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Advanced inv save settings #35239

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merged 11 commits into from
Mar 17, 2020

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akozhevn
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@akozhevn akozhevn commented Nov 1, 2019

Summary

SUMMARY: Infrastructure "Create separate objects for settings in advanced inventory and panes"

Purpose of change

part of advanced inventory refactoring #34502

Describe the solution

Describe alternatives you've considered

Additional context

No functional changes

@akozhevn akozhevn mentioned this pull request Nov 1, 2019
3 tasks
@ZhilkinSerg ZhilkinSerg added [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Info / User Interface Game - player communication, menus, etc. Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones labels Nov 18, 2019
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stale bot commented Dec 1, 2019

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Dec 1, 2019
@ZhilkinSerg ZhilkinSerg added 0.E Feature Freeze and removed stale Closed for lack of activity, but still valid. labels Dec 3, 2019
@ZhilkinSerg ZhilkinSerg changed the base branch from master to dev March 17, 2020 07:35
@ZhilkinSerg ZhilkinSerg merged commit be45877 into CleverRaven:dev Mar 17, 2020
@ZhilkinSerg ZhilkinSerg mentioned this pull request Mar 17, 2020
13 tasks
ZhilkinSerg pushed a commit that referenced this pull request Mar 17, 2020
ZhilkinSerg pushed a commit that referenced this pull request Mar 18, 2020
ZhilkinSerg pushed a commit that referenced this pull request Mar 29, 2020
ZhilkinSerg pushed a commit that referenced this pull request Apr 1, 2020
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[C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Info / User Interface Game - player communication, menus, etc. Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones
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2 participants