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Make El.jackhammer charges/recipes consistent #35456

Merged
merged 2 commits into from
Nov 18, 2019
Merged

Make El.jackhammer charges/recipes consistent #35456

merged 2 commits into from
Nov 18, 2019

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arijust
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@arijust arijust commented Nov 10, 2019

Summary

SUMMARY: Balance "Tweak Jackhammer charges and make construction recipes consistent."

Purpose of change

Closes #34504

Describe the solution

Raise fuel/battery cost for constructions, which needed use of jackhammer.
Tweak charge settings for electric jackhammer.

Describe alternatives you've considered

Leave it as currently is.

@curstwist curstwist added [JSON] Changes (can be) made in JSON Items: Battery / UPS Electric power management Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Game: Balance Balancing of (existing) in-game features. labels Nov 13, 2019
@ZhilkinSerg ZhilkinSerg merged commit f388e84 into CleverRaven:master Nov 18, 2019
@arijust arijust deleted the jackhammer_charges branch November 18, 2019 13:00
Davi-DeGanne added a commit to Davi-DeGanne/Cataclysm-DDA that referenced this pull request Nov 28, 2019
CleverRaven#35456 was poorly reviewed and a significant tweak to electric
jackhammers was included with no justification given.
This flew in the face of the carefully considered overhaul in CleverRaven#31192.
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Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Game: Balance Balancing of (existing) in-game features. Items: Battery / UPS Electric power management [JSON] Changes (can be) made in JSON
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Successfully merging this pull request may close these issues.

Jackhammer charge use is wildly inconsistent between 'a'ctivate and construction
3 participants