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Accessory and Specialized Tool IDs
Crimson-mods edited this page Oct 18, 2019
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Accessory = Accessory folder
ID | Accessory | Chunk number |
---|---|---|
acc000 | Player Knife | Chunk0 |
acc001 | Handler Spyglass | Chunk0 |
acc002 | Rope + Hook | Chunk0 |
acc003 | Bottle??? | Chunk0 |
acc004 | Player's Book (map) | Chunk0 |
acc005 | Steak | Chunk0 |
acc006 | Pickaxe | Chunk0 |
acc007 | Fishing Rod | Chunk0 |
acc008 | BBQ Spit | Chunk0 |
acc009 | Cooking Pot | Chunk0 |
acc010 | Cup | Chunk0 |
acc011_001 | Capture net extended | Chunk0 |
acc011_002 | Capture net projectile | Chunk0 |
acc012 | Binoculars | Chunk0 |
acc013 | ??? | Chunk0 |
acc014 | Whetstone | Chunk0 |
acc015 | a bag??? | Chunk0 |
acc016 | Boomerang | Chunk0 |
acc019 | Mug | Chunk0 |
acc020 | Smoke Bomb | Chunk0 |
acc021 | Rope | Chunk0 |
acc022 | Necklace? | Chunk0 |
acc023 | Big Charm model | Chunk0 |
acc024 | Dante Gun | Chunk4 |
acc025 | Shuriken | Chunk0 |
acc026 | Dante Gun | Chunk4 |
ID | Accessory | Chunk number |
---|---|---|
ot_acc000 | Palico Bottle | Chunk0 |
ot_acc001 | Palico Car | Chunk0 |
ot_acc002 | Palico Boomerang | Chunk0 |
ot_acc003 | Palico Floater | Chunk0 |
ot_acc004 | Ball??? | Chunk0 |
ot_acc005 | Coral Orchestra Horn | Chunk0 |
ot_acc006 | Palico Drum | Chunk0 |
ot_acc007 | Shieldspire | Chunk0 |
ot_acc008 | ??? | Chunk0 |
ot_acc009 | Sausage | Chunk0 |
ot_acc010 | Leaf??? | Chunk0 |
ot_acc011 | Plunderblade | Chunk0 |
ot_acc012 | Plunderblade whole??? | Chunk0 |
ot_acc013 | ?? | Chunk0 |
ot_acc014 | "Otasuke"??? | Chunk0 |
ot_acc015 | Bowl??? | Chunk0 |
ot_acc016 | Horn??? | Chunk0 |
ot_acc017 | Bone Boomerang??? | Chunk0 |
ot_acc018 | Horn??? | Chunk0 |
ot_acc019 | Chunk0 |
Code | In Memory ID | Name |
---|---|---|
ASkill001 | 0 | Ghillie Mantle |
ASkill002 | 1 | Temporal Mantle |
ASkill003 | 2 | Health Booster |
ASkill004 | 3 | Rocksteady Mantle |
ASkill005 | 4 | Challenger Mantle |
ASkill006 | 5 | Vitality Mantle |
ASkill007 | 6 | Fireproof Mantle |
ASkill008 | 7 | Waterproof Mantle |
ASkill009 | 8 | Iceproof Mantle |
ASkill010 | 9 | Thunderproof Mantle |
ASkill011 | 10 | Dragonproof Mantle |
ASkill012 | 11 | Cleanser Booster |
ASkill015 | 14 | Glider Mantle |
ASkill016 | 15 | Evasion Mantle |
ASkill017 | 16 | Impact Mantle |
ASkill018 | 17 | Apothecary Mantle |
ASkill019 | 18 | Immunity Mantle |
ASkill020 | 19 | Affinity Booster |
ASkill021 | 20 | Bandit Mantle |
ASkill022 | 21 | Assassin's Hood Mantle |
Credit to Deported, Jodo and Ezekial
General Tutorials
Animation Tutorials
Audio Tutorials
File & In Game IDs
- Accessory and Specialized Tool IDs (Asset)
- Armor IDs (Asset)
- Decorations IDs
- EFX IDs
- Endemic Critter IDs (Asset)
- Face IDs (Asset)
- Furniture IDs (Asset)
- Gimmick IDs (Asset)
- Hairstyle IDs (Asset)
- Item IDs
- LMT IDs
- Material IDs
- Medal IDs
- Model Bone Function IDs
- Monster IDs
- Monster Shell IDs (A-P)
- Monster Shell IDs (Q-Z)
- NPC IDs (Asset)
- NPC Base Model (Asset)
- Palico Equipment IDs (Asset)
- Pendant IDs (Asset)
- Poogie Clothes IDs
- Quest IDs
- Skill IDs
- Stage IDs (Asset)
- Player Weapon Action IDs
- Weapon IDs (Asset)
- Weapon ID Dump (GS,SnS,DB)
- Weapon ID Dump (LS,Ham,HH)
- Weapon ID Dump (Lan,GL)
- Weapon ID Dump (SA,CB)
- Weapon ID Dump (Bow,HBG,LBG)
Model Tutorials
- Quick Guide to Importing Models (Blender 2.79)
- Walkthrough of a Weapon Import
- Basics of Exporting Into the .mod3 Format
- How To Fix UVs Sharing a Seam
- How To Separate Mesh Parts in Blender
- Rotating, Moving and Resizing in Blender
- How to Split a Single Mesh Outfit into Player Equippable Parts
- Jigglebone Chains (.ctc) and Colliders (.ccl)
- Axial CTC Rotations
- Editing Hair Models and Materials
- Useful Blender Scripts
- [external page] How to Make All Polygons Into Triangles (Required for MHW models)
- [external page] How to Convert Triangles Back Into Quads
- [external page] How to Change The View-port clipping Parameters For Large Models
- [external page] How to Set Origin to Vertex in Edit Mode
- [external page] Shortcut to repeat the last operation in Blender
- [external page] Transferring Rig Weights From One Mesh To Another
- [external page] How to Copy Paint Weights From One Object to Another
- [external page] How to Remove All Zero-Weight Vertex Groups
- [external page] How to Weight Paint Against Current Pose
- [external page] Making a Hair Rig
- [external page] Physics Transfer
EFX Tutorials
FSM Editing
MRL3 Tutorials
NPC Editing
Plugins and Memory Editing
Monster AI Editing
General Texture Tutorials
- Obtaining, Converting and Replacing Textures
- Textures with Paint NET
- How To Open DDS Files
- Editing Textures
- Understanding Alpha Channels
- Exporting Textures with Transparency
- How To Achieve Glass Texture
- How to create Crystal materials with Alpha Textures
- Working Around the Mip Map Loading Bug
- [external page] Extracting a UV Layout
Specific Texture Tutorials
Asterisk's Plugin Notes
Miscellaneous Tutorials
Outdated Tutorials
- How to Make an NPC Skin Material Support Skin Color Customization
- Plugin Comparison
- A Theoretical Proposal on Skeleton Extension
- Monster Hunter World Save Editor Tutorial
- Making Copies of a Save Slot
- Making a Green Screen
- Notes on CTC Physics Jiggle Files
- Opening MRL3 file with a template
- Transferring MRL3 Files Between Models
- Expanding mrl3 Reference List
- How to Edit Eye Color in mrl3 Files