Successfully picking residential door lock triggers alarm #35596
Labels
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Mechanics: Character / Player
Character / Player mechanics
Describe the bug
Despite successfully picking the lock on a door on the first attempt, an alarm sounded before I even opened the door.
Steps To Reproduce
Steps to reproduce the behavior:
Expected behavior:
The grade of door that can be picked by an improvised lockpick to begin with shouldn't have the kind of security systems that can detect a successful lockpicking attempt. While it's theoretically possible to make such a system, having it on a civilian residence seems like overkill. Perhaps it could detect a FAILED lockpick attempt, but succeeding on the first try should bypass the alarm. Otherwise, what's the point? You may as well just smash the window.
Screenshots
Apologies for the external links, my workplace filter doesn't play well with github uploads.
The house in question: https://i.imgur.com/7USZNTl.png
The alarm: https://i.imgur.com/3Qhxo54.png
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Folding Parts pack [deoxymod]
]
Additional context
Add any other context about the problem here.
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