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Clean up and update park.json #35541
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"place_items": [ | ||
{ "chance": 8, "item": "dogfight", "x": 2, "y": 12 }, | ||
{ "chance": 30, "item": "trash", "x": 6, "y": 10 }, | ||
{ "chance": 10, "item": "child_items", "x": 7, "y": 18 }, | ||
{ "chance": 3, "item": "creepy", "x": 22, "y": 21 }, | ||
{ "chance": 10, "item": "trash_forest", "x": 10, "y": 23 }, | ||
{ "chance": 20, "item": "trash_forest", "x": 18, "y": 22 }, | ||
{ "chance": 500, "item": "trash_forest", "x": 18, "y": 22 }, |
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Values that large are not valid here. Valid values are in the range 1 to 100.
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Reported in #36637
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@I-am-Erk Should it be 50
(like in 50%) opposed to 500
(1 in 500)?
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Yes, that looks like an extra zero typo
Summary
SUMMARY: Infrastructure "Clean up and modernize parks.json"
Purpose of change
I wanted to add an overrun zombie killzone in a park, but the file was a mess so I had to fix that first.
Describe the solution
Removes outdated terms like f_null
Changes a lot of place_items and place_monsters to by letter designation
Reorganizes old ported maps that were sorted in alphabetical order instead of human-readable.
Adds variable terrain, eg. making random flower choices instead of placing dandelions and things all in the same place
Describe alternatives you've considered
I don't really have to do this, the maps work fine, but I can't not.
Testing
Tested, works fine. Parks aren't exactly like they were before but they're not too changed.
Additional context
Depending on how big this gets, I still might add an overrun fortification as part of this.