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Update gloot #45

Merged
merged 116 commits into from
Mar 5, 2024
Merged

Update gloot #45

merged 116 commits into from
Mar 5, 2024

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snipercup
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@snipercup snipercup commented Jan 23, 2024

This requires #44 to work. I will publish this PR as a draft to make sure #44 gets merged first.

I am closing #16 since we don't need it anymore.

This pr will update gloot to the latest version, which we will need for the construction of the inventory system.
I tested that everything we have now works with this version of gloot

When the materials are generated, set the proper uv scaling so they are correctly visualized in-game.
This fixes the situation where if two map editors are opened, only the last one receives input from the scroll wheel
Improved saving loading, added duplicate and delete buttons, icons
Add name and description labels to show info on a tile
Overmap chunks will stay consistent even after changing scenes.
@snipercup snipercup marked this pull request as ready for review March 5, 2024 15:49
@snipercup snipercup merged commit 9349bf4 into Khaligufzel:main Mar 5, 2024
@snipercup snipercup deleted the update-gloot2 branch March 5, 2024 15:49
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