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Houses have randomized floors #395
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Fixes #392
Requires #394
The floors in generichouse are now randomized. First I added a new area for each room and each floor, ending up with about 22 areas. This was a bit much, so I adjusted the algorithm so that a tile is picked per cluster of tiles. A cluster is a group of adjacent tiles that are separated from another group in the same area. This allows us to have one area for all living rooms, for example.
Also fixed a bug where painter areas were not saved or properly renamed.