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fix: rand_global fixes #555

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merged 1 commit into from
Mar 29, 2022

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balloonpopper
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rand_global required a pre-existing variable to use due to the validation commands. These were removed after discussion with @StraToN.
The documentation also listed both "exclusive" and "inclusive" for the random number range. This was standardised to "inclusive" and the code modified to suit.

@dploeger dploeger merged commit 2c79da1 into godot-escoria:develop Mar 29, 2022
@balloonpopper balloonpopper deleted the rand_global_fixes branch April 15, 2022 01:15
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