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EM Textures (Emission Maps)

Psymon edited this page Oct 16, 2023 · 4 revisions

The EM map controls light emission for materials that have EM capabilities. It's important to note that places where emission values are non zero will have significant reductions in the effect of the normal map and the RMT map.

As the EM codes for light emissions a value of (0,0,0) will result in no light being emitted and a value of (255,255,255) will result in a strong white glow. The emission brightness can be controlled through material parameters (mrl3) or by lowering the luminance.

The EM map is applied through the UV Map of the diffuse: BML [Image 1] EM [Image 2] Result [Image 3]

General Tutorials

General Tutorials

Animation Tutorials

Animation Tutorials

Audio Tutorials:

Audio Tutorials

IDs:

File & In Game IDs

Model Tutorials:

Model Tutorials

Effects Tutorials:

EFX Tutorials

FSM Tutorials

FSM Editing

MRL3 Tutorials:

MRL3 Tutorials

NPC Editing:

NPC Editing

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Map Editing

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Plugins and Memory Editing

Quest Editing:

Quest Editing

Monster AI Editing:

Monster AI Editing

Texture Tutorials:

General Texture Tutorials
Specific Texture Tutorials

TIML Editing

TIML Editing

Asterisk's Plugin Notes:

Asterisk's Plugin Notes

Miscellaneous Tutorials:

Miscellaneous Tutorials

Outdated Tutorials:

Outdated Tutorials
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