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refactor: Whitespace removal from all .gd files #494
refactor: Whitespace removal from all .gd files #494
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Wonderful. Thanks! 🎁
I would have preferred a rebase instead of merging HEAD into this branch so that the PR doesn't hold code that's already in the target branch. |
Agreed as well. Can you maybe rebase it on develop? |
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@StraToN @dploeger @BHSDuncan should be good now. |
lgtm |
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All good ! Thanks! |
Not sure why these files were not included in godot-escoria#494. Created this diff by running the following on Linux: ``` find -name \*.gd | xargs sed -i -e 's/ *$//g' ```
Not sure why these files were not included in godot-escoria#494. Created this diff by running the following on Linux: ``` find -name \*.gd | xargs sed -i -e "s/[[:space:]]\+$//g" ```
Not sure why these files were not included in godot-escoria#494. Created this diff by running the following on Linux: ``` find -name \*.gd | xargs sed -i -e "s/[[:space:]]\+$//g" ```
Not sure why these files were not included in godot-escoria#494. Created this diff by running the following on Linux: ``` find -name \*.gd | xargs sed -i -e "s/[[:space:]]\+$//g" ```
Not sure why these files were not included in godot-escoria#494. Created this diff by running the following on Linux: ``` find -name \*.gd | xargs sed -i -e "s/[[:space:]]\+$//g" ```
Not sure why these files were not included in #494. Created this diff by running the following on Linux: ``` find -name \*.gd | xargs sed -i -e "s/[[:space:]]\+$//g" ```
Not sure why these files were not included in godot-escoria/escoria-demo-game#494. Created this diff by running the following on Linux: ``` find -name \*.gd | xargs sed -i -e "s/[[:space:]]\+$//g" ```
Not sure why these files were not included in godot-escoria/escoria-demo-game#494. Created this diff by running the following on Linux: ``` find -name \*.gd | xargs sed -i -e "s/[[:space:]]\+$//g" ```
As Godot 3.4.2 automatically removes whitespace from gd files when the project is run, this PR is to fix all files.
After whitespace removal and testing the demo, Godot changed 2 files again, so these were recommitted. No further changes occurred after opening every room in the demo.