Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

feat: Added print command to print output at any debug level #564

Merged
merged 1 commit into from
Apr 5, 2022

Conversation

balloonpopper
Copy link
Collaborator

The current debug command is restricted to "log level = debug". This means that you can't use it to do your own debugging if you use a different log level.
This PR adds a print command. It needs to be a separate command to debug as debug is used by the engine to print all the internal engine state. As a result, if debug was allowed to print at any log level, you would end up with engine debugging messages even at "info" level.

@StraToN StraToN merged commit 3e80abf into godot-escoria:develop Apr 5, 2022
@StraToN
Copy link
Collaborator

StraToN commented Apr 5, 2022

Thanks!

@balloonpopper balloonpopper deleted the printcommand branch April 15, 2022 01:29
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants