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Examining a bathtub or other receptacle should not immediately ask what to fill it with #37920

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jkraybill opened this issue Feb 11, 2020 · 5 comments
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<Enhancement / Feature> New features, or enhancements on existing Info / User Interface Game - player communication, menus, etc. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA stale Closed for lack of activity, but still valid.

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@jkraybill
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jkraybill commented Feb 11, 2020

Is your feature request related to a problem? Please describe.

When the player (e)xamines a bathtub or some other receptacles that are empty of liquid, even if they contain items, while holding a liquid, the first menu received is "Store which drink?".

This is non-intuitive to new players, but even in most scenarios the thing you are trying to do when (e)xamining a bathtub with an item icon in it is to see the item in the bathtub, not to pour something into the bathtub.

Describe the solution you'd like

Instead of immediately getting the "Store which drink?" menu, maybe show a first menu that allows the player to select the action, e.g. "Store Item in (receptacle)" and "Examine (receptacle)". Alternatively, don't do reload/unload actions to things like bathtubs when doing (e)xamine.

Describe alternatives you've considered

Should storing items in a bathtub even be part of the examine action? Unload and Reload actions already target this case pretty well. This action - pouring, say, a bunch of cough syrup into a bathtub - is rarely the intent of the player when (e)xamining a bathtub.

Additional context

I'm currently logging issues that I think are obstacles to new player adoption, with the intent of hopefully some of these getting addressed in 0.F. This issue is not a suggestion for 0.E.

@jkraybill jkraybill changed the title Examining a bathtub or other receptacle should not immediately ask what to fill it for Examining a bathtub or other receptacle should not immediately ask what to fill it with Feb 11, 2020
@Draakus
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Draakus commented Feb 11, 2020

"(e)xamining a bathtub with an item icon in it is to see the item in the bathtub, not to pour something into the bathtub."

The underlying problem with this is using 'e' where 'g' should be used. I totally can't get used to it myself yet but I understand why it is that way now.

@jkraybill
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@Draakus OK, but I think my use of "e" to view or retrieve things from squares is pretty normal behaviour for a new player, and I also think a player saying "examine" a bathtub shouldn't expect that the first thing the game asks is "what do you want to pour into this bathtub?"

In many other similar cases (e.g. oven), the player isn't told they are doing a default action when multiple actions are possible when (e)xamining -- they are given a pre-menu that asks them what they intend to do. That feels appropriate here. Pouring stuff into a bathtub is non-intuitive as the default action when (e)xamining a bathtub.

@wapcaplet
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This one has bothered me for a long time. My answer to “Dump all your (clean water / antiseptic / bleach / Irish whiskey) in the bathtub?” will probably always be “NO.”

Perhaps examining a bathtub could give a menu of options, similar to what you see for a water heater, rather than a yes/no prompt that will be answered “no” in most situations.

@KorGgenT KorGgenT added <Enhancement / Feature> New features, or enhancements on existing Info / User Interface Game - player communication, menus, etc. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA labels Mar 5, 2020
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stale bot commented Apr 4, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Apr 4, 2020
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stale bot commented May 4, 2020

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this as completed May 4, 2020
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Labels
<Enhancement / Feature> New features, or enhancements on existing Info / User Interface Game - player communication, menus, etc. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA stale Closed for lack of activity, but still valid.
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