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Modding Tools
MHW No Chunk - Tool used to open and extract chunk.bin files. You need this for practically any modding you want to do with this game.
MHW MOD3 Importer/Exporter - You'll need this for everything modeling related you want to do here.
MOD3 Toolbox - Provides additional functionality for working with models for Monster Hunter World.
CTC Editor - Allows editing of .ctc and .ccl files. (Jiggle bones and collisions)
EVWP Importer/Exporter - Allows you to import EVWP files to adjust sheath and other various weapon positions.
LMT Importer - Allows importing of .lmt (animation) files. Only supports import of animations, not export.
YAVNE - Tool used for editing vertex normals. This can be used to fix visible seams between meshes and fix unnaturally dark spots on your models.
Jodo's Tex Converter - Tool used to convert .dds files into .tex files and vice versa
MRL3 Material Editor - Used to edit .mrl3 (material) files.
Intel DDS Plugin for Photoshop - Required to edit .dds files in Photoshop.
Paint.NET - Free image editing utility available as an alternative to Photoshop or GIMP. See guide for usage and recommended plugins.
Nebula Asterism - Tool used to edit .epv3 files. This is used to add efx to weapons.
WwiseUtil - Tool used to open various audio files used by Monster Hunter World.
foobar2000 - Program that lets you listen to audio and convert it into several different formats.
vgmstream - Program/plugin for foobar2000 that allows playback and conversion of many audio formats used by video games, including WWise Wems.
WWise - The (free) program used to make MHW's audio formats itself, required for the creation of new Wems.
ArgosyPack - Tool to create custom NPCKs from Wems.
Cirilla GMD Editor - Allows you to edit .gmd (localization) files.
010 Editor - General purpose hex editor. You can use other editors, but the community has created various templates to make certain files easier to edit.
010 Templates - Various templates that can be used for editing specific filetypes.
General Tutorials
Animation Tutorials
Audio Tutorials
File & In Game IDs
- Accessory and Specialized Tool IDs (Asset)
- Armor IDs (Asset)
- Decorations IDs
- EFX IDs
- Endemic Critter IDs (Asset)
- Face IDs (Asset)
- Furniture IDs (Asset)
- Gimmick IDs (Asset)
- Hairstyle IDs (Asset)
- Item IDs
- LMT IDs
- Material IDs
- Medal IDs
- Model Bone Function IDs
- Monster IDs
- Monster Shell IDs (A-P)
- Monster Shell IDs (Q-Z)
- NPC IDs (Asset)
- NPC Base Model (Asset)
- Palico Equipment IDs (Asset)
- Pendant IDs (Asset)
- Poogie Clothes IDs
- Quest IDs
- Skill IDs
- Stage IDs (Asset)
- Player Weapon Action IDs
- Weapon IDs (Asset)
- Weapon ID Dump (GS,SnS,DB)
- Weapon ID Dump (LS,Ham,HH)
- Weapon ID Dump (Lan,GL)
- Weapon ID Dump (SA,CB)
- Weapon ID Dump (Bow,HBG,LBG)
Model Tutorials
- Quick Guide to Importing Models (Blender 2.79)
- Walkthrough of a Weapon Import
- Basics of Exporting Into the .mod3 Format
- How To Fix UVs Sharing a Seam
- How To Separate Mesh Parts in Blender
- Rotating, Moving and Resizing in Blender
- How to Split a Single Mesh Outfit into Player Equippable Parts
- Jigglebone Chains (.ctc) and Colliders (.ccl)
- Axial CTC Rotations
- Editing Hair Models and Materials
- Useful Blender Scripts
- [external page] How to Make All Polygons Into Triangles (Required for MHW models)
- [external page] How to Convert Triangles Back Into Quads
- [external page] How to Change The View-port clipping Parameters For Large Models
- [external page] How to Set Origin to Vertex in Edit Mode
- [external page] Shortcut to repeat the last operation in Blender
- [external page] Transferring Rig Weights From One Mesh To Another
- [external page] How to Copy Paint Weights From One Object to Another
- [external page] How to Remove All Zero-Weight Vertex Groups
- [external page] How to Weight Paint Against Current Pose
- [external page] Making a Hair Rig
- [external page] Physics Transfer
EFX Tutorials
FSM Editing
MRL3 Tutorials
NPC Editing
Plugins and Memory Editing
Monster AI Editing
General Texture Tutorials
- Obtaining, Converting and Replacing Textures
- Textures with Paint NET
- How To Open DDS Files
- Editing Textures
- Understanding Alpha Channels
- Exporting Textures with Transparency
- How To Achieve Glass Texture
- How to create Crystal materials with Alpha Textures
- Working Around the Mip Map Loading Bug
- [external page] Extracting a UV Layout
Specific Texture Tutorials
Asterisk's Plugin Notes
Miscellaneous Tutorials
Outdated Tutorials
- How to Make an NPC Skin Material Support Skin Color Customization
- Plugin Comparison
- A Theoretical Proposal on Skeleton Extension
- Monster Hunter World Save Editor Tutorial
- Making Copies of a Save Slot
- Making a Green Screen
- Notes on CTC Physics Jiggle Files
- Opening MRL3 file with a template
- Transferring MRL3 Files Between Models
- Expanding mrl3 Reference List
- How to Edit Eye Color in mrl3 Files