NPCs pulp when asked not to #35608
Labels
<Bug>
This needs to be fixed
Mechanics: Character / Player
Character / Player mechanics
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
So, there are two issues here:
Steps To Reproduce
Edit: Confirmed on world with no mods.
Expected behavior
When I say stop I mean stop!
Versions and configuration
Dark Days Ahead [dda],
Aftershock [aftershock],
C.R.I.T Expansion Mod [crt_expansion],
Magiclysm [magiclysm],
Makeshift Items Mod [makeshift],
More Survival Tools [More_Survival_Tools],
Mythological Replicas [nw_pack],
Hydroponics [hydroponics],
Mutant NPCs [mutant_npcs],
No Rail Stations [No_Rail_Stations],
Folding Parts pack [deoxymod],
Vehicle Additions Pack [blazemod],
Tanks and Other Vehicles [Tanks],
Roadheader and other mining vehicles [Heavy miners],
Disable NPC Needs [no_npc_food],
No Fungal Monsters [No_Fungi],
Beta National Guard Camp [national_guard_camp],
More Locations [more_locations],
Fuji's More Buildings [FujiStruct]
]
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