-
Notifications
You must be signed in to change notification settings - Fork 18
Hunting Horn Melody Effect IDs
Jodo edited this page Jan 27, 2019
·
2 revisions
Melody Effect ID | Level | Skill |
---|---|---|
0 | 1 | Self-improvement(Movement Speed Up) |
0 | 2 | Attack Up + Deflected Attack Prevention |
1 | 1 | Attack Up (S) |
2 | 1 | Attack Up (L) |
2 | 2 | Attack Up (XL) |
3 | 1 | Health Boost (S) |
4 | 1 | Health Boost (L) |
4 | 2 | Health Boost Extended |
5 | 1 | Stamina Use Reduced (S) |
6 | 1 | Stamina Use Reduced (L) |
6 | 2 | Stamina Use Reduction Extended |
7 | 1 | Wind Pressure Negated |
7 | 2 | Wind Pressure Negation Extended |
8 | 1 | All Wind Pressure Negated |
8 | 2 | All Wind Pressure Negation Extended |
9 | 1 | Defense Up (S) |
10 | 1 | Defense Up (L) |
10 | 2 | Defense Up (XL) |
11 | 1 | Tool Use Drain Reduced (S) |
12 | 1 | Tool Use Drain Reduced (L) |
12 | 2 | Tool Use Drain Reduction Extended |
13 | 1 | Health Rec. (S) |
14 | 1 | Health Rec. (L) |
15 | 1 | Health Rec. (S) + Antidote |
16 | 1 | Health Rec. (M) + Antidote |
17 | 1 | Recovery Speed (S) |
18 | 1 | Recovery Speed (L) |
18 | 2 | Recovery Speed Extended |
19 | 1 | Divine Protection |
19 | 2 | Divine Protection Extended |
20 | 1 | Scoutfly Power Up(Scoutfly Level +1) |
20 | 2 | Scoutfly Level +1 Extended |
21 | 1 | Muck Res |
21 | 2 | Muck Res Extended |
22 | 1 | Envir. Damage Negated |
22 | 2 | Envir. Damage Negation Extended |
23 | 1 | Earplugs (S) |
23 | 2 | Earplugs (S) Extended |
24 | 1 | Earplugs (L) |
24 | 2 | Earplugs (L) Extended |
25 | 1 | Stun Negated |
25 | 2 | Stun Negation Extended |
26 | 1 | Paralysis Negated |
26 | 2 | Paralysis Negation Extended |
27 | 1 | Tremors Negated |
27 | 2 | Tremor Negation Extended |
28 | 1 | Fire Res Boost (S) |
29 | 1 | Fire Res Boost (L) |
29 | 2 | Fire Res Boost (XL) |
30 | 1 | Water Res Boost (S) |
31 | 1 | Water Res Boost (L) |
31 | 2 | Water Res Boost (XL) |
32 | 1 | Thunder Res Boost (S) |
33 | 1 | Thunder Res Boost (L) |
33 | 2 | Thunder Res Boost (XL) |
34 | 1 | Ice Res Boost (S) |
35 | 1 | Ice Res Boost (L) |
35 | 2 | Ice Res Boost (XL) |
36 | 1 | Dragon Res Boost (S) |
37 | 1 | Dragon Res Boost (L) |
37 | 2 | Dragon Res Boost (XL) |
38 | 1 | Elemental Attack Boost(Elemental Attack Boost (S)) |
38 | 2 | Elemental Attack Boost (L) |
39 | 1 | Sonic Waves |
40 | 1 | All Melody Effects Extended |
41 | 1 | Knockbacks Negated |
41 | 2 | Knockback Negation Extended |
42 | 1 | Attack and Defense Up (S)(Attack and Defense Up (S)) |
42 | 2 | Attack Up (L) / Defense Up (L) |
43 | 1 | Affinity Up and Health Rec. (S)(Affinity Up (S) / Health Rec. (S)) |
43 | 2 | Affinity Up (L) / Health Rec. (S) |
44 | 1 | Abnormal Status Atk. Increased(Abnormal Status Atk. Up (S)) |
44 | 2 | Abnormal Status Atk. Up (L) |
45 | 1 | All Ailments Negated |
45 | 2 | Ailment Negation Extended |
46 | 1 | Blight Res Up(Blight Res Up (S)) |
46 | 2 | Blight Res Up (L) |
47 | 1 | Blight Negated |
47 | 2 | Blight Negation Extended |
48 | 1 | Earplugs (S) / Wind Pressure Negated(Earplugs (S) / Wind Pressure Negated) |
48 | 2 | Earplugs (S) / Wind Pressure Negation Extended |
49 | 1 | Health Recovery (M) |
Credit to Jodo
General Tutorials
Animation Tutorials
Audio Tutorials
File & In Game IDs
- Accessory and Specialized Tool IDs (Asset)
- Armor IDs (Asset)
- Decorations IDs
- EFX IDs
- Endemic Critter IDs (Asset)
- Face IDs (Asset)
- Furniture IDs (Asset)
- Gimmick IDs (Asset)
- Hairstyle IDs (Asset)
- Item IDs
- LMT IDs
- Material IDs
- Medal IDs
- Model Bone Function IDs
- Monster IDs
- Monster Shell IDs (A-P)
- Monster Shell IDs (Q-Z)
- NPC IDs (Asset)
- NPC Base Model (Asset)
- Palico Equipment IDs (Asset)
- Pendant IDs (Asset)
- Poogie Clothes IDs
- Quest IDs
- Skill IDs
- Stage IDs (Asset)
- Player Weapon Action IDs
- Weapon IDs (Asset)
- Weapon ID Dump (GS,SnS,DB)
- Weapon ID Dump (LS,Ham,HH)
- Weapon ID Dump (Lan,GL)
- Weapon ID Dump (SA,CB)
- Weapon ID Dump (Bow,HBG,LBG)
Model Tutorials
- Quick Guide to Importing Models (Blender 2.79)
- Walkthrough of a Weapon Import
- Basics of Exporting Into the .mod3 Format
- How To Fix UVs Sharing a Seam
- How To Separate Mesh Parts in Blender
- Rotating, Moving and Resizing in Blender
- How to Split a Single Mesh Outfit into Player Equippable Parts
- Jigglebone Chains (.ctc) and Colliders (.ccl)
- Axial CTC Rotations
- Editing Hair Models and Materials
- Useful Blender Scripts
- [external page] How to Make All Polygons Into Triangles (Required for MHW models)
- [external page] How to Convert Triangles Back Into Quads
- [external page] How to Change The View-port clipping Parameters For Large Models
- [external page] How to Set Origin to Vertex in Edit Mode
- [external page] Shortcut to repeat the last operation in Blender
- [external page] Transferring Rig Weights From One Mesh To Another
- [external page] How to Copy Paint Weights From One Object to Another
- [external page] How to Remove All Zero-Weight Vertex Groups
- [external page] How to Weight Paint Against Current Pose
- [external page] Making a Hair Rig
- [external page] Physics Transfer
EFX Tutorials
FSM Editing
MRL3 Tutorials
NPC Editing
Plugins and Memory Editing
Monster AI Editing
General Texture Tutorials
- Obtaining, Converting and Replacing Textures
- Textures with Paint NET
- How To Open DDS Files
- Editing Textures
- Understanding Alpha Channels
- Exporting Textures with Transparency
- How To Achieve Glass Texture
- How to create Crystal materials with Alpha Textures
- Working Around the Mip Map Loading Bug
- [external page] Extracting a UV Layout
Specific Texture Tutorials
Asterisk's Plugin Notes
Miscellaneous Tutorials
Outdated Tutorials
- How to Make an NPC Skin Material Support Skin Color Customization
- Plugin Comparison
- A Theoretical Proposal on Skeleton Extension
- Monster Hunter World Save Editor Tutorial
- Making Copies of a Save Slot
- Making a Green Screen
- Notes on CTC Physics Jiggle Files
- Opening MRL3 file with a template
- Transferring MRL3 Files Between Models
- Expanding mrl3 Reference List
- How to Edit Eye Color in mrl3 Files