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Fix broken dialog choices. #99
Fix broken dialog choices. #99
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Great job, @StraToN! 😄I just cherry picked this commit into my Daïza branch and tested, and it works like a charm. I can also confirm that the |
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If you collapse those expanded sections in demo/ui/dd_default.tscn
, remove the translation files and add *.translation
to .gitignore
, I think this is good to be merged. 🙂
device/demo/ui/dd_default.tscn
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custom_constants/separation = 10 | ||
alignment = 0 | ||
_sections_unfolded = [ "Size Flags" ] |
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I think that maybe we should make a habit of closing sections before staging scene files for commits, and maybe add this to the contributing guidelines as well, since it adds noise to the diff. Not really a problem in this case though, since there are already the other diffs, like the node indices that Godot 3.0 insists on adding.
device/demo/ui/dd_default.tscn
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@@ -198,6 +206,7 @@ toggle_mode = false | |||
enabled_focus_mode = 2 | |||
shortcut = null | |||
group = null | |||
_sections_unfolded = [ "Anchor" ] |
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This one should be collapsed too.
device/demo/ui/dd_default.tscn
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autowrap = true | ||
percent_visible = 1.0 | ||
lines_skipped = 0 | ||
max_lines_visible = -1 | ||
_sections_unfolded = [ "Mouse", "Rect", "custom_colors", "custom_fonts" ] |
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Here's another one.
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@fleskesvor All your remarks were fixed :) |
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