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Terminal Settings Not Saving #35631

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Shinino opened this issue Nov 20, 2019 · 3 comments · Fixed by #35694
Closed

Terminal Settings Not Saving #35631

Shinino opened this issue Nov 20, 2019 · 3 comments · Fixed by #35694
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<Bug> This needs to be fixed Info / User Interface Game - player communication, menus, etc.

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@Shinino
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Shinino commented Nov 20, 2019

Describe the bug

The terminal settings (in Settings > Graphics) do not save. They also do not offer the option to save unless you also change something else -- but still does not save the terminal settings.

That said, resizing the window itself works, as does setting it to fullscreen and windowed borderless.

Steps To Reproduce

Steps to reproduce the behavior:
1: Start game
2: Choose Settings
3: Choose Options
4: Choose Graphics
5: Change anything on lines 9 and 10 (Terminal width and Terminal height)
6: Press escape to leave menu

Expected behavior

See a dialogue asking if I want to change settings. Once done, see settings applied in the options > graphics section. Once restarted, see changes take effect.

Versions and configuration

  • OS: Windows 10
  • Game Version: 0.D-9501-g41ef0cb
  • Graphics version: Tiles
  • Mods loaded: non-relevant, as before game actually begins.
@Night-Pryanik Night-Pryanik added <Bug> This needs to be fixed Info / User Interface Game - player communication, menus, etc. labels Nov 21, 2019
@RustyBrute
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RustyBrute commented Nov 22, 2019

Same issue on android build 9221. And the game screen shrink to a tiny box on the corner of my phone.
Edit: I changed the options.json manualy and that solved the resolution problem.

@TheRealSnowman
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TheRealSnowman commented Nov 24, 2019

Can confirm all of this so far as on build 9621 for android. I was hoping I didn't have to edit the file but I guess that's the workaround for now.

Tiny screen problem is dependent on exiting a seperately displayed menu (options, new game, world creation etc.) and going back to the title screen. Makes sense to say it's definitely using those default resolutions, but not stretching to fit the screen.

AMurkin added a commit to AMurkin/Cataclysm-DDA that referenced this issue Nov 24, 2019
game_ui::init_ui() is doing much more than redrawing.
Discard handle_redraw().
Fixes CleverRaven#35631.
@ThomasLinkin
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yeah, i found the same problem guys. we only have one dev for the whole mobile platform,so it's must be hard to dealt with

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Labels
<Bug> This needs to be fixed Info / User Interface Game - player communication, menus, etc.
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5 participants