4.0.0-alpha.266 (2024-08-13)
4.0.0-alpha.265 (2024-08-13)
4.0.0-alpha.264 (2024-08-13)
4.0.0-alpha.263 (2024-06-24)
- walking speed depending on Z value (cef1a65)
4.0.0-alpha.262 (2024-04-02)
4.0.0-alpha.261 (2023-10-28)
- use default text for dialog options if text is untranslated (77eaa4c)
4.0.0-alpha.260 (2023-10-11)
- Stop crash on missing trigger event (77c7792)
4.0.0-alpha.259 (2023-10-06)
- Created interation and dialog node types (2b3eb45)
4.0.0-alpha.258 (2023-10-03)
4.0.0-alpha.257 (2023-10-02)
4.0.0-alpha.256 (2023-09-21)
4.0.0-alpha.255 (2023-09-13)
- allows queue_event to execute events located in a room instead of only objects in a room (483873e)
- makes use of better-named method (4669964)
4.0.0-alpha.254 (2023-09-08)
4.0.0-alpha.253 (2023-08-27)
4.0.0-alpha.252 (2023-07-10)
- add .cfg files and R/W permissions to android export (2b0e65f)
4.0.0-alpha.251 (2023-06-22)
- properly hides mouse UI and inventory, e.g. when inventory drawer is shown and the UI is then told to hide itself (47f02a0)
4.0.0-alpha.250 (2023-06-16)
4.0.0-alpha.249 (2023-06-16)
4.0.0-alpha.248 (2023-05-31)
- corrects the interrupt signal call arguments (3077907)
- forces all show_menu and hide_menu commands to use auto transitions since the pause menu pauses the game, blocking further ESC script commands from running; updates room 14 for now (6dd0a2c)
4.0.0-alpha.247 (2023-05-29)
4.0.0-alpha.246 (2023-05-27)
- accounts for text going past vertical limits of screen (2294d83)
4.0.0-alpha.245 (2023-05-24)
- fixes incorrect handler signature; also checks for null since it appears that sometimes the tween parameter is null when the handler is called (0e47989)
4.0.0-alpha.244 (2023-05-23)
4.0.0-alpha.243 (2023-05-23)
4.0.0-alpha.242 (2023-05-14)
- adds 'block_say' command/structure to allow for the reuse of dialog players, which can produce a better visual experience for characters that have speech spanning more than one dialog box (04121b0)
4.0.0-alpha.241 (2023-05-04)
- add fullscren option in options menu (19c7685)
- updates checkout action version and allows for testing on this branch (dd00869)
- validates for multiple start locations set in an ESCRoom and updates scene tree with configuration warnings next to the offending ESCLocation nodes (1f16421)
- Wizard - set up combine when selected for inventory items (dc4b6c2)
- adds code to manually show the popup since, according to Godot docs, using show() in the parent CanvasLayer won't show Popup-derived nodes (fd05bc9)
- allows for string joining that's compatible with pre-3.5 Godot (3727f82)
- Attempted method call on a deleted object. (#677) (39165e4)
- avoids removing and re-adding dialog managers unnecessarily (fdba154)
- changes pause mode to block children from processing during pause by default (648747c)
- Character creator - add tooltip, fix 8 dir angles, and make character selectable by default (b47e653)
- clears tooltip when event is finished (b827092)
- Correct error message for missing animation player (82ebdc2)
- Corrected error message for angle in esc_movable (5f78c02)
- Debug message for when an item has no ESCLocation (1709a25)
- debugging; possible expired token so switching for new one created by me (1d69c30)
- Enabled playing of animated sprite by default (cc0a067)
- ensure tidiness (95f849e)
- ensures proper number of interpolation placeholders (68220ce)
- Fix bug where inventory is invisible by default (c597414)
- Fix p_child is null exit on quit (4604e00)
- forces current_state updates as options don't always yield (0ba6c37)
- Issue 336 - unclickable area with simplemouse (cbb7984)
- Issue-333 Error when room has no Global ID set (a5195ef)
- makes 9verbs the default UI plugin (14e5625)
- missing this check to see if the item needs to be combined with something or not (7f1add6)
- Movable commands on non-movable items will be handled gracefully. (0ea7b28)
- moves resource caching into _process method and out of a separate thread to avoid odd resource/RID loading issues, as noted here: godotengine/godot#63493 (cfbc3a5)
- necessary in order to prevent error message from printing out (6842ed4)
- Populate default animation as the object manager expects it (0610449)
- Remove call to stop dialog to correct player mirroring (6692953)
- removes type as ESCResourceCache checks the type of 'res' and can expect a non-Resource-derived value, e.g. ResourceInteractiveLoader (16fd3d6)
- updates various references to use new dialog manager code (ffb6271)
- uses proper casting and updates validation checks (327b72f)
- uses updated, non-expiring PAT although it's 'personal' and mine; the fix for the fanout issues involved resetting the repos that used 'core' as there was a divergence between the repos (bf30156)
- Wizard - NPCs have to be ESCItems instead of ESCPlayers (b0c0c5d)
- wrong argument passed in turn_to error message (4e146ae)
4.0.0-alpha.240 (2022-12-15)
- Add thinking avatar scene for Mark (2a55da5)
- changes the registering of items already in a room from ERROR to WARN. (2db5818)
4.0.0-alpha.239 (2022-12-09)
4.0.0-alpha.238 (2022-12-09)
- Updated room 6 conversation (68f55e2)
- restores state on returning; for some reason, previously state was modified but never restored. (9398ce9)
- returns an appropriate RC code when no more options are left at a particular dialog level; this has the somewhat beneficial side effect of moving up a level in dialog if there is one, although this requires a 'stop' command to be present in at least one of the top-most dialog options. (328e5ef)
4.0.0-alpha.237 (2022-12-09)
- disallows dialog blocks that aren't properly indented; however, this also changes how dialog options are parsed and will require substantial testing. (0ff3513)
4.0.0-alpha.236 (2022-12-04)
- adds additional options to dialog manager, including a left-click action option and a text skipping option (d676e50)
- adds option to sync talking animation finishing with either audio or text; if with text, now finishes when text is done rendering. (13a6005)
- adds warnings w/ defaults when using settings; uses same calculation basis for text speeds/times; changes time units to ms (f64b596)
- allows for the skipping of dialogue after the text is fully visible; still need to look at integrating with user options (bd2f282)
- prevents illegal WPM values and uses default in those cases. (e441414)
- Trimmed audio files (3e93fd3)
4.0.0-alpha.235 (2022-12-04)
- allows for colons to be placed anywhere in the dialogue being spoken. (064973f)
4.0.0-alpha.234 (2022-12-04)
- discard non interactive items from hovering when they are hidden (29371ef)
4.0.0-alpha.233 (2022-11-28)
- Removing dialog settings from core (028de08)
4.0.0-alpha.232 (2022-11-28)
- Wizard - verify that inventory items are written to valid folders (36c199a)
4.0.0-alpha.231 (2022-11-21)
4.0.0-alpha.230 (2022-11-13)
- adds adjustable reading speed/display time (a3da01e)
4.0.0-alpha.229 (2022-11-13)
- adds blocking versions of camera commands that can tween/transition. (20f1aee)
- makes this button usable again (595bbed)
- yield a frame for any tweening period in case camera commands are back-to-back, resulting in a potential race condition. (9f2cfd0)
4.0.0-alpha.228 (2022-11-09)
- unwanted error messages when opening a room in editor (056db75)
4.0.0-alpha.227 (2022-11-08)
- interrupt not implemented messages changed to debug from warn (0e397c4)
4.0.0-alpha.226 (2022-11-08)
- issue_292 - Corrected navigation polygon for room 4 (372e3c6)
4.0.0-alpha.225 (2022-11-08)
- Move wizard path to rooms to its own Godot setting (e551e36)
4.0.0-alpha.224 (2022-10-31)
- camera_push now validates against camera_node like ESCCamera. (3009fe1)
- cleaning up and updating validation code. (e807044)
- room 7 lift interaction fixed based on new camera behavior. (1657c0d)
- updates camera limit checking in commands to respect viewport limits (i.e. taking into account camera centre and half-screen limits); also updates warning message and no longer fails on limit violation. (d95d26f)
- Updates those camera commands that make use of translation to compensate for drag margins. (cc74206)
4.0.0-alpha.223 (2022-10-31)
- adds in additional information concerning failed statement. (b11e196)
- includes most-currently run statement when signalling a statement's/event's completion to aid in debugging messages (4065b5c)
4.0.0-alpha.222 (2022-10-30)
- ensures a failed command/event doesn't leave the game in a state where it isn't accepting inputs. (88214e4)
4.0.0-alpha.221 (2022-10-24)
- escoria-wizard (faab5ba)
- fixes background image blowing up to 1:1 size; also small cleanup (950ee46)
- small UI touchups/fixes (f74cb48)
4.0.0-alpha.220 (2022-10-24)
- Documentation clarifications (6ea0c29)
4.0.0-alpha.219 (2022-10-24)
- Support for both int and real for set_angle command (fd6142c)
4.0.0-alpha.218 (2022-09-14)
- UI should now highlight proper verb instead of always going back to an item's default action (62c2920)
4.0.0-alpha.217 (2022-09-13)
- allows for command to specify the currently active player for saying things (5f4c97c)
- allows for default/fallback actions to be specified (8957008)
- adds proper player selectable checking in click events; also properly orders hover_stack in ascending z_index order (7201f02)
- clears tooltip after any action has finished regardless of success (6e220e7)
- focuses the 'topmost' element from hover_stack inline with what hotspot_focused already is (169a5b5)
- Interrupts player's simple walk on any new action (d28118f)
4.0.0-alpha.216 (2022-09-12)
- fixes inconsistent return type from queue_event_from_esc (ad445cd)
4.0.0-alpha.215 (2022-09-11)
- walk error message missing a parameter (aedc377)
4.0.0-alpha.214 (2022-09-04)
- get_simple_path not working properly in Godot 3.5 (382536b)
4.0.0-alpha.213 (2022-09-01)
4.0.0-alpha.212 (2022-08-26)
- guards against scenes with no player set or loaded (d04c46c)
4.0.0-alpha.211 (2022-08-24)
- ignores mouse enter events for non-actionable items (i.e. non-interactive or not active) (210f0d2)
4.0.0-alpha.210 (2022-08-24)
- disallows the use of specified strings in the name argument for these commands (5be887c)
4.0.0-alpha.209 (2022-08-23)
- accounts for item offsets, i.e. those not at (0, 0) (308d72d)
- allows inactive/non-interactive item clicks to pass through to appropriate background click event (5b315bb)
- blocks actions on inputs for non-interactive and/or non-active items/objects (8134950)
- puts these items back at the origin which is necessary so their positions in the scene can be used (6890629)
4.0.0-alpha.208 (2022-08-17)
4.0.0-alpha.207 (2022-08-12)
4.0.0-alpha.206 (2022-08-09)
- added prepositions to escoria-ui-keyboards-9verbs (0da57b7)
- Issue-176 Give xyz with should say give xyz to (bb983d5)
4.0.0-alpha.205 (2022-08-09)
- prevents a channel from being cleared out when there are event exceptions (e633966)
4.0.0-alpha.204 (2022-08-09)
- Remove useless escoria.godot config file (41f5d66)
4.0.0-alpha.203 (2022-08-09)
- validates updated camera position against current camera limits; also some messaging updates (abb01b7)
- changes camera target vs limit errors to warnings and makes sure they're in the right places (e4bb111)
- has_point() is exclusive of right-/bottom-edge, so we need to account for that (4a6f02b)
4.0.0-alpha.202 (2022-08-09)
4.0.0-alpha.201 (2022-08-09)
4.0.0-alpha.200 (2022-07-19)
- changes 'scenery' node from Node to Node2D so it will respect the visibility of the root (i.e. the room). (0944f60)
- forces immediate animation start in order to avoid 'flashing' or delayed start (c30d109)
4.0.0-alpha.199 (2022-07-18)
- logs a warning if the avatar path isn't set or if the avatar itself can't be found (4991ff3)
- puts a default avatar path back as it had gone missing for some reason (c4afb59)
4.0.0-alpha.196 (2022-07-18)
4.0.0-alpha.195 (2022-07-16)
- appends the global ID or node name of the item/player to any warning messages (2966502)
- performs basic validation for ESCAnimationResource in-editor and in-game (db85689)
4.0.0-alpha.194 (2022-07-14)
4.0.0-alpha.193 (2022-07-12)
4.0.0-alpha.192 (2022-07-12)
4.0.0-alpha.191 (2022-07-12)
4.0.0-alpha.190 (2022-07-11)
4.0.0-alpha.189 (2022-07-10)
4.0.0-alpha.188 (2022-06-23)
4.0.0-alpha.187 (2022-06-10)
4.0.0-alpha.186 (2022-05-19)
4.0.0-alpha.185 (2022-05-13)
4.0.0-alpha.184 (2022-05-13)
4.0.0-alpha.183 (2022-05-11)
4.0.0-alpha.182 (2022-05-11)
- changed approach for disabling input during scene transitions; this should be cleaner and also delays re-enabling of input until after transition in is finished (if there is one) (954e014)
- disallows user input during scene changes (c9c7cd2)
- avoids being able to pause during transitions; also moves pausing request responsibility to UI; also fixes issue w/ trying to pause during intro and main menu (aeffe09)
- avoids crashes in case of input when room is run directly and interrupted; may look at updating room manager in the future (ff17854)
- checks to make sure target_object after a walk to an object is the proper one in case action manager is already yielding and expecting a particular one; change to proper interrupt method name; clears out pending events (9e247a9)
- iterating on method outlined in ticket; blocks events/commands from being queued during scene changes, which should prevent stray/untimely events from being queued for an old room when in a new room (acfb3d9)
- necessary guard in case 'run' hasn't been executed yet (8594779)
- repeating fix from another branch; these will be merged anyway (64ac765)
- room breaks since it wasn't positioned correctly (77ba581)
4.0.0-alpha.181 (2022-05-02)
4.0.0-alpha.180 (2022-05-02)
- prevents the same event from being queued multiple times in a row (0468817)
4.0.0-alpha.179 (2022-05-01)
4.0.0-alpha.178 (2022-05-01)
4.0.0-alpha.177 (2022-04-30)
4.0.0-alpha.176 (2022-04-30)
4.0.0-alpha.175 (2022-04-30)
4.0.0-alpha.174 (2022-04-30)
- adds control node to ESCGame for UI that must be populated, along with Escoria-only UI methods; this helps to avoid display issues on startup (eeb7042)
- allows for transition to be disabled on init; still has issue w/ UI showing up for fraction of a second (6afff99)
- avoids brief flickering to current scene during scene transition; can be moved since these were left in place pre-transition overhaul (5d23bb1)
- eliminates intermittent flicker with UI; NO_UI shouldn't be allowed for :setup events (f69b29d)
4.0.0-alpha.173 (2022-04-30)
4.0.0-alpha.172 (2022-04-27)
4.0.0-alpha.171 (2022-04-24)
4.0.0-alpha.170 (2022-04-23)
- incorrect dialog player type (3acf5eb)
4.0.0-alpha.169 (2022-04-23)
4.0.0-alpha.168 (2022-04-23)
4.0.0-alpha.167 (2022-04-23)
4.0.0-alpha.166 (2022-04-21)
4.0.0-alpha.165 (2022-04-21)
4.0.0-alpha.164 (2022-04-21)
- Corrected wether to whether (584b81a)
4.0.0-alpha.163 (2022-04-21)
- remove deprecated debug command (eeea2d0)
4.0.0-alpha.162 (2022-04-19)
- correct change nodes of node type to node2d type to fix transition bug (1db0bc4)
4.0.0-alpha.161 (2022-04-19)
- change hotspots Node to Node2D to allow for proper room visibility swapping (b985c42)
- fixes issue w/ bottle from room9 and inventory across rooms; fixes issue w/ room10 and text rendering (9db27c6)
- missing this parameter (4b3b96b)
- moves game scene removal/addition to room until after transition; still needs testing, especially w instant transitions (8d1b00b)
- needs instantiation; also small cleanup (0cf4672)
- prevents async (i.e. events that are yielded to) from overlapping (3ff3849)
- remove duplicate transition out (needs testing) (c92c4ed)
- should now block for yielding events but only on the same channel (92e23be)
4.0.0-alpha.160 (2022-04-19)
- Added warning message when multiple locations found for an item (b4a57fa)
4.0.0-alpha.159 (2022-04-19)
- adds in max args checking; also removes duplicate command validation and now properly validates min_args; re-orders validation to allow argument descriptor validation to always be done first; misc. cleanup of error strings (7050a8a)
- allows for bare decimals (no leading 0) to be properly interpreted; also adds in additional validation for 'wait' command (768f65d)
- properly validate min_args and remove superfluous validation call to argument descriptor (157c2f5)
4.0.0-alpha.158 (2022-04-09)
4.0.0-alpha.157 (2022-04-08)
4.0.0-alpha.156 (2022-04-08)
- accommodate empty parameter (ecb7bfb)
- add code to handle scenes run directly from the Godot editor and allow for the current room to be set in the object manager, allowing proper setup (c87e853)
- allows for proper reloading of all globals (reserved or otherwise); also now properly saves reserved objects; plus a couple small guards to correct issues while quitting after loading games in certain conditions (7ff0176)
- break loading up into two batches so objects can be loaded and accessed by other code in the loading method here (2508786)
- eliminates the need to run two batches of ESC commands for loading games by introducing an extra ESC command; also corrects situations where transitions that are mixed and matched don't work together; and additional cleanup (503d613)
- handles the case where no coroutines are run as part of room creation; also fixes a small bug in ESCCamera (85b86f3)
- makes the loading process more consistent by using all ESC commands; also fixes issue caused by loaded save games not executing :setup or :ready, thereby preventing proper room switching in this case (84c84d3)
- should now also prevent areas from spawning events; also removes a superfluous variable (6d98e7b)
- we now need to transition in from :ready in the case of manual transitions (0556ccb)
4.0.0-alpha.155 (2022-04-07)
4.0.0-alpha.154 (2022-04-05)
4.0.0-alpha.153 (2022-04-05)
4.0.0-alpha.152 (2022-04-05)
4.0.0-alpha.151 (2022-03-29)
4.0.0-alpha.150 (2022-03-29)
4.0.0-alpha.149 (2022-03-26)
- Fix broken camera push. Issue 125 (9dd06d0)
4.0.0-alpha.148 (2022-03-24)
- intro cutscene (dd4b120)
4.0.0-alpha.147 (2022-03-24)
- Added animations for the worker character (3c74e18)
4.0.0-alpha.146 (2022-03-24)
4.0.0-alpha.145 (2022-03-23)
- Mirroed ESCItem's talk animation was conflicting with mirrored idle (284cb0d)
4.0.0-alpha.144 (2022-03-23)
- eliminate escoria/esc/command_paths that duplicates escoria/main/command_directories (a3c8fe8)
4.0.0-alpha.143 (2022-03-21)
4.0.0-alpha.142 (2022-03-21)
4.0.0-alpha.141 (2022-03-18)
4.0.0-alpha.140 (2022-03-17)
4.0.0-alpha.139 (2022-03-17)
4.0.0-alpha.138 (2022-03-17)
4.0.0-alpha.137 (2022-03-17)
- Add walk fast flag to walk_pos commands to make them consistent with the walk commands (1b4f3dc)
4.0.0-alpha.136 (2022-03-15)
4.0.0-alpha.135 (2022-03-14)
- Reduced log to warning if multiple navigation polygons are enabled while in editor (fdd61de), closes godot-escoria/escoria-issues#103
4.0.0-alpha.133 (2022-03-14)
4.0.0-alpha.132 (2022-03-10)
- Wrong variable used causing a crash on UI de-registering (cb538ed)
4.0.0-alpha.131 (2022-03-10)
4.0.0-alpha.130 (2022-03-10)
4.0.0-alpha.129 (2022-03-10)
- player_start needed to be where the level description is (061ff91)
4.0.0-alpha.128 (2022-03-09)
4.0.0-alpha.127 (2022-03-09)
- room text is readable again (587b3b3)
4.0.0-alpha.126 (2022-03-09)
- Updated room 9 graphics (7e3688f)
4.0.0-alpha.125 (2022-03-09)
- New graphics room 12 (a3d531c)
4.0.0-alpha.124 (2022-03-09)
- Automatically remove trailing whitespace when parsing scripts to avoid needing to change all regular expressions separately (b05be36)
4.0.0-alpha.123 (2022-03-08)
- New graphics for room 8 (7a64c77)
4.0.0-alpha.122 (2022-03-08)
- introduce escoria-ui-keyboard-9verbs to verify register_custom_input_handler() API (5a77bd6)
- register_custom_input_handler() API (14cf132)
4.0.0-alpha.121 (2022-03-07)
- remove trailing whitespace from all .gd files (7bf3e9f)
4.0.0-alpha.120 (2022-03-07)
4.0.0-alpha.119 (2022-03-07)
4.0.0-alpha.118 (2022-03-07)
4.0.0-alpha.117 (2022-03-07)
4.0.0-alpha.116 (2022-03-04)
4.0.0-alpha.115 (2022-03-03)
- early return for mouse_in_shape (f21ec15)
4.0.0-alpha.114 (2022-03-03)
- remove redundant check for camera node (10f7708)
4.0.0-alpha.113 (2022-03-03)
4.0.0-alpha.112 (2022-03-03)
- New graphics for room 7 (75a78f6)
4.0.0-alpha.111 (2022-03-03)
- parameter validation function cant print arrays (4fbe352)
4.0.0-alpha.110 (2022-03-03)
- more useful error messages (5bdd519)
4.0.0-alpha.109 (2022-03-01)
4.0.0-alpha.108 (2022-02-27)
4.0.0-alpha.107 (2022-02-25)
4.0.0-alpha.106 (2022-02-25)
4.0.0-alpha.105 (2022-02-25)
4.0.0-alpha.104 (2022-02-25)
4.0.0-alpha.103 (2022-02-25)
4.0.0-alpha.102 (2022-02-24)
4.0.0-alpha.101 (2022-02-19)
4.0.0-alpha.100 (2022-02-19)
- animations doesnt have a speaks parameter when it is null (1664140)
4.0.0-alpha.99 (2022-02-17)
4.0.0-alpha.98 (2022-02-17)
4.0.0-alpha.97 (2022-02-17)
4.0.0-alpha.96 (2022-02-17)
4.0.0-alpha.95 (2022-02-16)
- guard for cases where no animations are set. (ea3543b)
- set a proper guard in case of no speaking animations and correct the upper limit check for the speaking index (31b5750)
4.0.0-alpha.94 (2022-02-15)
4.0.0-alpha.93 (2022-02-15)
4.0.0-alpha.92 (2022-02-12)
4.0.0-alpha.91 (2022-02-06)
4.0.0-alpha.90 (2022-02-04)
- refactor numerous areas and tokenize string literals where possible; also fixes some small bugs (#487) (99dc1e0)
4.0.0-alpha.89 (2022-02-04)
4.0.0-alpha.88 (2022-01-17)
4.0.0-alpha.87 (2022-01-13)
4.0.0-alpha.86 (2021-12-31)
4.0.0-alpha.85 (2021-12-15)
4.0.0-alpha.84 (2021-12-14)
4.0.0-alpha.83 (2021-12-13)
4.0.0-alpha.82 (2021-12-13)
4.0.0-alpha.81 (2021-12-06)
4.0.0-alpha.80 (2021-12-06)
4.0.0-alpha.79 (2021-12-03)
4.0.0-alpha.78 (2021-12-03)
4.0.0-alpha.77 (2021-12-01)
4.0.0-alpha.76 (2021-12-01)
4.0.0-alpha.75 (2021-12-01)
4.0.0-alpha.74 (2021-11-29)
4.0.0-alpha.73 (2021-11-29)
4.0.0-alpha.72 (2021-11-28)
4.0.0-alpha.71 (2021-11-28)
4.0.0-alpha.70 (2021-11-28)
4.0.0-alpha.69 (2021-11-27)
4.0.0-alpha.68 (2021-11-26)
4.0.0-alpha.67 (2021-11-25)
4.0.0-alpha.66 (2021-11-25)
4.0.0-alpha.65 (2021-11-25)
4.0.0-alpha.64 (2021-11-25)
4.0.0-alpha.63 (2021-11-23)
4.0.0-alpha.62 (2021-11-23)
4.0.0-alpha.61 (2021-11-23)
4.0.0-alpha.60 (2021-11-22)
4.0.0-alpha.59 (2021-11-22)
4.0.0-alpha.58 (2021-11-22)
4.0.0-alpha.57 (2021-11-22)
4.0.0-alpha.56 (2021-11-21)
4.0.0-alpha.55 (2021-11-21)
4.0.0-alpha.54 (2021-11-21)
4.0.0-alpha.53 (2021-11-21)
4.0.0-alpha.52 (2021-11-18)
4.0.0-alpha.51 (2021-11-18)
4.0.0-alpha.50 (2021-11-18)
4.0.0-alpha.49 (2021-11-18)
4.0.0-alpha.48 (2021-11-18)
4.0.0-alpha.47 (2021-11-17)
4.0.0-alpha.46 (2021-11-15)
4.0.0-alpha.45 (2021-11-15)
4.0.0-alpha.44 (2021-11-15)
4.0.0-alpha.43 (2021-11-14)
4.0.0-alpha.42 (2021-11-14)
4.0.0-alpha.41 (2021-11-13)
4.0.0-alpha.40 (2021-11-13)
4.0.0-alpha.39 (2021-11-12)
4.0.0-alpha.38 (2021-11-12)
4.0.0-alpha.37 (2021-11-12)
4.0.0-alpha.36 (2021-11-12)
4.0.0-alpha.35 (2021-11-12)
- Fixed apidoc workflow to comply with latest doc changes (bf8929b)
4.0.0-alpha.34 (2021-11-12)
4.0.0-alpha.33 (2021-11-11)
4.0.0-alpha.32 (2021-11-11)
4.0.0-alpha.31 (2021-11-11)
4.0.0-alpha.30 (2021-11-11)
4.0.0-alpha.29 (2021-11-07)
4.0.0-alpha.28 (2021-11-02)
- Don't delete index file in the api directory (8f378d4)
4.0.0-alpha.27 (2021-11-02)
4.0.0-alpha.26 (2021-11-02)
- Fixed doc generation (092df6c)
4.0.0-alpha.25 (2021-11-02)
- Fixed doc generation (c986b64)
4.0.0-alpha.24 (2021-11-02)
4.0.0-alpha.23 (2021-11-01)
4.0.0-alpha.22 (2021-11-01)
4.0.0-alpha.21 (2021-10-27)
4.0.0-alpha.20 (2021-10-27)
4.0.0-alpha.19 (2021-10-27)
4.0.0-alpha.18 (2021-10-27)
4.0.0-alpha.17 (2021-10-27)
4.0.0-alpha.16 (2021-10-27)
4.0.0-alpha.15 (2021-10-27)
- Automatic update of API docs (08645e6)
4.0.0-alpha.14 (2021-10-27)
4.0.0-alpha.13 (2021-10-26)
4.0.0-alpha.12 (2021-10-26)
- Automatic update of API docs (5240cce)
4.0.0-alpha.11 (2021-10-26)
4.0.0-alpha.10 (2021-10-25)
- Automatic update of API docs (ee03321)
4.0.0-alpha.9 (2021-10-25)
4.0.0-alpha.8 (2021-10-22)
4.0.0-alpha.7 (2021-10-22)
4.0.0-alpha.6 (2021-10-21)
- Automatic update of API docs (b04df15)
4.0.0-alpha.5 (2021-10-21)
4.0.0-alpha.4 (2021-10-19)
- Fixed assetlib id (f0ca51c)
4.0.0-alpha.3 (2021-10-19)
4.0.0-alpha.2 (2021-10-17)
4.0.0-alpha.1 (2021-10-17)
4.0.1-alpha.0 (2021-10-17)
- Updated attributes and corrected license file typo (cb67c78)