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This handles both the asymmetric handling of sounds with a vertical displacement and applies large extra attenuation for sounds crossing underground areas.](32ff619) by kevingranade
🛠️ [Replace body_part in more combat related function (#39931) * deal_damage_handle_type
Here's the Weekly Digest for CleverRaven/Cataclysm-DDA:
ISSUES
Last week 173 issues were created.
Of these, 110 issues have been closed and 63 issues are still open.
OPEN ISSUES
💚 #40086 Game Crashes upon accepting Npc mission, by LordPancitoFresco
💚 #40085 6 new Cereals and 2 new MREs, by Jerimee
💚 #40083 [Magiclysm] Black Dragon Fear Aura stunlock, by KorGgenT
💚 #40082 Add support for damage overtime and move super healing from panacea to Aftershock, by Fris0uman
💚 #40081 Adds recipes for bike and motorbike alternators., by Tamiore
💚 #40078 You can't climb down ladders if there is a friendly NPC standing underneath it., by lbnesquik
💚 #40076 Big zombies' corpses have unrealistically low density, by GGgatherer
💚 #40075 Split some traits from professions, by Rail-Runner
💚 #40072 Allow HEALING_RATE for any effect, by Fris0uman
💚 #40070 [Magiclysm] Disproportionate crafting times for demon chitin and black dragon armor., by anothersimulacrum
💚 #40065 Ferals are smart, by LaVeyanFiend
💚 #40064 [WIP] Add effect tests, by wapcaplet
💚 #40063 Replace random lab turrets with lab security, by anothersimulacrum
💚 #40062 Perform localized comparison via wstring, by jbytheway
💚 #40061 SIGABRT when NPC/player suffers damage from fire, by olanti-p
💚 #40060 Gun volume audit for .45-70, by LaVeyanFiend
💚 #40059 Ability for snippets to change item names, by LaVeyanFiend
💚 #40058 NPC's strength too low to use its starting weapon, by mon-pad
💚 #40057 Add extra forging recipes, part 2, by Rail-Runner
💚 #40056 Scan for languages, by akirashirosawa
💚 #40052 Item duplication while hauling and peeking upstairs, by cirops
💚 #40051 Bug with starting location, by DmitriyAAA
💚 #40049 Add spurge seeds, by Rail-Runner
💚 #40046 Repair of copper jewellery needs more materials than it is made of, by RedShakespeare
💚 #40045 NPCs with Langourus get movespeed bonus., by Dacendeth
💚 #40041 Enforce localized sorting 2, by jbytheway
💚 #40037 WIP [Aftershock] Afs Scraps and the places they spawn, by Maleclypse
💚 #40035 Slipping when climbing down may happen only on unstable terrain below, by Night-Pryanik
💚 #40033 Add survivor car and rv to fire tower, by Pupsi-Mupsi
💚 #40021 Add survivor car to survivor camp, by Pupsi-Mupsi
💚 #40020 Massive lag between player inputs while there's line of sight to stacked vehicles, by DillonSimeone
💚 #40013 Migrate legacy activities to the activity actor system, by ifreund
💚 #40011 Add recipe to make technomancer's toolbelt, add gold infuser and corresponding recipe, edited copper and silver infuser and their recipe, by martinrhan
💚 #40007 Smoking rack turning normal meat into mutant meat and vice versa , by Termineitor244
💚 #40000 Unloading items should not pick them up, by molkemon
💚 #39996 Crash on persuading NPC, by mattbak00
💚 #39994 Max stamina modifiers from mutations now affect stamina regen, by CodeBandit
💚 #39993 Masochist mutation tree rework, by CodeBandit
💚 #39992 Update throwing knives weight and size, by CodeBandit
💚 #39989 Add tea bags, herbal tea bags and adjust drinks recipes, by CountAlex
💚 #39985 sidebar portrait view on phone, by linonetwo
💚 #39982 Cataclysm with curses on Windows becomes unresponsive when using the credits or MOTD windows from the main menu, by luluyume
💚 #39981 Bleach and Lye share the same name in Spanish (Spain) -TRANSLATIONS-, by Termineitor244
💚 #39978 Xl underwear and accessories Part 1, by Maleclypse
💚 #39977 Game fails to spawn electric starting vehicles, by Talvan
💚 #39974 Replicate Recipes onto Hard & Soft Media, by SibilantScream
💚 #39973 Make purifying water take a reasonable amount of time, by SkuliAdams
💚 #39972 Construction menu ambiguity between "Floor" and "Roof", by SgtMustang
💚 #39970 Blind Reading Possible, by Ofthefog
💚 #39964 Rework kevlar, add slash resistant and EOD gear, by ymber
💚 #39961 [WIP] Adds recipe to modify normal batteries to be used in vehicles., by Tamiore
💚 #39957 Plane Design Document, by kingcet
💚 #39955 Line attack spells only damage the enemy at target, by martinrhan
💚 #39948 Stones and sharp stones have a higher throwing range than smaller pebbles, by RafeHaab
💚 #39947 Allow using CLANG=0 to compile with gcc, by anothersimulacrum
💚 #39940 Magic bionics, by KorGgenT
💚 #39939 Add survival machete to ninjutsu weapons, by crazykid080
💚 #39930 Crash when serializing vehicle item location after vehicle is unloaded or destroyed, by Qrox
💚 #39928 Improvised lockpicks recipe tweak, by Night-Pryanik
💚 #39925 Magiclysm Suggestion: Move magic creature spawns to later dates?, by HeartwawyHorror
💚 #39924 Long pole changes., by Brian-Otten
💚 #39918 Fix attack of the tentacle dogs, by Aloxaf
💚 #39916 Problems with short rope recipe & weights of its components. , by procrustesmethod
CLOSED ISSUES
❤️ #40084 Declutter overmap terrain definitions (2020-05-04), by ZhilkinSerg
❤️ #40080 cleanup mall part 1, by curstwist
❤️ #40079 [magiclysm] buff glowing rocks, by KorGgenT
❤️ #40077 Declutter overmap terrain definitions (2020-05-03), by ZhilkinSerg
❤️ #40074 Fix caramel ointment crafting, by Fris0uman
❤️ #40073 DPS test cleanup, by jbytheway
❤️ #40071 Declutter overmap terrain definitions (2020-05-02), by ZhilkinSerg
❤️ #40069 Consolidate waking up code, by jbytheway
❤️ #40068 Fix time_duration formatting, by jbytheway
❤️ #40067 Blazemod Mini-PR: Transfer tank treads and their dependents from blazemod to tankmod, by Soup-de-Loop
❤️ #40066 Refugee Center Spawn Crash, by Vicbrtson
❤️ #40055 Remove VIEW_OFFSET_X/Y, by Qrox
❤️ #40054 Log locale info to help debug i18n, by jbytheway
❤️ #40053 Declutter overmap terrain definitions (2020-05-01) , by ZhilkinSerg
❤️ #40050 Blazemod Mini-PR: Move all fantastical content from blazemod offsite, by Soup-de-Loop
❤️ #40048 Routine i18n updates on 1 May 2020, by BrettDong
❤️ #40047 Fix data cleanup, by ZhilkinSerg
❤️ #40044 Biodiesel in Gas Turbine Engines, by EkarusRyndren
❤️ #40043 Sweet Cataclysm:Incomplete Ointment Not Possible To Finish, by Grubleafeater
❤️ #40042 Blazemod Mini-PR: Completely remodel blazemod solar arrays, by Soup-de-Loop
❤️ #40040 Make event_source a polymorphic type, by jbytheway
❤️ #40039 Migrate ACT_OPEN_GATE to the activity actor system, by rsulli55
❤️ #40038 Increasing any skill increases strength substantially (100+), by DarkendTheMighty
❤️ #40036 m Update JSON_INFO.md, by Jerimee
❤️ #40034 make System language option work on macOS (fix getOSXSystemLang), by akirashirosawa
❤️ #40032 Getting review rights for RU translation branch of Transifex, by CountAlex
❤️ #40031 Blazemod Mini-PR: Delete blaze_override.json, by Soup-de-Loop
❤️ #40030 Blazemod Mini-PR: Change salvage from turrets in blazemod from count to prob, by Soup-de-Loop
❤️ #40029 Declutter overmap terrain definitions (2020-04-30), by ZhilkinSerg
❤️ #40028 Fix clang-tidy header guard check on Windows, by Qrox
❤️ #40027 Hide appendix from the player, by Demoragon
❤️ #40026 game: don't drench the player if the player is in a boat, by mlangsdorf
❤️ #40025 Fix a crash when npc tries to heal horse-mounted player, by Qrox
❤️ #40024 Blazemod Mini-PR: Blazemod secondary content refactor, by Soup-de-Loop
❤️ #40023 Minor uilist code clean-up, by Qrox
❤️ #40022 Various Block bugfixes, by CodeBandit
❤️ #40019 Silence potentially dangerous function check, by kevingranade
❤️ #40018 Add BLOCK_WHILE_WORN flag to Elbow Pads, by CodeBandit
❤️ #40017 Allow all shelters to have faction camps, by curstwist
❤️ #40016 Faction camps can't handle multiple locations using the same blueprint, by curstwist
❤️ #40015 FEMA camp jsonify, by Night-Pryanik
❤️ #40014 Mention deserialization function map in docs, by ifreund
❤️ #40012 Enforce localized sorting, by jbytheway
❤️ #40010 Blazemod Mini-PR: Refactor and modernise blazemod ammo, by Soup-de-Loop
❤️ #40009 HotFix: add execute permission for build-data/osx/Cataclysm.sh, by akirashirosawa
❤️ #40008 Blazemod Mini-PR: Separate blaze turrets from expanded vanilla turrets, by Soup-de-Loop
❤️ #40006 Adjust some potion names, by aoae23
❤️ #40005 Merge pull request #1 from CleverRaven/master, by aoae23
❤️ #40004 [WIP] Bugfix unload items #40000, by Pupsi-Mupsi
❤️ #40003 Blazemod Mini-PR: Separate blazemod turrets from vanilla ID's, by Soup-de-Loop
❤️ #40002 Obsolete shotcanisters, by LaVeyanFiend
❤️ #40001 Game crashes upon returning to my base, by LordPancitoFresco
❤️ #39999 Appease clang-tidy, by olanti-p
❤️ #39998 Change Cudgel's weight and size to irl usage, by CodeBandit
❤️ #39997 Fix astyle regression, by anothersimulacrum
❤️ #39995 Fix small printing error in aiming window, by olanti-p
❤️ #39991 Add stylish to bird mutation category, by sick-trigger
❤️ #39990 Foodperson profession starts weilding the bat, by Fris0uman
❤️ #39988 Black Dragon Lair fear stunlock fix, by DillonSimeone
❤️ #39987 Update throwing stamina cost, by CodeBandit
❤️ #39986 Add makeshift hand drill with quality 1, by Tairesh
❤️ #39984 Spawn searchlights in military/police roadblocks, by Night-Pryanik
❤️ #39983 Re-do volumes on Remington+Mossberg shotguns, by tenmillimaster
❤️ #39980 Blazemod Mini-PR: Remove obsolete turrets from blazemod, by Soup-de-Loop
❤️ #39979 Migrate mission, morale, and mutation UIs to ui_adaptor, by Qrox
❤️ #39976 Switches damage values for some (inferior) swords., by nemvar
❤️ #39975 Final porting of functions to points and enforcement, by jbytheway
❤️ #39971 Move osx specific data folder out of shared data folder, by ZhilkinSerg
❤️ #39969 Fix Android builds (2020-04-28), by ZhilkinSerg
❤️ #39968 Trigger traps after probability travel, by anothersimulacrum
❤️ #39967 Quantum Tunnelling into Open Space tiles does not cause falling, by Ofthefog
❤️ #39966 Reduced price of all lighters to a more reasonable value, by TartarusKelvin
❤️ #39965 Exclude "potentially dangerous function" check., by kevingranade
❤️ #39963 Fix age selection bar in chargen, by Demoragon
❤️ #39962 loop fixes #6, by anothersimulacrum
❤️ #39960 Refactor iuse_software_lightson, by AMurkin
❤️ #39959 Adds fragile melee flag to fake weapons and chainsaws, by Brian-Otten
❤️ #39958 Update basement_nested.json, by curstwist
❤️ #39956 Convert more functions to use point, by jbytheway
❤️ #39954 add flag ALLOWS_REMOTE_USE to canning pot, by Tairesh
❤️ #39953 Very frequent "std::bad_aloc" Crash, by Solusphere
❤️ #39952 Formula of spell failure not sensible, by martinrhan
❤️ #39951 Add sunrise, sunshine, sunset, and daylight tests, by wapcaplet
❤️ #39950 Barbute helm now covers eyes, by Talvan
❤️ #39949 Chain lightning CBM does electric damage instead of stab, by Dacendeth
❤️ #39946 Update item_factory.h, by DeaconAryio
❤️ #39945 Normal lighters have too much trade value., by Dacendeth
❤️ #39944 Aftershock fix 2nd floor of mortuary, by curstwist
❤️ #39943 Weird generation on 2nd floor of building, by Wolfechu
❤️ #39942 Map item processing refactoring, by Hirmuolio
❤️ #39941 Rewrite code where MSVS gives nodiscard warnings, by AMurkin
❤️ #39938 move magiclysm json files around, by KorGgenT
❤️ #39937 Cap max_duration of daze effect at 10 min, by Fris0uman
❤️ #39936 Migrate vending machine menu, martial arts info UI, and camp mission menu to ui_adaptor, by Qrox
❤️ #39935 Improve character heal_rate and heal_rate_medicine tests, by wapcaplet
❤️ #39934 Change line-color to light_red for disabled option, by Pupsi-Mupsi
❤️ #39933 Added WINDOW flag to trunk doors, by enaantd
❤️ #39932 Revamp achievement requirement tracking, by jbytheway
❤️ #39931 Replace body_part in more combat related function, by Fris0uman
❤️ #39929 Bug with starting location, by DmitriyAAA
❤️ #39927 Make anfo use fuel requirement, by Brian-Otten
❤️ #39926 Added FN F2000 rifle, by LZhangy
❤️ #39923 Allow specifying clang version in makefile again, by anothersimulacrum
❤️ #39922 Obsolete nail bomb and fragment bomb explosives., by Brian-Otten
❤️ #39921 Bug with the mod "Tanks and Other Vehicles mod" using the ID "turretframe", by TheMrBakit
❤️ #39920 Routine i18n updates on 26 Apr 2020, by BrettDong
❤️ #39919 [WIP] New trait: Throwing Addict, by CodeBandit
❤️ #39917 Fix typo in C.R.I.T's description., by perryprog
❤️ #39915 Blazemod Mini-PR: Remove obsoleted scrap weapon derived content, by Soup-de-Loop
❤️ #39914 Random error, not sure what causes it, by RafeHaab
LIKED ISSUE
👍 #39973 Make purifying water take a reasonable amount of time, by SkuliAdams
It received 👍 x6, 😄 x0, 🎉 x4 and ❤️ x2.
NOISY ISSUE
🔈 #39919 [WIP] New trait: Throwing Addict, by CodeBandit
It received 22 comments.
PULL REQUESTS
Last week, 151 pull requests were created, updated or merged.
UPDATED PULL REQUEST
Last week, 39 pull requests were updated.
💛 #40072 Allow HEALING_RATE for any effect, by Fris0uman
💛 #40063 Replace random lab turrets with lab security, by anothersimulacrum
💛 #40062 Perform localized comparison via wstring, by jbytheway
💛 #40060 Gun volume audit for .45-70, by LaVeyanFiend
💛 #40056 Scan for languages, by akirashirosawa
💛 #40049 Add spurge seeds, by Rail-Runner
💛 #40035 Slipping when climbing down may happen only on unstable terrain below, by Night-Pryanik
💛 #40033 Add survivor car and rv to fire tower, by Pupsi-Mupsi
💛 #40021 Add survivor car to survivor camp, by Pupsi-Mupsi
💛 #39994 Max stamina modifiers from mutations now affect stamina regen, by CodeBandit
💛 #39993 Masochist mutation tree rework, by CodeBandit
💛 #39992 Update throwing knives weight and size, by CodeBandit
💛 #39989 Add tea bags, herbal tea bags and adjust drinks recipes, by CountAlex
💛 #39978 Xl underwear and accessories Part 1, by Maleclypse
💛 #39973 Make purifying water take a reasonable amount of time, by SkuliAdams
💛 #39964 Rework kevlar, add slash resistant and EOD gear, by ymber
💛 #39947 Allow using CLANG=0 to compile with gcc, by anothersimulacrum
💛 #39940 Magic bionics, by KorGgenT
💛 #39939 Add survival machete to ninjutsu weapons, by crazykid080
💛 #39928 Improvised lockpicks recipe tweak, by Night-Pryanik
💛 #39924 Long pole changes., by Brian-Otten
💛 #39918 Fix attack of the tentacle dogs, by Aloxaf
💛 #39907 Ask for confirmation on eating raw meat, by RipleyTom
💛 #39903 [CR] Falling into deep water deals less damage, by int-ua
💛 #39834 Bugs/quarter corpse no organs, by ginoecb
💛 #39793 Overhaul look around panels, by ymber
💛 #39760 Eliminate "Peckish", by kevingranade
💛 #39631 [WIP] bow itemization & progression improvements, by nphyx
💛 #39622 WIP: Change generic "shot" to 12 Gauge, by carmakazi
💛 #39454 Hacking stuff prerequisite - install software, by nphyx
💛 #39447 New NPCs for the player to trade with, by Brytenwalda
💛 #39406 Nested Containers (a.k.a item pockets), by KorGgenT
💛 #39210 Clothing mod expansion, by nphyx
💛 #39097 [Aftershock] Uplifted monsters and zombies, by Maleclypse
💛 #38912 Add bullet damage type, by anothersimulacrum
💛 #38313 Cannibalism and demihumans, by Maleclypse
💛 #38084 Make compose.py's exit code 1 if an error was logged, by ifreund
💛 #37959 Extracts and Concentrates pt 6 (recipes), by NastyNate2612
💛 #36838 Add FS2000(plus STANAG mag volume update), by LaVeyanFiend
MERGED PULL REQUEST
Last week, 112 pull requests were merged.
💜 #40080 cleanup mall part 1, by curstwist
💜 #40079 [magiclysm] buff glowing rocks, by KorGgenT
💜 #40077 Declutter overmap terrain definitions (2020-05-03), by ZhilkinSerg
💜 #40074 Fix caramel ointment crafting, by Fris0uman
💜 #40073 DPS test cleanup, by jbytheway
💜 #40071 Declutter overmap terrain definitions (2020-05-02), by ZhilkinSerg
💜 #40069 Consolidate waking up code, by jbytheway
💜 #40068 Fix time_duration formatting, by jbytheway
💜 #40067 Blazemod Mini-PR: Transfer tank treads and their dependents from blazemod to tankmod, by Soup-de-Loop
💜 #40055 Remove VIEW_OFFSET_X/Y, by Qrox
💜 #40054 Log locale info to help debug i18n, by jbytheway
💜 #40053 Declutter overmap terrain definitions (2020-05-01) , by ZhilkinSerg
💜 #40050 Blazemod Mini-PR: Move all fantastical content from blazemod offsite, by Soup-de-Loop
💜 #40048 Routine i18n updates on 1 May 2020, by BrettDong
💜 #40047 Fix data cleanup, by ZhilkinSerg
💜 #40044 Biodiesel in Gas Turbine Engines, by EkarusRyndren
💜 #40042 Blazemod Mini-PR: Completely remodel blazemod solar arrays, by Soup-de-Loop
💜 #40040 Make event_source a polymorphic type, by jbytheway
💜 #40039 Migrate ACT_OPEN_GATE to the activity actor system, by rsulli55
💜 #40036 m Update JSON_INFO.md, by Jerimee
💜 #40034 make System language option work on macOS (fix getOSXSystemLang), by akirashirosawa
💜 #40031 Blazemod Mini-PR: Delete blaze_override.json, by Soup-de-Loop
💜 #40030 Blazemod Mini-PR: Change salvage from turrets in blazemod from count to prob, by Soup-de-Loop
💜 #40029 Declutter overmap terrain definitions (2020-04-30), by ZhilkinSerg
💜 #40028 Fix clang-tidy header guard check on Windows, by Qrox
💜 #40027 Hide appendix from the player, by Demoragon
💜 #40026 game: don't drench the player if the player is in a boat, by mlangsdorf
💜 #40025 Fix a crash when npc tries to heal horse-mounted player, by Qrox
💜 #40024 Blazemod Mini-PR: Blazemod secondary content refactor, by Soup-de-Loop
💜 #40022 Various Block bugfixes, by CodeBandit
💜 #40019 Silence potentially dangerous function check, by kevingranade
💜 #40017 Allow all shelters to have faction camps, by curstwist
💜 #40015 FEMA camp jsonify, by Night-Pryanik
💜 #40014 Mention deserialization function map in docs, by ifreund
💜 #40012 Enforce localized sorting, by jbytheway
💜 #40010 Blazemod Mini-PR: Refactor and modernise blazemod ammo, by Soup-de-Loop
💜 #40009 HotFix: add execute permission for build-data/osx/Cataclysm.sh, by akirashirosawa
💜 #40008 Blazemod Mini-PR: Separate blaze turrets from expanded vanilla turrets, by Soup-de-Loop
💜 #40006 Adjust some potion names, by aoae23
💜 #40003 Blazemod Mini-PR: Separate blazemod turrets from vanilla ID's, by Soup-de-Loop
💜 #40002 Obsolete shotcanisters, by LaVeyanFiend
💜 #39999 Appease clang-tidy, by olanti-p
💜 #39998 Change Cudgel's weight and size to irl usage, by CodeBandit
💜 #39997 Fix astyle regression, by anothersimulacrum
💜 #39995 Fix small printing error in aiming window, by olanti-p
💜 #39990 Foodperson profession starts weilding the bat, by Fris0uman
💜 #39987 Update throwing stamina cost, by CodeBandit
💜 #39986 Add makeshift hand drill with quality 1, by Tairesh
💜 #39984 Spawn searchlights in military/police roadblocks, by Night-Pryanik
💜 #39983 Re-do volumes on Remington+Mossberg shotguns, by tenmillimaster
💜 #39980 Blazemod Mini-PR: Remove obsolete turrets from blazemod, by Soup-de-Loop
💜 #39979 Migrate mission, morale, and mutation UIs to ui_adaptor, by Qrox
💜 #39975 Final porting of functions to points and enforcement, by jbytheway
💜 #39971 Move osx specific data folder out of shared data folder, by ZhilkinSerg
💜 #39969 Fix Android builds (2020-04-28), by ZhilkinSerg
💜 #39968 Trigger traps after probability travel, by anothersimulacrum
💜 #39966 Reduced price of all lighters to a more reasonable value, by TartarusKelvin
💜 #39963 Fix age selection bar in chargen, by Demoragon
💜 #39962 loop fixes #6, by anothersimulacrum
💜 #39960 Refactor iuse_software_lightson, by AMurkin
💜 #39959 Adds fragile melee flag to fake weapons and chainsaws, by Brian-Otten
💜 #39958 Update basement_nested.json, by curstwist
💜 #39956 Convert more functions to use point, by jbytheway
💜 #39954 add flag ALLOWS_REMOTE_USE to canning pot, by Tairesh
💜 #39951 Add sunrise, sunshine, sunset, and daylight tests, by wapcaplet
💜 #39950 Barbute helm now covers eyes, by Talvan
💜 #39949 Chain lightning CBM does electric damage instead of stab, by Dacendeth
💜 #39944 Aftershock fix 2nd floor of mortuary, by curstwist
💜 #39942 Map item processing refactoring, by Hirmuolio
💜 #39941 Rewrite code where MSVS gives nodiscard warnings, by AMurkin
💜 #39938 move magiclysm json files around, by KorGgenT
💜 #39937 Cap max_duration of daze effect at 10 min, by Fris0uman
💜 #39936 Migrate vending machine menu, martial arts info UI, and camp mission menu to ui_adaptor, by Qrox
💜 #39935 Improve character heal_rate and heal_rate_medicine tests, by wapcaplet
💜 #39934 Change line-color to light_red for disabled option, by Pupsi-Mupsi
💜 #39933 Added WINDOW flag to trunk doors, by enaantd
💜 #39932 Revamp achievement requirement tracking, by jbytheway
💜 #39931 Replace body_part in more combat related function, by Fris0uman
💜 #39927 Make anfo use fuel requirement, by Brian-Otten
💜 #39923 Allow specifying clang version in makefile again, by anothersimulacrum
💜 #39922 Obsolete nail bomb and fragment bomb explosives., by Brian-Otten
💜 #39920 Routine i18n updates on 26 Apr 2020, by BrettDong
💜 #39917 Fix typo in C.R.I.T's description., by perryprog
💜 #39915 Blazemod Mini-PR: Remove obsoleted scrap weapon derived content, by Soup-de-Loop
💜 #39911 Use only Dex to avoid grabs and use only Str to break out of grabs, by CodeBandit
💜 #39909 Tidy up pull request template, by wapcaplet
💜 #39906 basement variety 9, by curstwist
💜 #39905 Replace Makefile check for defines with checks for values, by anothersimulacrum
💜 #39902 Intelligence affects exp rates based on current int, not max int, by CodeBandit
💜 #39899 refactor Item_factory::load(islot_ammo) to islot_ammo::load, by KorGgenT
💜 #39898 Fix items having inappropriate charges in chargen, by Demoragon
💜 #39897 Use system time for holiday menu screens, by Drewscriver
💜 #39890 Change body_part to bodypart_id in deal_damage, by Fris0uman
💜 #39883 Adds recipe for tinted glass., by Tamiore
💜 #39882 Adds recipe for makeshift leather hose., by Tamiore
💜 #39876 Add farmer NPCs, by LyleSY
💜 #39875 Double Level Microlab., by John-Candlebury
💜 #39861 Adds new wood and copper pikes with recipes., by Brian-Otten
💜 #39860 Tweak surrounded scenario., by arijust
💜 #39847 Move ascii arts to their own file to avoid bloat, by Fris0uman
💜 #39838 adjust terminology for mod custodianship from 'maintainer' to 'curator', by esotericist
💜 #39822 Rot away items inside reality bubble, by Hirmuolio
💜 #39810 Monster behavior tree, by kevingranade
💜 #39799 Create variant distance function for sounds, by kevingranade
💜 #39772 Add small consumer battery rechargers, by AlexMooney
💜 #39711 Crude weapons 2020, by xanderrootslayer
💜 #39573 Fix for AFS Mastadon: Mutations, by LaVeyanFiend
💜 #37956 Extracts and Concentrates pt 5, by NastyNate2612
💜 #37946 extracts and concentrates pt4, by NastyNate2612
💜 #37942 Extracts and Concentrates pt 3, by NastyNate2612
💜 #37715 Dynamic compact aim window pt.1, by Kilvoctu
💜 #33271 [CR] Removed penalties and base cost when calculating obtain_cost() for wielded item, by Raschert0
COMMITS
Last week there were 251 commits.
🛠️ Declutter cemetery terrains by ZhilkinSerg
🛠️ Declutter commercial terrains by ZhilkinSerg
🛠️ Merge pull request #40067 from Soup-de-Loop/soupdeloop-blazemod-PR31 Blazemod Mini-PR: Transfer tank treads and their dependents from blazemod to tankmod by ZhilkinSerg
🛠️ Merge pull request #40079 from KorGgenT/magiclysm-glowing-rocks-buff [magiclysm] buff glowing rocks by ifreund
🛠️ Merge pull request #40080 from curstwist/mall-prep-work cleanup mall part 1 by ifreund
🛠️ [Migrate ACT_OPEN_GATE to the activity actor system (#40039) * Migrate ACT_OPEN_GATE to the new activity actor system
Per issue #40013 the goal is to migrate all activities from
activity_handlers.cpp to the new activity actor system
references #40013
Removed uneccessary includes from activity_actor.cpp and activity_handlers.cpp
Update src/activity_actor.cpp
Remove unnecessary setting of
act.placement
Co-authored-by: Isaac Freund [email protected]
Update parameters to open_gate_activity_actor constructor
Remove unnecessary function declaration from activity_handlers.h
Co-authored-by: Isaac Freund [email protected]](dd87a23) by rsulli55
🛠️ Merge pull request #40074 from Fris0uman/sweet_bio Fix caramel ointment crafting by ifreund
🛠️ Merge pull request #40077 from ZhilkinSerg/overmap-terrain-id-declutter-2020-05-03 Declutter overmap terrain definitions (2020-05-03) by ifreund
🛠️ Merge pull request #40071 from ZhilkinSerg/overmap-terrain-id-declutter-2020-05-02 Declutter overmap terrain definitions (2020-05-02) by ifreund
🛠️ Merge pull request #40073 from jbytheway/dps_test_cleanup DPS test cleanup by ifreund
🛠️ [magiclysm] buff glowing rocks by KorGgenT
🛠️ cleanup mall part 1 by curstwist
🛠️ Declutter evac center terrains by ZhilkinSerg
🛠️ Declutter lab terrains (partially) by ZhilkinSerg
🛠️ Declutter military terrains by ZhilkinSerg
🛠️ Declutter mansion terrains by ZhilkinSerg
🛠️ Declutter mi-go terrains by ZhilkinSerg
🛠️ Merge pull request #40069 from jbytheway/consolidate_wake_up_code Consolidate waking up code by ifreund
🛠️ Fix caramel ointment crafting by Fris0uman
🛠️ Clear martial arts style in clear_character Having a martial arts style selected can cause problems for the melee tests. Ensure that we don't have one set. by jbytheway
🛠️ Updates to dps tests - Capture more values. - Verify that weapon is wielded. - Remove some dead code. by jbytheway
🛠️ Simplify melee::clear_stats by jbytheway
🛠️ Declutter public institutional terrains by ZhilkinSerg
🛠️ Declutter private resort terrains by ZhilkinSerg
🛠️ Declutter river terrains by ZhilkinSerg
🛠️ Merge pull request #40068 from jbytheway/time_duration_formatting Fix time_duration formatting by ifreund
🛠️ Declutter robofachq terrains by ZhilkinSerg
🛠️ Declutter waste junk terrains by ZhilkinSerg
🛠️ Declutter transportation terrains by ZhilkinSerg
🛠️ Merge pull request #40044 from EkarusRyndren/BiodiesealInTheThing Biodiesel in Gas Turbine Engines by Rivet-the-Zombie
🛠️ Consolidate waking up code Almost the same code was present in avatar::wake_up and player_hardcoded_effects. Consolidate the two into one implementation. by jbytheway
🛠️ Fix time_duration formatting For time_durations in excess of 1 week, the formatting code would do the wrong thing. It tried to format two units worth of time (e.g. 1 week and 2 days) but the second unit could never be larger than hours. Now it can be anything up to seasons. by jbytheway
🛠️ transfer tank treads and their dependents from blazemod to tankmod Transfers integration of the items, recipes and vehicle parts for treads into Tankmod's files, and makes Tankmod self-sufficient. Transfers dependency from blazemod to tankmod for
Heavy Miners
obsolete mod for time being. Tankmod updated to use vanilla turrets as well to eradicate errors leftover from dependency on obsolete turretframe. by Soup-de-Loop🛠️ Merge pull request #40050 from Soup-de-Loop/soupdeloop-blazemod-PR30 Blazemod Mini-PR: Move all fantastical content from blazemod offsite by ZhilkinSerg
🛠️ Appease clang-tidy by olanti-p
🛠️ Fix regression related to aim point not snapping to nearest target when entering the UI by olanti-p
🛠️ Merge pull request #40053 from ZhilkinSerg/overmap-terrain-id-declutter-2020-05-01 Declutter overmap terrain definitions (2020-05-01) by ifreund
🛠️ Merge pull request #40047 from ZhilkinSerg/fix-data-cleanup Fix data cleanup by ifreund
🛠️ Merge pull request #40054 from jbytheway/log_locale_info Log locale info to help debug i18n by ifreund
🛠️ Merge pull request #40040 from jbytheway/polymorphic_event_source Make event_source a polymorphic type by ifreund
🛠️ Merge pull request #40055 from Qrox/remove-view-offset-xy Remove VIEW_OFFSET_X/Y by ifreund
🛠️ Don't re-confirm attack when aim-and-fire takes multiple turns by olanti-p
🛠️ Better comments by olanti-p
🛠️ Remove a duplicate check by olanti-p
🛠️ Some positioning-related fixes by olanti-p
🛠️ Merge branch 'master' into target_ui-as-class by olanti-p
🛠️ Migrate the rest of the changes from master by olanti-p
🛠️ Remove VIEW_OFFSET_X/Y by Qrox
🛠️ Log locale info to help debug i18n In each of the three places where the global locale is changed, log the results of that change to the debug log. by jbytheway
🛠️ Dynamically shrink list of controls Resolves the problem of text overlapping on small sizes and shouldn't confuse new players since '[?] show help' is always there now by olanti-p
🛠️ Apply suggestions from code review by ZhilkinSerg
🛠️ Migrate '[?] show help' from master by olanti-p
🛠️ Apply suggestions from code review by ZhilkinSerg
🛠️ Declutter residential terrains by ZhilkinSerg
🛠️ Move all fantastical content from blazemod offsite Also updated snippets and a flashy new readme to describe what has taken place for those unaware. by Soup-de-Loop
🛠️ Merge pull request #40048 from BrettDong/i18n Routine i18n updates on 1 May 2020 by ZhilkinSerg
🛠️ Routine i18n updates on 1 May 2020 by BrettDong
🛠️ Fix data cleanup - additionally reset
skill_boost
,clothing_mods
andmorale_type
data; - sorted lines alphabetically; - removed redundant comments. by ZhilkinSerg🛠️ Merge pull request #40042 from Soup-de-Loop/soupdeloop-blazemod-PR29 Blazemod Mini-PR: Completely remodel blazemod solar arrays by ZhilkinSerg
🛠️ Merge pull request #39966 from TartarusKelvin/Lighter-Rebalance Reduced price of all lighters to a more reasonable value by Rivet-the-Zombie
🛠️ Update combustion.json SUMMARY: None by EkarusRyndren
🛠️ Completely remodel blazemod solar arrays They will now be just slightly less efficient than 3 panels, be made using 3 of the corresponding type, and are single-tile-single-part vehicles that require a jumper cable or similar to draw power from. They can be folded, meaning you can deploy them near a stationary vehicle to help provide slightly more efficient power. They cannot be installed onto an existing vehicle, nor expanded from the base part. Recipes adjusted to make them more sensible. by Soup-de-Loop
🛠️ Make event_source a polymorphic type Every function in event_source was an if statement for the two different possibilities. This is a code smell that suggests we ought to be using two derived classes and dynamic dispatch instead. So, do that. No change to functionality intended. by jbytheway
🛠️ Merge commit 'd1c39eb0d81c202e7a7b69d57988d2c2d9242fa5' into target_ui-as-class by olanti-p
🛠️ Merge pull request #40012 from jbytheway/enforce_localized_sorting Enforce localized sorting by ifreund
🛠️ Merge pull request #40029 from ZhilkinSerg/overmap-terrain-id-declutter Declutter overmap terrain definitions (2020-04-30) by ifreund
🛠️ [CR] Removed penalties and base cost when calculating obtain_cost() for wielded item (#33271) by Raschert0
🛠️ Merge pull request #40034 from akirashirosawa/akirashirosawa-fix-getOSXSystemLang make System language option work on macOS (fix getOSXSystemLang) by ZhilkinSerg
🛠️ Add farmer NPCs (#39876) by LyleSY
🛠️ Merge pull request #39983 from tenmillimaster/shotgun-vol-recalcs Re-do volumes on Remington+Mossberg shotguns by ZhilkinSerg
🛠️ Merge pull request #40025 from Qrox/fix-40001 Fix a crash when npc tries to heal horse-mounted player by ZhilkinSerg
🛠️ Merge pull request #40026 from mlangsdorf/vehicle_drench_fix game: don't drench the player if the player is in a boat by ZhilkinSerg
🛠️ Various Block bugfixes (#40022) by CodeBandit
🛠️ Hide appendix from the player (#40027) by Demoragon
🛠️ Update throwing stamina cost (#39987) by CodeBandit
🛠️ Merge pull request #40028 from Qrox/fix-header-guard-check Fix clang-tidy header guard check on Windows by ZhilkinSerg
🛠️ Merge pull request #40031 from Soup-de-Loop/soupdeloop-blazemod-PR28 Blazemod Mini-PR: Delete blaze_override.json by ZhilkinSerg
🛠️ Merge pull request #40030 from Soup-de-Loop/soupdeloop-blazemod-PR27 Blazemod Mini-PR: Change salvage from turrets in blazemod from count to prob by ZhilkinSerg
🛠️ m Update JSON_INFO.md (#40036) by Jerimee
🛠️ replace new[]-delete[] by vector Co-authored-by: John Bytheway [email protected] by akirashirosawa
🛠️ add CFStringGetCString to getOSXSystemLang The functions that end with “Ptr” either return the desired pointer quickly, in constant time, or they return NULL. If the latter is the case, you should use CFStringGetCString. https://developer.apple.com/library/archive/documentation/CoreFoundation/Conceptual/CFStrings/Articles/AccessingContents.html by akirashirosawa
🛠️ [[magiclysm] Adjust some potion names (#40006) * Adjust some potion names
Korg's request](dcc42a9) by aoae23
🛠️ Delete blaze_override.json Removes archaic overrides that are no longer necessary from blazemod. by Soup-de-Loop
🛠️ Fix a crash when npc tries to heal horse-mounted player. by Qrox
🛠️ Change salvage from turrets in blazemod from count to prob Probably doesn't matter too much but changing the drop entry from
"count": [ 0, 1 ]
to"prob": 50
seems to make more sense until I can audit and calculate what salvage should and would actually drop. by Soup-de-Loop🛠️ Declutter recreational terrains by ZhilkinSerg
🛠️ Also replace windows path separator along with the unix one in header guard check by Qrox
🛠️ Reorder and remove some uilist member fields and functions by Qrox
🛠️ Declutter ranch camp terrains by ZhilkinSerg
🛠️ Initial implementation of localized sort check The intention is to detect cases where a simple string comparison is being performed, but a localized comparison would be more appropriate. by jbytheway
🛠️ Localize a bunch of string comparisons by jbytheway
🛠️ Make gun_type_type, key_t hashable and not ordered It makes more sense to use an unordered_set for these objects, and it has the added advantage that it avoids a string comparison. by jbytheway
🛠️ game: don't drench the player if the player is in a boat In game::place_player(), add a check for the player being in a vehicle that can float before calling drench(). by mlangsdorf
🛠️ FEMA camp jsonify (#40015) by Night-Pryanik
🛠️ Allow all shelters to have faction camps (#40017) by curstwist
🛠️ [Blazemod Mini-PR: Blazemod secondary content refactor (#40024) * Blazemod secondary content refactor
Changes all blob/diamond/vortex ID conventions to be modernised completely across the board and fixes associated issues with previous refactoring of this content. Prelude to separation of this content from the main mod, now that it's modern enough to load without error.](fd5ba95) by Soup-de-Loop
🛠️ Foodperson profession starts weilding the bat (#39990) by Fris0uman
🛠️ Add NOLINT(cata-xy) back to uilist by Qrox
🛠️ Merge pull request #39998 from CodeBandit/Cudgel Change Cudgel's weight and size to irl usage by Rivet-the-Zombie
🛠️ Call uilist_callback::select when actually changing the selection by Qrox
🛠️ Use uilist_callback::refresh instead of uilist_callback::select for additional drawing by Qrox
🛠️ Remove uilist::refresh by Qrox
🛠️ Remove uilist::redraw by Qrox
🛠️ Remove ui_container by Qrox
🛠️ Mention deserialization function map in docs by ifreund
🛠️ Silence potentially dangerous function check (#40019) by kevingranade
🛠️ Merge pull request #39995 from olanti-p/fix-range-display Fix small printing error in aiming window by ifreund
🛠️ Use system time for holiday menu screens (#39897) by Drewscriver
🛠️ Blazemod Mini-PR: Refactor and modernise blazemod ammo (#40010) by Soup-de-Loop
🛠️ Merge pull request #40009 from akirashirosawa/osx-chmod-hotfix HotFix: add execute permission for build-data/osx/Cataclysm.sh by ZhilkinSerg
🛠️ Update from feedback by CodeBandit
🛠️ add execute permission for build-data/osx/Cataclysm.sh by akirashirosawa
🛠️ Disallow SDL orientation changes by ZhilkinSerg
🛠️ Merge pull request #40008 from Soup-de-Loop/soupdeloop-blazemod-PR24 Blazemod Mini-PR: Separate blaze turrets from expanded vanilla turrets by ZhilkinSerg
🛠️ Merge pull request #39951 from wapcaplet/cloudy-moon Add sunrise, sunshine, sunset, and daylight tests by ifreund
🛠️ Separate blaze turrets from expanded vanilla turrets Simply separates out the few non-special blaze turrets out from the extended-vanilla turret file, which will be renamed in another PR for posterity. by Soup-de-Loop
🛠️ Merge pull request #39986 from Tairesh/add_makeshift_hand_drill Add makeshift hand drill with quality 1 by Rivet-the-Zombie
🛠️ Merge pull request #39772 from AlexMooney/wireless_charger Add small consumer battery rechargers by ifreund
🛠️ Merge pull request #40003 from Soup-de-Loop/soupdeloop-blazemod-PR23 Blazemod Mini-PR: Separate blazemod turrets from vanilla ID's by ZhilkinSerg
🛠️ Fix astyle for 3.0.1 by ZhilkinSerg
🛠️ Merge pull request #39975 from jbytheway/xy_api_check Final porting of functions to points and enforcement by ifreund
🛠️ Add new is_day function with tests; final cleanup by wapcaplet
🛠️ Make is_night, is_dawn, is_dusk include endpoints by wapcaplet
🛠️ Expand the sunlight test, clean things up by wapcaplet
🛠️ Rename is_(sunrise|sunset)_now to is_dawn|is_dusk by wapcaplet
🛠️ Add solstices and equinoxes by wapcaplet
🛠️ Add sun tests and many TODOs This commit adds a rough sketch of tests on the sun, all passing, along with many TODOs for things I want to refactor. by wapcaplet
🛠️ Obsolete shotcanister ammo & recipes (#40002) by LaVeyanFiend
🛠️ Move osx specific data folder out of shared data folder by ZhilkinSerg
🛠️ Make the pull request template easier to use This commit changes the Github pull request template to: - Remove superfluous Markdown formatting in comment blocks - Move URLs to separate lines to facilitate copy/paste - Clean up the Summary instructions and try to explain better - Simplify the Purpose section with less emphasis on issue links - Describe alternatives in alternative ways by wapcaplet
🛠️ [Appease clang-tidy (#39999) * Appease clang-tidy
🛠️ Separate blazemod turrets from vanilla ID's The biggest change yet to finally free blazemod from bad code choices, this change will undo the bad choice of overwriting item ID's with vehiclepart ID's, by giving them their own unique ID's, and brings the names into line with vanilla. by Soup-de-Loop
🛠️ Merge pull request #39997 from anothersimulacrum/astyle Fix astyle regression by ZhilkinSerg
🛠️ Cudgel update by CodeBandit
🛠️ Fix astyle regression by anothersimulacrum
🛠️ Fix condition & remove duplicate code by olanti-p
🛠️ refactor Item_factory::load(islot_ammo) to islot_ammo::load (#39899) by KorGgenT
🛠️ Merge pull request #39927 from Brian-Otten/ANFO-fuel Make anfo use fuel requirement by ZhilkinSerg
🛠️ Fix for AFS Mastadon: Mutations (#39573) by LaVeyanFiend
🛠️ [Create variant distance function for sounds (Create variant distance function for sounds #39799) * Create variant distance function for sounds
This handles both the asymmetric handling of sounds with a vertical displacement and applies large extra attenuation for sounds crossing underground areas.](32ff619) by kevingranade
🛠️ [Replace body_part in more combat related function (#39931) * deal_damage_handle_type
on_hit
get_env_protection
get_armor_bash
get_armor_cut
get_armor_bash_base
get_armor_cut_base
get_armor_type
get_armor_acid
astyle](cf96ad4) by ZhilkinSerg
🛠️ Move ascii arts to their own file to avoid bloat (#39847) by Fris0uman
🛠️ Merge pull request #39937 from Fris0uman/daze Cap max_duration of daze effect at 10 min by ZhilkinSerg
🛠️ Merge pull request #39958 from curstwist/basement-nest-fixes Update basement_nested.json by ZhilkinSerg
🛠️ [Spawn searchlights in military/police roadblocks (Spawn searchlights in military/police roadblocks #39984) * Added searchlight and plutonium generator to military/police roadblocks map extra
Also fixed small error at mapgen (it checked for east road twice instead of once for east and once for west).
Simplified code
Sorting
Corpses spawn last
Remove empty line](983cc7f) by Night-Pryanik
🛠️ [Migrate mission, morale, and mutation UIs to ui_adaptor (Migrate mission, morale, and mutation UIs to ui_adaptor #39979) * Migrate mission UI to ui_adaptor
Migrate morale window to ui_adaptor
Migrate mutation ui to ui_adaptor
Fix clang-tidy warning](338c4ca) by Qrox
🛠️ Increase battery charger frequency It'd be in every home with a rechargeable battery and every desk that someone uses electronics at. by AlexMooney
🛠️ Merge pull request #39980 from Soup-de-Loop/soupdeloop-blazemod-PR22 Blazemod Mini-PR: Remove obsolete turrets from blazemod by ZhilkinSerg
🛠️ Remove unnecessary suppression by jbytheway
🛠️ Convert is_valid_terrain helper to use point by jbytheway
🛠️ Port implementations by jbytheway
🛠️ Port callers by jbytheway
🛠️ Suppress a warning for quadrant_from_x_y Don't want to port this one to use a point. by jbytheway
🛠️ Add some point overloads by jbytheway
🛠️ Convert savegame migration code to use points by jbytheway
🛠️ Convert is_opaque helper to use point by jbytheway
🛠️ Convert get_blended_feature helper to use point by jbytheway
🛠️ Remove some unused mapgen functions by jbytheway
🛠️ Convert spawn_turret helper to use point by jbytheway
🛠️ Convert members of sokoban_game::cUndo to point by jbytheway
🛠️ Convert members of minesweeper_game to points by jbytheway
🛠️ Test cata-xy on a member function by jbytheway
🛠️ Don't suggest changing methods of point classes by jbytheway
🛠️ Use new NameConvention in XYCheck This should catch more cases where names match. by jbytheway
🛠️ Expand cata-xy check to look for parameters Want to find functions with parameters that ought to be combined into a point or tripoint. by jbytheway
🛠️ fix json style by Tairesh
🛠️ add makeshift drill and recipe by Tairesh
🛠️ Further reduce prices on lighter by TartarusKelvin
🛠️ volume recalcs by tenmillimaster
🛠️ Remove obsolete turrets from blazemod Removes turrets from blazemod based on guns that have since been obsoleted, and also removes obsolete string and ID chatter since the next PR will kill savegame compatibility again. by Soup-de-Loop
🛠️ Merge pull request #39950 from Talvan/barbute-helm-covers-eyes-and-mouth Barbute helm now covers eyes by Rivet-the-Zombie
🛠️ Add recipe for battery_charger by AlexMooney
🛠️ [Dynamic compact aim window pt.1 (Dynamic compact aim window pt.1 #37715) * dynamic aim window
Make aim window dynamically shrink in size whenever sidebar is set to compact
fix astyle regressions
use right_print
Right align text using right_print instead of janky solution
Add conditionals to exclude Numbers indicator style, to work on later. Also fix minor bugs.
Right align "moves to fire" text and remove hotkeys display
fix translation markers
fix translation markers and clean up some code
Minor refactor of aim strings, change "moves to fire" to "moves", detect length of "symbols" line and wrap if necessary
revise text wrapping
commit suggestions
use correct types
Fix conflicts
Fix conflicts by adapting code into new existing code
astyle
trim includes
remove the unnecessary includes that I accidentally added during fixing conflicts](5926e6e) by Kilvoctu
🛠️ Merge pull request #39898 from Demoragon/fix-charges Fix items having inappropriate charges in chargen by ifreund
🛠️ Merge pull request #39932 from jbytheway/stop_requirements_tracking Revamp achievement requirement tracking by ifreund
🛠️ Merge pull request #39963 from Demoragon/fix-age-selection-bar Fix age selection bar in chargen by ifreund
🛠️ Fix Android builds by ZhilkinSerg
🛠️ bio lightning does electric instead of stab (#39949) by Dacendeth
🛠️ Trigger traps after probability travel by anothersimulacrum
🛠️ Obsolete obsolete explosives. by Brian-Otten
🛠️ Reduced price of all lighters to a more reasonable value by TartarusKelvin
🛠️ Adds fragile melee flag to fake weapons and chainsaws (#39959) by Brian-Otten
🛠️ loop fixes by anothersimulacrum
🛠️ Crude weapons 2020 (#39711) by xanderrootslayer
🛠️ add flag ALLOWS_REMOTE_USE to canning pot by Tairesh
🛠️ Merge pull request #39956 from jbytheway/point_apis_20200427 Convert more functions to use point by kevingranade
🛠️ Refactor iuse_software_lightson Use points instead of int pairs, point arithmetics. Several helper methods added. by AMurkin
🛠️ fix age selection bar by Demoragon
🛠️ Update basement_nested.json by curstwist
🛠️ Try to fix Android build by jbytheway
🛠️ remove mouth coverage by Talvan
🛠️ Revamp achievement requirement tracking Fixes #39879. We now stop tracking requirement values when the achievement is completed or fails. Moreover, fixes a bug where a completed achievement could be un-completed by further changes to the underlying statistics. by jbytheway
🛠️ Port function implementations by jbytheway
🛠️ Port function callers by jbytheway
🛠️ Add point overloads for some functions by jbytheway
🛠️ [Rewrite code where MSVS gives nodiscard warnings (#39941) * Rewrite code where MSVS gives nodiscard warnings
Co-Authored-By: Isaac Freund [email protected]
Co-authored-by: Isaac Freund [email protected]](7a0d2aa) by AMurkin
🛠️ astyle by Fris0uman
🛠️ get_armor_acid by Fris0uman
🛠️ get_armor_type by Fris0uman
🛠️ get_armor_cut_base by Fris0uman
🛠️ get_armor_bash_base by Fris0uman
🛠️ get_armor_cut by Fris0uman
🛠️ get_armor_bash by Fris0uman
🛠️ get_env_protection by Fris0uman
🛠️ on_hit by Fris0uman
🛠️ deal_damage_handle_type by Fris0uman
🛠️ Merge pull request #39944 from curstwist/Aftershock-fix Aftershock fix 2nd floor of mortuary by ZhilkinSerg
🛠️ [Monster behavior tree (#39810) * Initial integration of behavior tree into monster AI.
Extract character oracle to its own module](342d2e7) by kevingranade
🛠️ Merge pull request #39938 from KorGgenT/magiclysm-file-changes move magiclysm json files around by ZhilkinSerg
🛠️ Merge pull request #39933 from enaantd/fix-trunk-windows Added WINDOW flag to trunk doors by Rivet-the-Zombie
🛠️ Merge pull request #39860 from arijust/scenario_surrounded Tweak surrounded scenario. by ralreegorganon
🛠️ Make battery charger look like a cable by AlexMooney
🛠️ Adds recipe for makeshift leather hose. (#39882) by Tamiore
🛠️ Barbute helm now covers eyes and mouth by Talvan
🛠️ Extracts and Concentrates pt 5 (#37956) adds shatter, wax, distillate, distillate cartridges, and a whole bunch of steps in between that i dont suggest u ingest or consume by NastyNate2612
🛠️ spacey by kevingranade
🛠️ extracts and concentrates pt4 (#37946) adds small vacuum oven and all associated states by NastyNate2612
🛠️ Extracts and Concentrates pt 3 (#37942) adds textbook extraction, small and large closed loop extractor on/off, and a crude oil extractor. by NastyNate2612
🛠️ Merge pull request #39936 from Qrox/migrate-ui-10 Migrate vending machine menu, martial arts info UI, and camp mission menu to ui_adaptor by ifreund
🛠️ [Map item processing refactoring (Map item processing refactoring #39942) * remove processor
remove map_process_func
remove signal and gridz
unused boolean in process_items
removed process_items
removed process_active_items instead of process_items
made process_items public
astyle
activate is always false here
remove process_item
astyle](ea7d0d3) by Hirmuolio
🛠️ [Change body_part to bodypart_id in deal_damage (Change body_part to bodypart_id in deal_damage #39890) * Change body_part to bodypart_id in deal_damage
missing bp_token](dced805) by Fris0uman
🛠️ [Change line-color to light_red for disabled option (Change line-color to light_red for disabled option #39934) * Change LineColor to light_red for disabled option
Add option off and fix for translations](2588a0b) by Pupsi-Mupsi
🛠️ Merge pull request #39935 from wapcaplet/heal-with-meds Improve character heal_rate and heal_rate_medicine tests by ifreund
🛠️ Update millyficent_lab.json by curstwist
🛠️ move magiclysm json files around by KorGgenT
🛠️ Cap max_duration of daze effect at 10 min by Fris0uman
🛠️ Migrate talk_function::display_and_choose_opts to ui_adaptor by Qrox
🛠️ Migrate martial arts info to ui_adaptor by Qrox
🛠️ Migrate vending menu to ui_adaptor by Qrox
🛠️ Improve character heal_rate tests Describe plainly how healing works, in terms of the Character functions that calculate healing rate per turn, and enforce the current behavior with simple test cases. The
healing_rate
andhealing_rate_medicine
functions have the following behavior, as tested: Baseline healing is 8.64 HP per day while sleeping, 0 while awake. This base rate comes fromdata/json/game_balance.json : PLAYER_HEALING_RATE
. Traits like "Poor healer", "Regeneration", and "Rapid Metabolism" affect healing rate, with different multipliers for awake and asleep rates. Hidden health stat[-200, +200]
influences healing rate, with +200 doubling healing, and -200 giving no healing at all, even while asleep. Bandages and/or disinfectant each add 1-3 HP/day to healing rate while awake, doubled to 2-6 HP/day while sleeping. The head gets less benefit while the torso gets the most benefit from these treatments; the limbs all get the same moderate benefit. When bandages and disinfectant are used together, not only do their effects combine, they are again doubled, giving +4-12 HP/day while awake (head 4, limbs 8, torso 12), and +8-24 HP/day while asleep. Changes in this commit: - Add top-level documentation and coverage notes - Use constants for hp_per_day, tolerance, and effects - Include descriptions for all trait/mutation healing factors - Add heal_rate_medicine tests for bandages and/or disinfectant by wapcaplet🛠️ Added WINDOW flag to trunk doors by enaantd
🛠️ Change definitions for starting locations Police station and Fire station. by arijust
🛠️ basement variety 9 (#39906) by curstwist
🛠️ Double Level Microlab. (#39875) by John-Candlebury
🛠️ Merge pull request #39917 from perryprog/patch-1 Fix typo in C.R.I.T's description. by ZhilkinSerg
🛠️ Merge pull request #39923 from anothersimulacrum/make-fix Allow specifying clang version in makefile again by ZhilkinSerg
🛠️ Make anfo use fuel requirement by Brian-Otten
🛠️ remove obsoleted scrap weapon derived content pneumatic weapons and other scrap weapons including rebar and rail rifles no longer exist in mainline, so any blazemod gun or turret that has a recipe involving them are rescinded until later re-implementation by Soup-de-Loop
🛠️ Intelligence affects exp rates based on current int, not max int (#39902) * change int effect from base to current by CodeBandit
🛠️ Merge pull request #39920 from BrettDong/i18n Routine i18n updates on 26 Apr 2020 by Rivet-the-Zombie
🛠️ Adds recipe for tinted glass. Not auto-learned. Same difficulty as most entry-level glass blowing. Resolves the bottleneck of being unable to reach glare protection 2 by crafting from scrap. Based on "amber-colored glass", that most source seems to agree is colored with iron, sulfur and carbon. by Tamiore
🛠️ [Use only Dex to avoid grabs and use only Str to break out of grabs (Use only Dex to avoid grabs and use only Str to break out of grabs #39911) * Remove strength from avoiding grabs
Grab breaks rely on Str
Fix wording for grabby zombies](6381b01) by CodeBandit
🛠️ Allow specifying clang version in makefile This reverts the CLANG specific checks added in 9eb2ff504ac25dc9d7f95ebc59660fd1ec289174, because they would break if a specific CLANG version was specified instead of a generic one. I hope to be able to make it so that you don't use CLANG even if your make command has CLANG=0, but as these changes are they break things, so I'll revert them and work on that later. by anothersimulacrum
🛠️ Routine i18n updates on 26 Apr 2020 by BrettDong
🛠️ Replace Makefile check for defines with values (#39905) It was confusing that setting something like LTO to 0, instead of 1
would behave the same as setting it to 1.
To address this, change Makefile checks for variables that will only
have values of either 1 or 0 from checking if they're defined to
checking if they equal 1. by anothersimulacrum
🛠️ Rot away items inside reality bubble (#39822) by Hirmuolio
🛠️ Adds new wood and copper pikes with recipes. (#39861) by Brian-Otten
🛠️ adjust terminology for mod custodianship from 'maintainer' to 'curator' (#39838) by esotericist
🛠️ Fix typo in C.R.I.T's description. by perryprog
🛠️ Misc json cleanups by kevingranade
🛠️ extracts and concentrates pt3 adds filter paper qualitative and quantitative, tool qualities, vac pump on/off, recovery pump, butane tank by NastyNate2612
CONTRIBUTORS
Last week there were 47 contributors.
👤 ZhilkinSerg
👤 ifreund
👤 rsulli55
👤 KorGgenT
👤 curstwist
👤 Fris0uman
👤 jbytheway
👤 Rivet-the-Zombie
👤 Soup-de-Loop
👤 olanti-p
👤 Qrox
👤 BrettDong
👤 EkarusRyndren
👤 Raschert0
👤 LyleSY
👤 CodeBandit
👤 Demoragon
👤 Jerimee
👤 akirashirosawa
👤 aoae23
👤 mlangsdorf
👤 Night-Pryanik
👤 kevingranade
👤 Drewscriver
👤 wapcaplet
👤 LaVeyanFiend
👤 anothersimulacrum
👤 AlexMooney
👤 Tairesh
👤 TartarusKelvin
👤 tenmillimaster
👤 Kilvoctu
👤 Dacendeth
👤 Brian-Otten
👤 xanderrootslayer
👤 AMurkin
👤 Talvan
👤 ralreegorganon
👤 Tamiore
👤 NastyNate2612
👤 Hirmuolio
👤 Pupsi-Mupsi
👤 enaantd
👤 arijust
👤 John-Candlebury
👤 esotericist
👤 perryprog
STARGAZERS
Last week there were 23 stagazers.
⭐ kingcet
⭐ Passw
⭐ countree103103
⭐ Mili-NT
⭐ UltraGamerine
⭐ Leslov
⭐ fj2250109
⭐ godofdream
⭐ ChosenOne2241
⭐ nickw409
⭐ desenhi
⭐ waveyl
⭐ dungeoneer64
⭐ GoldenTDW
⭐ trnapster
⭐ DanielWare
⭐ wubiwoniu
⭐ PettyOfficer
⭐ reatang
⭐ izac112
⭐ Glasket
⭐ A3Digital
⭐ LordPancitoFresco
You all are the stars! 🌟
RELEASES
Last week there were 32 releases.
🚀 cdda-jenkins-b10612 Cataclysm-DDA experimental build #10612
🚀 cdda-jenkins-b10611 Cataclysm-DDA experimental build #10611
🚀 cdda-jenkins-b10610 Cataclysm-DDA experimental build #10610
🚀 cdda-jenkins-b10609 Cataclysm-DDA experimental build #10609
🚀 cdda-jenkins-b10608 Cataclysm-DDA experimental build #10608
🚀 cdda-jenkins-b10607 Cataclysm-DDA experimental build #10607
🚀 cdda-jenkins-b10606 Cataclysm-DDA experimental build #10606
🚀 cdda-jenkins-b10605 Cataclysm-DDA experimental build #10605
🚀 cdda-jenkins-b10604 Cataclysm-DDA experimental build #10604
🚀 cdda-jenkins-b10603 Cataclysm-DDA experimental build #10603
🚀 cdda-jenkins-b10602 Cataclysm-DDA experimental build #10602
🚀 cdda-jenkins-b10601 Cataclysm-DDA experimental build #10601
🚀 cdda-jenkins-b10600 Cataclysm-DDA experimental build #10600
🚀 cdda-jenkins-b10599 Cataclysm-DDA experimental build #10599
🚀 cdda-jenkins-b10598 Cataclysm-DDA experimental build #10598
🚀 cdda-jenkins-b10597 Cataclysm-DDA experimental build #10597
🚀 cdda-jenkins-b10596 Cataclysm-DDA experimental build #10596
🚀 cdda-jenkins-b10595 Cataclysm-DDA experimental build #10595
🚀 cdda-jenkins-b10594 Cataclysm-DDA experimental build #10594
🚀 cdda-jenkins-b10593 Cataclysm-DDA experimental build #10593
🚀 cdda-jenkins-b10592 Cataclysm-DDA experimental build #10592
🚀 cdda-jenkins-b10591 Cataclysm-DDA experimental build #10591
🚀 cdda-jenkins-b10590 Cataclysm-DDA experimental build #10590
🚀 cdda-jenkins-b10589 Cataclysm-DDA experimental build #10589
🚀 cdda-jenkins-b10588 Cataclysm-DDA experimental build #10588
🚀 cdda-jenkins-b10587 Cataclysm-DDA experimental build #10587
🚀 cdda-jenkins-b10586 Cataclysm-DDA experimental build #10586
🚀 cdda-jenkins-b10585 Cataclysm-DDA experimental build #10585
🚀 cdda-jenkins-b10584 Cataclysm-DDA experimental build #10584
🚀 cdda-jenkins-b10583 Cataclysm-DDA experimental build #10583
🚀 cdda-jenkins-b10582 Cataclysm-DDA experimental build #10582
🚀 cdda-jenkins-b10581 Cataclysm-DDA experimental build #10581
That's all for last week, please 👀 Watch and ⭐ Star the repository CleverRaven/Cataclysm-DDA to receive next weekly updates. 😃
You can also view all Weekly Digests by clicking here.
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