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Map editor update: Remove size controls, rectangle select, map rotation #55

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merged 138 commits into from
Mar 5, 2024

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snipercup
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This requires #54 to work. I will publish this PR as a draft to make sure #54 gets merged first.

  • Remove size controls from the map editor. They weren't functional anyway and we should stick to 32x32 for maps
  • You can now paint with a rectangle in any direction, not just top-left to bottom-right
  • Added a button that will rotate the entire map and all levels in it, including furniture. Mobs are not rotated yet (only their position relative to the map).

When the materials are generated, set the proper uv scaling so they are correctly visualized in-game.
This fixes the situation where if two map editors are opened, only the last one receives input from the scroll wheel
Improved saving loading, added duplicate and delete buttons, icons
Add name and description labels to show info on a tile
Overmap chunks will stay consistent even after changing scenes.
@snipercup snipercup marked this pull request as ready for review March 5, 2024 15:52
@snipercup snipercup merged commit c2ab4f8 into Khaligufzel:main Mar 5, 2024
@snipercup snipercup deleted the map-editor-update2 branch March 5, 2024 15:52
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