Intelligence affects exp rates based on current int, not max int #39902
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Summary
SUMMARY: Bugfixes "Use current int instead of max int for exp calculations"
Purpose of change
Leverage get_int() instead of get_int_base() so the player's current int is used instead of maximum int for experience calculation. If the player currently has 0 int due to debuffs, they shouldn't be retaining information as well as if they had 8 int (assuming that's their max base int).
Describe the solution
Change get_int_base() to get_int()