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Move all fantastical content from blazemod offsite
Also updated snippets and a flashy new readme to describe what has taken place for those unaware.
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Welcome to the new and improved blazemod, now with 90% less content. Over time this will be reversed as I expand on the scope of the base content | ||
and restore some things that have been removed, but over a longer time scale without constantly having to break saves when an oversight has to be | ||
fixed. | ||
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Where did most of the content of blazemod go, you might be wondering? Despite having gotten the quality of the code to a modern state, most of the | ||
content is actually quite out of place when compared to each other, and each part including the basic essentials of blazemod deserve to be worked on | ||
separately and properly implemented into the game rather than being kept in an uneasy limbo or left to be deleted. | ||
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If you want to keep playing with the content on a save that was compatible up until about the data 01/05/2020 (DD/MM/YY), you may download the | ||
modernised versions of these mods from the following: | ||
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Legacy weapons: https://github.com/Soup-de-Loop/CDDA-blaze-legacy-weapons | ||
Blob stuff: https://github.com/Soup-de-Loop/CDDA-blob-vehicles | ||
Diamond & Vortex: https://github.com/Soup-de-Loop/CCDA-high-science-vehicles | ||
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If your save is older than 0.E, I recommend that you keep your older version of blazemod backed up and put it back into the game files each time | ||
you update. I will be changing the internal ID of the new blazemod so that it's possible to overlap and ignore the new content if you choose not to | ||
use it in lieu of the legacy stuff. I will be writing up a large migration list that should make it possible to update from any of the pre-0.E | ||
versions of blazemod to the newest, that can be applied once to carry an old save over without segfaults caused by blazemod. Additional instructions | ||
will be included once it is made. | ||
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Please note, however that I will also be working on re-introducing each of these parts of blazemod as separate mods unto themselves, better | ||
implemented into the game and of quality and calibre worthy of spirit of current development standards. | ||
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If you have any questions you can hit me as Soup-de-Loop up on the master repo for CDDA on github, or find me as SouP on the developer's discord | ||
server, the old (or new) fan discord channels, SDG's discord channel, as well as on discourse, or also as Soupymierr on reddit. |
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