Releases: Khaligufzel/Dimensionfall
v0.0.7
Download the release and start the game. Try completing the quest from the quest journal. This should take about half an hour. You may still encounter bugs or stuttering. Please report issues here or on discord.
Thank you so much Elshad, our new contributor! We reached 2000 commits! Added a clock and a day/night cycle. A new map and quest. We have started working on mobfactions and the ability to add mods, this is still a work in progress. Improved mob targets for quests by using mobgroups.
What's Changed
- five New mobs by @snipercup in #435
- Update Mob ai by @snipercup in #436
- Hide content list in Contenteditor by @snipercup in #437
- Poison attribute, poison attack by @snipercup in #440
- Stun and knockback for player by @snipercup in #441
- Neighborhood school by @snipercup in #443
- Update readme by @snipercup in #444
- Two story house map by @snipercup in #445
- Static furniture have Shadows by @snipercup in #446
- Radio tower quest by @snipercup in #450
- Item craft editor disable controls when there's no recipe by @snipercup in #451
- Limit Shape materials by @snipercup in #452
- Map exploration by @snipercup in #454
- Fix furniturephysics containers by @snipercup in #456
- New player sight system by @Khaligufzel in #465
- Radio tower furniture by @snipercup in #464
- Replace robots with zombies in most areas by @snipercup in #466
- Six New zombies by @snipercup in #468
- Transfer inventory item on doubleclick by @snipercup in #469
- Map guide by @snipercup in #470
- Image loads into quest list upon save by @snipercup in #471
- Added basic "kill zombies" mission via in-game content manager. by @Elshad19 in #474
- Fixed a bug where pressing "return to main menu" multiple times leads to a crash in game over scene. by @Elshad19 in #476
- Add test environment by @snipercup in #472
- Add overmap grid visualization to menu by @snipercup in #473
- Spawn tacticalmaps outside radius from start position by @snipercup in #475
- Add Mob groups to quest by @snipercup in #479
- Added a basic scrollbar to the quest rewards' section in the quest list. by @Elshad19 in #484
- Add police station and quest step by @snipercup in #482
- Updated "Kill zombies" mission. by @Elshad19 in #486
- Added a new mob group for the robots. by @Elshad19 in #487
- Unload chunk after test by @snipercup in #483
- Zombie loot group by @snipercup in #485
- Spawn mob group by @snipercup in #488
- Fix despawn containers by @snipercup in #489
- Add default_mode to sort to fix healing bug by @snipercup in #490
- Add charcoal and kindle and wood bundle by @snipercup in #491
- Tile details are now shown while hovering the mouse cursor instead of having to click on the tile. by @Elshad19 in #492
- Add time progression and a clock by @snipercup in #497
- Removed bloodlevel label from hud scene by @Elshad19 in #503
- Updated readme.md by @Elshad19 in #502
- Add time helper to game architecture document by @snipercup in #500
- Add remove mods by @snipercup in #501
- Day-night cycle 1.0 by @Elshad19 in #504
- Allow basic modding for stats by @snipercup in #505
- (Wip) Monster factions 1.0 by @Elshad19 in #494
- Fix mob factions by @snipercup in #509
- Enable tacticalmap mods by @snipercup in #507
- Allow maps to be modded by @snipercup in #517
- Allow tiles to be modded by @snipercup in #520
- Remove map reference functions, remove map from overmaparea by @snipercup in #521
- Reworked some mobfaction comments by @Elshad19 in #523
- Updated entity_type from mobfactions_editor.gd by @Elshad19 in #524
- Fixed relation_type json problem by @Elshad19 in #526
- Fixed drag_preview by @Elshad19 in #525
- Reduced excessive code in entity_type function from mobfactions_editor.gd by @Elshad19 in #528
- Reduced some excessive code in add_relation_from_data in mob factions editor by @Elshad19 in #529
- Enable modding of overmaparea by @snipercup in #522
- Enable modding of skills by @snipercup in #527
- Added an OptionButton to Mapeditor so that we can choose mods within the editor. by @Elshad19 in #531
- Allow quests to be modded by @snipercup in #532
- Minor fixs and additions to editors by @Elshad19 in #534
- Now the relation type is displayed in label_instance (MobFactionEditor) by @Elshad19 in #535
- Some minor fixes and additions by @Elshad19 in #536
- Enable modding of playerattributes by @snipercup in #538
- Fix dragging from content list by @snipercup in #537
- move wearableslots to mods by @snipercup in #540
New Contributors
Full Changelog: v0.0.6...v0.0.7
v0.0.6
Download the release and start the game. Try completing the quest from the quest journal. This should take about half an hour. You may still encounter bugs or stuttering. Please report issues here or on discord.
Added some new maps, implemented road generation. We have a linux version now too!
What's Changed
- Abandoned bulding by @snipercup in #408
- Itemgroupsimulation by @snipercup in #409
- Add cracked concrete variant tiles and prevent references duplication by @snipercup in #410
- City generation tool (not implemented in-game yet) by @snipercup in #412
- Overmap areas and city generation implementation by @snipercup in #413
- Move overmap visualization to overmap area editor by @snipercup in #414
- Remove tacticalmaps by @snipercup in #415
- Overmaparea generation improvement, connect delete buttons by @snipercup in #416
- Roads between cities by @snipercup in #417
- Decrease randomness in city placement by @snipercup in #424
- Forest noise improvement and forest roads by @snipercup in #425
- Road generation improvement by @snipercup in #426
- Export map data script by @snipercup in #427
- Subway map by @snipercup in #428
- Parking garage by @snipercup in #429
- City square by @snipercup in #430
- Road connections by @snipercup in #431
- Office map by @snipercup in #432
- Connect cities by roads across overmap grids. by @snipercup in #433
- Skyscraper map by @snipercup in #434
Full Changelog: 0.0.5...v0.0.6
0.0.5
This is a test release where most bugs have been fixed. Download the release and start the game. Try completing the quest from the quest journal. This should take about half an hour. You may still encounter bugs or stuttering. Please report issues here or on discord.
There's some changes to the Overmap, the map randomization using areas and some content too.
What's Changed
- Hide player marker by @snipercup in #370
- Hide overmap tiles until player explores them by @snipercup in #371
- Fix Quest list by @snipercup in #372
- Implement travel step for quests by @snipercup in #381
- Update readme, fix security gate by @snipercup in #382
- Craftingmenu: Update window after nearby items change by @snipercup in #383
- Buildmenu takes resources by @snipercup in #384
- Furniture hides above player by @snipercup in #385
- Fix door and add travel step by @snipercup in #389
- Fix overmap issues and add clickable tile by @snipercup in #390
- Add Pick one to mapareas by @snipercup in #391
- equipment alters Inventory space by @snipercup in #394
- Houses have randomized floors by @snipercup in #395
- Grocery store map by @snipercup in #398
- New items, furniture hit adjustment, itemgroup adjustment by @snipercup in #399
- Fix map list load by @snipercup in #400
- Weapon tooltip by @snipercup in #401
- finish House floor randomization by @snipercup in #403
- Change how mapdata.levels is used in the mapeditor by @snipercup in #404
Full Changelog: v0.0.4...0.0.5
Dimensionfall 0.0.4
This is a test release where most bugs have been fixed. Download the release and start the game. Try completing the quest from the quest journal. This should take about half an hour. You may still encounter bugs or stuttering. Please report issues here or on discord.
What's Changed
- Weapons and shooting by @Khaligufzel in #1
- Items and inventory by @Khaligufzel in #2
- Added crafting menu (crafting menu and building menu are using resources now) by @Khaligufzel in #3
- Doors (unfinished) by @Khaligufzel in #4
- Game is now fully functional in 3D space by @Khaligufzel in #5
- Level generation by @Khaligufzel in #6
- Add documentation menu by @snipercup in #7
- Add content manager (map editor) by @snipercup in #8
- Create README.md by @snipercup in #23
- Update doc menu layout by @snipercup in #11
- Update content manager to save and load and play maps by @snipercup in #12
- Map editor update 2 by @snipercup in #14
- Add basic overmap by @snipercup in #15
- Basic Save load by @snipercup in #17
- Remove editor complaints by @snipercup in #18
- Add mob editor by @snipercup in #19
- Refactor editors by @snipercup in #20
- Re-introduce slopes by @snipercup in #21
- Update markdownlabel by @snipercup in #22
- Map editor update - add rotation by @snipercup in #24
- Add folder colors to godot editor by @snipercup in #25
- Project cleanup by @snipercup in #26
- Mob placement by @snipercup in #27
- Save load update by @snipercup in #28
- Update overmap by @snipercup in #29
- Implement load game by @snipercup in #30
- Save and load player inventory by @snipercup in #31
- Save and load mob loot by @snipercup in #32
- Save player state and game over when dies by @snipercup in #33
- Furniture editor by @snipercup in #34
- Add furniture to game by @snipercup in #35
- Add icon to represent a map by @snipercup in #36
- Fix mapeditor bugs by @snipercup in #37
- Tactical map by @snipercup in #38
- Add the rest of the terrain tiles by @snipercup in #39
- Mobs turn to player plus one new mob by @snipercup in #40
- Furniture update: rotation save load by @snipercup in #41
- Item editor by @snipercup in #42
- Inventory update: Use item json and create separate inventory window by @snipercup in #43
- Inventory window by @snipercup in #44
- Update gloot by @snipercup in #45
- Item editor ranged, magazine and ammo configuration by @snipercup in #46
- Equipping weapon, basic dual wielding by @snipercup in #47
- Change grid inventory to list inventory by @snipercup in #48
- Rotate player towards cursor, new player sprite by @snipercup in #49
- Slopes are slopes instead of blocks (mesh update) by @snipercup in #50
- New rocky hillmap by @snipercup in #51
- Add trees by @snipercup in #52
- Mapeditor furniture scaling and edge snapping by @snipercup in #53
- Save player equipment by @snipercup in #54
- Map editor update: Remove size controls, rectangle select, map rotation by @snipercup in #55
- Inventory list initial version by @snipercup in #56
- Implement custom inventory list by @snipercup in #57
- Projectile shooting by @snipercup in #58
- Misc cleanup bugfix by @snipercup in #59
- Weapons update by @snipercup in #60
- Magazine reloading by @snipercup in #61
- Inventory UI update by @snipercup in #62
- Centralize inventory management by @snipercup in #63
- Reload magazines by @snipercup in #64
- New furniture by @snipercup in #65
- Fix block rotation by @snipercup in #66
- Magazine selection by @snipercup in #67
- Mapping update: copy and paste and rotate selection by @snipercup in #68
- Add new house and toilet furniture by @snipercup in #69
- Update gloot by @snipercup in #70
- Chunk loading unloading by @snipercup in #71
- Chunks are loaded and unloaded without stuttering by @snipercup in #72
- Update gloot to 2.4.4 by @snipercup in #73
- Separate blocks in a chunk into levels again by @snipercup in #74
- Refactor threads in chunk.gd by @snipercup in #75
- Chunks are more seamless by @snipercup in #76
- Update README.md by @snipercup in #77
- Blocks have shadows again, function to add block to chunk by @snipercup in #78
- Construction proof of concept (Player can add new blocks to the map) by @snipercup in #79
- Right clicking an inventory will select it by @snipercup in #80
- Rotate chunks on the tactical map by @snipercup in #81
- Add water bottle + basic healing functionality by @snipercup in #82
- Inventory tooltip by @snipercup in #83
- New random items by @snipercup in #84
- Window blocks that pass light trough by @snipercup in #85
- Refactor furniture tracking by @snipercup in #86
- Fix slope rotation by @snipercup in #87
- Re-implement doors by @snipercup in #88
- Update readme by @snipercup in #89
- Minor adjustments: Fix furniture spawning, player interaction by @snipercup in #90
- Update gloot to 2.4.7 by @snipercup in #91
- Delete kenny roguelike modern city pack by @snipercup in #92
- Update readme: add credits, fix typos, clarify text by @snipercup in #93
- Misc adjustments: Remove block_meshes, remove gptintegration addon by @snipercup in #94
- Itemgroups editor by @snipercup in #95
- Implement itemgroup functionality by @snipercup in #96
- Editor remembers state by @snipercup in #97
- Save and load containers (enable hoarding items) by @snipercup in #98
- Itemgroup furniture reference by @snipercup in #99
- Refactor references in content editor by @snipercup in #100
- Mob itemgroup reference by @snipercup in #101
- Map references by @snipercup in #102
- Recipe editor by @snipercup in #103
- Update discord link by @snipercup in #104
- Allow multiple recipes per item by @snipercup in #105
- Update gloot to 2.4.8 by @snipercup in #106
- Over 20 more kitchen ...