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fix: camera commands to use time instead of speed #509

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merged 1 commit into from
Feb 25, 2022

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balloonpopper
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@balloonpopper balloonpopper commented Feb 24, 2022

@StraToN @dploeger @BHSDuncan Fixes godot-escoria/escoria-issues#136.
This makes all the camera commands consistent (i.e. using time instead of speed)

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StraToN commented Feb 24, 2022

Indeed, good change. Thanks!

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Awesome! Thanks! 🎁

@dploeger dploeger merged commit d3f1b8b into godot-escoria:develop Feb 25, 2022
@balloonpopper balloonpopper deleted the camera_time_fixes branch March 3, 2022 09:44
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Camera commands use speed parameter when they should use a time parameter
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