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Getting Started
'rotorz/unity3d-tile-system' is an editor extension for Unity allowing you to paint maps using 2D and 3D tiles which can be great for both prototyping ideas as well as for creating fully featured games. Tiles are painted onto tile systems using brush assets which help to define the style and behavior of painted tiles. -
User Interface
'rotorz/unity3d-tile-system' adds a selection of user interfaces and functions to the Unity editor which aim to provide you with a familiar development experience. Palette windows provide essential functionality which can be positioned and docked to suite your workflow. -
Tile Systems
A tile system is a grid which allows you to effortlessly paint both 2D and 3D tiles alongside one another using brushes. Tiles are automatically aligned and oriented to their tile system upon being painted. -
Painting
2D and 3D tiles can be painted using a range of tools including a paint brush, line tool, rectangle tool, and more! -
Brushes
A brush is an asset which can be created and designed using the 'rotorz/unity3d-tile-system' interface and then used to paint tiles onto tile systems. There are several types of brush each with the ability to paint different kinds of tiles. -
Tilesets
Tilesets make it easier for you to define brushes that allow you to paint 2D tiles onto your tile systems. You can define a tileset from an atlas texture which includes the artwork for a number of uniformly sized tiles. -
Runtime Scripting
The runtime API allows you to access, paint and erase tiles at runtime using brushes. This can be useful when developing custom tile-based character controllers, level designers, etc. -
Editor Scripting
The editor API allows you to extend and alter the functionality by creating your own tools, brush creation interfaces, brush designer interfaces and more! -
Frequently Asked Questions
Answers to frequently asked questions! -
Glossary
Alias Brush : Brush that makes reference to another non-alias brush allowing some properties to be overridden and materials to be remapped.
Source: topics/Home.md
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