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CRIT Expansion Update #33556
CRIT Expansion Update #33556
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Having difficulty seeing if enemies spawn or not, unsure if its because its RNG or because it's being overlooked. |
Stumbled on this looks cool famalam! |
should be
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Another check in the box! |
Nice! I did it guys! I have stamped out all the bugs and now I can definitely run a 100% good playtest. Edit: Nvm, something else went wrong. |
Hate when that happens but it at least it's progress. :) |
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This should address the conflict with data/mods/CRT_EXPANSION/items/crt_clothes.json
You may also want to remove the unchanged mutations GOODHEARING, FANGS, NAILS from data/mods/CRT_EXPANSION/mutations/crt_vamp_mutations.json
Copy-pasting mutations can have some weird side effects, depending on the order the definitions ends up loaded. This way will avoid that, save space and allow the trait to be in line with any future vanilla change short of deletion. For a few, it also fixes unintended nerfs: FASTHEALER didn't include "mending_modifier" : 2 WEAKSCENT didn't include scent_intensity, so it was useless. PRETTY lacked visibility. THINSKIN lacked a recent nerf of -1 bash. ALBINO, SUNBURN lacked a type. I also removed the mutations GOODHEARING, FANGS, NAILS from here as nothing was done with those.
Changed to use the preferred extend format where applicable. Nothing else changed. The following unintended nerfs were reverted: SMELLY lacked scent_intensity, probably negating its effect. REGEN lacked mending_modifier:16
Update crt_vamp_mutations.json
Co-Authored-By: Arcangelus <[email protected]>
Co-Authored-By: Arcangelus <[email protected]>
I am finally ready, whoo hoo |
Summary
SUMMARY: Mods "Update"
Purpose of change
The start of a line of changes that aims to slowly flesh out the identity of the CRIT content mod. My mission is to refine a mod that evolves into a more polished experience that reflects well on the devs and maintainers that are a part of this wonderful community.
Basic rebalance or additions:
MA Styles have been balanced to fit their respective themes.
The Rivet Gun no longer produces explosions or shrapnel.
Guns have been majorly buffed
Techniques offer less eye-stress in regards to the descriptions and should feel more "correct"
Minor Mutation additions
Various items have been changed
Major Changes:
Dark Souls content will become a new mod PR (moved for now)
Dead Space content will stay to avoid destroying saves
Extended Techniques will stay in the mod (to avoid destroying old saves)
Checklist
Resolve all the issues and get back into standards:
Weight Strings
Sufficient Spaces
Miscellaneous
Re-do files that have been modified to pass conflicts back to rebalanced version:
Items
Constructions
Martial arts
Classes/ Scenarios