Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Filter mask cartridge exploit #38023

Closed
Shibimon opened this issue Feb 14, 2020 · 2 comments · Fixed by #38604
Closed

Filter mask cartridge exploit #38023

Shibimon opened this issue Feb 14, 2020 · 2 comments · Fixed by #38604
Labels
<Bug> This needs to be fixed Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Exploit> Unintended interactions or behavior, usually breaking how the game is balanced

Comments

@Shibimon
Copy link

Shibimon commented Feb 14, 2020

I was looking how to raise a bit my fabrication at low levels (2) while still having daylight and seeing among all the recipes i had i found one that seemed right: "filter mask cartridge" required 2 fabrication so will progress a bit the % to the next level, took 5 mins to craft and can be disassembled into base components that i have too, so it was perfect for the job, i crafted one and spent 5 charcoal 2 paper and a single plastic bag no problem, but then i tried disassembling it through the great and really useful disassemble window, something weird happened and prompted how many i want to uncraft from the 100 i just crafted, so i specified 100 fearing using less could miss some resulting ingredients, and pressed enter.
My character started uncrafting and time jumped into the void, the day became night and hours passed while i was unsure if should stop this madness or let it finish to see what happened, and then i discovered that each of the single charges i disassembled turned into the base components multiplying them all hundredfold.

Crafting one filter mask cartridge and disassemble the resulting 100 charges gives the crafting components x100 times and spends 100 times the uncrafting time.

Steps to reproduce the behavior:
1 Craft the filter mask cartridge using 5 charcoal 2 paper and 1 plastic bag.
2 Uncraft the 100 resulting charges.
3 It should transform 500 charcoal 200 paper and 100 plastic bags.

Expected behavior
It should clearly need 100 filter mask cartridge charges to disassemble into one set of crafting components as most disassemblable recipes instead of giving them back for every charge.

charcoal multiplication engine

Versions and configuration
Im using 10328 (from 2 days ago) latest version on Windows 7 with mostly configurations and mods i think it shouldn't have any relation with the bug.

@Shibimon
Copy link
Author

Looking for another way of achieving my first goal of progressing fabrication but without having unfair exploited goods i just found "gas mask cartridge" have the exact same bug, but cost 10 charcoal and 10 minutes, and didassembling all the resulting 100 charges from one crafting takes like 18 hours and net 1000 charcoal making it a bit less efficient than the filter mask giving the same charcoal in the same time but twice the paper and bags.

@KorGgenT KorGgenT added <Bug> This needs to be fixed Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Exploit> Unintended interactions or behavior, usually breaking how the game is balanced labels Mar 5, 2020
@kevingranade
Copy link
Member

What is happening here is that the filter cartridge is an "ammunition" so that it can be loaded in a mask.
Because of this, the uncrafting code treats individual charges as individual items instead of the default of treating charges as being portions of a larger item.

I have a fix I think.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
<Bug> This needs to be fixed Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Exploit> Unintended interactions or behavior, usually breaking how the game is balanced
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants