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feat: Save objects states in Obj Manager to keep them btwn rooms #554
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How are we going to merge this? If we put it into How do we want to handle this? |
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Thanks! 🎁
Sorry, didn't read your comment, @BHSDuncan. Maybe you could incorporate this change in your branch then? It isn't quite big. |
@BHSDuncan Agree with @dploeger . I'm fine if you cherry-pick this commit into #515 and we close this one. |
Status: waiting for #515 to be merged. Will have to be rebased after that. |
To test:
Scenario:
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The state was preserved in my testing - the door stays "closed" with the fix applied. |
addons/escoria-core/game/core-scripts/esc/esc_object_manager.gd
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Can you also maybe check if it's preserved across saving and loading? It should be based on what I see, but best to test. :) |
FYI : I was asked to hold off on save testing while @StraToN does some more work on the save system. |
Code has changed importantly with last commit
Fixes godot-escoria/escoria-issues#193
Unblocks #532