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BML (BM) Textures (Bit Maps)

Psymon edited this page Oct 16, 2023 · 10 revisions

This is a standard Bitmap texture, also denoted as BML:

Bow007_BML

Most models have this, and is what you’ll be editing most of the time.

This is a Bitmap texture that uses semi-transparent materials, also denoted as BM:

Image 1

This is the texture for the bottle used for potions. The red areas that are controlled by the alpha channel decide how translucent the texture is.

This is on a white to black scale (like most channels alpha is gray-scale).

This is the Alpha texture for that bottle isolated:

Image 2

Gray is what you want for translucent like textures.

White = Solid

Black = So translucent that it is invisible.

You see these a lot on monsters, for example it’s how they display damage like scars on a monster.

Additionaly the player skins textures use the alpha layer for roughness (they do not have full RMT). (Thanks to Statyk for the information)

General Tutorials

General Tutorials

Animation Tutorials

Animation Tutorials

Audio Tutorials:

Audio Tutorials

IDs:

File & In Game IDs

Model Tutorials:

Model Tutorials

Effects Tutorials:

EFX Tutorials

FSM Tutorials

FSM Editing

MRL3 Tutorials:

MRL3 Tutorials

NPC Editing:

NPC Editing

Map Editing:

Map Editing

Plugins and Memory Editing:

Plugins and Memory Editing

Quest Editing:

Quest Editing

Monster AI Editing:

Monster AI Editing

Texture Tutorials:

General Texture Tutorials
Specific Texture Tutorials

TIML Editing

TIML Editing

Asterisk's Plugin Notes:

Asterisk's Plugin Notes

Miscellaneous Tutorials:

Miscellaneous Tutorials

Outdated Tutorials:

Outdated Tutorials
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