Examining a bathtub or other receptacle should not immediately ask what to fill it with #37920
Labels
<Enhancement / Feature>
New features, or enhancements on existing
Info / User Interface
Game - player communication, menus, etc.
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
stale
Closed for lack of activity, but still valid.
Is your feature request related to a problem? Please describe.
When the player (e)xamines a bathtub or some other receptacles that are empty of liquid, even if they contain items, while holding a liquid, the first menu received is "Store which drink?".
This is non-intuitive to new players, but even in most scenarios the thing you are trying to do when (e)xamining a bathtub with an item icon in it is to see the item in the bathtub, not to pour something into the bathtub.
Describe the solution you'd like
Instead of immediately getting the "Store which drink?" menu, maybe show a first menu that allows the player to select the action, e.g. "Store Item in (receptacle)" and "Examine (receptacle)". Alternatively, don't do reload/unload actions to things like bathtubs when doing (e)xamine.
Describe alternatives you've considered
Should storing items in a bathtub even be part of the examine action? Unload and Reload actions already target this case pretty well. This action - pouring, say, a bunch of cough syrup into a bathtub - is rarely the intent of the player when (e)xamining a bathtub.
Additional context
I'm currently logging issues that I think are obstacles to new player adoption, with the intent of hopefully some of these getting addressed in 0.F. This issue is not a suggestion for 0.E.
The text was updated successfully, but these errors were encountered: