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User Interface

Lea Hayes edited this page Oct 3, 2017 · 2 revisions

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'rotorz/unity3d-tile-system' adds a selection of user interfaces and functions to the Unity editor which aim to provide you with a familiar development experience. Palette windows provide essential functionality which can be positioned and docked to suite your workflow.


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Child Topics:

  • Tool Palette
    The tool palette is the main entry point for 'rotorz/unity3d-tile-system' and contains tools which can be used to interact with tile systems. Additional 'rotorz/unity3d-tile-system' features can be accessed via the main tool menu.

  • Scene Palette
    Displays list of editable tile systems in the current scene allowing quick selection of the active tile system. Tile systems can be shown, hidden, renamed and rearranged using this interface.

  • Brush Palette
    Displays list of brushes allowing selection of primary and secondary brush for use with selected tool. Primary brush selection can be edited when designer window is shown.

  • Designer Window
    The designer window is a central interface which can be used to modify the active brush or tileset. Each type of designable object comes with its own specialized interface which can be quickly accessed via the brush palette.

  • User Preferences
    A number of preferences have been exposed allowing you to customize the appearance and functionality of 'rotorz/unity3d-tile-system'. The user preferences window also includes a button allowing you to restore the default values.

Source: topics/User-Interface.md

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