v0.0.7
Pre-release
Pre-release
Download the release and start the game. Try completing the quest from the quest journal. This should take about half an hour. You may still encounter bugs or stuttering. Please report issues here or on discord.
Thank you so much Elshad, our new contributor! We reached 2000 commits! Added a clock and a day/night cycle. A new map and quest. We have started working on mobfactions and the ability to add mods, this is still a work in progress. Improved mob targets for quests by using mobgroups.
What's Changed
- five New mobs by @snipercup in #435
- Update Mob ai by @snipercup in #436
- Hide content list in Contenteditor by @snipercup in #437
- Poison attribute, poison attack by @snipercup in #440
- Stun and knockback for player by @snipercup in #441
- Neighborhood school by @snipercup in #443
- Update readme by @snipercup in #444
- Two story house map by @snipercup in #445
- Static furniture have Shadows by @snipercup in #446
- Radio tower quest by @snipercup in #450
- Item craft editor disable controls when there's no recipe by @snipercup in #451
- Limit Shape materials by @snipercup in #452
- Map exploration by @snipercup in #454
- Fix furniturephysics containers by @snipercup in #456
- New player sight system by @Khaligufzel in #465
- Radio tower furniture by @snipercup in #464
- Replace robots with zombies in most areas by @snipercup in #466
- Six New zombies by @snipercup in #468
- Transfer inventory item on doubleclick by @snipercup in #469
- Map guide by @snipercup in #470
- Image loads into quest list upon save by @snipercup in #471
- Added basic "kill zombies" mission via in-game content manager. by @Elshad19 in #474
- Fixed a bug where pressing "return to main menu" multiple times leads to a crash in game over scene. by @Elshad19 in #476
- Add test environment by @snipercup in #472
- Add overmap grid visualization to menu by @snipercup in #473
- Spawn tacticalmaps outside radius from start position by @snipercup in #475
- Add Mob groups to quest by @snipercup in #479
- Added a basic scrollbar to the quest rewards' section in the quest list. by @Elshad19 in #484
- Add police station and quest step by @snipercup in #482
- Updated "Kill zombies" mission. by @Elshad19 in #486
- Added a new mob group for the robots. by @Elshad19 in #487
- Unload chunk after test by @snipercup in #483
- Zombie loot group by @snipercup in #485
- Spawn mob group by @snipercup in #488
- Fix despawn containers by @snipercup in #489
- Add default_mode to sort to fix healing bug by @snipercup in #490
- Add charcoal and kindle and wood bundle by @snipercup in #491
- Tile details are now shown while hovering the mouse cursor instead of having to click on the tile. by @Elshad19 in #492
- Add time progression and a clock by @snipercup in #497
- Removed bloodlevel label from hud scene by @Elshad19 in #503
- Updated readme.md by @Elshad19 in #502
- Add time helper to game architecture document by @snipercup in #500
- Add remove mods by @snipercup in #501
- Day-night cycle 1.0 by @Elshad19 in #504
- Allow basic modding for stats by @snipercup in #505
- (Wip) Monster factions 1.0 by @Elshad19 in #494
- Fix mob factions by @snipercup in #509
- Enable tacticalmap mods by @snipercup in #507
- Allow maps to be modded by @snipercup in #517
- Allow tiles to be modded by @snipercup in #520
- Remove map reference functions, remove map from overmaparea by @snipercup in #521
- Reworked some mobfaction comments by @Elshad19 in #523
- Updated entity_type from mobfactions_editor.gd by @Elshad19 in #524
- Fixed relation_type json problem by @Elshad19 in #526
- Fixed drag_preview by @Elshad19 in #525
- Reduced excessive code in entity_type function from mobfactions_editor.gd by @Elshad19 in #528
- Reduced some excessive code in add_relation_from_data in mob factions editor by @Elshad19 in #529
- Enable modding of overmaparea by @snipercup in #522
- Enable modding of skills by @snipercup in #527
- Added an OptionButton to Mapeditor so that we can choose mods within the editor. by @Elshad19 in #531
- Allow quests to be modded by @snipercup in #532
- Minor fixs and additions to editors by @Elshad19 in #534
- Now the relation type is displayed in label_instance (MobFactionEditor) by @Elshad19 in #535
- Some minor fixes and additions by @Elshad19 in #536
- Enable modding of playerattributes by @snipercup in #538
- Fix dragging from content list by @snipercup in #537
- move wearableslots to mods by @snipercup in #540
New Contributors
Full Changelog: v0.0.6...v0.0.7