Skip to content

FreeHK and IndependentTW Importer and Exporter Settings

Psymon edited this page Oct 16, 2023 · 4 revisions

[Image 1]

Importer Options

[Image 2]

Mod3 Importer

When importing a model with a skeleton for use with animations, remember to set "Animation Armature" on the skeleton drop down, otherwise animations won't work on the meshes.

LMT Importer

[Image 3]

Clear Actions before Import

Deletes all actions on the scene before importing.

Use Selectetd Tree

Instead of creating a new node tree for the file it uses the prexisting one and adds the node setup at the bottom.

Collapse Tree Nodes

In thet node tree view minimizes all of the nodes to take the least amount of space.

Remove Buffer Type

Clears all of the encoding information so it's automatically recalculated on export (not recommended).

Filter Animation Range

Only import certain animation ID from the LMT file. Can be set as multiple ranges (10-20,33-35) imports animations (10,11,12,13,14,15,16,17,18,19,20,33,34,35).

Include Parents

Also force includes animation ids on which this nodes might have a dependency instead of creating a new instance for them. Recommended if importing by range to re-export.

Include Siblings

Also force includes animatiton ids which depend on the same parent as the indicated nodes (this includes children nodes). Recommended if importing by range to re-export.

Tether to Skeleton

Tether (with update) all of the actions to the selected skeleton upon import.

TIML/EFX Importer

Estimate Remap

Automatically calculates the TIML remap properties based on the existing TIML properties. Recommended to keep it set.

Export Settings

[Image 4]

Error Handling

Determines what to do with each type of error. Fix will attempt to remediate on export (not on Blender), Omit will simply ignore the entire entry where the error happens, Error will stop the export process before going into the next level if an error of this type occurrs.

Descriptiveness

Determines if to show only the Error Code, Error Code and Blurb or Error Code, Blurb and Suggested Solutions.

Filter Errors Output

Determines what level of errors to show. The level of an error is determined by the Error Handling settings.

General Tutorials

General Tutorials

Animation Tutorials

Animation Tutorials

Audio Tutorials:

Audio Tutorials

IDs:

File & In Game IDs

Model Tutorials:

Model Tutorials

Effects Tutorials:

EFX Tutorials

FSM Tutorials

FSM Editing

MRL3 Tutorials:

MRL3 Tutorials

NPC Editing:

NPC Editing

Map Editing:

Map Editing

Plugins and Memory Editing:

Plugins and Memory Editing

Quest Editing:

Quest Editing

Monster AI Editing:

Monster AI Editing

Texture Tutorials:

General Texture Tutorials
Specific Texture Tutorials

TIML Editing

TIML Editing

Asterisk's Plugin Notes:

Asterisk's Plugin Notes

Miscellaneous Tutorials:

Miscellaneous Tutorials

Outdated Tutorials:

Outdated Tutorials
Clone this wiki locally