fix: Enforce rooms to be located at (0,0) #576
Merged
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@BHSDuncan has already closed this issue as the bug was a small room misconfiguration, however on reflection, I thought it would be good to fix as it is easy to detect and flag to the developer. If we can do it in the demo levels, they can do it in the real world.
If the character is at the edge of a terrain, and you try to make them walk further, the walk_stop command will reset their location by the room offset amount (ignoring any terrains and repositioning them by an addition room's pixel offset amount each time you click).
godot-escoria/escoria-issues#218