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EFX IDs

AsteriskAmpersand edited this page Dec 21, 2019 · 29 revisions

Translated by Aragaki from a chinese forum, original author unknown.

Greatsword

wp00/wp00_XXX.efx.

Animation ID Animation Name
001 1 Grade Accumulation Special Effect
002 2 Grade Accumulation Special Effect
003 3 Grade Accumulation Special Effect
004 Intensive chopping of special effects
005 1 Cutting Effect
006 2 Stage Cutting and the Last Stage Cutting Effect of Each Stage
007 3 Cutting Effect
008 Really strive to cut the first special effect
190 Special effects of cutting down and lifting up

Wyvern Ignition

vfx -> efx ->wp_TU -> two -> two010.efx

Thanks to Moonklu for the research.

Animation ID Animation Name
two010_000 second and third charge small spark effect
two010_001 first charge rocket effect
two010_002 second charge rocket effect
two010_003 third charge rocket effect
two010_004 first charge cutting effect (white glow and rocket)
two010_005 second charge cutting effect (white glow and rocket)
two010_006 third charge cutting effect (white glow and rocket)

Sword and Shield

wp01/wp01_0XX.efx

Animation ID Animation Name
00 Power storage effects
01 Power squat jump special effects
99 general attack special effects

Dual Blades

wp02/wp02_0XX.efx

Animation ID Animation Name
00 Ghosts ridden special effects files
01 Ghosts slide effect file
02 Half-ghost-ridden special effects file
10 Half-ghosts are full of special effects files
99 General effects file

Longsword

wp03/wp03_0XX.efx

Animation ID Animation Name
00 Air blade 斩 series weapon attack special effects (all include air blade too roundabout, etc.)
10 Whiteblade weapon special effects (may have to take the knife first)
11 Yellow blade weapon special effects (may have to close the knife first)
12 Red-blade weapon special effects (may have to take the knife first)
20 Use the cut, the blade, or the body effect after the blade (I don't know what it is, it is easy to appear)
30 Air blade big swing body effect
40 See the cut (see broken) successful effects
50 Deng Longjian special effects
60 (I didn't measure what it was, I guess it might be to avoid the physical effects when the monster attack succeeded)

PS: EX curry stick really can be done (weapon special effects replace jet light column) If the body effect is replaced by a belt (continuous), it will always exist.

Hammer

wp04/wp04_XXX.efx.

Animation ID Animation Name
000 Not detected
001 1 Stage Accumulation Special Effect
002 2 Phase Accumulation Special Effect
003 3 Stage Accumulation Special Effect
004 Powerful (Strong) Strike (3rd-order Powerful Attack) Special Effect
005 Intensive Swing (First-order Intensive Attack) Special Effect
006 Accelerated Pressure (2nd-order Accelerated Attack) Special Effect
007 Boost (Strong) Strike (3rd-order Boost Attack) Another special effect (maybe, because my 04 file for 07 is the same special effect)
008 Accumulation effect (Accumulation stage press the right button of the Accumulation)
160 I can't figure out what it is.

PS Because no hammer has been used, the possible test method is incomplete.

Hunting Horn

wp05/wp05_0XX.efx

Animation ID Animation Name
00 All general effects
01 Performance of the performance
02 The special effect of the previous one
04 What did you test out?

PS The one that has not been tested, I guess it is the special effect of other instruments. I only have to take the loofah flute to measure it, so it is not very clear.

Lance

wp06/wp06_XXX.efx

Animation ID Animation Name
000 Didn't measure what it is
001 Strength Defense (Perfect Defense) Shield Effect
002 The first segment of the sprint (protrusion) acceleration effect
003 The second segment of the sprint (protrusion) accelerates the special effects
004 Counterattack Spurs No Charge Effect
005 Counterattack and full effect
006 What is not measured?
100 Sprint (spurt) running special effects (the whole process exists when running)
101 Didn't measure what it is
102 Didn't measure what it is
110 Strength Defense (Perfect Defense) Kneeling Action Effects

PS: What I didn't measure is probably the special effect after the protection is successful. I tested it in the driving range, so there is no defense test.

Gunlance

wp07/wp07_XXX.efx

Animation ID Animation Name
000 Dragon Gun Charger Effect
001 Dragon Attack Special Effects
002 Accumulating gunpowder accumulator effect
003 Not measured
004 Long Hang gun shot special effects
005 Weapon overheating effect
006 Not measured
007 Shelling and shelling effects (normal type)
008 Shelling and shelling effects (radiation type)
009 Shelling and shelling effects (diffusion type)
011 Fill in special effects
012 Not measured
013 The special effect of the dragon-hanging gun shot from the moment of the rifle
020 Full bursting of shelling effects (full bomb launch) (normal type)
021 Shelling effect (full bomb launch) in full air burst (normal type)
022 The shelling effect of the complete burst of the ride (full-bomb launch) (normal type) (see the speculation table because it is not used in the training ground)
023 Full-blown shelling effect (full-elastic launch) (radial type)
024 Full-bodied bombardment effect in air (full-elastic launch) (radiation type)
025 The shelling effect of the complete burst (the full-elastic launch) (radiation type) at the end of the ride (see the speculation table because it is not used in the training ground)
026 Full bursting of shelling effects (full bomb launch) (diffusion type)
027 Full-bodied bombardment effect in air (full-elastic launch) (diffusion type)
028 The shelling effect of the full burst of the ride (the full-elastic launch) (diffusion type) (see the speculation table because it is not used in the training ground)
110 Dragon Artillery Shelling Special Effects
200 Not measured
202 Shelling Explosion Effects
203 Not measured
500 Special effects when pulling out the weapon and filling the gun head back
501 Special effects when gaining weapons
900 Explosive special effects of full burst ((full bomb launch) (all types)
901 Explosive effects in full air burst (full bomb launch) (all types)
902 Explosive special effects (all-round launch) (full type) of the complete burst of the ride (see the speculation table, because it is not used in the training ground)

Charge Blade

wp08/wp08_XXX.efx

Animation ID Animation Name
000 The deformation of the axe and the sword and the general shape of the sword (the sniper axe of the bottle)
001 Property liberation sniper special effects (sniper axe with strong bottle)
002 Property liberation 斩 explosion special effects (sniper axe for strong bottle)
003 High-powered blade special effects (sniper axe)
010 Axe change sword deformation and sword form general attack effect (strong attribute bottle of sniper axe)
011 attribute liberation sniper special effects (strong attribute bottle sniper axe)
012 attribute liberation 斩 explosion special effects (strong attribute bottle sniper axe)
013 High-power state blade special effect (strong attribute bottle of sniper axe)
020 The deformation of the axe and the sword form the general effect of the sword (the sniper axe of the dragon bottle)
021 Property liberation sniper special effects (sniper axe of the dragon bottle)
022 attribute liberation 斩 explosion special effects (killer bottle sniper axe)
023 High-power state blade special effects (Sniper Axe of the Dragon Bottle)
030 The deformation of the axe and the sword and the general shape of the sword (the sniper axe of the gas cylinder)
031 attribute liberation sniper special effects (smashing axe of the gas cylinder)
032 Property liberation 斩 explosion special effects (smashing axe of the gas cylinder)
033 High-power state blade special effect (smashing axe of the gas cylinder)
040 The deformation of the axe and the sword and the general shape of the sword (the sniper axe of the paralyzed bottle)
041 Property liberation sniper special effects (sniper axe of paralyzed bottle)
042 Property Liberation 斩 Explosive Effects (Mahjong Bottle Sniper Axe)
043 High-power state blade special effect (sniper axe of paralyzed bottle)
050 The deformation of the axe and the sword and the general shape of the sword (the sniper axe of the poison bottle)
051 Property liberation sniper special effects (smack axe of poison bottle)
052 Property Liberation 斩 Explosive Effects (Spoken Axe of Poison Bottle)
053 High-power state blade special effect (poison axe of poison bottle)
099 Dual morphology and general attack
102 Axe shape swing (right attack) special effects
200 Weapon effects in double form and deformation
201 Filling (filling) effects
202 High output status attribute liberation sniper effect
300 High output status attribute liberation 斩 explosion special effects
400 Not measured (probably the special effect when the knee is broken and climbed up, but I won't press)
500 high output state sword attack special effects

Shield Axe

wp09/wp09_XXX.efx.

Animation ID Animation Name
000 Attribute emancipation, chopping, brandishing and super-high-powered Attribute emancipation, chopping and smashing the ground special effects
010 Attribute Liberation Chop Hit Special Effect
020 Weak Slash (Impact Phial)
030 Sword
034 Ice Elemental Discharge
040 Red Shield (Continous Effect)
050 Yellow or Red Phial Limit (Continuous Effect)
060 Red Sword (Impact Phial)
070 Shield Thrust Special Effect
080 Sword
099 Melee Attack Effects
100 The special effect of deforming the axe to change the sword and drawing the sword directly.
200 The special effects of deformed chopping, changing and directly drawing axes, each sword inserting into and pulling out the shield
201 Second Special Effect of Shield Burst

Insect Glaive

wp10/wp10_XXX.efx

Animation ID Animation Name
000 imprint bullet (target part) special effects
001 Imprint bullet (part of the bug) special effects
002 The bug gets the essence (impact) effect
004 The insect gets the essence (the bug) special effects
005 Special effects of bugs going out (back)
007 Normal attack effects
008 Attack effects after the essence is fully acquired
010 The dust of the insect is hit after the blast
020 The effect of the bug when it is attacked automatically (may be the replacement of the dust of the bug)
050 Effects of pole vaulting and air avoidance and imprinting (part of the insect stick)
100 Not measured
101 Not measured

PS| What is not measured is the difference between the dust of the bug or the difference. I use the worm that blasts the dust.

Bow

wp11/wp11_XXX.efx

Animation ID Animation Name
000 Charge Control Lv1
001 Charge Control Lv2
002 Charge Control Lv3
003 Charge Control Lv4
004 Charge Power Lv1
005 Charge Power Lv2
006 Charge Power Lv3
010 Unknown
011 Special Effect falling shoots
012 Use Coating
013 Remove Coating
014 Spare shoots
015 Dragonpierce Shoots
016 Dragonpierce Ground Effect
017 Dragonpierce Charging Effect
018 Dragonpierce Hit Effect
019 Unknown
050 Special Effect shoot without power-coating
051 Charge Lv1 (Power-coating)
052 Charge Lv2 (Power-coating)
053 Charge Lv3 (Power-coating)
054 Dragonpierce shoots another special effect
055 Unknown
060 Dragonpierce ground another special effect
065 Unknown
100 Falling Arrow
102 Dragonpierce hit another special effect
103 Unknown
120 Falling Arrow

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