Jabberwock, not a Flesh Golem. Will make an issue. |
Summary
SUMMARY: Mods "Adds unique NPC 'Sadie', a forgotten experiment"
Purpose of change
Build on Whately storyline, powerful follower, make world feel more fleshed out
Describe the solution
New NPC class "forgotten experiment" for Sadie with medical mutant and cyborg traits and items that make some sense for her. Dialog establishing what she knows of who she is, a fetch quest for a new heart, and an intrusive medical service. Bugfix for Wilhemina and Nicodemus dialogue. Bugfix for Cyrus Alpha mission. Bugfix for Cyrus broken cyborg mission. New large storage unit variant that spawns Sadie's nested mapgen. Player can ask Sadie what she thinks of her location using the background talk system and she has some special dialog for some overmap locations and can tell if she's at a safe place or not.
Describe alternatives you've considered
Just use an existing class. New missions and effects specific to building locations kicked off by dialog while following. Connection to existing Whately storyline.
Testing
Game loads, no errors
Stumbled into Nicodemus and Wilhemina bugs in testing
Tested them fixed
Hacking Sadie into existence works, she offers a mission
The mission spawns Billy as expected
Sadie can spawn in large storage units (older image, she doesn't have that gear now)
Sadie's injection works
Additional context
Inspired by #37908 and the album Frankenstein Girls Will Seem Strangely Sexy