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Now that basecamps can be built in places that aren't fields, the
basecamp overmap terrain id needs to include rotational data so that
update_mapgen will correctly place upgrades on fire stations and evac
shelters that are rotated.
When a tinymap is rotated during update_mapgen, the NPCs would be moved
via spawn_at_precise, which would clip their position to 0-11,0-11,
effectively teleporting them to the upper left of the reality bubble.
which was causing weird behavior, like an exploit where mutant meat did
not have negative effects if dehydrated before cooking.
Remove NUTRIENT_OVERRIDE from
Several methods of meat preservation were removing toxins from food.
This was because those foods were inheriting NUTRIENT_OVERRIDE, which
was unnecessary thanks to the cooks-like property.](f69236d) by DaviBones
🛠️ [Fix gravel terrain. (Fix gravel terrain. #35567) * Fix gravel terrain.
We already had a _ml literal. Add a _liter literal. Replace all uses
of _ml which were a whole number of liters with the new literal.
This is the same number of characters, and easier to read (especially
for the really big values; we have a few places with hundreds or
thousands of liters being mentioned).
Here's the Weekly Digest for CleverRaven/Cataclysm-DDA:
ISSUES
Last week 122 issues were created.
Of these, 80 issues have been closed and 42 issues are still open.
OPEN ISSUES
💚 #35684 Added action point required for bolt action rifle(use for mod only), by sheeptime
💚 #35681 Add vit_B to milk and other dairy comestibles, by arijust
💚 #35677 Remove duplicate overmap terrain definition, by ZhilkinSerg
💚 #35676 CBM Auto Start thershold options, by Fris0uman
💚 #35673 Crash when activating item not from inventory, by M-Real
💚 #35672 spell
ethereal grasp
cause segfault , by MEXAHOTABOP💚 #35670 JSONize detergent used for vehicle washing machine, by anothersimulacrum
💚 #35669 Regional terrain expansion, by I-am-Erk
💚 #35667 use functions that use item_location instead of int in game::inventory_item_menu(), by KorGgenT
💚 #35666 Push friendlies up/down/away from stairs, by new02DAY
💚 #35665 Animals don't follow player up stairs, by new02DAY
💚 #35664 refactor game::eat(), by KorGgenT
💚 #35663 Apartment Was Generated With One Door Completely Blocked, by HarleyLorenzo
💚 #35658 [WIP] Magiclysm - Golems, by arijust
💚 #35652 Allow use array for labels in speech json, by ZhilkinSerg
💚 #35650 Adds new profession: Kitted Survivor, by Xenomorph-III
💚 #35649 Fix NPC head explodey when they leave / reenter reality bubble with an activity, by davidpwbrown
💚 #35648 Mi-go speech upgrade, by I-am-Erk
💚 #35642 NPC reading crash, by CHJKDM51
💚 #35641 Fixed "Vehicle disappearing when grabbing another veh inside", by ipcyborg
💚 #35636 Magiclysm brown dragon, by ZhamelSeh
💚 #35632 Speed up monster action planning, by FeepingCreature
💚 #35631 Terminal Settings Not Saving, by Shinino
💚 #35630 [CR] Incorporate human meat and fat into existing recipes, by DaviBones
💚 #35629 Impossible to survive in the desert!, by Vasari-Lloyd
💚 #35624 Added soap flakes item and recipe for use in washing machines, by yowshi
💚 #35618 Update heat and atmosphere in mi-go base, by I-am-Erk
💚 #35617 add ability to filter by item notes, by jagoly
💚 #35616 Subways try to connect at Stations (But no 3 way Station, so you end up with a wall blocking you), by jasonmbrown
💚 #35615 Milk lacks B12, by new02DAY
💚 #35614 "Fall back!" or other such combat commands, by Funguss
💚 #35612 NPCs half repair vehicles, by Funguss
💚 #35611 When NPCs deconstruct vehicles, by Funguss
💚 #35610 NPCs do not help with tasks, by Funguss
💚 #35608 NPCs pulp when asked not to, by Funguss
💚 #35605 Zombies somehow quantum tunnel through ceilings into basements. No Probability travel/Quantum Tunnel CBM drop on dissection., by EldritchSigma
💚 #35603 Chitinous plate mutations prevents using hoods, by AntonDumov
💚 #35602 Card Readers and some types of gun safes, do weird things when hacking/picking., by jasonmbrown
💚 #35597 Spell-casting NPCs, by araneyl
💚 #35586 NPCs deconstructing vehicles explode from infinite loop, by GGgatherer
💚 #35578 Bugs Relating to the "Mini-Flamethrower CBM", by jasonmbrown
💚 #35572 Fire goes out when cooking, by Sumguy62
CLOSED ISSUES
❤️ #35686 Fix typo that caused unvisited json members, by Fris0uman
❤️ #35685 Revert "Added "shrub with bee hive" furniture", by kevingranade
❤️ #35683 Activating any item not in inventory may crash the game, by kuhnchris
❤️ #35682 Crash to Desktop when activating First Aid Kit in crate, by TimothyQuark
❤️ #35680 Player isn't warned of the appareance of a swarm of bees, by xrogaan
❤️ #35679 Tweak dispatch robots description, by arijust
❤️ #35678 Fix issue of translating sling, add ctxt to sling when it is weapon. …, by akirashirosawa
❤️ #35675 #9925 Attempting to apply bandage (from nearby terrain/furniture) to damaged body part causes crash., by KrunkySmokin
❤️ #35674 Graphic settings are not saved , by IvanGovnov
❤️ #35671 Fix saving of log instead of map memory, by ZhilkinSerg
❤️ #35668 Error on loading game, map memory gone, by molkero
❤️ #35662 Initialize a few members that were not always initialized, but read nonetheless., by BevapDin
❤️ #35661 Serialize weather into the main game save., by BevapDin
❤️ #35660 Fix savegame loading map files with comma in name, by BevapDin
❤️ #35659 Constrain to radius when creating overmap special for mission, by ralreegorganon
❤️ #35657 Hell's Raiders encampment quest error + freeze/crash, by SpellingSword
❤️ #35656 Fix cable charger logic on solar pack, by Fris0uman
❤️ #35655 Routine i18n updates on 23 Nov 2019, by BrettDong
❤️ #35654 Cleanup point-related code, by ZhilkinSerg
❤️ #35653 Use static strings for savegame paths, by ZhilkinSerg
❤️ #35651 Fix ground disappearing upon terrain destruction with experimental z-levels disabled, by DaviBones
❤️ #35647 magiclysm sidewalk removal, by curstwist
❤️ #35646 Tell players about autoclaves, by Fris0uman
❤️ #35645 Complete bio_solar removal, by Fris0uman
❤️ #35644 Revert accidental change to spells_learned, by Fris0uman
❤️ #35643 Jsonize bionic power gen from sunlight and wind, by Fris0uman
❤️ #35640 MRE food list and Military List clean up, by LilShiningMan
❤️ #35639 Translate issue: sling like throwing weapon and like gun mod (belt), by akirashirosawa
❤️ #35638 Refactor fields: allow multiple effects, by ZhilkinSerg
❤️ #35637 Smoke field "body_part_env_resistance" changed from 12 to 7, by Fris0uman
❤️ #35635 Filter mask does not protect against smoke, by Solusphere
❤️ #35634 Gun stats improvements, by jbytheway
❤️ #35633 Update NPC faction from wasteland_scavenger to no_faction, by Fris0uman
❤️ #35628 Shockwaves don't cross z-levels, by Fris0uman
❤️ #35627 Add regional terrain/furniture resolution to mapgen, by ralreegorganon
❤️ #35626 Make use item use item location, by KorGgenT
❤️ #35625 Android build updates (2019-09-20), by ZhilkinSerg
❤️ #35623 Minor tweaks to Android prelaunch menu, by ZhilkinSerg
❤️ #35622 Fixed crash when trying to change targeting mode of vehicle turrets, by Night-Pryanik
❤️ #35621 Human lard not usable in other recipes, by rinshankouhai
❤️ #35620 Add Auto start mode to power gen bionics, by Fris0uman
❤️ #35619 yowshi, by yowshi
❤️ #35613 Replace hardcoded maths constants with named ones, by jbytheway
❤️ #35609 No NPC needs: NPCs have needs, by Funguss
❤️ #35607 Adds loot to microlab cloning room, by John-Candlebury
❤️ #35606 Fix weight of folded vehicles / items containing animals, by BevapDin
❤️ #35604 NPC Construction Fix, by davidpwbrown
❤️ #35601 Npc can handle multipe power gen cbm, by Fris0uman
❤️ #35600 Carnivore trait needs more points, by MrOlaf
❤️ #35599 Vehicle Funnels can't fill tanks with water in rain, by totoro0924
❤️ #35598 Mythological V2, by SavageBishop
❤️ #35596 Successfully picking residential door lock triggers alarm, by Solusphere
❤️ #35595 Clarify vehicle storage message, by jbytheway
❤️ #35594 Not an issue, personal question for a stable build, by TychaiosIlithios
❤️ #35593 Fix item_location (de)serialization handling, by ifreund
❤️ #35592 Tweak glass recipes, by arijust
❤️ #35591 Suggestion Favorite Inventory Items, by jasonmbrown
❤️ #35590 Only add a repair item once to the list of possible repair items., by BevapDin
❤️ #35589 Tweak volume of dive knife., by arijust
❤️ #35588 Fix compiling without localization, by ifreund
❤️ #35587 Change flags for both UPS in Aftershock., by arijust
❤️ #35585 Foodperson attitude adjustment, by Fris0uman
❤️ #35584 Save breaking bug on build 9908, by RDru
❤️ #35583 Continue hauling after swapping positions with NPC/pet, by ipcyborg
❤️ #35582 Javelins are extremely tiny, by BenlyAZ
❤️ #35581 Npc's wont "finish" construction in outpost, by jasonmbrown
❤️ #35580 Fix Bionic Lighter power usage, by anothersimulacrum
❤️ #35579 salty_snacks list added, by LilShiningMan
❤️ #35577 add stone pouch, by TJKing293
❤️ #35576 Sort list of vehciles in debug menu vehicle spawn list, by jbytheway
❤️ #35575 Clarify skill upgrade amount at character creation, by jbytheway
❤️ #35574 Liter literal, by jbytheway
❤️ #35573 Fix a few exploits allowing safe consumption of mutant meat, by DaviBones
❤️ #35571 Dive knife is twice as dense as lead, by BenlyAZ
❤️ #35570 Replace FILENAMES map lookup with functions:, by BevapDin
❤️ #35569 Fix chitin armor recipes., by arijust
❤️ #35568 Fix spells sometimes missing despite successful cast, by FuelType-Memes
❤️ #35567 Fix gravel terrain., by arijust
❤️ #35566 Add sugar beet seed crafting recipe, by sketchywyvern
❤️ #35565 Add crafting recipe for sugar beet seeds, by sketchywyvern
LIKED ISSUE
👍 #35627 Add regional terrain/furniture resolution to mapgen, by ralreegorganon
It received 👍 x3, 😄 x0, 🎉 x4 and ❤️ x1.
NOISY ISSUE
🔈 #35582 Javelins are extremely tiny, by BenlyAZ
It received 10 comments.
PULL REQUESTS
Last week, 105 pull requests were created, updated or merged.
UPDATED PULL REQUEST
Last week, 33 pull requests were updated.
💛 #35677 Remove duplicate overmap terrain definition, by ZhilkinSerg
💛 #35667 use functions that use item_location instead of int in game::inventory_item_menu(), by KorGgenT
💛 #35664 refactor game::eat(), by KorGgenT
💛 #35658 [WIP] Magiclysm - Golems, by arijust
💛 #35652 Allow use array for labels in speech json, by ZhilkinSerg
💛 #35650 Adds new profession: Kitted Survivor, by Xenomorph-III
💛 #35648 Mi-go speech upgrade, by I-am-Erk
💛 #35641 Fixed "Vehicle disappearing when grabbing another veh inside", by ipcyborg
💛 #35636 Magiclysm brown dragon, by ZhamelSeh
💛 #35632 Speed up monster action planning, by FeepingCreature
💛 #35630 [CR] Incorporate human meat and fat into existing recipes, by DaviBones
💛 #35618 Update heat and atmosphere in mi-go base, by I-am-Erk
💛 #35617 add ability to filter by item notes, by jagoly
💛 #35597 Spell-casting NPCs, by araneyl
💛 #35545 Add stub code for applying migrations to downstream item lists., by kevingranade
💛 #35541 Clean up and update park.json, by I-am-Erk
💛 #35540 [WIP]Framework for out-of-reality-bubble NPC activities 1:foraging, by davidpwbrown
💛 #35522 Aramid armor is like an onion, it has many layers: Kevlar rework, EOD gear and cut-gear., by tenmillimaster
💛 #35411 Remove limit of item count per tile, by BevapDin
💛 #35407 Looks_like for vanilla monsters, by LaVeyanFiend
💛 #35347 "RAW" flag which reduces calories of uncooked foods, by DaviBones
💛 #35312 Prevent dialog asking to enter dangerous terrain, by Ramza13
💛 #35295 Assorted NPC performance fixes, by davidpwbrown
💛 #35242 Remove nuke launch and do some cleanup., by kevingranade
💛 #35239 Advanced inv save settings, by akozhevn
💛 #35216 Shop rebalance, by crazykiddeath
💛 #34854 Butter from raw milk and butter churn, by Maleclypse
💛 #34808 WIP CR Bionic Sniper Profession- CBM Change, by KingApep
💛 #34470 Realistic gun cleaning, by misterprimus
💛 #34246 [WIP]NPC and player auto-crafting from workbench bills, by davidpwbrown
💛 #33812 [CR] Make Power Storage use chest slots, by dunstad
💛 #33776 Make vitamin deficiencies and hypervitaminosis non-cosmetic., by nexusmrsep
💛 #33271 [CR] Removed penalties and base cost when calculating obtain_cost() for wielded item, by Raschert0
MERGED PULL REQUEST
Last week, 72 pull requests were merged.
💜 #35671 Fix saving of log instead of map memory, by ZhilkinSerg
💜 #35662 Initialize a few members that were not always initialized, but read nonetheless., by BevapDin
💜 #35661 Serialize weather into the main game save., by BevapDin
💜 #35660 Fix savegame loading map files with comma in name, by BevapDin
💜 #35659 Constrain to radius when creating overmap special for mission, by ralreegorganon
💜 #35656 Fix cable charger logic on solar pack, by Fris0uman
💜 #35655 Routine i18n updates on 23 Nov 2019, by BrettDong
💜 #35654 Cleanup point-related code, by ZhilkinSerg
💜 #35653 Use static strings for savegame paths, by ZhilkinSerg
💜 #35651 Fix ground disappearing upon terrain destruction with experimental z-levels disabled, by DaviBones
💜 #35647 magiclysm sidewalk removal, by curstwist
💜 #35646 Tell players about autoclaves, by Fris0uman
💜 #35645 Complete bio_solar removal, by Fris0uman
💜 #35644 Revert accidental change to spells_learned, by Fris0uman
💜 #35643 Jsonize bionic power gen from sunlight and wind, by Fris0uman
💜 #35640 MRE food list and Military List clean up, by LilShiningMan
💜 #35638 Refactor fields: allow multiple effects, by ZhilkinSerg
💜 #35637 Smoke field "body_part_env_resistance" changed from 12 to 7, by Fris0uman
💜 #35634 Gun stats improvements, by jbytheway
💜 #35633 Update NPC faction from wasteland_scavenger to no_faction, by Fris0uman
💜 #35628 Shockwaves don't cross z-levels, by Fris0uman
💜 #35627 Add regional terrain/furniture resolution to mapgen, by ralreegorganon
💜 #35626 Make use item use item location, by KorGgenT
💜 #35625 Android build updates (2019-09-20), by ZhilkinSerg
💜 #35623 Minor tweaks to Android prelaunch menu, by ZhilkinSerg
💜 #35622 Fixed crash when trying to change targeting mode of vehicle turrets, by Night-Pryanik
💜 #35620 Add Auto start mode to power gen bionics, by Fris0uman
💜 #35613 Replace hardcoded maths constants with named ones, by jbytheway
💜 #35607 Adds loot to microlab cloning room, by John-Candlebury
💜 #35606 Fix weight of folded vehicles / items containing animals, by BevapDin
💜 #35604 NPC Construction Fix, by davidpwbrown
💜 #35601 Npc can handle multipe power gen cbm, by Fris0uman
💜 #35595 Clarify vehicle storage message, by jbytheway
💜 #35593 Fix item_location (de)serialization handling, by ifreund
💜 #35592 Tweak glass recipes, by arijust
💜 #35590 Only add a repair item once to the list of possible repair items., by BevapDin
💜 #35589 Tweak volume of dive knife., by arijust
💜 #35588 Fix compiling without localization, by ifreund
💜 #35587 Change flags for both UPS in Aftershock., by arijust
💜 #35585 Foodperson attitude adjustment, by Fris0uman
💜 #35583 Continue hauling after swapping positions with NPC/pet, by ipcyborg
💜 #35580 Fix Bionic Lighter power usage, by anothersimulacrum
💜 #35579 salty_snacks list added, by LilShiningMan
💜 #35577 add stone pouch, by TJKing293
💜 #35576 Sort list of vehciles in debug menu vehicle spawn list, by jbytheway
💜 #35575 Clarify skill upgrade amount at character creation, by jbytheway
💜 #35574 Liter literal, by jbytheway
💜 #35573 Fix a few exploits allowing safe consumption of mutant meat, by DaviBones
💜 #35570 Replace FILENAMES map lookup with functions:, by BevapDin
💜 #35569 Fix chitin armor recipes., by arijust
💜 #35568 Fix spells sometimes missing despite successful cast, by FuelType-Memes
💜 #35567 Fix gravel terrain., by arijust
💜 #35566 Add sugar beet seed crafting recipe, by sketchywyvern
💜 #35558 Gender-specific clothing on corpses, part two, by Night-Pryanik
💜 #35549 XL Black Dragon Armor, by araneyl
💜 #35544 add extra capabilities to mutation copy-from, by KorGgenT
💜 #35538 Support item_locations on NPCs, by ifreund
💜 #35534 update_mapgen: rotation fixes to solve the teleporting NPC issue, by mlangsdorf
💜 #35528 mouth encumbrance doesn't drain stamina while walking, by KorGgenT
💜 #35518 Fix for overlapping farm zones NPC Shuffle, by davidpwbrown
💜 #35489 Add new faction camp in a shelter, by curstwist
💜 #35456 Make El.jackhammer charges/recipes consistent, by arijust
💜 #35435 Fungal Rebalance 1: JSONize, rebalance, and redraw fungal maps, by I-am-Erk
💜 #35433 Food rebalance: Revenge of the soup, by DaviBones
💜 #35345 magiclysm: replace spell_effect_line, by OrenAudeles
💜 #35323 Added "shrub with bee hive" furniture, by Night-Pryanik
💜 #35322 Aftershock PrepNet Phyle Faction, mobs, locations, by Maleclypse
💜 #35221 Bionic menu clean up, by Fris0uman
💜 #35205 Safe fuel Mode, by Fris0uman
💜 #35098 Adding outside furniture, by arijust
💜 #34958 make jumper/heavy cable uncraftable, by ArcanErasmus
💜 #34593 Add steel armor clothing mod, by snipercup
COMMITS
Last week there were 169 commits.
🛠️ Fix issue of translating sling, add ctxt to sling when it is weapon. fixes #35639 by akirashirosawa
🛠️ Merge pull request #35671 from CleverRaven/fix-savegame-map-memory-log Fix saving of log instead of map memory by ZhilkinSerg
🛠️ Fix saving of log instead of map memory by ZhilkinSerg
🛠️ Merge pull request #35655 from BrettDong/i18n Routine i18n updates on 23 Nov 2019 by Rivet-the-Zombie
🛠️ [magiclysm: replace spell_effect_line (#35345) * spell_line: replace spell_effect_line
spell_line: shorter 3d delta to 2d delta representation, comments
spell_line: respect noncircular distance metric
spell_line: Use side_of instead of between_or_on for start point picking
If the leg along the nonprimary axis extends past the perpendicular line
going through the target incorrect results will be generated.
spell_line: remove printf
spell_line: make appveyor happier by replacing crunchy lambdas
spell_line: move line_iterable to namespace at file scope
spell_line: move lambdas to namespace at file scope, astyle](efbacc3) by OrenAudeles
🛠️ Initialize a few members that were not always initialized, but read nonetheless. (#35662) by BevapDin
🛠️ Merge pull request #35661 from BevapDin/jvy Serialize weather into the main game save. by kevingranade
🛠️ Merge branch 'master' into jvy by kevingranade
🛠️ [Fix savegame loading map files with comma in name (Fix savegame loading map files with comma in name #35660) * Extract repeated code into a function
Extract repeated code into a function
Fix for loading old saves where the map path name was constructed via std::ostringstream](e73f6f3) by BevapDin
🛠️ Constrain to radius when creating overmap special for mission (#35659) by ralreegorganon
🛠️ Fix cable charger logic on solar pack (#35656) by Fris0uman
🛠️ Cleanup point-related code (#35654) by ZhilkinSerg
🛠️ Use static strings for savegame paths (#35653) by ZhilkinSerg
🛠️ Fix floor disappearing with z-levels off (#35651) The collapse code was performing a lot of operations on neighboring
z-levels, without first checking if experimental z-levels were enabled.
This was causing bugs due to these operations being performed on the
current z-level instead.
Fixes #35266 by DaviBones
🛠️ Complete bio_solar removal (#35645) by Fris0uman
🛠️ Make use item use item location (#35626) by KorGgenT
🛠️ Jsonize bionic power gen from sunlight and wind (#35643) by Fris0uman
🛠️ Merge pull request #35638 from ZhilkinSerg/refactor-fields-multiple-effects Refactor fields: allow multiple effects by kevingranade
🛠️ Merge pull request #35634 from jbytheway/gun_stats_improvements Gun stats improvements by kevingranade
🛠️ [Tweak glass recipes (Tweak glass recipes #35592) * Lower weight of glass sheet.
Lower weight of glass pipe
Tweak glass recipes.
Fix syntax
Lint
Tweak vehicle drag tests.
Tweak weights in vehicle efficiency test
Tweak target_distance values at vehicle_efficiency test
Update vehicle_efficiency.cpp](94d54a9) by kevingranade
🛠️ Fungal Rebalance 1: JSONize, rebalance, and redraw fungal maps (#35435) by I-am-Erk
🛠️ Merge pull request #35433 from DaviBones/soup-can Food rebalance: Revenge of the soup by kevingranade
🛠️ [Adding outside furniture (Adding outside furniture #35098) * Update terrain-manufactured.json
Added look_like and fix few typos.
Fixed typo.
Co-Authored-By: Alexey Mostovoy [email protected]
Change of colors.
Add salvage items.
Moved items to furniture-terrains.json 1/2
Moved items to furniture-terrains.json 2/2
Fix and change move_mod
Add required_str
Fixed typo.
Co-Authored-By: Anton Burmistrov [email protected]
Change symbol for street light.
Add street lights to parking lots.
Add street light to pizza parlor.
Add utility poles.
Added traffic lights to bus station
Update parking_lot.json
Update pizza_parlor.json
Update furniture-terrains.json](cc3282c) by kevingranade
🛠️ Serialize game::seed into the main JSON object, not into the weather sub-object by BevapDin
🛠️ Add steel armor clothing mod (#34593) * Add steel armor clothing mod by snipercup
🛠️ Move variable into loop so it does not have to be cleared there. by BevapDin
🛠️ Remove unused variables. by BevapDin
🛠️ Deduplicate code and call the proper function instead. The function contains character-by-character the same. by BevapDin
🛠️ Save weather data as part of the master game file This ensures each character in the world has the same weather. And save it as JSON data. by BevapDin
🛠️ Apply suggestions from code review Co-Authored-By: BevapDin [email protected] by ZhilkinSerg
🛠️ Apply suggestions from code review Co-Authored-By: BevapDin [email protected] by ZhilkinSerg
🛠️ Jsonize field effects for sap by ZhilkinSerg
🛠️ Jsonize field effects for toxic gas by ZhilkinSerg
🛠️ Jsonize field effects for relax gas by ZhilkinSerg
🛠️ Allow multiple body part effects for field types +updated json format for smoke field by ZhilkinSerg
🛠️ Routine i18n updates on 23 Nov 2019 by BrettDong
🛠️ [Added "shrub with bee hive" furniture (Added "shrub with bee hive" furniture #35323) * Added a chance for player to encounter bees while foraging shrubs
Survival skill reduces the chance to disturb bees
ees will sting you in random non-protected body parts, up to 8 times
Cut protection > 1 is enough to completely protect the affected body part.
Take armor coverage value into account
Add "shrub with bee hive" furniture
Decrease chance to spawn
Decreased chance to spawn even more
Lowered even more](4b261b5) by Night-Pryanik
🛠️ Merge pull request #35627 from ralreegorganon/region-terrain-types Add regional terrain/furniture resolution to mapgen by ZhilkinSerg
🛠️ Merge pull request #35628 from Fris0uman/shock_z Shockwaves don't cross z-levels by ZhilkinSerg
🛠️ Aftershock PrepNet Phyle Faction, mobs, locations (#35322) by Maleclypse
🛠️ Add Auto start mode to power gen bionics (#35620) by Fris0uman
🛠️ [Continue hauling after swapping positions with NPC/pet (Continue hauling after swapping positions with NPC/pet #35583) * Use
walk_move
ingame::swap_critters
to handle hauling.Fixed non-player swap positions](9c324c5) by ipcyborg
🛠️ Merge pull request #35625 from ZhilkinSerg/android-2019-11-20 Android build updates (2019-09-20) by ZhilkinSerg
🛠️ Merge pull request #35623 from ZhilkinSerg/android-2019-11-19 Minor tweaks to Android prelaunch menu by ZhilkinSerg
🛠️ [Fixed crash when trying to change targeting mode of vehicle turrets (Fixed crash when trying to change targeting mode of vehicle turrets #35622) * Fixed crash on trying to access out-of-bounds element of the vector
Removed unneeded include](0f93de3) by Night-Pryanik
🛠️ Merge pull request #35606 from BevapDin/hfu Fix weight of folded vehicles / items containing animals by ZhilkinSerg
🛠️ [Update NPC faction from wasteland_scavenger to no_faction (Update NPC faction from wasteland_scavenger to no_faction #35633) * Update bone seer faction to no_faction
Arsonist, hunter and mercenarie scavenger are not part of the same faction](198a526) by Fris0uman
🛠️ [Smoke field "body_part_env_resistance" changed from 12 to 7 (Smoke field "body_part_env_resistance" changed from 12 to 7 #35637) * Smoke field "body_part_env_resistance" changed from 12 to 7
remove unused var](369cc42) by Fris0uman
🛠️ Merge pull request #35640 from LilShiningMan/LSM---MRE-List MRE food list and Military List clean up by ZhilkinSerg
🛠️ Merge pull request #35644 from Fris0uman/revert_float Revert accidental change to spells_learned by ZhilkinSerg
🛠️ Tell players about autoclaves (#35646) by Fris0uman
🛠️ Merge pull request #35647 from curstwist/magic-cabin-fix magiclysm sidewalk removal by Rivet-the-Zombie
🛠️ magiclysm sidewalk removal by curstwist
🛠️ Revert accidental change to spells_learned by Fris0uman
🛠️ Update furniture-terrains.json by arijust
🛠️ Update vehicle_efficiency.cpp by arijust
🛠️ Update pizza_parlor.json by arijust
🛠️ Update parking_lot.json by arijust
🛠️ Tweak target_distance values at vehicle_efficiency test by arijust
🛠️ Update regional_overlay.json Hopefully added the boulder to the region settings. by SavageBishop
🛠️ MRE food list and Military List clean up by LilShiningMan
🛠️ Tweak weights in vehicle efficiency test by arijust
🛠️ Tweak vehicle drag tests. by arijust
🛠️ Merge pull request #35577 from TJKing293/add-stone-pouch add stone pouch by Rivet-the-Zombie
🛠️ Show useful ammo damage multiplier The multiplier was being rounded to an integer, which meant it almost invariably displayed as 1 (when the true value might be e.g. 1.25), which was not particularly useful. by jbytheway
🛠️ Improve gun statistics display Two related changes: - When a gun has no ammo, now assume the default ammo for all relevant statistics. Previously there was some effort to do this for some of the stats, but it didn't actually work. - When comparing two items using I, the repeated predictions about range for each aim type became confused, and the values were coloured incorrectly. Fix that. by jbytheway
🛠️ Add regional terrain/furniture resolution to mapgen Adds functionality to the regional map settings and mapgen so that regional terrains like a "t_region_shrub" can be used in JSON mapgen to denote regional appropriate terrain/furniture should be used, and the actual weighted list of valid terrain/furniture can be defined in the region settings and resolved from the regional "pseudo terrain" to an actual terrain/furniture during mapgen. by ralreegorganon
🛠️ Shockwaves don't cross z-levels by Fris0uman
🛠️ Fix weight of animal container with contained animal:
item::weight
takes the weight directly from the variable and does never add the item weight itself. This makes the weight of the item also account for the weight of the container. by BevapDin🛠️ Simplify code to get weight of critter. Just call
monster::get_weight
directly. Ignore the monsters size for that. by BevapDin🛠️ Set item variable "weight" to milligrams, because that is used in
item::weight
when the value of that variable is loaded. by BevapDin🛠️ Don't add the weight of animals within items to vehicle weight The weight of the contained animal is already accounted for by
item::weight
of the base item (called near the top of that loop). Adding the content of that variable will just add the weight of the critter twice. by BevapDin🛠️ Lowered minimum sdk version to 14/26 from 16/28 by ZhilkinSerg
🛠️ Disable "Software rendering" mode in Android prelaunch menu by default by ZhilkinSerg
🛠️ Added "force fullscreen" option to Android prelaunch menu by ZhilkinSerg
🛠️ [Npc can handle multipe power gen cbm (Npc can handle multipe power gen cbm #35601) * npc can have multipe power gen cbm
internal furnace is useable by NPCs
Update src/npcmove.cpp
Co-Authored-By: anothersimulacrum [email protected]
remove useless variable](14e05ae) by Fris0uman
🛠️ [NPC Construction Fix (NPC Construction Fix #35604) * fix for zone fetching
astyle
Update activity_item_handling.cpp
construction fix 2 - stop ACT_FETCH from needing to be in zone
astyle
typo fix
same typo again](bfd6f9c) by davidpwbrown
🛠️ Merge pull request #35607 from John-Candlebury/microlab-genetics Adds loot to microlab cloning room by ZhilkinSerg
🛠️ Merge pull request #35613 from jbytheway/math_constants Replace hardcoded maths constants with named ones by ZhilkinSerg
🛠️ Merge pull request #34958 from ArcanErasmus/uncraftable-jumper-cables make jumper/heavy cable uncraftable by Rivet-the-Zombie
🛠️ Replace hardcoded maths constants with named ones Two places in the code using 1.41 now use M_SQRT2 instead. One comment using 3.14 now says 'pi'. by jbytheway
🛠️ Add loot to cloning room by John-Candlebury
🛠️ Merge branch 'master' into add-stone-pouch by TJKing293
🛠️ Update data/json/items/armor/bandolier.json Co-Authored-By: matskuman5 [email protected] by TJKing293
🛠️ Merge pull request #35595 from jbytheway/clarify_storage_message Clarify vehicle storage message by Rivet-the-Zombie
🛠️ Update armor.json by SavageBishop
🛠️ Update armor.json by SavageBishop
🛠️ Did I mention I hate linting by SavageBishop
🛠️ Linting broke by SavageBishop
🛠️ Added arrows to the ammo type, and allowed quivers to hold the arrow. by SavageBishop
🛠️ Clarify vehicle storage message "No vehicle there!" was not necessarily true; just that there was no vehicle storage there. by jbytheway
🛠️ Lint by arijust
🛠️ Merge pull request #35590 from BevapDin/myt Only add a repair item once to the list of possible repair items. by ZhilkinSerg
🛠️ Merge pull request #35593 from ifreund/migrate-item-locs Fix item_location (de)serialization handling by ZhilkinSerg
🛠️ Fix syntax by arijust
🛠️ Improve item_location (de)serialization handling Write a null item location if we failed to unpack the character pointer to avoid invalid json. Assume g->u was the character if there is no character field on deserialization since all character item locations were on g->u before the character field was introduced. by ifreund
🛠️ Tweak glass recipes. by arijust
🛠️ Lower weight of glass pipe by arijust
🛠️ Lower weight of glass sheet. by arijust
🛠️ Merge pull request #35489 from curstwist/add-new-faction-camp-in-a-shelter Add new faction camp in a shelter by ZhilkinSerg
🛠️ Merge pull request #35588 from ifreund/fix-no-localization-compile Fix compiling without localization by ZhilkinSerg
🛠️ Merge pull request #35589 from arijust/dive_knife Tweak volume of dive knife. by ZhilkinSerg
🛠️ Merge pull request #35587 from arijust/jumper_cables_aftershock Change flags for both UPS in Aftershock. by ZhilkinSerg
🛠️ Update npc.json (#35585) by Fris0uman
🛠️ Only add a repair item once to the list of possible repair items. Some (different) materials use the same repair item (iron and steel each use scrap metal). Repairing an item made of several of those materials would show a menu to the user for choosing which item to use for repairing. That menu had several identical entries (one for repairing iron with scrap metal, and one for repairing steel with scrap metal). That selection is unnecessary as both choices consume the same item. This commit detects that case and prevents the second entry from appearing. by BevapDin
🛠️ Edit volume of dive knife. by arijust
🛠️ Fix compiling without localization When compiling without localization a parameter was unused. This commit adds logic to properly void it by ifreund
🛠️ Change flags for both UPS in Aftershock. by arijust
🛠️ Bionic menu clean up (#35221) by Fris0uman
🛠️ [Fix for overlapping farm zones NPC Shuffle (Fix for overlapping farm zones NPC Shuffle #35518) * fix for overlapping farm zones
extraneous line
stop everything going in reverse](42bcb5a) by davidpwbrown
🛠️ [Make El.jackhammer charges/recipes consistent (Make El.jackhammer charges/recipes consistent #35456) * Tweak battery charges in jackhammer
Modify charges for recipes using jackhammers](f388e84) by arijust
🛠️ Merge pull request #35528 from KorGgenT/fix-stamina-reductin-while-walking mouth encumbrance doesn't drain stamina while walking by ZhilkinSerg
🛠️ Safe fuel Mode (#35205) by Fris0uman
🛠️ [update_mapgen: rotation fixes to solve the teleporting NPC issue (update_mapgen: rotation fixes to solve the teleporting NPC issue #35534) * basecamps: preserve rotation data for future upgrades
Now that basecamps can be built in places that aren't fields, the
basecamp overmap terrain id needs to include rotational data so that
update_mapgen will correctly place upgrades on fire stations and evac
shelters that are rotated.
Fixes #35430
When a tinymap is rotated during update_mapgen, the NPCs would be moved
via spawn_at_precise, which would clip their position to 0-11,0-11,
effectively teleporting them to the upper left of the reality bubble.
Rework rotate() to include a variable as to whether the rotation is
setpos() safe, and use setpos() to relocate NPCs because that doesn't
clip the position and teleport the NPCs.](a15421e) by mlangsdorf
🛠️ Merge pull request #35544 from KorGgenT/add-extra-capabilities-to-mutation-copy-from add extra capabilities to mutation copy-from by ZhilkinSerg
🛠️ [Gender-specific clothing on corpses, part two (#35558) * Gender-specific clothes
Removed spawning of several copies
Removed spawning several items from one category
Added a separate zombie children loot table
Reduced chance to spawn accessories
Reverted to previous distribution with fixing a bug with incorrect use of "collection"-"definition"](a183046) by Night-Pryanik
🛠️ Merge pull request #35566 from sketchywyvern/master Add sugar beet seed crafting recipe by ZhilkinSerg
🛠️ [Fix a few exploits allowing safe consumption of mutant meat (Fix a few exploits allowing safe consumption of mutant meat #35573) * Change cooked meat's copy-from value
Cooked meat had
"copy-from": "meat"
which meant that it had by extension
"cooks-like": "meat_cooked"
which was causing weird behavior, like an exploit where mutant meat did
not have negative effects if dehydrated before cooking.
Remove NUTRIENT_OVERRIDE from
Several methods of meat preservation were removing toxins from food.
This was because those foods were inheriting NUTRIENT_OVERRIDE, which
was unnecessary thanks to the cooks-like property.](f69236d) by DaviBones
🛠️ [Fix gravel terrain. (Fix gravel terrain. #35567) * Fix gravel terrain.
Change ter_set to t_null and str_min in gravel](11de18e) by arijust
🛠️ [Fix spells sometimes missing despite successful cast (Fix spells sometimes missing despite successful cast #35568) * Fix spells sometimes missing despite successful cast
missed_by was not initialized, leading to instances where sometimes spells would miss
🛠️ Merge pull request #35569 from arijust/chitin_armor_fix Fix chitin armor recipes. by ZhilkinSerg
🛠️ Merge pull request #35570 from BevapDin/flh Replace FILENAMES map lookup with functions: by ZhilkinSerg
🛠️ Merge pull request #35575 from jbytheway/skill_upgrade_hint Clarify skill upgrade amount at character creation by ZhilkinSerg
🛠️ Merge pull request #35576 from jbytheway/sort_vehicle_spawn_list Sort list of vehciles in debug menu vehicle spawn list by ZhilkinSerg
🛠️ [Liter literal (Liter literal #35574) * Introduce user defined literal for liters
We already had a _ml literal. Add a _liter literal. Replace all uses
of _ml which were a whole number of liters with the new literal.
This is the same number of characters, and easier to read (especially
for the really big values; we have a few places with hundreds or
thousands of liters being mentioned).
Remove the separate test files with time and energy tests. Consolidate
them into one new file units_test.cpp, and add some tests for the other
units-related stuff.](dd3d5cc) by jbytheway
🛠️ Merge pull request #35579 from LilShiningMan/LSM---Salty-Snacks salty_snacks list added by ZhilkinSerg
🛠️ Merge pull request #35580 from anothersimulacrum/bio_lighter Fix Bionic Lighter power usage by Rivet-the-Zombie
🛠️ Fix Bionic Lighter power usage The bionic lighter was taking power from the player, then restoring it when they successful lit something. This moves the code to restore the power to happen if lighting the fire failed. Also, the name for the cbm item was incorrect. by anothersimulacrum
🛠️ Add Salty Snacks List by LilShiningMan
🛠️ commit 1 by TJKing293
🛠️ Sort vehicle spawn list (from debug menu) The list of vehicles in the debug menu spawn vehicle list was in an arbitrary order, making it difficult to see what was going on. Searching was available, but browsing was difficult. Instead, sort them by translated name (using naive string sorting). by jbytheway
🛠️ Clarify skill upgrade amount at character creation On the character creation screen, when upgrading skills, it is not obvious that you get the first two levels for a single point. Expand the help string to clarify how many levels of upgrade are obtained. by jbytheway
🛠️ Rename parameter and remove unnecessary local variable by BevapDin
🛠️ Change PATH_INFO::init_user_dir to take a std::string, instead of a C-String Also: make it non-optional: there is only one place where it was called without arguments, and that code can easily call it with an empty string explicitly. by BevapDin
🛠️ Inline code of update_config_dir It is only called from one place only. by BevapDin
🛠️ Inline code of update_datadir It is only called from one place anyway. by BevapDin
🛠️ Remove the FILENAMES map. It's not used by anything anymore. by BevapDin
🛠️ Third inlining of values of FILENAMES. by BevapDin
🛠️ Second inlining of values of FILENAMES. by BevapDin
🛠️ Extract FILENAMES["memorialdir"] into a static variable by BevapDin
🛠️ Extract FILENAMES["options"] into a static variable by BevapDin
🛠️ Extract FILENAMES["keymap"] into a static variable by BevapDin
🛠️ Extract FILENAMES["autopickup"] into a static variable by BevapDin
🛠️ Extract FILENAMES["savedir"] into a static variable by BevapDin
🛠️ Extract FILENAMES["base_path"] into a static variable by BevapDin
🛠️ Extract FILENAMES["datadir"] into a static variable by BevapDin
🛠️ Extract FILENAMES["user_dir"] into a static variable by BevapDin
🛠️ Extract FILENAMES["config_dir"] into a static variable by BevapDin
🛠️ Extract FILENAMES["gfxdir"] into a static variable by BevapDin
🛠️ Extract FILENAMES["motd"] into a static variable by BevapDin
🛠️ Change find_translated_file to take the actual values instead of lookup keys So instead of doing the map lookup, the caller does it now. by BevapDin
🛠️ Add wrapper functions to set entries within FILENAMES from outside the cpp file. This also allows to make the called functions private within the cpp file. by BevapDin
🛠️ Add wrappers around calls to PATH_INFO::find_translated_file This also allows the function to be static and private within the cpp file. by BevapDin
🛠️ Inline a few entries of the FILENAMES map Instead of storing them in the map, calculate them when needed. Removes the useless compile time check for
SDL_SOUND
/TILES
: the values are always available, even when they are not used (in builds without sound/tiles). Adding the functions does not significantly increase the size of the application. by BevapDin🛠️ Hide the FILENAMES map. Access it only via functions from the header. All function names are the names of the key they look up in the
FILENAMES
map, so the information to the reader is exactly the same. by BevapDin🛠️ Change options_manager::load_tilesets_from and options_manager::load_soundpack_from to take actual paths Not just keys into the FILENAMES map. Overall behaviour is not changed, the caller of those functions now does the lookup in the
FILENAMES
map. by BevapDin🛠️ Change build_resource_list to avoid looking up FILENAMES from it. Instead the caller has to do this now. Changed the names of the parameters accordingly as they are no labels anymore. by BevapDin
🛠️ Remove reference to non-existing entry in FILENAMES: An entry with key "legacy_fontlist" is never created, the lookup for it will yield an empty string. Open an empty path will always fail, so the then-block is never run. Therefor this removes that dead code completely. by BevapDin
🛠️ Remove reference to non-existing entry in FILENAMES. An entry with key "gfx" is never set, so it will always yield an empty string. So this replaces that pointless lookup with an empty string directly. by BevapDin
🛠️ Remove unused entry in FILENAMES map. The value for key "recycledir" is never read, so it does not need to exist within the map. by BevapDin
🛠️ Remove commented out code. by BevapDin
🛠️ Modify chitin helmets by arijust
🛠️ Modify chitin gauntlets by arijust
🛠️ Modify chitin boots by arijust
🛠️ Modify chitin armguards. by arijust
🛠️ Modify chitin armor recipes. by arijust
🛠️ Update seed.json by sketchywyvern
🛠️ [XL Black Dragon Armor (#35549) * Initial XL Black Dragon armor addtions
first addition of XL size BD armor
XL size BD armor
Update black_dragon_items.json
Update black_dragon_items.json
Update black_dragon_items.json
Update black_dragon_items.json
Update data/mods/Magiclysm/items/black_dragon_items.json
Co-Authored-By: Curtis Merrill [email protected]
Co-Authored-By: Curtis Merrill [email protected]
Co-Authored-By: Curtis Merrill [email protected]
Co-Authored-By: Curtis Merrill [email protected]
Co-Authored-By: Curtis Merrill [email protected]
Co-Authored-By: Curtis Merrill [email protected]
Co-Authored-By: Curtis Merrill [email protected]
Co-Authored-By: Curtis Merrill [email protected]
Co-Authored-By: Curtis Merrill [email protected]
Co-Authored-By: Curtis Merrill [email protected]
Co-Authored-By: Curtis Merrill [email protected]
Co-Authored-By: Curtis Merrill [email protected]
Co-Authored-By: Curtis Merrill [email protected]
Co-Authored-By: Curtis Merrill [email protected]
Co-Authored-By: Curtis Merrill [email protected]
Co-Authored-By: Curtis Merrill [email protected]
Co-Authored-By: Curtis Merrill [email protected]
Co-Authored-By: Curtis Merrill [email protected]
Co-Authored-By: Curtis Merrill [email protected]](b653d6b) by araneyl
🛠️ Merge pull request #35538 from ifreund/npc-item-loc Support item_locations on NPCs by Rivet-the-Zombie
CONTRIBUTORS
Last week there were 30 contributors.
👤 akirashirosawa
👤 ZhilkinSerg
👤 Rivet-the-Zombie
👤 OrenAudeles
👤 BevapDin
👤 kevingranade
👤 ralreegorganon
👤 Fris0uman
👤 DaviBones
👤 KorGgenT
👤 I-am-Erk
👤 snipercup
👤 BrettDong
👤 Night-Pryanik
👤 Maleclypse
👤 ipcyborg
👤 curstwist
👤 arijust
👤 SavageBishop
👤 LilShiningMan
👤 jbytheway
👤 davidpwbrown
👤 John-Candlebury
👤 TJKing293
👤 ifreund
👤 mlangsdorf
👤 FuelType-Memes
👤 anothersimulacrum
👤 sketchywyvern
👤 araneyl
STARGAZERS
Last week there were 17 stagazers.
⭐ MarcSolde
⭐ mijkami
⭐ DevsparZeroGitHubUser
⭐ asamn
⭐ damien
⭐ XHDR
⭐ rhlvora
⭐ koooolllll
⭐ Jianzs
⭐ lasagnaphil
⭐ NullAleph
⭐ NghiaTranUIT
⭐ DivineDominion
⭐ felipetavares
⭐ Agelv
⭐ Margatroide
⭐ daimons
You all are the stars! 🌟
RELEASES
Last week there were 17 releases.
🚀 cdda-jenkins-b9925 Cataclysm-DDA experimental build #9925
🚀 cdda-jenkins-b9924 Cataclysm-DDA experimental build #9924
🚀 cdda-jenkins-b9923 Cataclysm-DDA experimental build #9923
🚀 cdda-jenkins-b9922 Cataclysm-DDA experimental build #9922
🚀 cdda-jenkins-b9921 Cataclysm-DDA experimental build #9921
🚀 cdda-jenkins-b9920 Cataclysm-DDA experimental build #9920
🚀 cdda-jenkins-b9919 Cataclysm-DDA experimental build #9919
🚀 cdda-jenkins-b9918 Cataclysm-DDA experimental build #9918
🚀 cdda-jenkins-b9917 Cataclysm-DDA experimental build #9917
🚀 cdda-jenkins-b9916 Cataclysm-DDA experimental build #9916
🚀 cdda-jenkins-b9915 Cataclysm-DDA experimental build #9915
🚀 cdda-jenkins-b9914 Cataclysm-DDA experimental build #9914
🚀 cdda-jenkins-b9912 Cataclysm-DDA experimental build #9912
🚀 cdda-jenkins-b9911 Cataclysm-DDA experimental build #9911
🚀 cdda-jenkins-b9910 Cataclysm-DDA experimental build #9910
🚀 cdda-jenkins-b9909 Cataclysm-DDA experimental build #9909
🚀 cdda-jenkins-b9908 Cataclysm-DDA experimental build #9908
That's all for last week, please 👀 Watch and ⭐ Star the repository CleverRaven/Cataclysm-DDA to receive next weekly updates. 😃
You can also view all Weekly Digests by clicking here.
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