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Tweak mapgen for animal pound #38046
Conversation
can you add some screenshots of your changes? |
Can post a picture or two of your work? |
Unfortunately, I am unable to post any images here as my router is broken piece of garbage. |
Seems they simply removed the part of the building obstructing the vehicle to the road. I'm referring to the outdoor dog cages. I think an alternative to this is simply swapping the locations of the vehicle and outdoor cages as opposed to outright removing them as they are kinda neat. But this aesthetic could also be preserved by making another animal shelter map so we have 2 variants. |
Yes, that's what it was looking like to me, and I'd argue the animal cages are a far more important part of the pound than the vehicle spawn. |
If doing that, you should also move the building closer to the edge of the map and put those animal cages off to one side, because as I said, I feel pretty strongly that they're more important than the vehicle. There's room for them... but like I said in the issue, it means redrawing most of the map. |
Made second vet office. Modification of spawns will come out at later date.
Did the problem of the deleted cages get resolved? I wasn't quite ready to merge this yet |
I don't see a second vet office added... |
Darn it. It wasn't ready to merge yet. |
You can put "[WIP]" at the beginning of the PR's title to let mergers know not to merge until you remove "[WIP]" from the title. |
I guess, I will need to add missing parts in other PR. |
Summary
SUMMARY: Bugfixes "Tweak mapgen for animal pound"
Purpose of change
Close #38000
Describe the solution
Tweak existing map.
Describe alternatives you've considered
Make entirely new one and close this PR.
Additional context
It should be all.