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Auto-drive fails for boats #38027
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the three things you mentioned would be better to be three separate issues, as they'd be separated out into three separate PRs. |
Oh no 😨 |
it's not a huge deal. i appreciate the bug report and it's thorough, though it has a feature request or two in here too, which are equally as valid but as feature requests not bug reports |
I get it, I just get sick of writing and formatting bug reports. I'll get around to it eventually... 🤕 Plus I have an aversion to swamping the issue list, even though I prefer to keep a text file for bugs then do them all at once. Hypocrite! Thanks for the feedback, I'll be more mindful in the future. |
The new auto-drive features added in #49772 and its adjuncts now handle amphibious vehicles and boats, as well as the other pathing issues you mentioned. Closing as resolved. |
When trying to auto-drive a boat there are three big issues:
These issues aren't limited to boats, however boats are more susceptible to them. Road navigation at bends or forks can result in diagonal movement, but this also entails a lot of superfluous turning and speed changes. Obstacles tend to result in the vehicle coming to a halt with reverse set to max before returning control, leading to greatly reduced fuel efficiency. For vehicles powered by renewables this isn't a huge deal, but it still can lead to adverse situations (dead stop and reversing when encountering hostiles may be significantly more dangerous than swerving and going off road).
Expected behavior
Versions and configuration
Dark Days Ahead [dda]
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