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Basics of Using Custom Files Using the nativePC folder

Psymon edited this page Oct 16, 2023 · 3 revisions
  1. For this all you need to do is understand the file structure from above. Inside each chunk folder there will be a myriad of directories. Common holds a lot of data files, em holds monster files, npc holds npc files, pl holds player files, wp holds weapon files, etc.
  2. If you have a file you want to replace, for example the nergigante great sword, you will take your custom files, and put them where they would be in the chunk folder, using the nativePC directory. This may sound confusing, but it’s simple, I will illustrate this:

[Image 1]

When I extracted the chunk0 folder using the steps from Chapter 1, I am able to find the two004 folder using the directory shown.

  1. To replace the model for the great sword, which is in the mod3 file, I will need to take my custom model and place it in the following directory:

[Image 2]

  1. As you can see, it follows the exact same path as the chunk folder, but replaces the “Chunk#” with “nativePC”. This allows the game to overwrite whatever the base game file was, with your custom file.

  2. A lot of the identities for what files are, are listed at this page.

General Tutorials

General Tutorials

Animation Tutorials

Animation Tutorials

Audio Tutorials:

Audio Tutorials

IDs:

File & In Game IDs

Model Tutorials:

Model Tutorials

Effects Tutorials:

EFX Tutorials

FSM Tutorials

FSM Editing

MRL3 Tutorials:

MRL3 Tutorials

NPC Editing:

NPC Editing

Map Editing:

Map Editing

Plugins and Memory Editing:

Plugins and Memory Editing

Quest Editing:

Quest Editing

Monster AI Editing:

Monster AI Editing

Texture Tutorials:

General Texture Tutorials
Specific Texture Tutorials

TIML Editing

TIML Editing

Asterisk's Plugin Notes:

Asterisk's Plugin Notes

Miscellaneous Tutorials:

Miscellaneous Tutorials

Outdated Tutorials:

Outdated Tutorials
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