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Add basic overmap #15
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When the materials are generated, set the proper uv scaling so they are correctly visualized in-game.
This fixes the situation where if two map editors are opened, only the last one receives input from the scroll wheel
Improved saving loading, added duplicate and delete buttons, icons
Add name and description labels to show info on a tile
I didn't include the actual keybinding for m. I will include it in the next pr. So right now pressing m does nothing. |
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This requires #14 to work. I will publish this PR as a draft to make sure #14 gets merged first
This adds a basic overmap that allows you to change to a different tactical map:
In-game you can press m to open/close the map. To change a level, click one of the red tiles. The properties of the tile are shown on the right side. This is just a mockup and will change in the future.
If you click on a non-red tile, it will tell you to select a valid target:
Some things that can be improved on in the future that are not included in this PR: