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Setting up Ghidra
This guide explains how to set up Ghidra for Monster Hunter World.
To run Ghidra you will need to have at least the JDK 17 (or newer) installed. You can download it from here or here. Download and install the JDK for your operating system.
Unless you prefer to start analyzing the binary from scratch, I recommend downloading Fexty's Ghidra Dump. From that folder, download the MonsterHunterWorld_Fexty_20230517_ghidra10.3.gzf
file (or a newer one if one is available).
Go to the Ghidra Releases page and get the latest release. (10.3 at the time of writing this).
Extract the downloaded zip file to a folder of your choice. For example C:\Users\YourUserName\ghidra_10.3_PUBLIC
.
Run the ghidraRun.bat
file in the extracted folder. This will open a command prompt window and Ghidra will start.
Once it is open it should look something like this:
Note 1: If it asks you for a JDK path, point it to the JDK you installed in the prerequisites step.
Note 2: Starting in Ghidra 10.3, you can change ghidras theme with Edit -> Theme -> Switch
.
Click on File -> New Project
. In the project dialog, select "Non-Shared Project" and click "Next". Select a folder to store your ghidra projects in (note, ghidra MHW projects can get quite large, a couple GBs, so make sure you have enough space). Then give your project a name and click "Finish".
If you downloaded the dump from the prerequisites, you can now drag the .gzf
file into the project window. This will import the dump into your project. (Alternatively go to File -> Import File
and select the .gzf
file).
Click Ok on any dialogs that pop up.
Now you can open the imported binary in the CodeBrowser.
General Tutorials
Animation Tutorials
Audio Tutorials
File & In Game IDs
- Accessory and Specialized Tool IDs (Asset)
- Armor IDs (Asset)
- Decorations IDs
- EFX IDs
- Endemic Critter IDs (Asset)
- Face IDs (Asset)
- Furniture IDs (Asset)
- Gimmick IDs (Asset)
- Hairstyle IDs (Asset)
- Item IDs
- LMT IDs
- Material IDs
- Medal IDs
- Model Bone Function IDs
- Monster IDs
- Monster Shell IDs (A-P)
- Monster Shell IDs (Q-Z)
- NPC IDs (Asset)
- NPC Base Model (Asset)
- Palico Equipment IDs (Asset)
- Pendant IDs (Asset)
- Poogie Clothes IDs
- Quest IDs
- Skill IDs
- Stage IDs (Asset)
- Player Weapon Action IDs
- Weapon IDs (Asset)
- Weapon ID Dump (GS,SnS,DB)
- Weapon ID Dump (LS,Ham,HH)
- Weapon ID Dump (Lan,GL)
- Weapon ID Dump (SA,CB)
- Weapon ID Dump (Bow,HBG,LBG)
Model Tutorials
- Quick Guide to Importing Models (Blender 2.79)
- Walkthrough of a Weapon Import
- Basics of Exporting Into the .mod3 Format
- How To Fix UVs Sharing a Seam
- How To Separate Mesh Parts in Blender
- Rotating, Moving and Resizing in Blender
- How to Split a Single Mesh Outfit into Player Equippable Parts
- Jigglebone Chains (.ctc) and Colliders (.ccl)
- Axial CTC Rotations
- Editing Hair Models and Materials
- Useful Blender Scripts
- [external page] How to Make All Polygons Into Triangles (Required for MHW models)
- [external page] How to Convert Triangles Back Into Quads
- [external page] How to Change The View-port clipping Parameters For Large Models
- [external page] How to Set Origin to Vertex in Edit Mode
- [external page] Shortcut to repeat the last operation in Blender
- [external page] Transferring Rig Weights From One Mesh To Another
- [external page] How to Copy Paint Weights From One Object to Another
- [external page] How to Remove All Zero-Weight Vertex Groups
- [external page] How to Weight Paint Against Current Pose
- [external page] Making a Hair Rig
- [external page] Physics Transfer
EFX Tutorials
FSM Editing
MRL3 Tutorials
NPC Editing
Plugins and Memory Editing
Monster AI Editing
General Texture Tutorials
- Obtaining, Converting and Replacing Textures
- Textures with Paint NET
- How To Open DDS Files
- Editing Textures
- Understanding Alpha Channels
- Exporting Textures with Transparency
- How To Achieve Glass Texture
- How to create Crystal materials with Alpha Textures
- Working Around the Mip Map Loading Bug
- [external page] Extracting a UV Layout
Specific Texture Tutorials
Asterisk's Plugin Notes
Miscellaneous Tutorials
Outdated Tutorials
- How to Make an NPC Skin Material Support Skin Color Customization
- Plugin Comparison
- A Theoretical Proposal on Skeleton Extension
- Monster Hunter World Save Editor Tutorial
- Making Copies of a Save Slot
- Making a Green Screen
- Notes on CTC Physics Jiggle Files
- Opening MRL3 file with a template
- Transferring MRL3 Files Between Models
- Expanding mrl3 Reference List
- How to Edit Eye Color in mrl3 Files