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[CR] Falling into deep water deals less damage #39903
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Falling from a big height in the water almost equals falling on the concrete floor, especially if one is falling flat. |
A compromise would be a linear scaling of damage taken based on your swimming skill. Consider it diving where 0 skill is belly flopping (full damage), and 10 skill is Olympic athlete (0 damage) |
Well, yes. I just didn't think falling more than 2 z-levels into deep water is achievable in the current state of the game. But I agree that it has to be taken into account.
https://en.wikipedia.org/wiki/High_diving Other links: https://www.physicsforums.com/threads/maximum-free-fall-dive-into-water.119781/ |
With 4.3 as average level height it's theoretically possible to fall from 86 meters height, where body reaches speed of almost 150 km/h, well above safe level even for most experienced divers. According to wiki, even at 75m height of Golden Gate bridge initial impact survival rate is only at about 5%: https://en.wikipedia.org/wiki/Suicides_at_the_Golden_Gate_Bridge I'm having trouble finding statistics for minimum height at which injuries were recorded. Found code that might help: ICD-10-CM W16.112A: |
Fixed error that existed in the first version, replaced simple scaling with formula that accounts for swimming skill level. Not ideal, but results look somewhat reasonable. Any comments? EDIT: |
Co-Authored-By: Anton Burmistrov <[email protected]>
Summary
SUMMARY: Balance "Falling into deep water deals much less damage"
Purpose of change
Falling into deep water should not be as damaging as falling into shallow water.
Describe the solution
Taking into account if landing tile is deep water and character swimming skill.
Testing
Falling from 1 through 5, 10 and 20 levels with 0, 10 and 20 swimming skill.