-
Notifications
You must be signed in to change notification settings - Fork 119
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
feat: Added print command to print output at any debug level (#564)
Co-authored-by: Balloonpopper <[email protected]>
- Loading branch information
1 parent
27c15d7
commit 3e80abf
Showing
2 changed files
with
28 additions
and
0 deletions.
There are no files selected for viewing
27 changes: 27 additions & 0 deletions
27
addons/escoria-core/game/core-scripts/esc/commands/print.gd
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,27 @@ | ||
# `debug string [string2 ...]` | ||
# | ||
# Prints a message to the Godot debug window. | ||
# Use this for debugging game state. | ||
# | ||
# **Parameters** | ||
# | ||
# - *string*: The string to log | ||
# | ||
# @ESC | ||
extends ESCBaseCommand | ||
class_name PrintCommand | ||
|
||
|
||
# Return the descriptor of the arguments of this command | ||
func configure() -> ESCCommandArgumentDescriptor: | ||
return ESCCommandArgumentDescriptor.new( | ||
1, | ||
[TYPE_STRING], | ||
[""] | ||
) | ||
|
||
|
||
# Run the command | ||
func run(command_params: Array) -> int: | ||
print(command_params[0]) | ||
return ESCExecution.RC_OK |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,6 @@ | ||
|
||
:setup | ||
print "This is room 10" | ||
|
||
> [eq ESC_LAST_SCENE room9] | ||
teleport player r10_l_exit | ||
|