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LMT IDs
NSACloud edited this page Jan 11, 2024
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If you would like to contribute to this list, contact #NSACloud2#5771. Please provide lists in a similar format to what's shown below.
Player animations can be found in:
hm\common\mot\
Weapon specific animations can be found in:
hm\wp\
Contributed by La Vie En Rose#3787
ID | Action |
---|---|
1 | Idle |
2 | Unsheathe |
3 | Sheathe |
4 | Walk Forward Loop |
5 | Walk Forward Start |
6 | Walk Right Start |
7 | Walk Left Start |
8 | Walk Stop |
9 | Sheathe Forward |
10 | Roll Back |
11 | Roll Forward |
12 | Hop Left |
13 | Hop Right |
14 | Roll Forward |
15 | Run Forward |
16 | Run Turn Back |
19 | Unsheathe Sword |
20 | Sword Idle |
21 | Sheathe Sword |
22 | Walk Forward Start |
23 | Walk Stop |
24 | Walk Forward Loop |
25 | Turn Right |
26 | Turn Back |
27 | Turn Left |
28 | Turn Back |
29 | Hop Forward |
30 | Hop Left |
31 | Hop Right |
32 | Hop Back |
33 | Sheathe Sword Forward |
50 | Jump Falling Axe |
51 | Jump Falling Loop |
52 | Land Axe |
53 | Hard Land Axe |
54 | Same As 53 |
55 | Falling |
56 | Falling |
57 | Land Sword |
58 | Hard Land Sword |
59 | Same As 58 |
61 | Ledge Up Axe |
62 | Climb Up Axe |
63 | Climb Up |
64 | Climb Up Sword |
65 | Same As 64 |
66 | Climb |
70 | Sharpen Finish Axe |
71 | Sharpen Finish Sword |
101 | Overhead Slash |
102 | Side Slash |
103 | Rising Slash |
104 | Forward Slash |
105 | Overhead Slash To Side Connector |
106 | Rising Slash Recovery |
107 | Some Recovery (Wild Swing?) |
108 | Unknown |
109 | Rising Slash To Overhead Slash Connector |
110 | Poke To Side Slash Connector (Unused Since Iceborne) |
111 | Rising Slash To Overhead Slash Again? |
112 | Unsheathe To Side Slash |
113 | Wild Swing To Overhead Slash |
114 | Reload 1 |
115 | Air Reload |
116 | Ledge Reload |
117 | Reload 2 |
118 | Wild Swing Loop |
120 | Overhead Slash Sword |
122 | Discharge Thrust And Go |
123 | Discharge Loop |
124 | Discharge To ZSD Climb |
125 | Discharge Finish |
126 | From Thrust To Right Rising Slash |
135 | From Wildswing To Overhead Slash? |
136 | From Wildswing To Overhead Slash? |
137 | Unknown |
140 | From Reload To Sword? (Axe To Sword) |
141 | Sword To Axe |
142 | From Axe Fade To Overhead Slash? |
144 | Wild Swing Morph |
146 | Double Swing (From Right Rising Slash Or From Old Gen Upswing?) |
147 | Unknown To Sideswing |
148 | Unknown To Fade? |
149 | Unknown |
150 | Jump Axe Attack |
151 | From Ledge Axe Attack |
152 | From Climb Axe Attack |
153 | Axe Attack Land? |
154 | Air Sword Attack |
155 | From Double Slash To Overhead Slash |
156 | Sword To Fade Axe |
157 | ZSD Initiate? |
158 | Morph To Axe Jump Attack |
159 | Same As 158? |
160 | From Air To Slash Sword? |
161 | Same As 160 |
162 | Aerial Discharge? |
163 | Same As 162 |
164 | Rising Slide Slash |
165 | Slide Axe Attack |
167 | Unknown |
170 | From Unknown To Overhead Slash? |
171 | Same As 170 |
172 | From Rising Slash To Overhead Slash |
173 | Same As 170? |
174 | Same As 170? |
178 | Heavenward |
179 | Quick Thrust |
181 | New Axe Fade |
182 | From Overhead To Old Axe Fade? |
183 | From Rising Slash To Unknown |
184 | Walk Morph Slash |
185 | From Unknown To Old Fade? |
186 | From Unknown To Overhead Slash? |
187 | From Fade To Side |
188 | From Fade To Overhead Slash |
189 | Roll Morph To Axe |
190 | 189 To Side |
193 | Unsheathe To Reload |
200 | Clutch Discharge Thrust (Double Thrust?) |
201 | Clutch Discharge Loop |
202 | Unknown |
203 | Discharge On Clutch?? |
204 | Loop? |
205 | Unknown |
206 | Unknown |
207 | Unknown |
208 | Unknown |
214 | Stagger |
217 | Stagger |
221 | Bounce |
224 | Stagger |
227 | Stagger |
232 | Right Rising Slash |
233 | Left Rising Slash |
234 | Bridging Slash |
235 | Heavenward Flurry |
236 | Downward Swing (Hop?) |
237 | Old (Genu) Upward Swing |
238 | Old (Genu) Double Slash? |
241 | ZSD Climb |
242 | ZSD Strong Knockback |
243 | ZSD Strong Knockback Land |
244 | Weak Discharge Clutched |
245 | Weak Discharge Land |
260 | Right Rising Slash (From Heavenward) |
261 | To Double Slash |
262 | To Fade |
270 | Left Rising Slash |
271 | To Overhead |
272 | Bridging Slash |
273 | To Axe |
274 | To Hop Slash |
281 | Clutch Run Forward/Walk |
290 | Clutch Run Forward/Walk |
337 | Axe Back Roll? |
312 | Wild Swing To Slinger |
313 | Wild Swing To Slinger |
314 | Something To Overhead |
315 | Axe Big Overhead Slash |
335 | ZSD Climb |
336 | Clutch Attack Axe |
337 | Axe Roll Recovery From Clutch |
340 | ZSD To Clutch |
351 | Claw Recovery Axe |
355 | Claw Recovery Sword |
370 | From Slinger To Overhead Slash |
371 | To Forward Slash |
372 | To Wild Swing Morph |
451 | Absoulute Evasion (Axe) |
452 | Absolute Evasion (Sword) |
General Tutorials
Animation Tutorials
Audio Tutorials
File & In Game IDs
- Accessory and Specialized Tool IDs (Asset)
- Armor IDs (Asset)
- Decorations IDs
- EFX IDs
- Endemic Critter IDs (Asset)
- Face IDs (Asset)
- Furniture IDs (Asset)
- Gimmick IDs (Asset)
- Hairstyle IDs (Asset)
- Item IDs
- LMT IDs
- Material IDs
- Medal IDs
- Model Bone Function IDs
- Monster IDs
- Monster Shell IDs (A-P)
- Monster Shell IDs (Q-Z)
- NPC IDs (Asset)
- NPC Base Model (Asset)
- Palico Equipment IDs (Asset)
- Pendant IDs (Asset)
- Poogie Clothes IDs
- Quest IDs
- Skill IDs
- Stage IDs (Asset)
- Player Weapon Action IDs
- Weapon IDs (Asset)
- Weapon ID Dump (GS,SnS,DB)
- Weapon ID Dump (LS,Ham,HH)
- Weapon ID Dump (Lan,GL)
- Weapon ID Dump (SA,CB)
- Weapon ID Dump (Bow,HBG,LBG)
Model Tutorials
- Quick Guide to Importing Models (Blender 2.79)
- Walkthrough of a Weapon Import
- Basics of Exporting Into the .mod3 Format
- How To Fix UVs Sharing a Seam
- How To Separate Mesh Parts in Blender
- Rotating, Moving and Resizing in Blender
- How to Split a Single Mesh Outfit into Player Equippable Parts
- Jigglebone Chains (.ctc) and Colliders (.ccl)
- Axial CTC Rotations
- Editing Hair Models and Materials
- Useful Blender Scripts
- [external page] How to Make All Polygons Into Triangles (Required for MHW models)
- [external page] How to Convert Triangles Back Into Quads
- [external page] How to Change The View-port clipping Parameters For Large Models
- [external page] How to Set Origin to Vertex in Edit Mode
- [external page] Shortcut to repeat the last operation in Blender
- [external page] Transferring Rig Weights From One Mesh To Another
- [external page] How to Copy Paint Weights From One Object to Another
- [external page] How to Remove All Zero-Weight Vertex Groups
- [external page] How to Weight Paint Against Current Pose
- [external page] Making a Hair Rig
- [external page] Physics Transfer
EFX Tutorials
FSM Editing
MRL3 Tutorials
NPC Editing
Plugins and Memory Editing
Monster AI Editing
General Texture Tutorials
- Obtaining, Converting and Replacing Textures
- Textures with Paint NET
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- Understanding Alpha Channels
- Exporting Textures with Transparency
- How To Achieve Glass Texture
- How to create Crystal materials with Alpha Textures
- Working Around the Mip Map Loading Bug
- [external page] Extracting a UV Layout
Specific Texture Tutorials
Asterisk's Plugin Notes
Miscellaneous Tutorials
Outdated Tutorials
- How to Make an NPC Skin Material Support Skin Color Customization
- Plugin Comparison
- A Theoretical Proposal on Skeleton Extension
- Monster Hunter World Save Editor Tutorial
- Making Copies of a Save Slot
- Making a Green Screen
- Notes on CTC Physics Jiggle Files
- Opening MRL3 file with a template
- Transferring MRL3 Files Between Models
- Expanding mrl3 Reference List
- How to Edit Eye Color in mrl3 Files